Changed filenames to match google style and adjusted some header includes
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76
src/Application/Data/OW/overworld_map.h
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76
src/Application/Data/OW/overworld_map.h
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#include <memory>
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#include "data/rom.h"
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#include "Graphics/Bitmap.h"
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#include "graphics/tile.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace Application {
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namespace Data {
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using byte = unsigned char;
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using ushort = unsigned short;
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class OverworldMap {
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public:
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byte parent = 0;
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byte index = 0;
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byte gfx = 0;
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byte palette = 0;
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bool firstLoad = false;
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short messageID = 0;
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bool largeMap = false;
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byte sprgfx[3];
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byte sprpalette[3];
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byte musics[4];
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int* gfxPtr = new int[512 * 512];
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int* mapblockset16 = new int[1048576];
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Graphics::Bitmap mapblockset16Bitmap;
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Graphics::Bitmap gfxBitmap;
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byte* staticgfx =
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new byte[16]; // Need to be used to display map and not pre render it!
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ushort** tilesUsed;
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bool needRefresh = false;
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Data::ROM rom_;
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byte* currentOWgfx16Ptr = new byte[(128 * 512) / 2];
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std::vector<Graphics::Tile16> tiles16_;
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OverworldMap(Data::ROM rom, const std::vector<Graphics::Tile16> tiles16,
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byte index);
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void BuildMap(byte* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP);
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void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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int* sourcebmpPtr);
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void CopyTile8bpp16From8(int xP, int yP, int tileID, int* destbmpPtr,
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int* sourcebmpPtr);
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private:
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void BuildTiles16Gfx(int count);
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// void ReloadPalettes() { LoadPalette(); }
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void CopyTile(int x, int y, int xx, int yy, int offset,
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Graphics::TileInfo tile, byte* gfx16Pointer, byte* gfx8Pointer);
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void CopyTileToMap(int x, int y, int xx, int yy, int offset,
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Graphics::TileInfo tile, byte* gfx16Pointer,
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byte* gfx8Pointer);
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void LoadPalette();
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void SetColorsPalette(int index, ImVec4 main, ImVec4 animated, ImVec4 aux1,
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ImVec4 aux2, ImVec4 hud, ImVec4 bgrcolor, ImVec4 spr,
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ImVec4 spr2);
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void BuildTileset(int gameState);
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};
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} // namespace Data
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} // namespace Application
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} // namespace yaze
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