Refactor bitmap and compression headers to remove unused includes for clarity

This commit is contained in:
scawful
2024-11-13 08:51:32 -05:00
parent 8f8727b6c9
commit 160a9c4c47
4 changed files with 2 additions and 8 deletions

View File

@@ -9,8 +9,6 @@
#include <memory>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "app/core/constants.h"
#include "app/gfx/snes_palette.h"

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@@ -6,10 +6,7 @@
#include <cstdint>
#include <memory>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "app/core/constants.h"
#include "app/core/utils/sdl_deleter.h"
#include "app/gfx/snes_palette.h"

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@@ -1,7 +1,6 @@
#ifndef YAZE_APP_GFX_COMPRESSION_H
#define YAZE_APP_GFX_COMPRESSION_H
#include <iostream>
#include <memory>
#include <string>
@@ -249,4 +248,4 @@ absl::StatusOr<std::vector<uint8_t>> DecompressOverworld(const std::vector<uint8
} // namespace app
} // namespace yaze
#endif // YAZE_APP_GFX_COMPRESSION_H
#endif // YAZE_APP_GFX_COMPRESSION_H

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@@ -4,8 +4,8 @@
#include <cstdint>
#include <vector>
#include "incl/snes_color.h"
#include "imgui/imgui.h"
#include "incl/snes_color.h"
namespace yaze {
namespace app {