include housekeeping

This commit is contained in:
scawful
2024-10-07 07:59:26 -04:00
parent 26b54fbee8
commit 1bc3188f1b
3 changed files with 6 additions and 11 deletions

View File

@@ -1,6 +1,9 @@
#ifndef YAZE_APP_ZELDA3_COMMON_H
#define YAZE_APP_ZELDA3_COMMON_H
#include <vector>
#include <cstdint>
namespace yaze {
namespace app {
/**
@@ -318,4 +321,4 @@ static const std::string TileTypeNames[] = {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_ZELDA3_COMMON_H
#endif // YAZE_APP_ZELDA3_COMMON_H

View File

@@ -1,9 +1,7 @@
#ifndef YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H
#define YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H
#include <array>
#include <cstdint>
#include <stdexcept>
#include <string>
#include <vector>
@@ -264,4 +262,4 @@ class Subtype3 : public RoomObject {
} // namespace app
} // namespace yaze
#endif // YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H
#endif // YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H

View File

@@ -4,15 +4,9 @@
#include <SDL.h>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/common.h"
namespace yaze {
@@ -387,4 +381,4 @@ class Sprite : public GameEntity {
} // namespace app
} // namespace yaze
#endif
#endif