Add error handling to SnesPalette and SnesColor member fns
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@@ -194,9 +194,11 @@ absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
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for (int i = 0; i < palette.size(); i += 8) {
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SnesPalette new_palette;
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if (i + 8 < palette.size()) {
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//new_palette.AddColor(SnesColor(ImVec4(0,0,0,0)));
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for (int j = 0; j < 8; j++) {
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new_palette.AddColor(palette[i + j]);
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}
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}
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RETURN_IF_ERROR(toret.AddPalette(new_palette));
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