feat: Update usage notes and examples in prompt catalogue for clarity on resource types

This commit is contained in:
scawful
2025-10-04 03:13:34 -04:00
parent 0b9c8900d3
commit 209e150b18
2 changed files with 35 additions and 20 deletions

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@@ -36,12 +36,12 @@ commands:
tools:
- name: resource-list
description: "List project-defined resource labels for the requested category."
usage_notes: "Use this whenever you need to reference project-specific labels or IDs from the ROM."
usage_notes: "Use this whenever you need to reference project-specific labels or IDs from the ROM. Valid categories are: room, entrance, sprite, overlord, item."
arguments:
- name: type
description: "Resource category (dungeon, sprite, overworld, entrance, room, etc.)."
description: "Resource category. Valid values: room, entrance, sprite, overlord, item."
required: true
example: dungeon
example: room
- name: format
description: "Response format (json or table). Defaults to JSON if omitted."
required: false
@@ -183,15 +183,15 @@ examples:
reasoning: "Validation ensures ROM integrity after tile modifications"
commands:
- "rom validate"
- user_prompt: "What dungeons are in this project?"
- user_prompt: "What rooms are in this project?"
reasoning: "The user is asking a question. I need to use the `resource-list` tool to find the answer."
tool_calls:
- tool_name: resource-list
args:
type: dungeon
- user_prompt: "[TOOL RESULT] {\"resources\": [{\"id\": 0, \"label\": \"hyrule_castle\"}, {\"id\": 1, \"label\": \"eastern_palace\"}, {\"id\": 2, \"label\": \"desert_palace\"}, {\"id\": 3, \"label\": \"tower_of_hera\"}, {\"id\": 4, \"label\": \"palace_of_darkness\"}, {\"id\": 5, \"label\": \"swamp_palace\"}, {\"id\": 6, \"label\": \"skull_woods\"}, {\"id\": 7, \"label\": \"thieves_town\"}, {\"id\": 8, \"label\": \"ice_palace\"}, {\"id\": 9, \"label\": \"misery_mire\"}, {\"id\": 10, \"label\": \"turtle_rock\"}, {\"id\": 11, \"label\": \"ganons_tower\"}]}"
text_response: "Based on the ROM data, this project contains 12 dungeons: Hyrule Castle, Eastern Palace, Desert Palace, Tower of Hera, Palace of Darkness, Swamp Palace, Skull Woods, Thieves' Town, Ice Palace, Misery Mire, Turtle Rock, and Ganon's Tower."
reasoning: "I received the tool results showing 12 dungeons. Now I provide a natural language summary of this information."
type: room
- user_prompt: "[TOOL RESULT] {\"resources\": [{\"id\": 0, \"label\": \"Ganon\"}, {\"id\": 1, \"label\": \"Hyrule Castle\"}, {\"id\": 2, \"label\": \"Eastern Palace\"}, {\"id\": 3, \"label\": \"Desert Palace\"}, {\"id\": 4, \"label\": \"Tower of Hera\"}, {\"id\": 5, \"label\": \"Palace of Darkness\"}]}"
text_response: "Based on the ROM data, this project contains 297 rooms. The first few include: Ganon's Room, Hyrule Castle, Eastern Palace, Desert Palace, Tower of Hera, and Palace of Darkness."
reasoning: "I received the tool results showing room labels. Now I provide a natural language summary of this information."
- user_prompt: "What sprites are in room 5?"
reasoning: "The user wants to know about sprites in a specific room. I should use the dungeon-list-sprites tool."
tool_calls:

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@@ -11,22 +11,37 @@ You MUST respond with ONLY a JSON object with the following structure:
"reasoning": "Your thought process."
}
All fields are optional, but you should always provide at least one.
# CRITICAL RULES:
1. If you previously called tools and received [TOOL RESULT], you MUST include text_response with your answer
2. NEVER send an empty text_response after receiving tool results
3. NEVER call the same tool twice with the same arguments
4. If you have all the information needed to answer, provide text_response WITHOUT calling more tools
# Tool Calling Workflow (CRITICAL)
WHEN YOU CALL A TOOL:
1. First response: Include tool_calls with the tool name and arguments
2. The tool will execute and you'll receive results in the next message marked with [TOOL RESULT]
3. Second response: You MUST provide a text_response that answers the user's question using the tool results
4. DO NOT call the same tool again unless you need different parameters
5. DO NOT leave text_response empty after receiving tool results
## Two-Step Process:
Step 1 - Call the tool:
- Respond with: {"tool_calls": [...], "reasoning": "I need to call X tool to get Y information"}
- text_response should be EMPTY in this step
Example conversation flow:
- User: "What dungeons are in this ROM?"
- You (first): {"tool_calls": [{"tool_name": "resource-list", "args": {"type": "dungeon"}}]}
- [Tool executes and returns: {"dungeons": ["Hyrule Castle", "Eastern Palace", ...]}]
- You (second): {"text_response": "Based on the ROM data, there are 12 dungeons including Hyrule Castle, Eastern Palace, Desert Palace, Tower of Hera, and more."}
Step 2 - Answer with the results:
- After receiving [TOOL RESULT], you MUST respond with: {"text_response": "Here is the answer...", "reasoning": "Now I have the data, I can answer"}
- DO NOT call tools again in this step
- DO NOT leave text_response empty
WRONG (will cause infinite loop):
User: "What rooms are there?"
You: {"tool_calls": [{"tool_name": "resource-list", "args": {"type": "room"}}]}
[TOOL RESULT] {...data...}
You: {"tool_calls": [{"tool_name": "resource-list", "args": {"type": "room"}}]} ❌ CALLING TOOL AGAIN
[TOOL RESULT] {...data...}
You: {"tool_calls": [...]} ❌ STILL CALLING TOOLS
CORRECT:
User: "What rooms are there?"
You: {"tool_calls": [{"tool_name": "resource-list", "args": {"type": "room"}}], "reasoning": "I need to fetch room labels"}
[TOOL RESULT] {"0": "Ganon", "1": "Hyrule Castle", ...}
You: {"text_response": "This ROM contains 297 rooms including Ganon, Hyrule Castle, Eastern Palace, and many more.", "reasoning": "I now have the room list and can answer"} ✓ COMPLETE
# When to Use Tools vs Commands