include housekeeping
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@@ -1,6 +1,9 @@
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#ifndef YAZE_APP_ZELDA3_COMMON_H
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#define YAZE_APP_ZELDA3_COMMON_H
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#include <vector>
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#include <cstdint>
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namespace yaze {
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namespace app {
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/**
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@@ -1,9 +1,7 @@
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#ifndef YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H
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#define YAZE_APP_ZELDA3_DUNGEON_ROOM_OBJECT_H
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#include <array>
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#include <cstdint>
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#include <stdexcept>
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#include <string>
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#include <vector>
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@@ -4,15 +4,9 @@
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#include <SDL.h>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/common.h"
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namespace yaze {
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