Add error handling to SnesPalette and SnesColor member fns
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@@ -103,7 +103,7 @@ class OverworldEditor : public Editor,
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void RefreshChildMap(int i);
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void RefreshOverworldMap();
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void RefreshMapPalette();
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absl::Status RefreshMapPalette();
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void RefreshMapProperties();
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void RefreshTile16Blockset();
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