working on OverworldMap drawing
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@@ -17,15 +17,15 @@ namespace app {
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namespace zelda3 {
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OverworldMap::OverworldMap(int index, ROM& rom,
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const std::vector<gfx::Tile16>& tiles16)
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std::vector<gfx::Tile16>& tiles16)
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: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
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LoadAreaInfo();
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bitmap_.Create(512, 512, 8, 512 * 512);
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current_overworld_map_.resize(512 * 512);
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}
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absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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uchar* map_parent,
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const OWBlockset & world_blockset) {
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OWBlockset& world_blockset) {
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world_ = world;
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if (large_map_) {
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parent_ = map_parent[index_];
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@@ -59,15 +59,18 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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RETURN_IF_ERROR(BuildTileset())
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RETURN_IF_ERROR(BuildTiles16Gfx(count))
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// int superY = ((index_ - (world * 64)) / 8);
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// int superX = index_ - (world * 64) - (superY * 8);
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// for (int y = 0; y < 32; y++) {
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// for (int x = 0; x < 32; x++) {
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// auto xt = x + (superX * 32);
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// auto yt = y + (superY * 32);
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// CopyTile8bpp16((x * 16), (y * 16), map_tiles_[xt][yt], ow_blockset);
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// }
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// }
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int superY = ((index_ - (world * 64)) / 8);
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int superX = index_ - (world * 64) - (superY * 8);
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for (int y = 0; y < 32; y++) {
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for (int x = 0; x < 32; x++) {
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auto xt = x + (superX * 32);
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auto yt = y + (superY * 32);
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CopyTile8bpp16((x * 16), (y * 16), world_blockset[xt][yt]);
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}
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}
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bitmap_.Create(512, 512, 8, current_overworld_map_.data());
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bitmap_.CreateTexture(rom_.GetRenderer());
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built_ = true;
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return absl::OkStatus();
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}
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@@ -197,35 +200,15 @@ void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
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}
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}
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absl::Status OverworldMap::BuildTileset() {
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auto all_gfx_data = rom_.GetGraphicsBin();
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uint size = 0;
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for (int i = 0; i < 16; i++) {
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current_graphics_sheet_set[i] = all_gfx_data[static_graphics_[i]];
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size += current_graphics_sheet_set.size();
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}
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current_gfx_.resize(size);
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// all gfx of the game pack of 2048 bytes (4bpp)
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char* allgfxData = nullptr;
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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auto mapByte = allgfxData[j + (static_graphics_[i] * 2048)];
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switch (i) {
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case 0:
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case 3:
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case 4:
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case 5:
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mapByte += 0x88;
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break;
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default:
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break;
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}
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auto pos = (i * 2048) + j;
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auto it = current_gfx_.begin() + pos;
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current_gfx_.emplace(it, mapByte);
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current_gfx_.reserve(16 * 2048);
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for (int i = 0; i < 16; ++i) {
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for (int j = 0; j < 2048; ++j) {
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current_gfx_.emplace_back(current_graphics_sheet_set[i].GetByte(j));
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}
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}
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return absl::OkStatus();
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@@ -239,10 +222,22 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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// number of tiles16 3748?
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for (auto i = 0; i < count; i++) {
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// 8x8 tile draw, gfx8 = 4bpp so everyting is /2F
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auto tiles = tiles16_[i];
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for (auto tile = 0; tile < 4; tile++) {
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gfx::TileInfo info = tiles16_[i].tiles_info[tile];
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gfx::TileInfo info;
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switch (tile) {
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case 0:
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info = tiles16_[i].tile0_;
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break;
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case 1:
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info = tiles16_[i].tile1_;
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break;
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case 2:
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info = tiles16_[i].tile2_;
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break;
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case 3:
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info = tiles16_[i].tile3_;
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break;
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}
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int offset = offsets[tile];
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for (auto y = 0; y < 8; y++) {
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@@ -265,7 +260,7 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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// map,current
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile) {
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char* all_gfx_data = nullptr;
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auto map_gfx_data = current_overworld_map_.data();
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auto current_gfx_data = current_gfx_.data();
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int mx = x;
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int my = y;
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@@ -285,18 +280,18 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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auto pixel = current_gfx_data[tx + (y * 64) + x];
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auto p1 = index + r ^ 1;
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all_gfx_data[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
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map_gfx_data[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
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auto p2 = index + r;
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all_gfx_data[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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map_gfx_data[p2] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset) {
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile) {
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// (sourceX * 16) + (sourceY * 0x80)
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int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048);
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auto source_ptr = ow_blockset;
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auto source_ptr = current_gfx_.data();
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int dest_ptr_pos = (x + (y * 512));
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auto dest_ptr = bitmap_.GetData();
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auto dest_ptr = current_overworld_map_.data();
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for (int ystrip = 0; ystrip < 16; ystrip++) {
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for (int xstrip = 0; xstrip < 16; xstrip++) {
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@@ -22,10 +22,10 @@ static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
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class OverworldMap {
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public:
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OverworldMap(int index, ROM& rom, const std::vector<gfx::Tile16>& tiles16);
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OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16> & tiles16);
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absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
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const OWBlockset & world_blockset);
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OWBlockset & world_blockset);
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auto GetBitmap() const { return bitmap_; }
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auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
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@@ -42,7 +42,7 @@ class OverworldMap {
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absl::Status BuildTiles16Gfx(int count);
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void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile);
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void CopyTile8bpp16(int x, int y, int tile, uchar* ow_blockset);
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void CopyTile8bpp16(int x, int y, int tile);
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int parent_ = 0;
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int index_ = 0;
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@@ -62,6 +62,7 @@ class OverworldMap {
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ROM rom_;
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Bytes current_gfx_;
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Bytes current_overworld_map_;
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gfx::Bitmap bitmap_;
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OWMapTiles map_tiles_;
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