Refactor Rom to fix LoadLinkGraphics format

This commit is contained in:
scawful
2024-08-14 19:41:26 -04:00
parent 4b990662df
commit 1234510d29
2 changed files with 29 additions and 34 deletions

View File

@@ -64,7 +64,6 @@ absl::StatusOr<Bytes> Rom::Load2BppGraphics() {
absl::Status Rom::LoadLinkGraphics() {
const uint32_t link_gfx_offset = 0x80000; // $10:8000
const uint16_t link_gfx_length = 0x800; // 0x4000 or 0x7000?
link_palette_ = palette_groups_.armors[0];
// Load Links graphics from the ROM
for (int i = 0; i < kNumLinkSheets; i++) {
@@ -72,16 +71,12 @@ absl::Status Rom::LoadLinkGraphics() {
auto link_sheet_data,
ReadByteVector(/*offset=*/link_gfx_offset + (i * link_gfx_length),
/*length=*/link_gfx_length))
// Convert to 3bpp, then from 3bpp to 8bpp before creating bitmap.
auto link_sheet_3bpp = gfx::Convert4bppTo3bpp(link_sheet_data);
auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_3bpp, /*bpp=*/3);
auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_data, /*bpp=*/4);
link_graphics_[i].Create(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, link_sheet_8bpp);
RETURN_IF_ERROR(
link_graphics_[i].ApplyPaletteWithTransparent(link_palette_, 0));
RETURN_IF_ERROR(link_graphics_[i].ApplyPalette(palette_groups_.armors[0]);)
Renderer::GetInstance().RenderBitmap(&link_graphics_[i]);
}
return absl::OkStatus();
}
@@ -173,36 +168,20 @@ absl::Status Rom::LoadFromFile(const std::string& filename, bool z3_load) {
// Read file into rom_data_
file.read(reinterpret_cast<char*>(rom_data_.data()), size_);
// Check if the sROM has a header
constexpr size_t baseROMSize = 1048576; // 1MB
constexpr size_t headerSize = 0x200; // 512 bytes
has_header_ = (size_ % baseROMSize == headerSize);
// Remove header if present
if (has_header_) {
auto header =
std::vector<uchar>(rom_data_.begin(), rom_data_.begin() + 0x200);
rom_data_.erase(rom_data_.begin(), rom_data_.begin() + 0x200);
size_ -= 0x200;
}
// Close file
file.close();
// Set is_loaded_ flag and return success
is_loaded_ = true;
if (z3_load) {
RETURN_IF_ERROR(LoadZelda3());
}
// Expand the ROM data to 2MB without changing the data in the first 1MB
rom_data_.resize(baseROMSize * 2);
size_ = baseROMSize * 2;
// Set up the resource labels
std::string resource_label_filename = absl::StrFormat("%s.labels", filename);
resource_label_manager_.LoadLabels(resource_label_filename);
// Set is_loaded_ flag and return success
is_loaded_ = true;
return absl::OkStatus();
}
@@ -216,21 +195,33 @@ absl::Status Rom::LoadFromPointer(uchar* data, size_t length, bool z3_load) {
std::copy(data, data + length, rom_data_.begin());
size_ = length;
is_loaded_ = true;
if (z3_load) {
RETURN_IF_ERROR(LoadZelda3());
}
// Set is_loaded_ flag and return success
is_loaded_ = true;
return absl::OkStatus();
}
absl::Status Rom::LoadZelda3() {
// Check if the ROM has a header
constexpr size_t baseROMSize = 1048576; // 1MB
constexpr size_t headerSize = 0x200; // 512 bytes
if (size_ % baseROMSize == headerSize) {
has_header_ = true;
}
// Remove header if present
if (has_header_) {
auto header =
std::vector<uchar>(rom_data_.begin(), rom_data_.begin() + 0x200);
rom_data_.erase(rom_data_.begin(), rom_data_.begin() + 0x200);
size_ -= 0x200;
}
// Copy ROM title
constexpr uint32_t kTitleStringOffset = 0x7FC0;
constexpr uint32_t kTitleStringLength = 20;
// Copy ROM title
std::copy(rom_data_.begin() + kTitleStringOffset,
rom_data_.begin() + kTitleStringOffset + kTitleStringLength,
title_.begin());
@@ -239,8 +230,15 @@ absl::Status Rom::LoadZelda3() {
} else {
version_ = Z3_Version::US;
}
// Load additional resources
RETURN_IF_ERROR(gfx::LoadAllPalettes(rom_data_, palette_groups_));
RETURN_IF_ERROR(LoadGfxGroups());
// Expand the ROM data to 2MB without changing the data in the first 1MB
rom_data_.resize(baseROMSize * 2);
size_ = baseROMSize * 2;
return absl::OkStatus();
}

View File

@@ -543,9 +543,6 @@ class Rom : public core::ExperimentFlags {
// Label manager for unique resource names.
core::ResourceLabelManager resource_label_manager_;
// Link's palette
gfx::SnesPalette link_palette_;
// All palette groups in the game
gfx::PaletteGroupMap palette_groups_;