GUI Improvements with fonts and some underlying palette and bitmap code stuff

This commit is contained in:
Justin Scofield
2022-06-11 13:51:02 -04:00
parent ce9ac5383e
commit 0de51934ab
19 changed files with 2842 additions and 224 deletions

4
.gitignore vendored
View File

@@ -1 +1,3 @@
build/
build/
.cache/
.vscode/

Binary file not shown.

BIN
assets/Fonts/DroidSans.ttf Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -6,9 +6,9 @@
#include <memory>
#include "Editor/Editor.h"
#include "Events/Event.h"
#include "Renderer.h"
#include "Editor/Editor.h"
#include "Window.h"
#include "imgui/backends/imgui_impl_sdl.h"
#include "imgui/backends/imgui_impl_sdlrenderer.h"
@@ -37,7 +37,7 @@ class Controller {
private:
Window window;
Renderer renderer;
View::Editor editor;
Editor::Editor editor;
bool active = false;
void quit() { active = false; }
friend int ::main(int argc, char** argv);

2192
src/Application/Core/Icons.h Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -22,11 +22,31 @@ void Renderer::Create(SDL_Window* window) {
// Create the ImGui and ImPlot contexts
ImGui::CreateContext();
// Initialize ImGui for SDL
ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
ImGui_ImplSDLRenderer_Init(renderer);
// Load available fonts
const ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("assets/Fonts/Karla-Regular.ttf", 14.0f);
// merge in icons from Google Material Design
static const ImWchar icons_ranges[] = {ICON_MIN_MD, 0xf900, 0};
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.GlyphOffset.y = 5.0f;
icons_config.GlyphMinAdvanceX = 13.0f;
icons_config.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF(FONT_ICON_FILE_NAME_MD, 18.0f, &icons_config,
icons_ranges);
io.Fonts->AddFontFromFileTTF("assets/Fonts/Roboto-Medium.ttf", 14.0f);
io.Fonts->AddFontFromFileTTF("assets/Fonts/Cousine-Regular.ttf", 14.0f);
io.Fonts->AddFontFromFileTTF("assets/Fonts/DroidSans.ttf", 16.0f);
Style::StyleColorsYaze();
// Build a new ImGui frame
ImGui_ImplSDLRenderer_NewFrame();
ImGui_ImplSDL2_NewFrame(window);
@@ -44,7 +64,6 @@ void Renderer::Destroy() {
renderer = nullptr;
}
} // namespace Core
} // namespace Application
} // namespace yaze

View File

@@ -3,25 +3,27 @@
#include <SDL2/SDL.h>
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "Icons.h"
#include "Style.h"
#include "imgui/backends/imgui_impl_sdl.h"
#include "imgui/backends/imgui_impl_sdlrenderer.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
namespace yaze {
namespace Application {
namespace Core {
class Renderer {
public:
void Create(SDL_Window* window);
void Render();
void Destroy();
class Renderer {
public:
void Create(SDL_Window* window);
void Render();
void Destroy();
private:
SDL_Renderer* renderer = nullptr;
};
private:
SDL_Renderer* renderer = nullptr;
};
} // namespace Core
} // namespace Application

View File

@@ -0,0 +1,120 @@
#ifndef YAZE_APPLICATION_CORE_STYLE_H
#define YAZE_APPLCIATION_CORE_STYLE_H
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
namespace yaze {
namespace Application {
namespace Core {
namespace Style {
inline static void StyleColorsYaze() {
ImGuiStyle *style = &ImGui::GetStyle();
ImVec4 *colors = style->Colors;
style->WindowPadding = ImVec2(10.f, 10.f);
style->FramePadding = ImVec2(10.f, 3.f);
style->CellPadding = ImVec2(4.f, 5.f);
style->ItemSpacing = ImVec2(10.f, 5.f);
style->ItemInnerSpacing = ImVec2(5.f, 5.f);
style->TouchExtraPadding = ImVec2(0.f, 0.f);
style->IndentSpacing = 20.f;
style->ScrollbarSize = 14.f;
style->GrabMinSize = 15.f;
style->WindowBorderSize = 0.f;
style->ChildBorderSize = 1.f;
style->PopupBorderSize = 1.f;
style->FrameBorderSize = 0.f;
style->TabBorderSize = 0.f;
style->WindowRounding = 0.f;
style->ChildRounding = 0.f;
style->FrameRounding = 5.4;
style->PopupRounding = 0.f;
style->ScrollbarRounding = 5.f;
ImVec4 alttpDarkGreen = ImVec4(0.18f, 0.26f, 0.18f, 1.0f);
ImVec4 alttpMidGreen = ImVec4(0.28f, 0.36f, 0.28f, 1.0f);
ImVec4 allttpLightGreen = ImVec4(0.36f, 0.45f, 0.36f, 1.0f);
ImVec4 allttpLightestGreen = ImVec4(0.49f, 0.57f, 0.49f, 1.0f);
ImVec4 alttpBlue = ImVec4(0.f, 0.f, 0.47f, 1.0f);
ImVec4 alttpBlueHover = ImVec4(0.f, 0.f, 0.57f, 1.0f);
ImVec4 alttpBlueActive = ImVec4(0.f, 0.f, 0.67f, 1.0f);
colors[ImGuiCol_MenuBarBg] = alttpDarkGreen;
colors[ImGuiCol_TitleBg] = alttpMidGreen;
colors[ImGuiCol_Header] = alttpDarkGreen;
colors[ImGuiCol_HeaderHovered] = allttpLightGreen;
colors[ImGuiCol_HeaderActive] = alttpMidGreen;
colors[ImGuiCol_TitleBgActive] = alttpDarkGreen;
colors[ImGuiCol_TitleBgCollapsed] = alttpMidGreen;
colors[ImGuiCol_Tab] = alttpDarkGreen;
colors[ImGuiCol_TabHovered] = alttpMidGreen;
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive],
colors[ImGuiCol_TitleBgActive], 0.60f);
colors[ImGuiCol_Button] = alttpMidGreen;
colors[ImGuiCol_ButtonHovered] = allttpLightestGreen;
colors[ImGuiCol_ButtonActive] = allttpLightGreen;
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.36f, 0.45f, 0.36f, 0.30f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.36f, 0.45f, 0.36f, 0.40f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
colors[ImGuiCol_Border] = allttpLightGreen;
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.28f, 0.36f, 0.28f, 0.40f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.28f, 0.36f, 0.28f, 0.69f);
colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.36f, 0.45f, 0.36f, 0.60f);
colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
colors[ImGuiCol_TabUnfocused] =
ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
colors[ImGuiCol_TabUnfocusedActive] =
ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = alttpDarkGreen;
colors[ImGuiCol_TableBorderStrong] = alttpMidGreen;
colors[ImGuiCol_TableBorderLight] =
ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
}
} // namespace Style
} // namespace Core
} // namespace Application
} // namespace yaze
#endif

View File

@@ -12,8 +12,8 @@ void Window::Create() {
window = SDL_CreateWindow("Yet Another Zelda3 Editor", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
800, // width, in pixels
600, // height, in pixels
1200, // width, in pixels
800, // height, in pixels
SDL_WINDOW_RESIZABLE // window flags
);
}

View File

@@ -2,10 +2,10 @@
namespace yaze {
namespace Application {
namespace View {
namespace Editor {
void Editor::UpdateScreen() {
const ImGuiIO& io = ImGui::GetIO();
const ImGuiIO &io = ImGui::GetIO();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y);
@@ -13,12 +13,13 @@ void Editor::UpdateScreen() {
ImGuiWindowFlags flags =
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_MenuBar;
ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoTitleBar;
if (!ImGui::Begin("Main", nullptr, flags)) {
if (!ImGui::Begin("#yaze", nullptr, flags)) {
ImGui::End();
return;
}
DrawYazeMenu();
if (isLoaded) {
@@ -35,6 +36,7 @@ void Editor::UpdateScreen() {
if (ImGui::BeginTabBar("##TabBar")) {
DrawOverworldEditor();
DrawDungeonEditor();
DrawScreenEditor();
DrawROMInfo();
ImGui::EndTabBar();
}
@@ -45,15 +47,9 @@ void Editor::UpdateScreen() {
void Editor::DrawYazeMenu() {
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu("File")) {
DrawFileMenu();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Edit")) {
DrawEditMenu();
ImGui::EndMenu();
}
DrawFileMenu();
DrawEditMenu();
DrawViewMenu();
ImGui::EndMenuBar();
}
@@ -73,180 +69,174 @@ void Editor::DrawYazeMenu() {
}
void Editor::DrawFileMenu() const {
if (ImGui::MenuItem("Open", "Ctrl+O")) {
// TODO: Add the ability to open ALTTP ROM
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
".sfc,.smc", ".");
}
if (ImGui::BeginMenu("Open Recent")) {
ImGui::MenuItem("alttp.sfc");
// TODO: Display recently accessed files here
ImGui::EndMenu();
}
if (ImGui::MenuItem("Save", "Ctrl+S")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Save As..")) {
// TODO: Implement this
}
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open", "Ctrl+O")) {
// TODO: Add the ability to open ALTTP ROM
ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
".sfc,.smc", ".");
}
if (ImGui::BeginMenu("Open Recent")) {
ImGui::MenuItem("alttp.sfc");
// TODO: Display recently accessed files here
ImGui::EndMenu();
}
if (ImGui::MenuItem("Save", "Ctrl+S")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Save As..")) {
// TODO: Implement this
}
ImGui::Separator();
ImGui::Separator();
// TODO: Make these options matter
if (ImGui::BeginMenu("Options")) {
static bool enabled = true;
ImGui::MenuItem("Enabled", "", &enabled);
ImGui::BeginChild("child", ImVec2(0, 60), true);
for (int i = 0; i < 10; i++) ImGui::Text("Scrolling Text %d", i);
ImGui::EndChild();
static float f = 0.5f;
static int n = 0;
ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
ImGui::InputFloat("Input", &f, 0.1f);
ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
// TODO: Make these options matter
if (ImGui::BeginMenu("Options")) {
static bool enabled = true;
ImGui::MenuItem("Enabled", "", &enabled);
ImGui::BeginChild("child", ImVec2(0, 60), true);
for (int i = 0; i < 10; i++)
ImGui::Text("Scrolling Text %d", i);
ImGui::EndChild();
static float f = 0.5f;
static int n = 0;
ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
ImGui::InputFloat("Input", &f, 0.1f);
ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
ImGui::EndMenu();
}
ImGui::EndMenu();
}
}
void Editor::DrawEditMenu() const {
if (ImGui::MenuItem("Undo", "Ctrl+O")) {
// TODO: Implement this
if (ImGui::BeginMenu("Edit")) {
if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Undo", "Ctrl+Y")) {
// TODO: Implement this
}
ImGui::Separator();
if (ImGui::MenuItem("Cut", "Ctrl+X")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Copy", "Ctrl+C")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Paste", "Ctrl+V")) {
// TODO: Implement this
}
ImGui::Separator();
if (ImGui::MenuItem("Find", "Ctrl+F")) {
// TODO: Implement this
}
ImGui::EndMenu();
}
if (ImGui::MenuItem("Undo", "Ctrl+O")) {
// TODO: Implement this
}
void Editor::DrawViewMenu() const {
static bool show_imgui_metrics = false;
static bool show_imgui_style_editor = false;
if (show_imgui_metrics) {
ImGui::ShowMetricsWindow(&show_imgui_metrics);
}
ImGui::Separator();
if (ImGui::MenuItem("Cut", "Ctrl+X")) {
// TODO: Implement this
if (show_imgui_style_editor) {
ImGui::Begin("Style Editor (ImGui)", &show_imgui_style_editor);
ImGui::ShowStyleEditor();
ImGui::End();
}
if (ImGui::MenuItem("Copy", "Ctrl+C")) {
// TODO: Implement this
}
if (ImGui::MenuItem("Paste", "Ctrl+V")) {
// TODO: Implement this
}
ImGui::Separator();
if (ImGui::MenuItem("Find Tiles", "Ctrl+F")) {
// TODO: Implement this
if (ImGui::BeginMenu("View")) {
if (ImGui::BeginMenu("Appearance")) {
if (ImGui::MenuItem("Fullscreen")) {
}
ImGui::EndMenu();
}
ImGui::Separator();
if (ImGui::BeginMenu("GUI Tools")) {
ImGui::MenuItem("Metrics (ImGui)", nullptr, &show_imgui_metrics);
ImGui::MenuItem("Style Editor (ImGui)", nullptr,
&show_imgui_style_editor);
ImGui::EndMenu();
}
ImGui::EndMenu();
}
}
// first step would be to decompress all graphics data from the game
// (in alttp that's easy they're all located in the same location all the same
// sheet size 128x32) have a code that convert PC address to SNES and vice-versa
// (in alttp that's easy they're all located in the same location all the
// same sheet size 128x32) have a code that convert PC address to SNES and
// vice-versa
// 1) find the gfx pointers (you could use ZS constant file)
// 2) decompress all the gfx with your lz2 decompressor
// 3) convert the 3bpp snes data into PC 4bpp (probably the hardest part)
// 4) get the tiles32 data
// 5) get the tiles16 data
// 6) get the map32 data (they must be decompressed as well with a lz2 variant
// not the same as gfx compression but pretty similar)
// 7) get the gfx data of the map
// yeah i forgot that one and load 4bpp in a pseudo vram and use that to
// render tiles on screen
// 8) try to render the tiles on the bitmap in black & white to start
// 9) get the palettes data and try to find how they're loaded in
// the game that's a big puzzle to solve then 9 you'll have an overworld map
// viewer, in less than few hours if are able to understand the data quickly
// 6) get the map32 data (they must be decompressed as well with a lz2
// variant not the same as gfx compression but pretty similar) 7) get the
// gfx data of the map yeah i forgot that one and load 4bpp in a pseudo vram
// and use that to render tiles on screen 8) try to render the tiles on the
// bitmap in black & white to start 9) get the palettes data and try to find
// how they're loaded in the game that's a big puzzle to solve then 9 you'll
// have an overworld map viewer, in less than few hours if are able to
// understand the data quickly
void Editor::DrawOverworldEditor() {
if (ImGui::BeginTabItem("Overworld")) {
static ImVector<ImVec2> points;
static ImVec2 scrolling(0.0f, 0.0f);
static bool opt_enable_grid = true;
static bool opt_enable_context_menu = true;
static bool adding_line = false;
ImGui::Checkbox("Enable grid", &opt_enable_grid);
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
ImVec2 canvas_p1 =
ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
const ImGuiIO& io = ImGui::GetIO();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255));
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
// This will catch our interactions
ImGui::InvisibleButton(
"canvas", canvas_sz,
ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 origin(canvas_p0.x + scrolling.x,
canvas_p0.y + scrolling.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Add first and second point
if (is_hovered && !adding_line &&
ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
points.push_back(mouse_pos_in_canvas);
points.push_back(mouse_pos_in_canvas);
adding_line = true;
}
if (adding_line) {
points.back() = mouse_pos_in_canvas;
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) adding_line = false;
}
// Pan (we use a zero mouse threshold when there's no context menu)
const float mouse_threshold_for_pan =
opt_enable_context_menu ? -1.0f : 0.0f;
if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right,
mouse_threshold_for_pan)) {
scrolling.x += io.MouseDelta.x;
scrolling.y += io.MouseDelta.y;
}
// Context menu (under default mouse threshold)
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
if (adding_line) points.resize(points.size() - 2);
adding_line = false;
if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) {
points.resize(points.size() - 2);
}
if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) {
points.clear();
}
ImGui::EndPopup();
}
// Draw grid + all lines in the canvas
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
if (opt_enable_grid) {
const float GRID_STEP = 64.0f;
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
ImVec2(canvas_p0.x + x, canvas_p1.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
ImVec2(canvas_p1.x, canvas_p0.y + y),
IM_COL32(200, 200, 200, 40));
}
for (int n = 0; n < points.Size; n += 2)
draw_list->AddLine(
ImVec2(origin.x + points[n].x, origin.y + points[n].y),
ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y),
IM_COL32(255, 255, 0, 255), 2.0f);
draw_list->PopClipRect();
owEditor.Update();
ImGui::EndTabItem();
}
}
void DrawDungeonEditor() {
void Editor::DrawDungeonEditor() {
if (ImGui::BeginTabItem("Dungeon")) {
if (ImGui::BeginTable("DWToolset", 9, toolset_table_flags, ImVec2(0, 0))) {
ImGui::TableSetupColumn("#undoTool");
ImGui::TableSetupColumn("#redoTool");
ImGui::TableSetupColumn("#history");
ImGui::TableSetupColumn("#separator");
ImGui::TableSetupColumn("#bg1Tool");
ImGui::TableSetupColumn("#bg2Tool");
ImGui::TableSetupColumn("#bg3Tool");
ImGui::TableSetupColumn("#itemTool");
ImGui::TableSetupColumn("#spriteTool");
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_UNDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_REDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MANAGE_HISTORY);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_1);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_2);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_FILTER_3);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_GRASS);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
ImGui::EndTable();
}
ImGui::EndTabItem();
}
}
void Editor::DrawScreenEditor() {
if (ImGui::BeginTabItem("Screens")) {
ImGui::EndTabItem();
}
}
@@ -263,6 +253,6 @@ void Editor::DrawROMInfo() {
}
}
} // namespace View
} // namespace Application
} // namespace yaze
} // namespace Editor
} // namespace Application
} // namespace yaze

View File

@@ -3,7 +3,9 @@
#include <memory>
#include "Core/Icons.h"
#include "Data/Overworld.h"
#include "OverworldEditor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "Utils/ROM.h"
#include "imgui/backends/imgui_impl_sdl.h"
@@ -14,7 +16,7 @@
namespace yaze {
namespace Application {
namespace View {
namespace Editor {
class Editor {
public:
@@ -24,16 +26,22 @@ class Editor {
void DrawYazeMenu();
void DrawFileMenu() const;
void DrawEditMenu() const;
void DrawViewMenu() const;
void DrawOverworldEditor();
void DrawDungeonEditor();
void DrawScreenEditor();
void DrawROMInfo();
bool isLoaded = false;
bool doneLoaded = false;
GLuint *overworld_texture;
Data::Overworld overworld;
::yaze::Application::Editor::OverworldEditor owEditor;
Utils::ROM rom;
ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
};
} // namespace View

View File

@@ -0,0 +1,239 @@
#include "OverworldEditor.h"
#include "Core/Icons.h"
#include "imgui.h"
#include <cmath>
namespace yaze {
namespace Application {
namespace Editor {
void OverworldEditor::Update() {
DrawToolset();
ImGui::Separator();
if (ImGui::BeginTable("#owEditTable", 2, ow_edit_flags, ImVec2(0, 0))) {
ImGui::TableSetupColumn("#overworldCanvas");
ImGui::TableSetupColumn("#tileSelector");
ImGui::TableNextColumn();
DrawOverworldCanvas();
ImGui::TableNextColumn();
DrawTileSelector();
ImGui::EndTable();
}
}
void OverworldEditor::DrawToolset() {
if (ImGui::BeginTable("Toolset", 12, toolset_table_flags, ImVec2(0, 0))) {
ImGui::TableSetupColumn("#undoTool");
ImGui::TableSetupColumn("#redoTool");
ImGui::TableSetupColumn("#drawTool");
ImGui::TableSetupColumn("#separator2");
ImGui::TableSetupColumn("#zoomOutTool");
ImGui::TableSetupColumn("#zoomInTool");
ImGui::TableSetupColumn("#separator");
ImGui::TableSetupColumn("#history");
ImGui::TableSetupColumn("#entranceExitTool");
ImGui::TableSetupColumn("#itemTool");
ImGui::TableSetupColumn("#spriteTool");
ImGui::TableSetupColumn("#transportTool");
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_UNDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_REDO);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_MANAGE_HISTORY);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_ZOOM_OUT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_ZOOM_IN);
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_DRAW);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_SENSOR_DOOR);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_GRASS);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
ImGui::TableNextColumn();
ImGui::Button(ICON_MD_ADD_LOCATION);
ImGui::EndTable();
}
}
void OverworldEditor::DrawOverworldMapSettings() {
if (ImGui::BeginTable("#mapSettings", 7, ow_map_settings_flags, ImVec2(0, 0),
-1)) {
ImGui::TableSetupColumn("##1stCol");
ImGui::TableSetupColumn("##gfxCol");
ImGui::TableSetupColumn("##palCol");
ImGui::TableSetupColumn("##sprgfxCol");
ImGui::TableSetupColumn("##sprpalCol");
ImGui::TableSetupColumn("##msgidCol");
ImGui::TableSetupColumn("##2ndCol");
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(100.f);
ImGui::Combo("##world", &current_world_,
"Light World\0Dark World\0Extra World\0");
ImGui::TableNextColumn();
ImGui::Text("GFX");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##mapGFX", map_gfx_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Palette");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##mapPal", map_palette_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Spr GFX");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##sprGFX", spr_gfx_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Spr Palette");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##sprPal", spr_palette_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Msg ID");
ImGui::SameLine();
ImGui::SetNextItemWidth(50.f);
ImGui::InputText("##msgid", spr_palette_, kMessageIdSize);
ImGui::TableNextColumn();
ImGui::Checkbox("Show grid", &opt_enable_grid);
ImGui::EndTable();
}
}
void OverworldEditor::DrawOverworldCanvas() {
DrawOverworldMapSettings();
ImGui::Separator();
static ImVector<ImVec2> points;
static ImVec2 scrolling(0.0f, 0.0f);
static bool opt_enable_context_menu = true;
static bool adding_line = false;
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
ImVec2 canvas_p1 =
ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
const ImGuiIO &io = ImGui::GetIO();
ImDrawList *draw_list = ImGui::GetWindowDrawList();
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
// This will catch our interactions
ImGui::InvisibleButton("canvas", canvas_sz,
ImGuiButtonFlags_MouseButtonLeft |
ImGuiButtonFlags_MouseButtonRight);
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 origin(canvas_p0.x + scrolling.x,
canvas_p0.y + scrolling.y); // Lock scrolled origin
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
io.MousePos.y - origin.y);
// Add first and second point
if (is_hovered && !adding_line &&
ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
points.push_back(mouse_pos_in_canvas);
points.push_back(mouse_pos_in_canvas);
adding_line = true;
}
if (adding_line) {
points.back() = mouse_pos_in_canvas;
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left))
adding_line = false;
}
// Pan (we use a zero mouse threshold when there's no context menu)
const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f;
if (is_active &&
ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
scrolling.x += io.MouseDelta.x;
scrolling.y += io.MouseDelta.y;
}
// Context menu (under default mouse threshold)
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
if (adding_line)
points.resize(points.size() - 2);
adding_line = false;
if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) {
points.resize(points.size() - 2);
}
if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) {
points.clear();
}
ImGui::EndPopup();
}
// Draw grid + all lines in the canvas
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
if (opt_enable_grid) {
const float GRID_STEP = 64.0f;
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
x += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
ImVec2(canvas_p0.x + x, canvas_p1.y),
IM_COL32(200, 200, 200, 40));
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
y += GRID_STEP)
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
ImVec2(canvas_p1.x, canvas_p0.y + y),
IM_COL32(200, 200, 200, 40));
}
for (int n = 0; n < points.Size; n += 2)
draw_list->AddLine(
ImVec2(origin.x + points[n].x, origin.y + points[n].y),
ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y),
IM_COL32(255, 255, 0, 255), 2.0f);
draw_list->PopClipRect();
}
void OverworldEditor::DrawTileSelector() {
if (ImGui::BeginTabBar("##TabBar")) {
if (ImGui::BeginTabItem("Tile16")) {
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Tile8")) {
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
} // namespace Editor
} // namespace Application
} // namespace yaze

View File

@@ -0,0 +1,44 @@
#ifndef YAZE_APPLICATION_EDITOR_OVERWORLDEDITOR_H
#define YAZE_APPLICATION_EDITOR_OVERWORLDEDITOR_H
#include "Core/Icons.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
namespace yaze {
namespace Application {
namespace Editor {
class OverworldEditor {
public:
void Update();
private:
void DrawToolset();
void DrawOverworldMapSettings();
void DrawOverworldCanvas();
void DrawTileSelector();
ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
ImGuiTableFlags ow_map_settings_flags = ImGuiTableFlags_Borders;
ImGuiTableFlags ow_edit_flags = ImGuiTableFlags_Reorderable | ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingStretchSame;
float canvas_table_ratio = 30.f;
char map_gfx_[3] = "";
char map_palette_[3] = "";
char spr_gfx_[3] = "";
char spr_palette_[3] = "";
char message_id_[5] = "";
int current_world_ = 0;
constexpr static int kByteSize = 3;
constexpr static int kMessageIdSize = 5;
constexpr static float kInputFieldSize = 30.f;
bool opt_enable_grid = true;
};
} // namespace Editor
} // namespace Application
} // namespace yaze
#endif

View File

@@ -16,25 +16,25 @@ namespace Graphics {
using byte = unsigned char;
class Bitmap {
public:
Bitmap()=default;
Bitmap(int width, int height, byte* data);
public:
Bitmap() = default;
Bitmap(int width, int height, byte *data);
void Create(GLuint* out_texture);
void Create(GLuint *out_texture);
int GetWidth();
int GetHeight();
bool LoadBitmapFromROM(unsigned char* texture_data, GLuint* out_texture,
int* out_width, int* out_height);
bool LoadBitmapFromROM(unsigned char *texture_data, GLuint *out_texture,
int *out_width, int *out_height);
private:
private:
int width_;
int height_;
byte* pixel_data_;
byte *pixel_data_;
SDL_PixelFormat pixel_format_;
};
} // namespace Graphics
} // namespace Application
} // namespace yaze
} // namespace Graphics
} // namespace Application
} // namespace yaze
#endif

View File

@@ -7,42 +7,36 @@ namespace yaze {
namespace Application {
namespace Graphics {
r_palette* palette_create(const unsigned int size, const unsigned int id)
{
r_palette *new_pal = (r_palette*) malloc(sizeof(r_palette));
new_pal->colors = (m_color*) malloc(sizeof(m_color) * size);
r_palette* palette_create(const unsigned int size, const unsigned int id) {
r_palette* new_pal = (r_palette*)malloc(sizeof(r_palette));
new_pal->colors = (m_color*)malloc(sizeof(m_color) * size);
new_pal->id = id;
new_pal->size = size;
return new_pal;
}
void palette_free(r_palette* tofree)
{
void palette_free(r_palette* tofree) {
free(tofree->colors);
free(tofree);
}
r_palette *palette_extract(const char* data, const unsigned int offset, const unsigned int palette_size)
{
r_palette* palette_extract(const char* data, const unsigned int offset,
const unsigned int palette_size) {
r_palette* toret = palette_create(palette_size, 0);
unsigned colnum = 0;
for (int i = 0; i < palette_size * 2; i += 2)
{
for (int i = 0; i < palette_size * 2; i += 2) {
unsigned short snes_color;
snes_color = ((uchar) data[offset + i + 1]) << 8;
snes_color = snes_color | ((uchar) data[offset + i]);
snes_color = ((uchar)data[offset + i + 1]) << 8;
snes_color = snes_color | ((uchar)data[offset + i]);
toret->colors[colnum] = convertcolor_snes_to_rgb(snes_color);
colnum++;
}
return toret;
}
char* palette_convert(const r_palette pal)
{
char* toret = (char*) malloc(pal.size * 2);
for (unsigned int i = 0; i < pal.size; i++)
{
char* palette_convert(const r_palette pal) {
char* toret = (char*)malloc(pal.size * 2);
for (unsigned int i = 0; i < pal.size; i++) {
unsigned short snes_data = convertcolor_rgb_to_snes(pal.colors[i]);
toret[i * 2] = snes_data & 0xFF;
toret[i * 2 + 1] = snes_data >> 8;
@@ -50,12 +44,11 @@ char* palette_convert(const r_palette pal)
return toret;
}
m_color convertcolor_snes_to_rgb(const unsigned short snes_color)
{
m_color convertcolor_snes_to_rgb(const unsigned short snes_color) {
m_color toret;
toret.red = ((snes_color ) % 32) * 8;
toret.green = ((snes_color / 32) % 32) * 8;
toret.red = ((snes_color) % 32) * 8;
toret.green = ((snes_color / 32) % 32) * 8;
toret.blue = ((snes_color / 1024) % 32) * 8;
toret.red = toret.red + toret.red / 32;
@@ -64,13 +57,12 @@ m_color convertcolor_snes_to_rgb(const unsigned short snes_color)
return toret;
}
unsigned short convertcolor_rgb_to_snes(const m_color color)
{
unsigned short convertcolor_rgb_to_snes(const m_color color) {
return convertcolor_rgb_to_snes2(color.red, color.green, color.blue);
}
unsigned short convertcolor_rgb_to_snes2(const uchar red, const uchar green, const uchar blue)
{
unsigned short convertcolor_rgb_to_snes2(const uchar red, const uchar green,
const uchar blue) {
uchar R = red / 8;
uchar G = green / 8;
uchar B = blue / 8;
@@ -78,6 +70,6 @@ unsigned short convertcolor_rgb_to_snes2(const uchar red, const uchar green, co
return B * 1024 + G * 32 + R;
}
}
}
}
} // namespace Graphics
} // namespace Application
} // namespace yaze

View File

@@ -32,6 +32,7 @@ add_executable(
Application/Graphics/Bitmap.cc
Application/Graphics/Tile.cc
Application/Editor/Editor.cc
Application/Editor/OverworldEditor.cc
Application/Events/Event.cc
Application/Utils/Compression.cc
Application/Utils/ROM.cc
@@ -50,6 +51,7 @@ target_include_directories(
yaze PUBLIC
Library/
Application/
Resources/
${SDL2_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS}
)
@@ -59,5 +61,13 @@ target_link_libraries(
${SDL2_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
png
ImGui
)
)
set (source "${CMAKE_SOURCE_DIR}/assets")
set (destination "${CMAKE_CURRENT_BINARY_DIR}/assets")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink ${source} ${destination}
DEPENDS ${destination}
COMMENT "symbolic link resources folder from ${source} => ${destination}")