Changed filenames to match google style and adjusted some header includes

This commit is contained in:
Justin Scofield
2022-06-12 20:21:42 -04:00
parent 7721e321a4
commit 1822a07e6f
20 changed files with 220 additions and 186 deletions

View File

@@ -5,8 +5,8 @@ find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
# gui libraries ---------------------------------------------------------------------------------------------------
set(IMGUI_PATH "Library/imgui") # Set where the ImGui files are stored
file(GLOB IMGUI_SOURCES ${IMGUI_PATH}/*.cpp) # Compile as static library
set(IMGUI_PATH "Library/imgui")
file(GLOB IMGUI_SOURCES ${IMGUI_PATH}/*.cpp)
add_library("ImGui" STATIC ${IMGUI_SOURCES})
target_include_directories("ImGui" PUBLIC ${IMGUI_PATH})
target_include_directories(ImGui PUBLIC ${SDL2_INCLUDE_DIR})
@@ -34,18 +34,19 @@ add_library("NintendoCompression" STATIC ${SNESHACKING_SOURCES})
add_executable(
yaze
yaze.cc
Application/Core/Controller.cc
Application/Core/Renderer.cc
Application/Core/Window.cc
Application/Data/ROM.cc
Application/Data/OW/Overworld.cc
Application/Data/OW/OverworldMap.cc
Application/Graphics/Bitmap.cc
Application/Graphics/Tile.cc
Application/Graphics/Palette.cc
Application/Graphics/Scene.cc
Application/Editor/Editor.cc
Application/Editor/OverworldEditor.cc
Application/Core/controller.cc
Application/Core/renderer.cc
Application/Core/window.cc
Application/Data/rom.cc
Application/Data/OW/overworld.cc
Application/Data/OW/overworld_map.cc
Application/Graphics/bitmap.cc
Application/Graphics/tile.cc
Application/Graphics/palette.cc
Application/Graphics/style.cc
Application/Graphics/scene.cc
Application/Editor/editor.cc
Application/Editor/overworld_editor.cc
# GUI libraries
${IMGUI_PATH}/imgui.cpp
${IMGUI_PATH}/imgui_demo.cpp
@@ -92,6 +93,13 @@ target_link_libraries(
NintendoCompression
)
set_target_properties(yaze
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
)
set (source "${CMAKE_SOURCE_DIR}/assets")
set (destination "${CMAKE_CURRENT_BINARY_DIR}/assets")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD