Moving graphics stuff where it belongs

This commit is contained in:
Justin Scofield
2022-06-12 18:42:36 -04:00
parent bf83a7cf3c
commit 7721e321a4
6 changed files with 9 additions and 11 deletions

View File

@@ -3,13 +3,12 @@
#include <SDL2/SDL.h>
#include "Icons.h"
#include "Style.h"
#include "Graphics/Icons.h"
#include "Graphics/Style.h"
#include "imgui/backends/imgui_impl_sdl.h"
#include "imgui/backends/imgui_impl_sdlrenderer.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include <imgui/imgui.h>
// #include "imgui/imgui_internal.h"
namespace yaze {
namespace Application {

View File

@@ -10,9 +10,9 @@
#include <memory>
#include "Core/Constants.h"
#include "Core/Icons.h"
#include "OverworldEditor.h"
#include "Data/ROM.h"
#include "Graphics/Icons.h"
#include "OverworldEditor.h"
namespace yaze {
namespace Application {

View File

@@ -4,8 +4,8 @@
#include <cmath>
#include "Core/Icons.h"
#include "Graphics/Bitmap.h"
#include "Graphics/Icons.h"
#include "Graphics/Tile.h"
// first step would be to decompress all graphics data from the game
@@ -32,7 +32,7 @@ namespace Editor {
void OverworldEditor::Update() {
if (rom_.isLoaded()) {
if (!doneLoaded) {
//overworld.Load(rom_);
// overworld.Load(rom_);
doneLoaded = true;
}
}
@@ -266,7 +266,6 @@ void OverworldEditor::DrawOverworldCanvas() {
void OverworldEditor::DrawTileSelector() {
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Tile8")) {
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Tile16")) {

View File

@@ -3,7 +3,7 @@
#include <imgui/imgui.h>
#include "Core/Icons.h"
#include "Graphics/Icons.h"
#include "Data/OW/Overworld.h"
#include "Graphics/Palette.h"
#include "Graphics/Scene.h"