Delete Editor.h
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#ifndef YAZE_APPLICATION_VIEW_EDITOR_H
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#define YAZE_APPLICATION_VIEW_EDITOR_H
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#include <ImGuiColorTextEdit/TextEditor.h>
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#include <ImGuiFileDialog/ImGuiFileDialog.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_memory_editor.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <memory>
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#include "Core/constants.h"
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#include "Data/rom.h"
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#include "Graphics/icons.h"
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#include "overworld_editor.h"
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namespace yaze {
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namespace Application {
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namespace Editor {
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class Editor {
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public:
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Editor();
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void UpdateScreen();
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private:
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void DrawYazeMenu();
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void DrawFileMenu() const;
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void DrawEditMenu() const;
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void DrawViewMenu();
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void DrawHelpMenu() const;
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void DrawProjectEditor();
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void DrawOverworldEditor();
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void DrawDungeonEditor();
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void DrawGraphicsEditor();
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void DrawSpriteEditor();
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void DrawScreenEditor();
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void *rom_data_;
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bool isLoaded = true;
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Data::ROM rom;
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TextEditor asm_editor_;
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TextEditor::LanguageDefinition language65816Def;
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OverworldEditor overworld_editor_;
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Graphics::Scene current_scene_;
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Graphics::SNESPalette current_palette_;
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Graphics::TilePreset current_set_;
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std::vector<tile8> tiles_;
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ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
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};
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} // namespace Editor
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} // namespace Application
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} // namespace yaze
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#endif // YAZE_APPLICATION_VIEW_EDITOR_H
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