Changed filenames to match google style and adjusted some header includes
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@@ -1,23 +1,30 @@
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#include "Controller.h"
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#include "controller.h"
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#include <SDL2/SDL.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_internal.h>
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#include "core/renderer.h"
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#include "core/window.h"
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#include "editor/editor.h"
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namespace yaze {
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namespace Application {
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namespace Core {
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bool Controller::isActive() const { return active; }
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bool Controller::isActive() const { return active_; }
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void Controller::onEntry() noexcept(false) {
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window.Create();
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renderer.Create(window.Get());
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void Controller::onEntry() {
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window_.Create();
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renderer_.Create(window_.Get());
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ImGuiIO &io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Backspace] = SDL_GetScancodeFromKey(SDLK_BACKSPACE);
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io.KeyMap[ImGuiKey_Enter] = SDL_GetScancodeFromKey(SDLK_RETURN);
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io.KeyMap[ImGuiKey_UpArrow] = SDL_GetScancodeFromKey(SDLK_UP);
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io.KeyMap[ImGuiKey_DownArrow] = SDL_GetScancodeFromKey(SDLK_DOWN);
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io.KeyMap[ImGuiKey_Tab] = SDL_GetScancodeFromKey(SDLK_TAB);
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io.KeyMap[ImGuiKey_LeftCtrl] = SDL_GetScancodeFromKey(SDLK_LCTRL);
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active = true;
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active_ = true;
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}
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void Controller::onInput() {
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@@ -55,7 +62,7 @@ void Controller::onInput() {
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_CLOSE:
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active = false;
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active_ = false;
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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io.DisplaySize.x = static_cast<float>(event.window.data1);
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@@ -86,19 +93,19 @@ void Controller::onInput() {
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io.MouseWheel = static_cast<float>(wheel);
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}
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void Controller::onLoad() { editor.UpdateScreen(); }
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void Controller::onLoad() { editor_.UpdateScreen(); }
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void Controller::doRender() {
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SDL_Delay(10);
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renderer.Render();
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renderer_.Render();
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}
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void Controller::onExit() {
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ImGui_ImplSDLRenderer_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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window.Destroy();
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renderer.Destroy();
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window_.Destroy();
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renderer_.Destroy();
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SDL_Quit();
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}
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@@ -3,17 +3,12 @@
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#define SDL_MAIN_HANDLED
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#include <SDL2/SDL.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_internal.h>
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#include <memory>
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#include "Editor/Editor.h"
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#include "Renderer.h"
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#include "Window.h"
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#include "imgui/backends/imgui_impl_sdl.h"
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#include "imgui/backends/imgui_impl_sdlrenderer.h"
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#include "imgui/imgui.h"
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#include "imgui/imgui_internal.h"
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#include "imgui/misc/cpp/imgui_stdlib.h"
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#include "core/renderer.h"
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#include "core/window.h"
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#include "editor/editor.h"
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int main(int argc, char** argv);
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@@ -26,7 +21,6 @@ class Controller {
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Controller() = default;
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bool isActive() const;
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void onEntry();
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void onInput();
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void onLoad();
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@@ -34,12 +28,13 @@ class Controller {
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void onExit();
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private:
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Window window;
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Renderer renderer;
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Editor::Editor editor;
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bool active = false;
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void quit() { active = false; }
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inline void quit() { active_ = false; }
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friend int ::main(int argc, char** argv);
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bool active_;
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Window window_;
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Renderer renderer_;
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Editor::Editor editor_;
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};
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} // namespace Core
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@@ -1,5 +1,13 @@
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#include "Renderer.h"
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#include <SDL2/SDL.h>
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#include <imgui/backends/imgui_impl_sdl.h>
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#include <imgui/backends/imgui_impl_sdlrenderer.h>
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#include <imgui/imgui.h>
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#include "graphics/icons.h"
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#include "graphics/style.h"
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namespace yaze {
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namespace Application {
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namespace Core {
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@@ -29,7 +37,7 @@ void Renderer::Create(SDL_Window* window) {
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// Load available fonts
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const ImGuiIO& io = ImGui::GetIO();
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io.Fonts->AddFontFromFileTTF("assets/Fonts/Karla-Regular.ttf", 14.0f);
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io.Fonts->AddFontFromFileTTF("assets/Fonts/Karla-Regular.ttf", 14.0f);
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// merge in icons from Google Material Design
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static const ImWchar icons_ranges[] = {ICON_MIN_MD, 0xf900, 0};
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@@ -42,10 +50,10 @@ void Renderer::Create(SDL_Window* window) {
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icons_ranges);
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io.Fonts->AddFontFromFileTTF("assets/Fonts/Roboto-Medium.ttf", 14.0f);
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io.Fonts->AddFontFromFileTTF("assets/Fonts/Cousine-Regular.ttf", 14.0f);
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io.Fonts->AddFontFromFileTTF("assets/Fonts/DroidSans.ttf", 16.0f);
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io.Fonts->AddFontFromFileTTF("assets/Fonts/DroidSans.ttf", 16.0f);
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Style::StyleColorsYaze();
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// Set the default style
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Style::ColorsYaze();
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// Build a new ImGui frame
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ImGui_ImplSDLRenderer_NewFrame();
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@@ -2,13 +2,12 @@
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#define YAZE_APPLICATION_CORE_RENDERER_H
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#include <SDL2/SDL.h>
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#include "Graphics/Icons.h"
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#include "Graphics/Style.h"
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#include "imgui/backends/imgui_impl_sdl.h"
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#include "imgui/backends/imgui_impl_sdlrenderer.h"
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#include <imgui/backends/imgui_impl_sdl.h>
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#include <imgui/backends/imgui_impl_sdlrenderer.h>
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#include <imgui/imgui.h>
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// #include "imgui/imgui_internal.h"
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#include "graphics/icons.h"
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#include "graphics/style.h"
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namespace yaze {
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namespace Application {
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@@ -1,11 +1,10 @@
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#ifndef YAZE_APPLICATION_CONTROLLER_ENTRYPOINT_H
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#define YAZE_APPLICATION_CONTROLLER_ENTRYPOINT_H
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#include "Controller.h"
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#include "controller.h"
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int main(int argc, char** argv) {
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yaze::Application::Core::Controller controller;
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controller.onEntry();
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while (controller.isActive()) {
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controller.onInput();
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@@ -13,7 +12,6 @@ int main(int argc, char** argv) {
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controller.doRender();
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}
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controller.onExit();
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return EXIT_SUCCESS;
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}
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