Update CMakeLists, add sdl2.cmake
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@@ -1,11 +1,11 @@
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# CMake Specifications --------------------------------------------------------
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# CMake Specifications
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cmake_minimum_required(VERSION 3.10)
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# Yet Another Zelda3 Editor
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# by scawful
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project(yaze VERSION 0.01)
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# C++ Standard Specifications -------------------------------------------------
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# C++ Standard Specifications
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS ON)
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@@ -18,46 +18,22 @@ set(CMAKE_MODULE_LINKER_FLAGS \"-Wl,--no-undefined -Wl,--no-undefined\")
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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set(BUILD_SHARED_LIBS ON)
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# Abseil Standard Specifications ----------------------------------------------
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# Abseil Standard Specifications
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include(cmake/absl.cmake)
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add_subdirectory(src/lib/abseil-cpp)
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include(cmake/openssl.cmake)
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set(Protobuf_PROTOC_EXECUTABLE "/Users/scawful/code/protobuf/bin/protoc")
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set(Protobuf_INCLUDE_DIRS "/Users/scawful/code/protobuf/include/")
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set(PROTOBUF_INCLUDE_PATH ${CMAKE_CURRENT_BINARY_DIR}
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CACHE INTERNAL "Path to generated protobuf files.")
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include_directories(${PROTOBUF_INCLUDE_PATH})
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# Video Libraries -------------------------------------------------------------
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# Video Libraries
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find_package(PNG REQUIRED)
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find_package(OpenGL REQUIRED)
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include(cmake/sdl2.cmake)
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# SDL2 ------------------------------------------------------------------------
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if (UNIX)
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add_subdirectory(src/lib/SDL)
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else()
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find_package(SDL2)
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endif()
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set(SDL2MIXER_OPUS OFF)
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set(SDL2MIXER_FLAC OFF)
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set(SDL2MIXER_MOD OFF)
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set(SDL2MIXER_MIDI_FLUIDSYNTH OFF)
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find_library(SDL_MIXER_LIBRARY
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NAMES SDL_mixer
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HINTS
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ENV SDLMIXERDIR
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ENV SDLDIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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)
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add_subdirectory(src/lib/SDL_mixer)
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find_package(SDL2_image)
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# Asar ------------------------------------------------------------------------
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# Asar
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# add_subdirectory(src/lib/asar/src)
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# include(cmake/asar.cmake)
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# snes-spc --------------------------------------------------------------------
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# snes-spc
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ADD_DEFINITIONS(-DSNES_SPC_EXPORTS)
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set(SNES_SPC_SOURCES
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"../src/lib/snes_spc/snes_spc/spc.cpp"
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@@ -73,7 +49,7 @@ set(SNES_SPC_SOURCES
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include_directories(src/lib/snes_spc/snes_spc)
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ADD_LIBRARY(snes_spc STATIC ${SNES_SPC_SOURCES} src/app/zelda3/music/spc700.def)
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# ImGui -----------------------------------------------------------------------
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# ImGui
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include(cmake/imgui.cmake)
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# Project Files
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19
cmake/sdl2.cmake
Normal file
19
cmake/sdl2.cmake
Normal file
@@ -0,0 +1,19 @@
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# SDL2, SDL2_image and SDL2_mixer
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if (UNIX)
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add_subdirectory(src/lib/SDL)
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else()
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find_package(SDL2)
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endif()
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set(SDL2MIXER_OPUS OFF)
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set(SDL2MIXER_FLAC OFF)
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set(SDL2MIXER_MOD OFF)
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set(SDL2MIXER_MIDI_FLUIDSYNTH OFF)
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find_library(SDL_MIXER_LIBRARY
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NAMES SDL_mixer
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HINTS
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ENV SDLMIXERDIR
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ENV SDLDIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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)
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add_subdirectory(src/lib/SDL_mixer)
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find_package(SDL2_image)
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@@ -72,7 +72,7 @@ if(MACOS)
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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# MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in
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)
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elseif(UNIX)
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set_target_properties(yaze
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