GUI Improvements with fonts and some underlying palette and bitmap code stuff
This commit is contained in:
@@ -2,10 +2,10 @@
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namespace yaze {
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namespace Application {
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namespace View {
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namespace Editor {
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void Editor::UpdateScreen() {
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const ImGuiIO& io = ImGui::GetIO();
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const ImGuiIO &io = ImGui::GetIO();
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ImGui::NewFrame();
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y);
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@@ -13,12 +13,13 @@ void Editor::UpdateScreen() {
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ImGuiWindowFlags flags =
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar |
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ImGuiWindowFlags_MenuBar;
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ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoTitleBar;
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if (!ImGui::Begin("Main", nullptr, flags)) {
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if (!ImGui::Begin("#yaze", nullptr, flags)) {
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ImGui::End();
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return;
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}
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DrawYazeMenu();
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if (isLoaded) {
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@@ -35,6 +36,7 @@ void Editor::UpdateScreen() {
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if (ImGui::BeginTabBar("##TabBar")) {
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DrawOverworldEditor();
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DrawDungeonEditor();
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DrawScreenEditor();
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DrawROMInfo();
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ImGui::EndTabBar();
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}
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@@ -45,15 +47,9 @@ void Editor::UpdateScreen() {
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void Editor::DrawYazeMenu() {
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if (ImGui::BeginMenuBar()) {
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if (ImGui::BeginMenu("File")) {
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DrawFileMenu();
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Edit")) {
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DrawEditMenu();
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ImGui::EndMenu();
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}
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DrawFileMenu();
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DrawEditMenu();
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DrawViewMenu();
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ImGui::EndMenuBar();
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}
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@@ -73,180 +69,174 @@ void Editor::DrawYazeMenu() {
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}
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void Editor::DrawFileMenu() const {
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if (ImGui::MenuItem("Open", "Ctrl+O")) {
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// TODO: Add the ability to open ALTTP ROM
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ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
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".sfc,.smc", ".");
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}
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if (ImGui::BeginMenu("Open Recent")) {
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ImGui::MenuItem("alttp.sfc");
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// TODO: Display recently accessed files here
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ImGui::EndMenu();
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}
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if (ImGui::MenuItem("Save", "Ctrl+S")) {
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// TODO: Implement this
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}
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if (ImGui::MenuItem("Save As..")) {
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// TODO: Implement this
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}
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("Open", "Ctrl+O")) {
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// TODO: Add the ability to open ALTTP ROM
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ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
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".sfc,.smc", ".");
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}
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if (ImGui::BeginMenu("Open Recent")) {
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ImGui::MenuItem("alttp.sfc");
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// TODO: Display recently accessed files here
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ImGui::EndMenu();
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}
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if (ImGui::MenuItem("Save", "Ctrl+S")) {
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// TODO: Implement this
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}
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if (ImGui::MenuItem("Save As..")) {
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// TODO: Implement this
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}
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ImGui::Separator();
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ImGui::Separator();
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// TODO: Make these options matter
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if (ImGui::BeginMenu("Options")) {
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static bool enabled = true;
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ImGui::MenuItem("Enabled", "", &enabled);
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ImGui::BeginChild("child", ImVec2(0, 60), true);
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for (int i = 0; i < 10; i++) ImGui::Text("Scrolling Text %d", i);
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ImGui::EndChild();
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static float f = 0.5f;
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static int n = 0;
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ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
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ImGui::InputFloat("Input", &f, 0.1f);
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ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
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// TODO: Make these options matter
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if (ImGui::BeginMenu("Options")) {
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static bool enabled = true;
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ImGui::MenuItem("Enabled", "", &enabled);
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ImGui::BeginChild("child", ImVec2(0, 60), true);
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for (int i = 0; i < 10; i++)
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ImGui::Text("Scrolling Text %d", i);
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ImGui::EndChild();
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static float f = 0.5f;
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static int n = 0;
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ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
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ImGui::InputFloat("Input", &f, 0.1f);
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ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
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ImGui::EndMenu();
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}
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ImGui::EndMenu();
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}
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}
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void Editor::DrawEditMenu() const {
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if (ImGui::MenuItem("Undo", "Ctrl+O")) {
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// TODO: Implement this
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if (ImGui::BeginMenu("Edit")) {
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if (ImGui::MenuItem("Undo", "Ctrl+Z")) {
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// TODO: Implement this
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}
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if (ImGui::MenuItem("Undo", "Ctrl+Y")) {
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// TODO: Implement this
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Cut", "Ctrl+X")) {
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// TODO: Implement this
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}
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if (ImGui::MenuItem("Copy", "Ctrl+C")) {
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// TODO: Implement this
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}
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if (ImGui::MenuItem("Paste", "Ctrl+V")) {
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// TODO: Implement this
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Find", "Ctrl+F")) {
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// TODO: Implement this
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}
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ImGui::EndMenu();
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}
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if (ImGui::MenuItem("Undo", "Ctrl+O")) {
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// TODO: Implement this
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}
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void Editor::DrawViewMenu() const {
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static bool show_imgui_metrics = false;
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static bool show_imgui_style_editor = false;
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if (show_imgui_metrics) {
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ImGui::ShowMetricsWindow(&show_imgui_metrics);
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Cut", "Ctrl+X")) {
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// TODO: Implement this
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if (show_imgui_style_editor) {
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ImGui::Begin("Style Editor (ImGui)", &show_imgui_style_editor);
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ImGui::ShowStyleEditor();
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ImGui::End();
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}
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if (ImGui::MenuItem("Copy", "Ctrl+C")) {
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// TODO: Implement this
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}
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if (ImGui::MenuItem("Paste", "Ctrl+V")) {
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// TODO: Implement this
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Find Tiles", "Ctrl+F")) {
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// TODO: Implement this
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if (ImGui::BeginMenu("View")) {
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if (ImGui::BeginMenu("Appearance")) {
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if (ImGui::MenuItem("Fullscreen")) {
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}
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if (ImGui::BeginMenu("GUI Tools")) {
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ImGui::MenuItem("Metrics (ImGui)", nullptr, &show_imgui_metrics);
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ImGui::MenuItem("Style Editor (ImGui)", nullptr,
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&show_imgui_style_editor);
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ImGui::EndMenu();
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}
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ImGui::EndMenu();
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}
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}
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// first step would be to decompress all graphics data from the game
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// (in alttp that's easy they're all located in the same location all the same
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// sheet size 128x32) have a code that convert PC address to SNES and vice-versa
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// (in alttp that's easy they're all located in the same location all the
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// same sheet size 128x32) have a code that convert PC address to SNES and
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// vice-versa
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// 1) find the gfx pointers (you could use ZS constant file)
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// 2) decompress all the gfx with your lz2 decompressor
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// 3) convert the 3bpp snes data into PC 4bpp (probably the hardest part)
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// 4) get the tiles32 data
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// 5) get the tiles16 data
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// 6) get the map32 data (they must be decompressed as well with a lz2 variant
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// not the same as gfx compression but pretty similar)
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// 7) get the gfx data of the map
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// yeah i forgot that one and load 4bpp in a pseudo vram and use that to
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// render tiles on screen
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// 8) try to render the tiles on the bitmap in black & white to start
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// 9) get the palettes data and try to find how they're loaded in
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// the game that's a big puzzle to solve then 9 you'll have an overworld map
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// viewer, in less than few hours if are able to understand the data quickly
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// 6) get the map32 data (they must be decompressed as well with a lz2
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// variant not the same as gfx compression but pretty similar) 7) get the
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// gfx data of the map yeah i forgot that one and load 4bpp in a pseudo vram
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// and use that to render tiles on screen 8) try to render the tiles on the
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// bitmap in black & white to start 9) get the palettes data and try to find
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// how they're loaded in the game that's a big puzzle to solve then 9 you'll
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// have an overworld map viewer, in less than few hours if are able to
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// understand the data quickly
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void Editor::DrawOverworldEditor() {
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if (ImGui::BeginTabItem("Overworld")) {
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static ImVector<ImVec2> points;
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static ImVec2 scrolling(0.0f, 0.0f);
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static bool opt_enable_grid = true;
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static bool opt_enable_context_menu = true;
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static bool adding_line = false;
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ImGui::Checkbox("Enable grid", &opt_enable_grid);
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ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
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ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
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ImVec2 canvas_p1 =
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ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
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// Draw border and background color
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const ImGuiIO& io = ImGui::GetIO();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(50, 50, 50, 255));
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draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
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// This will catch our interactions
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ImGui::InvisibleButton(
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"canvas", canvas_sz,
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ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
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const bool is_hovered = ImGui::IsItemHovered(); // Hovered
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const bool is_active = ImGui::IsItemActive(); // Held
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const ImVec2 origin(canvas_p0.x + scrolling.x,
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canvas_p0.y + scrolling.y); // Lock scrolled origin
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const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
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io.MousePos.y - origin.y);
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// Add first and second point
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if (is_hovered && !adding_line &&
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ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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points.push_back(mouse_pos_in_canvas);
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points.push_back(mouse_pos_in_canvas);
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adding_line = true;
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}
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if (adding_line) {
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points.back() = mouse_pos_in_canvas;
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if (!ImGui::IsMouseDown(ImGuiMouseButton_Left)) adding_line = false;
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}
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// Pan (we use a zero mouse threshold when there's no context menu)
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const float mouse_threshold_for_pan =
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opt_enable_context_menu ? -1.0f : 0.0f;
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if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right,
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mouse_threshold_for_pan)) {
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scrolling.x += io.MouseDelta.x;
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scrolling.y += io.MouseDelta.y;
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}
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// Context menu (under default mouse threshold)
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ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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if (ImGui::BeginPopup("context")) {
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if (adding_line) points.resize(points.size() - 2);
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adding_line = false;
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if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) {
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points.resize(points.size() - 2);
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}
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if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) {
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points.clear();
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}
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ImGui::EndPopup();
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}
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// Draw grid + all lines in the canvas
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draw_list->PushClipRect(canvas_p0, canvas_p1, true);
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if (opt_enable_grid) {
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const float GRID_STEP = 64.0f;
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for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
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x += GRID_STEP)
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draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
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ImVec2(canvas_p0.x + x, canvas_p1.y),
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IM_COL32(200, 200, 200, 40));
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for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
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y += GRID_STEP)
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draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
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ImVec2(canvas_p1.x, canvas_p0.y + y),
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IM_COL32(200, 200, 200, 40));
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}
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for (int n = 0; n < points.Size; n += 2)
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draw_list->AddLine(
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ImVec2(origin.x + points[n].x, origin.y + points[n].y),
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ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y),
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IM_COL32(255, 255, 0, 255), 2.0f);
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draw_list->PopClipRect();
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owEditor.Update();
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ImGui::EndTabItem();
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}
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}
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void DrawDungeonEditor() {
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void Editor::DrawDungeonEditor() {
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if (ImGui::BeginTabItem("Dungeon")) {
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if (ImGui::BeginTable("DWToolset", 9, toolset_table_flags, ImVec2(0, 0))) {
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ImGui::TableSetupColumn("#undoTool");
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ImGui::TableSetupColumn("#redoTool");
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ImGui::TableSetupColumn("#history");
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ImGui::TableSetupColumn("#separator");
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ImGui::TableSetupColumn("#bg1Tool");
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ImGui::TableSetupColumn("#bg2Tool");
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ImGui::TableSetupColumn("#bg3Tool");
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ImGui::TableSetupColumn("#itemTool");
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ImGui::TableSetupColumn("#spriteTool");
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_UNDO);
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_REDO);
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_MANAGE_HISTORY);
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ImGui::TableNextColumn();
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ImGui::Text(ICON_MD_MORE_VERT);
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_FILTER_1);
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_FILTER_2);
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_FILTER_3);
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_GRASS);
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ImGui::TableNextColumn();
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ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
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ImGui::EndTable();
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}
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ImGui::EndTabItem();
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}
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}
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void Editor::DrawScreenEditor() {
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if (ImGui::BeginTabItem("Screens")) {
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ImGui::EndTabItem();
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}
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}
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@@ -263,6 +253,6 @@ void Editor::DrawROMInfo() {
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}
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}
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} // namespace View
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} // namespace Application
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} // namespace yaze
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} // namespace Editor
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} // namespace Application
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} // namespace yaze
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@@ -3,7 +3,9 @@
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#include <memory>
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#include "Core/Icons.h"
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#include "Data/Overworld.h"
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#include "OverworldEditor.h"
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#include "ImGuiFileDialog/ImGuiFileDialog.h"
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#include "Utils/ROM.h"
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#include "imgui/backends/imgui_impl_sdl.h"
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@@ -14,7 +16,7 @@
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namespace yaze {
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namespace Application {
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namespace View {
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namespace Editor {
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class Editor {
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public:
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@@ -24,16 +26,22 @@ class Editor {
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void DrawYazeMenu();
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void DrawFileMenu() const;
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void DrawEditMenu() const;
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void DrawViewMenu() const;
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void DrawOverworldEditor();
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void DrawDungeonEditor();
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void DrawScreenEditor();
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void DrawROMInfo();
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bool isLoaded = false;
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bool doneLoaded = false;
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GLuint *overworld_texture;
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Data::Overworld overworld;
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::yaze::Application::Editor::OverworldEditor owEditor;
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Utils::ROM rom;
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ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
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};
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} // namespace View
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239
src/Application/Editor/OverworldEditor.cc
Normal file
239
src/Application/Editor/OverworldEditor.cc
Normal file
@@ -0,0 +1,239 @@
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#include "OverworldEditor.h"
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#include "Core/Icons.h"
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#include "imgui.h"
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#include <cmath>
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namespace yaze {
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namespace Application {
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namespace Editor {
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void OverworldEditor::Update() {
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DrawToolset();
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ImGui::Separator();
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if (ImGui::BeginTable("#owEditTable", 2, ow_edit_flags, ImVec2(0, 0))) {
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ImGui::TableSetupColumn("#overworldCanvas");
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ImGui::TableSetupColumn("#tileSelector");
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ImGui::TableNextColumn();
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DrawOverworldCanvas();
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ImGui::TableNextColumn();
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DrawTileSelector();
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ImGui::EndTable();
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}
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}
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void OverworldEditor::DrawToolset() {
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if (ImGui::BeginTable("Toolset", 12, toolset_table_flags, ImVec2(0, 0))) {
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ImGui::TableSetupColumn("#undoTool");
|
||||
ImGui::TableSetupColumn("#redoTool");
|
||||
ImGui::TableSetupColumn("#drawTool");
|
||||
ImGui::TableSetupColumn("#separator2");
|
||||
ImGui::TableSetupColumn("#zoomOutTool");
|
||||
ImGui::TableSetupColumn("#zoomInTool");
|
||||
ImGui::TableSetupColumn("#separator");
|
||||
ImGui::TableSetupColumn("#history");
|
||||
ImGui::TableSetupColumn("#entranceExitTool");
|
||||
ImGui::TableSetupColumn("#itemTool");
|
||||
ImGui::TableSetupColumn("#spriteTool");
|
||||
ImGui::TableSetupColumn("#transportTool");
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_UNDO);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_REDO);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_MANAGE_HISTORY);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text(ICON_MD_MORE_VERT);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_ZOOM_OUT);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_ZOOM_IN);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text(ICON_MD_MORE_VERT);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_DRAW);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_SENSOR_DOOR);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_GRASS);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_PEST_CONTROL_RODENT);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Button(ICON_MD_ADD_LOCATION);
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldEditor::DrawOverworldMapSettings() {
|
||||
if (ImGui::BeginTable("#mapSettings", 7, ow_map_settings_flags, ImVec2(0, 0),
|
||||
-1)) {
|
||||
|
||||
ImGui::TableSetupColumn("##1stCol");
|
||||
ImGui::TableSetupColumn("##gfxCol");
|
||||
ImGui::TableSetupColumn("##palCol");
|
||||
ImGui::TableSetupColumn("##sprgfxCol");
|
||||
ImGui::TableSetupColumn("##sprpalCol");
|
||||
ImGui::TableSetupColumn("##msgidCol");
|
||||
ImGui::TableSetupColumn("##2ndCol");
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::SetNextItemWidth(100.f);
|
||||
ImGui::Combo("##world", ¤t_world_,
|
||||
"Light World\0Dark World\0Extra World\0");
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("GFX");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(kInputFieldSize);
|
||||
ImGui::InputText("##mapGFX", map_gfx_, kByteSize);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("Palette");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(kInputFieldSize);
|
||||
ImGui::InputText("##mapPal", map_palette_, kByteSize);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("Spr GFX");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(kInputFieldSize);
|
||||
ImGui::InputText("##sprGFX", spr_gfx_, kByteSize);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("Spr Palette");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(kInputFieldSize);
|
||||
ImGui::InputText("##sprPal", spr_palette_, kByteSize);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("Msg ID");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(50.f);
|
||||
ImGui::InputText("##msgid", spr_palette_, kMessageIdSize);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Checkbox("Show grid", &opt_enable_grid);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldEditor::DrawOverworldCanvas() {
|
||||
DrawOverworldMapSettings();
|
||||
ImGui::Separator();
|
||||
static ImVector<ImVec2> points;
|
||||
static ImVec2 scrolling(0.0f, 0.0f);
|
||||
static bool opt_enable_context_menu = true;
|
||||
static bool adding_line = false;
|
||||
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos();
|
||||
ImVec2 canvas_sz = ImGui::GetContentRegionAvail();
|
||||
ImVec2 canvas_p1 =
|
||||
ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
|
||||
|
||||
// Draw border and background color
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
ImDrawList *draw_list = ImGui::GetWindowDrawList();
|
||||
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
|
||||
draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255));
|
||||
|
||||
// This will catch our interactions
|
||||
ImGui::InvisibleButton("canvas", canvas_sz,
|
||||
ImGuiButtonFlags_MouseButtonLeft |
|
||||
ImGuiButtonFlags_MouseButtonRight);
|
||||
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
|
||||
const bool is_active = ImGui::IsItemActive(); // Held
|
||||
const ImVec2 origin(canvas_p0.x + scrolling.x,
|
||||
canvas_p0.y + scrolling.y); // Lock scrolled origin
|
||||
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
|
||||
io.MousePos.y - origin.y);
|
||||
|
||||
// Add first and second point
|
||||
if (is_hovered && !adding_line &&
|
||||
ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
|
||||
points.push_back(mouse_pos_in_canvas);
|
||||
points.push_back(mouse_pos_in_canvas);
|
||||
adding_line = true;
|
||||
}
|
||||
if (adding_line) {
|
||||
points.back() = mouse_pos_in_canvas;
|
||||
if (!ImGui::IsMouseDown(ImGuiMouseButton_Left))
|
||||
adding_line = false;
|
||||
}
|
||||
|
||||
// Pan (we use a zero mouse threshold when there's no context menu)
|
||||
const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f;
|
||||
if (is_active &&
|
||||
ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
|
||||
scrolling.x += io.MouseDelta.x;
|
||||
scrolling.y += io.MouseDelta.y;
|
||||
}
|
||||
|
||||
// Context menu (under default mouse threshold)
|
||||
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
|
||||
if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
|
||||
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
if (ImGui::BeginPopup("context")) {
|
||||
if (adding_line)
|
||||
points.resize(points.size() - 2);
|
||||
adding_line = false;
|
||||
if (ImGui::MenuItem("Remove one", NULL, false, points.Size > 0)) {
|
||||
points.resize(points.size() - 2);
|
||||
}
|
||||
if (ImGui::MenuItem("Remove all", NULL, false, points.Size > 0)) {
|
||||
points.clear();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// Draw grid + all lines in the canvas
|
||||
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
|
||||
if (opt_enable_grid) {
|
||||
const float GRID_STEP = 64.0f;
|
||||
for (float x = fmodf(scrolling.x, GRID_STEP); x < canvas_sz.x;
|
||||
x += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x + x, canvas_p0.y),
|
||||
ImVec2(canvas_p0.x + x, canvas_p1.y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
for (float y = fmodf(scrolling.y, GRID_STEP); y < canvas_sz.y;
|
||||
y += GRID_STEP)
|
||||
draw_list->AddLine(ImVec2(canvas_p0.x, canvas_p0.y + y),
|
||||
ImVec2(canvas_p1.x, canvas_p0.y + y),
|
||||
IM_COL32(200, 200, 200, 40));
|
||||
}
|
||||
|
||||
for (int n = 0; n < points.Size; n += 2)
|
||||
draw_list->AddLine(
|
||||
ImVec2(origin.x + points[n].x, origin.y + points[n].y),
|
||||
ImVec2(origin.x + points[n + 1].x, origin.y + points[n + 1].y),
|
||||
IM_COL32(255, 255, 0, 255), 2.0f);
|
||||
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
void OverworldEditor::DrawTileSelector() {
|
||||
if (ImGui::BeginTabBar("##TabBar")) {
|
||||
if (ImGui::BeginTabItem("Tile16")) {
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Tile8")) {
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Editor
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
44
src/Application/Editor/OverworldEditor.h
Normal file
44
src/Application/Editor/OverworldEditor.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#ifndef YAZE_APPLICATION_EDITOR_OVERWORLDEDITOR_H
|
||||
#define YAZE_APPLICATION_EDITOR_OVERWORLDEDITOR_H
|
||||
|
||||
#include "Core/Icons.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "imgui/misc/cpp/imgui_stdlib.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace Application {
|
||||
namespace Editor {
|
||||
class OverworldEditor {
|
||||
public:
|
||||
void Update();
|
||||
|
||||
private:
|
||||
void DrawToolset();
|
||||
void DrawOverworldMapSettings();
|
||||
void DrawOverworldCanvas();
|
||||
void DrawTileSelector();
|
||||
|
||||
ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
|
||||
ImGuiTableFlags ow_map_settings_flags = ImGuiTableFlags_Borders;
|
||||
ImGuiTableFlags ow_edit_flags = ImGuiTableFlags_Reorderable | ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingStretchSame;
|
||||
|
||||
float canvas_table_ratio = 30.f;
|
||||
|
||||
char map_gfx_[3] = "";
|
||||
char map_palette_[3] = "";
|
||||
char spr_gfx_[3] = "";
|
||||
char spr_palette_[3] = "";
|
||||
char message_id_[5] = "";
|
||||
|
||||
int current_world_ = 0;
|
||||
|
||||
constexpr static int kByteSize = 3;
|
||||
constexpr static int kMessageIdSize = 5;
|
||||
constexpr static float kInputFieldSize = 30.f;
|
||||
bool opt_enable_grid = true;
|
||||
};
|
||||
} // namespace Editor
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user