remove unused code
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@@ -55,12 +55,6 @@ absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) {
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RETURN_IF_ERROR(overworld_maps_[i].BuildMap(
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size, game_state_, 2, map_parent_, map_tiles_.special_world))
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}
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// auto map_status =
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// overworld_maps_[i].BuildMap(size, game_state_, world, map_parent_);
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// if (!map_status.ok()) {
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// return map_status;
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// }
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}
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is_loaded_ = true;
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