Changed filenames to match google style and adjusted some header includes
This commit is contained in:
634
src/Application/Data/OW/overworld_map.cc
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634
src/Application/Data/OW/overworld_map.cc
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@@ -0,0 +1,634 @@
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#include "overworld_map.h"
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#include "data/rom.h"
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#include "graphics/tile.h"
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namespace yaze {
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namespace Application {
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namespace Data {
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using namespace Core;
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using namespace Graphics;
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OverworldMap::OverworldMap(Data::ROM rom,
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const std::vector<Graphics::Tile16> tiles16,
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byte index)
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: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
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if (index != 0x80) {
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if (index <= 150) {
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if (rom_.GetRawData()[Constants::overworldMapSize + (index & 0x3F)] !=
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0) {
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largeMap = true;
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}
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}
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}
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if (index < 64) {
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sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent];
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sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 64];
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sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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gfx = rom_.GetRawData()[Constants::mapGfx + parent];
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palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
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sprpalette[0] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent];
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sprpalette[1] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 64];
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sprpalette[2] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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musics[0] = rom_.GetRawData()[Constants::overworldMusicBegining + parent];
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musics[1] = rom_.GetRawData()[Constants::overworldMusicZelda + parent];
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musics[2] =
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rom_.GetRawData()[Constants::overworldMusicMasterSword + parent];
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musics[3] = rom_.GetRawData()[Constants::overworldMusicAgahim + parent];
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} else if (index < 128) {
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sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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gfx = rom_.GetRawData()[Constants::mapGfx + parent];
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palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
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sprpalette[0] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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sprpalette[1] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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sprpalette[2] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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musics[0] = rom_.GetRawData()[Constants::overworldMusicDW + (parent - 64)];
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} else {
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if (index == 0x94) {
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parent = 128;
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} else if (index == 0x95) {
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parent = 03;
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} else if (index == 0x96) // pyramid bg use 0x5B map
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{
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parent = 0x5B;
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} else if (index == 0x97) // pyramid bg use 0x5B map
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{
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parent = 0x00;
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} else if (index == 156) {
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parent = 67;
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} else if (index == 157) {
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parent = 0;
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} else if (index == 158) {
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parent = 0;
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} else if (index == 159) {
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parent = 44;
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} else if (index == 136) {
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parent = 136;
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}
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messageID = rom_.GetRawData()[Constants::overworldMessages + parent];
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sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128];
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sprpalette[0] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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sprpalette[1] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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sprpalette[2] =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128];
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palette =
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rom_.GetRawData()[Constants::overworldSpecialPALGroup + parent - 128];
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if (index >= 0x80 && index <= 0x8A && index != 0x88) {
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gfx = rom_.GetRawData()[Constants::overworldSpecialGFXGroup +
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(parent - 128)];
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palette = rom_.GetRawData()[Constants::overworldSpecialPALGroup + 1];
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} else if (index == 0x88) {
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gfx = 81;
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palette = 0;
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} else // pyramid bg use 0x5B map
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{
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gfx = rom_.GetRawData()[Constants::mapGfx + parent];
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palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
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}
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}
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}
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void OverworldMap::BuildMap(byte* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP) {
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tilesUsed = new ushort*[32];
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for (int i = 0; i < 32; i++) tilesUsed[i] = new ushort;
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if (largeMap) {
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this->parent = mapParent[index];
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if (parent != index) {
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if (!firstLoad) {
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gfx = rom_.GetRawData()[Constants::mapGfx + parent];
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palette = rom_.GetRawData()[Constants::overworldMapPalette + parent];
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firstLoad = true;
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}
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}
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}
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BuildTileset(gameState);
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BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr
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// LoadPalette();
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int world = 0;
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if (index < 64) {
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tilesUsed = allmapsTilesLW;
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} else if (index < 128 && index >= 64) {
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tilesUsed = allmapsTilesDW;
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world = 1;
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} else {
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tilesUsed = allmapsTilesSP;
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world = 2;
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}
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int superY = ((index - (world * 64)) / 8);
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int superX = index - (world * 64) - (superY * 8);
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for (int y = 0; y < 32; y++) {
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for (int x = 0; x < 32; x++) {
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CopyTile8bpp16((x * 16), (y * 16),
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tilesUsed[x + (superX * 32)][y + (superY * 32)], gfxPtr,
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mapblockset16);
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}
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}
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}
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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int* sourcebmpPtr) {
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int sourceY = (tile / 8);
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int sourceX = (tile) - ((sourceY)*8);
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int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
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((tile / 8) * 2048); //(sourceX * 16) + (sourceY * 128);
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byte* sourcePtr = (byte*)sourcebmpPtr;
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int destPtrPos = (x + (y * 512));
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byte* destPtr = (byte*)destbmpPtr;
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for (int ystrip = 0; ystrip < 16; ystrip++) {
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for (int xstrip = 0; xstrip < 16; xstrip++) {
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destPtr[destPtrPos + xstrip + (ystrip * 512)] =
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sourcePtr[sourcePtrPos + xstrip + (ystrip * 128)];
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}
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}
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}
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void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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int* destbmpPtr, int* sourcebmpPtr) {
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auto gfx16Data = (byte*)destbmpPtr;
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auto gfx8Data = currentOWgfx16Ptr;
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int offsets[] = {0, 8, 4096, 4104};
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auto tiles = tiles16_[tileID];
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for (auto tile = 0; tile < 4; tile++) {
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TileInfo info = tiles.tiles_info[tile];
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int offset = offsets[tile];
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for (auto y = 0; y < 8; y++) {
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for (auto x = 0; x < 4; x++) {
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CopyTileToMap(x, y, xP, yP, offset, info, gfx16Data, gfx8Data);
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}
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}
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}
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}
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void OverworldMap::BuildTiles16Gfx(int count) {
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byte* gfx16Data = (byte*)mapblockset16;
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byte* gfx8Data = currentOWgfx16Ptr;
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int offsets[] = {0, 8, 1024, 1032};
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auto yy = 0;
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auto xx = 0;
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for (auto i = 0; i < count; i++) // number of tiles16 3748?
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{
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// 8x8 tile draw
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// gfx8 = 4bpp so everyting is /2F
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auto tiles = tiles16_[i];
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for (auto tile = 0; tile < 4; tile++) {
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TileInfo info = tiles16_[i].tiles_info[tile];
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int offset = offsets[tile];
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for (auto y = 0; y < 8; y++) {
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for (auto x = 0; x < 4; x++) {
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CopyTile(x, y, xx, yy, offset, info, gfx16Data, gfx8Data);
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}
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}
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}
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xx += 16;
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if (xx >= 128) {
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yy += 2048;
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xx = 0;
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}
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}
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}
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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TileInfo tile, byte* gfx16Pointer,
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byte* gfx8Pointer) // map,current
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{
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int mx = x;
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int my = y;
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byte r = 0;
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if (tile.horizontal_mirror_ != 0) {
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mx = 3 - x;
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r = 1;
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}
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if (tile.vertical_mirror_ != 0) {
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my = 7 - y;
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}
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int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
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auto index = xx + yy + offset + (mx * 2) + (my * 128);
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auto pixel = gfx8Pointer[tx + (y * 64) + x];
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gfx16Pointer[index + r ^ 1] = (byte)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (byte)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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TileInfo tile, byte* gfx16Pointer,
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byte* gfx8Pointer) // map,current
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{
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int mx = x;
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int my = y;
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byte r = 0;
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if (tile.horizontal_mirror_ != 0) {
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mx = 3 - x;
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r = 1;
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}
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if (tile.vertical_mirror_ != 0) {
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my = 7 - y;
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}
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int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
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auto index = xx + (yy * 512) + offset + (mx * 2) + (my * 512);
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auto pixel = gfx8Pointer[tx + (y * 64) + x];
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gfx16Pointer[index + r ^ 1] = (byte)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (byte)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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/*
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void OverworldMap::LoadPalette() {
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int previousPalId = 0;
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int previousSprPalId = 0;
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if (index > 0) {
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previousPalId =
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rom_.GetRawData()[Constants::overworldMapPalette + parent - 1];
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previousSprPalId =
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rom_.GetRawData()[Constants::overworldSpritePalette + parent - 1];
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}
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if (palette >= 0xA3) {
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palette = 0xA3;
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}
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byte pal0 = 0;
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byte pal1 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(palette * 4)]; // aux1
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byte pal2 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(palette * 4) + 1]; // aux2
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byte pal3 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(palette * 4) + 2]; // animated
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byte pal4 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup +
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(sprpalette[ow_.gameState] * 2)]; // spr3
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byte pal5 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup +
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(sprpalette[ow_.gameState] * 2) + 1]; // spr4
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ImVec4 aux1, aux2, main, animated, hud, spr, spr2;
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ImVec4 bgr = Palettes.overworld_GrassPalettes[0];
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if (pal1 == 255) {
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pal1 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(previousPalId * 4)];
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}
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if (pal1 != 255) {
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if (pal1 >= 20) {
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pal1 = 19;
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}
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aux1 = Palettes.overworld_AuxPalettes[pal1];
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} else {
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aux1 = Palettes.overworld_AuxPalettes[0];
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}
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if (pal2 == 255) {
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pal2 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(previousPalId * 4) + 1];
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}
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if (pal2 != 255) {
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if (pal2 >= 20) {
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pal2 = 19;
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}
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aux2 = Palettes.overworld_AuxPalettes[pal2];
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} else {
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aux2 = Palettes.overworld_AuxPalettes[0];
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}
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if (pal3 == 255) {
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pal3 = rom_.GetRawData()[Constants::overworldMapPaletteGroup +
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(previousPalId * 4) + 2];
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}
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if (parent < 0x40) {
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// default LW Palette
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pal0 = 0;
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bgr = Palettes.overworld_GrassPalettes[0];
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// hardcoded LW DM palettes if we are on one of those maps (might change
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// it to read game code)
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if ((parent >= 0x03 && parent <= 0x07)) {
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pal0 = 2;
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} else if (parent >= 0x0B && parent <= 0x0E) {
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pal0 = 2;
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}
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} else if (parent >= 0x40 && parent < 0x80) {
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bgr = Palettes.overworld_GrassPalettes[1];
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// default DW Palette
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pal0 = 1;
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// hardcoded DW DM palettes if we are on one of those maps (might change
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// it to read game code)
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if (parent >= 0x43 && parent <= 0x47) {
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pal0 = 3;
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} else if (parent >= 0x4B && parent <= 0x4E) {
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pal0 = 3;
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}
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}
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if (parent == 0x88) {
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pal0 = 4;
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}
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/*else if (parent >= 128) //special area like Zora's domain, etc...
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{
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bgr = Palettes.overworld_GrassPalettes[2];
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pal0 = 4;
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}
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if (pal0 != 255) {
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main = Palettes.overworld_MainPalettes[pal0];
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} else {
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main = Palettes.overworld_MainPalettes[0];
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}
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if (pal3 >= 14) {
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pal3 = 13;
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}
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animated = Palettes.overworld_AnimatedPalettes[(pal3)];
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hud = Palettes.HudPalettes[0];
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if (pal4 == 255) {
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pal4 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup +
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(previousSprPalId * 2)]; // spr3
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}
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if (pal4 == 255) {
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pal4 = 0;
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}
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if (pal4 >= 24) {
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pal4 = 23;
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}
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spr = Palettes.spritesAux3_Palettes[pal4];
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if (pal5 == 255) {
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pal5 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup +
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(previousSprPalId * 2) + 1]; // spr3
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}
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if (pal5 == 255) {
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pal5 = 0;
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}
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if (pal5 >= 24) {
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pal5 = 23;
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}
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spr2 = Palettes.spritesAux3_Palettes[pal5];
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SetColorsPalette(parent, main, animated, aux1, aux2, hud, bgr, spr, spr2);
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}
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void OverworldMap::SetColorsPalette(int index, ImVec4 main, ImVec4 animated,
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ImVec4 aux1, ImVec4 aux2, ImVec4 hud,
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Color bgrcolor, ImVec4 spr, ImVec4 spr2) {
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// Palettes infos, color 0 of a palette is always transparent (the arrays
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// contains 7 colors width wide) there is 16 color per line so 16*Y
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// Left side of the palette - Main, Animated
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ImVec4 currentPalette = new Color[256];
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// Main Palette, Location 0,2 : 35 colors [7x5]
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int k = 0;
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for (int y = 2; y < 7; y++) {
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for (int x = 1; x < 8; x++) {
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currentPalette[x + (16 * y)] = main[k];
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k++;
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}
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}
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// Animated Palette, Location 0,7 : 7colors
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for (int x = 1; x < 8; x++) {
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currentPalette[(16 * 7) + (x)] = animated[(x - 1)];
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}
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// Right side of the palette - Aux1, Aux2
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// Aux1 Palette, Location 8,2 : 21 colors [7x3]
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k = 0;
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for (int y = 2; y < 5; y++) {
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for (int x = 9; x < 16; x++) {
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currentPalette[x + (16 * y)] = aux1[k];
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k++;
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}
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}
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// Aux2 Palette, Location 8,5 : 21 colors [7x3]
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k = 0;
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for (int y = 5; y < 8; y++) {
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for (int x = 9; x < 16; x++) {
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currentPalette[x + (16 * y)] = aux2[k];
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k++;
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}
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}
|
||||
|
||||
// Hud Palette, Location 0,0 : 32 colors [16x2]
|
||||
k = 0;
|
||||
for (int i = 0; i < 32; i++) {
|
||||
currentPalette[i] = hud[i];
|
||||
}
|
||||
|
||||
// Hardcoded grass color (that might change to become invisible instead)
|
||||
for (int i = 0; i < 8; i++) {
|
||||
currentPalette[(i * 16)] = bgrcolor;
|
||||
currentPalette[(i * 16) + 8] = bgrcolor;
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
currentPalette[x + (16 * y)] = Palettes.spritesAux1_Palettes[1][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
currentPalette[x + (16 * y)] = Palettes.spritesAux3_Palettes[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 9; y < 13; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
currentPalette[x + (16 * y)] = Palettes.globalSprite_Palettes[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 13; y < 14; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
currentPalette[x + (16 * y)] = spr[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 14; y < 15; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
currentPalette[x + (16 * y)] = spr2[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 15; y < 16; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
currentPalette[x + (16 * y)] = Palettes.armors_Palettes[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
ColorPalette pal = GFX.editort16Bitmap.Palette;
|
||||
for (int i = 0; i < 256; i++) {
|
||||
pal.Entries[i] = currentPalette[i];
|
||||
pal.Entries[(i / 16) * 16] = Color.Transparent;
|
||||
}
|
||||
|
||||
GFX.mapgfx16Bitmap.Palette = pal;
|
||||
GFX.mapblockset16Bitmap.Palette = pal;
|
||||
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
if (index == 3)
|
||||
{
|
||||
|
||||
}
|
||||
else if (index == 4)
|
||||
{
|
||||
pal.Entries[(i / 16) * 16] = Color.Transparent;
|
||||
}
|
||||
}
|
||||
gfxBitmap.Palette = pal;
|
||||
} catch (Exception e) {
|
||||
// TODO: Add exception message.
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void OverworldMap::BuildTileset(int gameState) {
|
||||
int indexWorld = 0x20;
|
||||
if (parent < 0x40) {
|
||||
indexWorld = 0x20;
|
||||
} else if (parent >= 0x40 && parent < 0x80) {
|
||||
indexWorld = 0x21;
|
||||
} else if (parent == 0x88) {
|
||||
indexWorld = 36;
|
||||
}
|
||||
|
||||
// Sprites Blocksets
|
||||
staticgfx[8] = 115 + 0;
|
||||
staticgfx[9] = 115 + 1;
|
||||
staticgfx[10] = 115 + 6;
|
||||
staticgfx[11] = 115 + 7;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
staticgfx[12 + i] =
|
||||
(byte)(rom_.GetRawData()[Constants::sprite_blockset_pointer +
|
||||
(sprgfx[gameState] * 4) + i] +
|
||||
115);
|
||||
}
|
||||
|
||||
// Main Blocksets
|
||||
for (int i = 0; i < 8; i++) {
|
||||
staticgfx[i] = rom_.GetRawData()[Constants::overworldgfxGroups2 +
|
||||
(indexWorld * 8) + i];
|
||||
}
|
||||
|
||||
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4)] != 0) {
|
||||
staticgfx[3] = rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4)];
|
||||
}
|
||||
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 1] != 0) {
|
||||
staticgfx[4] =
|
||||
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 1];
|
||||
}
|
||||
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 2] != 0) {
|
||||
staticgfx[5] =
|
||||
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 2];
|
||||
}
|
||||
if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 3] != 0) {
|
||||
staticgfx[6] =
|
||||
rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 3];
|
||||
}
|
||||
|
||||
// Hardcoded overworld GFX Values, for death mountain
|
||||
if ((parent >= 0x03 && parent <= 0x07) ||
|
||||
(parent >= 0x0B && parent <= 0x0E)) {
|
||||
staticgfx[7] = 89;
|
||||
} else if ((parent >= 0x43 && parent <= 0x47) ||
|
||||
(parent >= 0x4B && parent <= 0x4E)) {
|
||||
staticgfx[7] = 89;
|
||||
} else {
|
||||
staticgfx[7] = 91;
|
||||
}
|
||||
|
||||
byte* currentmapgfx8Data = new byte[(128 * 512) / 2];
|
||||
// (byte*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
|
||||
// // map (empty at this point)
|
||||
byte* allgfxData = new byte[(128 * 7136) / 2];
|
||||
// (byte*)GFX.allgfx16Ptr
|
||||
// .ToPointer(); // all gfx of the game pack of 2048 bytes (4bpp)
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
for (int j = 0; j < 2048; j++) {
|
||||
byte mapByte = allgfxData[j + (staticgfx[i] * 2048)];
|
||||
switch (i) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
mapByte += 0x88;
|
||||
break;
|
||||
}
|
||||
|
||||
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Data
|
||||
} // namespace Application
|
||||
} // namespace yaze
|
||||
Reference in New Issue
Block a user