Remove V1 features from ROM

This commit is contained in:
Justin Scofield
2022-07-24 11:55:06 -04:00
parent 8745b2e1ce
commit 03d9b5ae3c
2 changed files with 50 additions and 249 deletions

View File

@@ -22,11 +22,11 @@
namespace yaze {
namespace app {
absl::Status ROM::OpenFromFile(const absl::string_view &filename) {
absl::Status ROM::LoadFromFile(const absl::string_view &filename) {
std::ifstream file(filename.data(), std::ios::binary);
if (!file.is_open()) {
return absl::InternalError(
absl::StrCat("Could not open ROM file ", filename));
absl::StrCat("Could not open ROM file: ", filename));
}
size_ = std::filesystem::file_size(filename);
rom_data_.resize(size_);
@@ -37,10 +37,25 @@ absl::Status ROM::OpenFromFile(const absl::string_view &filename) {
}
file.close();
is_loaded_ = true;
memcpy(title, rom_data_.data() + 32704, 20); // copy ROM title
return absl::OkStatus();
}
absl::Status ROM::LoadAllGraphicsDataV2() {
absl::Status ROM::LoadFromPointer(uchar *data, size_t length) {
if (data == nullptr)
return absl::InvalidArgumentError(
"Could not load ROM: parameter `data` is empty");
memcpy(rom_data_.data(), data, length);
return absl::OkStatus();
}
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
absl::Status ROM::LoadAllGraphicsData() {
Bytes sheet;
for (int i = 0; i < core::NumberOfSheets; i++) {
@@ -53,7 +68,7 @@ absl::Status ROM::LoadAllGraphicsDataV2() {
} else {
auto offset = GetGraphicsAddress(i);
absl::StatusOr<Bytes> new_sheet =
DecompressV2(offset, core::UncompressedSheetSize);
Decompress(offset, core::UncompressedSheetSize);
if (!new_sheet.ok()) {
return new_sheet.status();
} else {
@@ -66,16 +81,24 @@ absl::Status ROM::LoadAllGraphicsDataV2() {
return converted_sheet.status();
} else {
Bytes result = std::move(*converted_sheet);
graphics_bin_v2_[i] =
graphics_bin_[i] =
gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, result.data());
graphics_bin_v2_.at(i).CreateTexture(renderer_);
graphics_bin_.at(i).CreateTexture(renderer_);
}
}
return absl::OkStatus();
}
absl::StatusOr<Bytes> ROM::DecompressV2(int offset, int size, bool reversed) {
absl::StatusOr<Bytes> ROM::DecompressGraphics(int pos, int size) {
return Decompress(pos, size, false);
}
absl::StatusOr<Bytes> ROM::DecompressOverworld(int pos, int size) {
return Decompress(pos, size, true);
}
absl::StatusOr<Bytes> ROM::Decompress(int offset, int size, bool reversed) {
Bytes buffer(size);
uint length = 0;
uint buffer_pos = 0;
@@ -190,227 +213,15 @@ absl::StatusOr<Bytes> ROM::Convert3bppTo8bppSheet(Bytes sheet, int size) {
return sheet_buffer_out;
}
// ----------------------------------------------------------------------------
void ROM::Close() {
if (is_loaded_) {
delete[] current_rom_;
for (auto i = 0; i < num_sheets_; i++) {
delete[] decompressed_graphic_sheets_[i];
delete[] converted_graphic_sheets_[i];
}
}
}
void ROM::SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
renderer_ = renderer;
}
// TODO: check if the rom has a header on load
void ROM::LoadFromFile(const std::string &path) {
std::ifstream file(path.c_str(), std::ios::binary);
if (!file.is_open()) {
std::cout << "Error: Could not open ROM file " << path << std::endl;
return;
}
size_ = std::filesystem::file_size(path.c_str());
current_rom_ = new uchar[size_];
for (uint i = 0; i < size_; i++) {
char byte_read_ = ' ';
file.read(&byte_read_, sizeof(char));
current_rom_[i] = byte_read_;
}
file.close();
SDL_memcpy(title, current_rom_ + 32704, 20);
is_loaded_ = true;
}
void ROM::LoadFromPointer(uchar *data) { current_rom_ = data; }
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
void ROM::LoadAllGraphicsData() {
auto buffer = new uchar[346624];
auto data = new uchar[2048];
int buffer_pos = 0;
for (int i = 0; i < core::NumberOfSheets; i++) {
// uncompressed sheets
if (i >= 115 && i <= 126) {
data = new uchar[core::Uncompressed3BPPSize];
int startAddress = GetGraphicsAddress(i);
for (int j = 0; j < core::Uncompressed3BPPSize; j++) {
data[j] = current_rom_[j + startAddress];
}
} else {
auto gfx_addr = GetGraphicsAddress(i);
data = Decompress(gfx_addr, core::UncompressedSheetSize);
}
gfx::Bitmap tilesheet_bmp(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, SNES3bppTo8bppSheet(data));
tilesheet_bmp.CreateTexture(renderer_);
graphics_bin_[i] = tilesheet_bmp;
for (int j = 0; j < sizeof(data); j++) {
buffer[j + buffer_pos] = data[j];
}
buffer_pos += sizeof(data);
}
master_gfx_bin_ = buffer;
}
uint ROM::GetGraphicsAddress(uint8_t offset) const {
uint snes_address = 0;
uint pc_address = 0;
snes_address = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
((current_rom_[0x505F + offset]) << 8) |
((current_rom_[0x513E + offset]))));
snes_address = (uint)((((rom_data_[0x4F80 + offset]) << 16) |
((rom_data_[0x505F + offset]) << 8) |
((rom_data_[0x513E + offset]))));
pc_address = core::SnesToPc(snes_address);
return pc_address;
}
uchar *ROM::DecompressGraphics(int pos, int size) {
return Decompress(pos, size, false);
}
uchar *ROM::DecompressOverworld(int pos, int size) {
return Decompress(pos, size, true);
}
uchar *ROM::Decompress(int pos, int size, bool reversed) {
auto buffer = new uchar[size];
uint length = 0;
uint buffer_pos = 0;
uchar cmd = 0;
uchar databyte = current_rom_[pos];
while (databyte != 0xFF) { // End of decompression
databyte = current_rom_[pos];
// Expanded Command
if ((databyte & 0xE0) == 0xE0) {
cmd = (uchar)((databyte >> 2) & 0x07);
length =
(ushort)(((current_rom_[pos] << 8) | current_rom_[pos + 1]) & 0x3FF);
pos += 2; // Advance 2 bytes in ROM
} else { // Normal Command
cmd = (uchar)((databyte >> 5) & 0x07);
length = (uchar)(databyte & 0x1F);
pos += 1; // Advance 1 byte in ROM
}
length += 1; // each commands is at least of size 1 even if index 00
switch (cmd) {
case kCommandDirectCopy:
for (int i = 0; i < length; i++) {
buffer[buffer_pos++] = current_rom_[pos++];
}
// Do not advance in the ROM
break;
case kCommandByteFill:
for (int i = 0; i < length; i++) {
buffer[buffer_pos++] = current_rom_[pos];
}
pos += 1; // Advance 1 byte in the ROM
break;
case kCommandWordFill:
for (int i = 0; i < length; i += 2) {
buffer[buffer_pos++] = current_rom_[pos];
buffer[buffer_pos++] = current_rom_[pos + 1];
}
pos += 2; // Advance 2 byte in the ROM
break;
case kCommandIncreasingFill: {
uchar inc_byte = current_rom_[pos];
for (int i = 0; i < length; i++) {
buffer[buffer_pos++] = inc_byte++;
}
pos += 1; // Advance 1 byte in the ROM
} break;
case kCommandRepeatingBytes: {
ushort s1 = ((current_rom_[pos + 1] & 0xFF) << 8);
ushort s2 = ((current_rom_[pos] & 0xFF));
// Reversed byte order for overworld maps
if (reversed) {
auto addr = (current_rom_[pos + 2]) | ((current_rom_[pos + 1]) << 8);
if (buffer_pos + length >= size) {
size *= 2;
buffer = new uchar[size];
std::cout << "Reallocate buffer" << std::endl;
}
memcpy(buffer + buffer_pos, current_rom_ + pos, length);
pos += 2;
} else {
auto addr = (ushort)(s1 | s2);
for (int i = 0; i < length; i++) {
buffer[buffer_pos] = buffer[addr + i];
buffer_pos++;
}
pos += 2; // Advance 2 bytes in the ROM
}
} break;
}
}
num_sheets_++;
decompressed_graphic_sheets_.push_back(buffer);
return buffer;
}
// 128x32
uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in, int sheet_id, int size) {
// 8bpp sheet out
auto sheet_buffer_out = new uchar[size];
int xx = 0; // positions where we are at on the sheet
int yy = 0;
int pos = 0;
int ypos = 0;
if (sheet_id != 0) {
yy = sheet_id;
}
// for each tiles
// 16 per line
for (int i = 0; i < 64; i++) {
// for each line
for (int y = 0; y < 8; y++) {
//[0] + [1] + [16]
for (int x = 0; x < 8; x++) {
auto b1 = ((buffer_in[(y * 2) + (24 * pos)] & (kGraphicsBitmap[x])));
auto b2 =
(buffer_in[((y * 2) + (24 * pos)) + 1] & (kGraphicsBitmap[x]));
auto b3 = (buffer_in[(16 + y) + (24 * pos)] & (kGraphicsBitmap[x]));
unsigned char b = 0;
if (b1 != 0) {
b |= 1;
}
if (b2 != 0) {
b |= 2;
}
if (b3 != 0) {
b |= 4;
}
sheet_buffer_out[x + (xx) + (y * 128) + (yy * 1024)] = b;
}
}
pos++;
ypos++;
xx += 8;
if (ypos >= 16) {
yy++;
xx = 0;
ypos = 0;
}
}
converted_graphic_sheets_.push_back(sheet_buffer_out);
return sheet_buffer_out;
}
} // namespace app
} // namespace yaze

View File

@@ -40,41 +40,34 @@ struct OWMapTiles {
class ROM {
public:
absl::Status OpenFromFile(const absl::string_view& filename);
absl::StatusOr<Bytes> DecompressV2(int offset, int size = 0x800,
bool reversed = false);
absl::StatusOr<Bytes> Convert3bppTo8bppSheet(Bytes sheet, int size = 0x1000);
absl::Status LoadAllGraphicsDataV2();
absl::Status LoadFromFile(const absl::string_view& filename);
absl::Status LoadFromPointer(uchar* data, size_t length);
absl::Status LoadAllGraphicsData();
// absl::Status SaveOverworld();
// absl::Status SaveDungeons();
void Close();
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
void LoadFromFile(const std::string& path);
void LoadFromPointer(uchar* data);
void LoadAllGraphicsData();
absl::StatusOr<Bytes> DecompressGraphics(int pos, int size);
absl::StatusOr<Bytes> DecompressOverworld(int pos, int size);
absl::StatusOr<Bytes> Decompress(int offset, int size = 0x800,
bool reversed = false);
absl::StatusOr<Bytes> Convert3bppTo8bppSheet(Bytes sheet, int size = 0x1000);
uint GetGraphicsAddress(uint8_t id) const;
uchar* DecompressGraphics(int pos, int size);
uchar* DecompressOverworld(int pos, int size);
uchar* Decompress(int pos, int size = 0x800, bool reversed = false);
uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0,
int size = 0x1000);
auto data() { return rom_data_.data(); }
auto isLoaded() const { return is_loaded_; }
auto GetSize() const { return size_; }
auto GetTitle() const { return title; }
auto Renderer() { return renderer_; }
auto GetGraphicsBin() const { return graphics_bin_; }
auto GetGraphicsBinV2() const { return graphics_bin_v2_; }
auto GetMasterGraphicsBin() const { return master_gfx_bin_; }
auto GetVRAM() const { return pseudo_vram_; }
auto GetBytes() const { return rom_data_; }
auto data() { return rom_data_.data(); }
auto isLoaded() const { return is_loaded_; }
auto Renderer() { return renderer_; }
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
renderer_ = renderer;
}
uchar& operator[](int i) {
if (i > size_) {
std::cout << "Index out of bounds" << std::endl;
@@ -96,11 +89,8 @@ class ROM {
gfx::pseudo_vram pseudo_vram_;
Bytes rom_data_;
std::vector<uchar*> decompressed_graphic_sheets_;
std::vector<uchar*> converted_graphic_sheets_;
std::shared_ptr<SDL_Renderer> renderer_;
std::unordered_map<unsigned int, gfx::Bitmap> graphics_bin_;
absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_v2_;
absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_;
};
} // namespace app