working on OverworldMap drawing

This commit is contained in:
scawful
2022-08-27 18:12:45 -05:00
parent eb70044e8a
commit 0de903526f
2 changed files with 44 additions and 48 deletions

View File

@@ -17,15 +17,15 @@ namespace app {
namespace zelda3 {
OverworldMap::OverworldMap(int index, ROM& rom,
const std::vector<gfx::Tile16>& tiles16)
std::vector<gfx::Tile16>& tiles16)
: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
LoadAreaInfo();
bitmap_.Create(512, 512, 8, 512 * 512);
current_overworld_map_.resize(512 * 512);
}
absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
uchar* map_parent,
const OWBlockset & world_blockset) {
OWBlockset& world_blockset) {
world_ = world;
if (large_map_) {
parent_ = map_parent[index_];
@@ -59,15 +59,18 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
RETURN_IF_ERROR(BuildTileset())
RETURN_IF_ERROR(BuildTiles16Gfx(count))
// int superY = ((index_ - (world * 64)) / 8);
// int superX = index_ - (world * 64) - (superY * 8);
// for (int y = 0; y < 32; y++) {
// for (int x = 0; x < 32; x++) {
// auto xt = x + (superX * 32);
// auto yt = y + (superY * 32);
// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
// }
// }
int superY = ((index_ - (world * 64)) / 8);
int superX = index_ - (world * 64) - (superY * 8);
for (int y = 0; y < 32; y++) {
for (int x = 0; x < 32; x++) {
auto xt = x + (superX * 32);
auto yt = y + (superY * 32);
CopyTile8bpp16((x * 16), (y * 16), world_blockset[xt][yt]);
}
}
bitmap_.Create(512, 512, 8, current_overworld_map_.data());
bitmap_.CreateTexture(rom_.GetRenderer());
built_ = true;
return absl::OkStatus();
}
@@ -197,35 +200,15 @@ void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
}
}
absl::Status OverworldMap::BuildTileset() {
auto all_gfx_data = rom_.GetGraphicsBin();
uint size = 0;
for (int i = 0; i < 16; i++) {
current_graphics_sheet_set[i] = all_gfx_data[static_graphics_[i]];
size += current_graphics_sheet_set.size();
}
current_gfx_.resize(size);
// all gfx of the game pack of 2048 bytes (4bpp)
char* allgfxData = nullptr;
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 2048; j++) {
auto mapByte = allgfxData[j + (static_graphics_[i] * 2048)];
switch (i) {
case 0:
case 3:
case 4:
case 5:
mapByte += 0x88;
break;
default:
break;
}
auto pos = (i * 2048) + j;
auto it = current_gfx_.begin() + pos;
current_gfx_.emplace(it, mapByte);
current_gfx_.reserve(16 * 2048);
for (int i = 0; i < 16; ++i) {
for (int j = 0; j < 2048; ++j) {
current_gfx_.emplace_back(current_graphics_sheet_set[i].GetByte(j));
}
}
return absl::OkStatus();
@@ -239,10 +222,22 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
// number of tiles16 3748?
for (auto i = 0; i < count; i++) {
// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
auto tiles = tiles16_[i];
for (auto tile = 0; tile < 4; tile++) {
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
gfx::TileInfo info;
switch (tile) {
case 0:
info = tiles16_[i].tile0_;
break;
case 1:
info = tiles16_[i].tile1_;
break;
case 2:
info = tiles16_[i].tile2_;
break;
case 3:
info = tiles16_[i].tile3_;
break;
}
int offset = offsets[tile];
for (auto y = 0; y < 8; y++) {
@@ -265,7 +260,7 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
// map,current
void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
gfx::TileInfo tile) {
char* all_gfx_data = nullptr;
auto map_gfx_data = current_overworld_map_.data();
auto current_gfx_data = current_gfx_.data();
int mx = x;
int my = y;
@@ -285,18 +280,18 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
auto pixel = current_gfx_data[tx + (y * 64) + x];
auto p1 = index + r ^ 1;
all_gfx_data[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
map_gfx_data[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
auto p2 = index + r;
all_gfx_data[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
map_gfx_data[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
}
void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {
void OverworldMap::CopyTile8bpp16(int x, int y, int tile) {
// (sourceX * 16) + (sourceY * 0x80)
int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
auto source_ptr = ow_blockset;
auto source_ptr = current_gfx_.data();
int dest_ptr_pos = (x + (y * 512));
auto dest_ptr = bitmap_.GetData();
auto dest_ptr = current_overworld_map_.data();
for (int ystrip = 0; ystrip < 16; ystrip++) {
for (int xstrip = 0; xstrip < 16; xstrip++) {

View File

@@ -22,10 +22,10 @@ static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
class OverworldMap {
public:
OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16> & tiles16);
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
const OWBlockset & world_blockset);
OWBlockset & world_blockset);
auto GetBitmap() const { return bitmap_; }
auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
@@ -42,7 +42,7 @@ class OverworldMap {
absl::Status BuildTiles16Gfx(int count);
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile);
void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
void CopyTile8bpp16(int x, int y, int tile);
int parent_ = 0;
int index_ = 0;
@@ -62,6 +62,7 @@ class OverworldMap {
ROM rom_;
Bytes current_gfx_;
Bytes current_overworld_map_;
gfx::Bitmap bitmap_;
OWMapTiles map_tiles_;