Refactor bitmap and compression headers to remove unused includes for clarity
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@@ -9,8 +9,6 @@
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#include <memory>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "app/core/constants.h"
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#include "app/gfx/snes_palette.h"
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@@ -6,10 +6,7 @@
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#include <cstdint>
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#include <memory>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "app/core/constants.h"
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#include "app/core/utils/sdl_deleter.h"
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#include "app/gfx/snes_palette.h"
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@@ -1,7 +1,6 @@
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#ifndef YAZE_APP_GFX_COMPRESSION_H
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#define YAZE_APP_GFX_COMPRESSION_H
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#include <iostream>
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#include <memory>
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#include <string>
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@@ -249,4 +248,4 @@ absl::StatusOr<std::vector<uint8_t>> DecompressOverworld(const std::vector<uint8
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_GFX_COMPRESSION_H
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#endif // YAZE_APP_GFX_COMPRESSION_H
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@@ -4,8 +4,8 @@
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#include <cstdint>
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#include <vector>
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#include "incl/snes_color.h"
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#include "imgui/imgui.h"
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#include "incl/snes_color.h"
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namespace yaze {
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namespace app {
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