Start Overworld save
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@@ -245,6 +245,13 @@ void OverworldEditor::RenderUpdatedMapBitmap(const ImVec2 &click_position,
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void OverworldEditor::QueueROMChanges(int index, ushort new_tile16) {
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// Store the changes made by the user to the ROM (or project file)
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overworld_.SaveOverworldMaps();
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if (!overworld_.CreateTile32Tilemap()) {
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// overworld_.SaveMap16Tiles();
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overworld_.SaveMap32Tiles();
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} else {
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std::cout << "Failed to create tile32 tilemap" << std::endl;
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}
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}
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void OverworldEditor::DetermineActiveMap(const ImVec2 &mouse_position) {
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