update SnesColorEdit4
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@@ -1,5 +1,6 @@
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#include "color.h"
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#include <gfx/snes_color.h>
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#include <imgui/imgui.h>
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#include <cmath>
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@@ -34,20 +35,16 @@ IMGUI_API bool SnesColorButton(absl::string_view id, SnesColor& color,
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return pressed;
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}
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IMGUI_API bool SnesColorEdit4(absl::string_view label, SnesColor& color,
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IMGUI_API bool SnesColorEdit4(absl::string_view label, SnesColor* color,
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ImGuiColorEditFlags flags) {
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// Convert the SNES color values to ImGui color values (normalized to 0-1
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// range)
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ImVec4 displayColor = ConvertSNESColorToImVec4(color);
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ImVec4 displayColor = ConvertSNESColorToImVec4(*color);
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// Call the original ImGui::ColorEdit4 with the converted color
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bool pressed = ImGui::ColorEdit4(label.data(), (float*)&displayColor, flags);
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bool pressed =
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ImGui::ColorEdit4(label.data(), (float*)&displayColor.x, flags);
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// Convert the ImGui color values back to SNES color values (normalized to
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// 0-255 range)
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color = SnesColor(static_cast<uint8_t>(displayColor.x * 255.0f),
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static_cast<uint8_t>(displayColor.y * 255.0f),
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static_cast<uint8_t>(displayColor.z * 255.0f));
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color->set_rgb(displayColor);
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color->set_snes(gfx::ConvertRGBtoSNES(displayColor));
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return pressed;
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}
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@@ -25,7 +25,7 @@ IMGUI_API bool SnesColorButton(absl::string_view id, SnesColor& color,
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ImGuiColorEditFlags flags = 0,
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const ImVec2& size_arg = ImVec2(0, 0));
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IMGUI_API bool SnesColorEdit4(absl::string_view label, SnesColor& color,
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IMGUI_API bool SnesColorEdit4(absl::string_view label, SnesColor* color,
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ImGuiColorEditFlags flags = 0);
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absl::Status DisplayPalette(app::gfx::SnesPalette& palette, bool loaded);
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