Move Overworld constants to Overworld
This commit is contained in:
@@ -347,7 +347,7 @@ absl::Status OverworldEditor::LoadGraphics() {
|
||||
}
|
||||
|
||||
// Render the overworld maps loaded from the ROM.
|
||||
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
|
||||
for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
|
||||
overworld_.SetCurrentMap(i);
|
||||
auto palette = overworld_.AreaPalette();
|
||||
core::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
|
||||
|
||||
Reference in New Issue
Block a user