Refactor Rom to fix LoadLinkGraphics format
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@@ -64,7 +64,6 @@ absl::StatusOr<Bytes> Rom::Load2BppGraphics() {
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absl::Status Rom::LoadLinkGraphics() {
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const uint32_t link_gfx_offset = 0x80000; // $10:8000
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const uint16_t link_gfx_length = 0x800; // 0x4000 or 0x7000?
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link_palette_ = palette_groups_.armors[0];
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// Load Links graphics from the ROM
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for (int i = 0; i < kNumLinkSheets; i++) {
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@@ -72,16 +71,12 @@ absl::Status Rom::LoadLinkGraphics() {
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auto link_sheet_data,
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ReadByteVector(/*offset=*/link_gfx_offset + (i * link_gfx_length),
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/*length=*/link_gfx_length))
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// Convert to 3bpp, then from 3bpp to 8bpp before creating bitmap.
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auto link_sheet_3bpp = gfx::Convert4bppTo3bpp(link_sheet_data);
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auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_3bpp, /*bpp=*/3);
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auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_data, /*bpp=*/4);
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link_graphics_[i].Create(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, link_sheet_8bpp);
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RETURN_IF_ERROR(
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link_graphics_[i].ApplyPaletteWithTransparent(link_palette_, 0));
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RETURN_IF_ERROR(link_graphics_[i].ApplyPalette(palette_groups_.armors[0]);)
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Renderer::GetInstance().RenderBitmap(&link_graphics_[i]);
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}
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return absl::OkStatus();
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}
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@@ -173,36 +168,20 @@ absl::Status Rom::LoadFromFile(const std::string& filename, bool z3_load) {
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// Read file into rom_data_
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file.read(reinterpret_cast<char*>(rom_data_.data()), size_);
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// Check if the sROM has a header
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constexpr size_t baseROMSize = 1048576; // 1MB
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constexpr size_t headerSize = 0x200; // 512 bytes
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has_header_ = (size_ % baseROMSize == headerSize);
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// Remove header if present
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if (has_header_) {
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auto header =
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std::vector<uchar>(rom_data_.begin(), rom_data_.begin() + 0x200);
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rom_data_.erase(rom_data_.begin(), rom_data_.begin() + 0x200);
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size_ -= 0x200;
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}
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// Close file
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file.close();
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// Set is_loaded_ flag and return success
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is_loaded_ = true;
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if (z3_load) {
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RETURN_IF_ERROR(LoadZelda3());
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}
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// Expand the ROM data to 2MB without changing the data in the first 1MB
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rom_data_.resize(baseROMSize * 2);
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size_ = baseROMSize * 2;
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// Set up the resource labels
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std::string resource_label_filename = absl::StrFormat("%s.labels", filename);
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resource_label_manager_.LoadLabels(resource_label_filename);
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// Set is_loaded_ flag and return success
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is_loaded_ = true;
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return absl::OkStatus();
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}
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@@ -216,21 +195,33 @@ absl::Status Rom::LoadFromPointer(uchar* data, size_t length, bool z3_load) {
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std::copy(data, data + length, rom_data_.begin());
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size_ = length;
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is_loaded_ = true;
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if (z3_load) {
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RETURN_IF_ERROR(LoadZelda3());
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}
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// Set is_loaded_ flag and return success
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is_loaded_ = true;
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return absl::OkStatus();
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}
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absl::Status Rom::LoadZelda3() {
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// Check if the ROM has a header
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constexpr size_t baseROMSize = 1048576; // 1MB
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constexpr size_t headerSize = 0x200; // 512 bytes
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if (size_ % baseROMSize == headerSize) {
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has_header_ = true;
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}
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// Remove header if present
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if (has_header_) {
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auto header =
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std::vector<uchar>(rom_data_.begin(), rom_data_.begin() + 0x200);
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rom_data_.erase(rom_data_.begin(), rom_data_.begin() + 0x200);
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size_ -= 0x200;
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}
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// Copy ROM title
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constexpr uint32_t kTitleStringOffset = 0x7FC0;
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constexpr uint32_t kTitleStringLength = 20;
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// Copy ROM title
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std::copy(rom_data_.begin() + kTitleStringOffset,
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rom_data_.begin() + kTitleStringOffset + kTitleStringLength,
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title_.begin());
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@@ -239,8 +230,15 @@ absl::Status Rom::LoadZelda3() {
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} else {
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version_ = Z3_Version::US;
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}
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// Load additional resources
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RETURN_IF_ERROR(gfx::LoadAllPalettes(rom_data_, palette_groups_));
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RETURN_IF_ERROR(LoadGfxGroups());
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// Expand the ROM data to 2MB without changing the data in the first 1MB
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rom_data_.resize(baseROMSize * 2);
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size_ = baseROMSize * 2;
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return absl::OkStatus();
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}
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@@ -543,9 +543,6 @@ class Rom : public core::ExperimentFlags {
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// Label manager for unique resource names.
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core::ResourceLabelManager resource_label_manager_;
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// Link's palette
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gfx::SnesPalette link_palette_;
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// All palette groups in the game
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gfx::PaletteGroupMap palette_groups_;
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