add sdl_deleter.h for RAII SDL resources
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26
src/app/core/utils/sdl_deleter.h
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26
src/app/core/utils/sdl_deleter.h
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@@ -0,0 +1,26 @@
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#ifndef YAZE_APP_CORE_UTILS_SDL_DELETER_H_
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#define YAZE_APP_CORE_UTILS_SDL_DELETER_H_
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namespace yaze {
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namespace app {
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namespace core {
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struct sdl_deleter {
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void operator()(SDL_Window *p) const {
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if (p) {
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SDL_DestroyWindow(p);
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}
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}
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void operator()(SDL_Renderer *p) const {
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if (p) {
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SDL_DestroyRenderer(p);
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}
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}
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void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
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};
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} // namespace core
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_CORE_UTILS_SDL_DELETER_H_
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@@ -5,10 +5,6 @@
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#endif
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#include <SDL.h>
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#include "absl/status/status.h"
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#include "absl/strings/str_format.h"
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#include "imgui/imgui.h"
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#include "imgui_memory_editor.h"
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#include <memory>
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#include <string>
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@@ -25,25 +21,14 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_format.h"
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#include "app/core/utils/sdl_deleter.h"
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#include "app/emu/snes.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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#include "imgui_memory_editor.h"
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using namespace yaze::app;
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struct sdl_deleter {
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void operator()(SDL_Window *p) const {
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if (p) {
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SDL_DestroyWindow(p);
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}
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}
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void operator()(SDL_Renderer *p) const {
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if (p) {
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SDL_DestroyRenderer(p);
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}
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}
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void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
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};
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int main(int argc, char **argv) {
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absl::InitializeSymbolizer(argv[0]);
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