Move Overworld constants to Overworld
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@@ -19,15 +19,12 @@ namespace yaze {
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namespace app {
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namespace editor {
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using MosaicArray = std::array<int, core::kNumOverworldMaps>;
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class ScreenEditor : public SharedROM {
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public:
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ScreenEditor();
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void Update();
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private:
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void DrawMosaicEditor();
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void DrawTitleScreenEditor();
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void DrawNamingScreenEditor();
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void DrawOverworldMapEditor();
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@@ -36,9 +33,6 @@ class ScreenEditor : public SharedROM {
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void DrawToolset();
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void DrawInventoryToolset();
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void DrawWorldGrid(int world, int h = 8, int w = 8);
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char mosaic_tiles_[core::kNumOverworldMaps];
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Bytes all_gfx_;
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zelda3::Inventory inventory_;
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