refactor(editor): integrate EditorCardRegistry for card management

- Introduced EditorCardRegistry class to centralize card registration and management, enhancing session awareness and visibility control.
- Refactored EditorManager to delegate card-related operations to EditorCardRegistry, improving separation of concerns and maintainability.
- Updated CMake configuration to include new source files for the EditorCardRegistry component.

Benefits:
- Streamlines card management within the editor, leading to a more organized and efficient user experience.
- Enhances the overall architecture by clearly defining roles for card handling and editor operations.
This commit is contained in:
scawful
2025-10-14 23:35:19 -04:00
parent 9f41f8c2b8
commit 2250f03f7d
10 changed files with 1668 additions and 154 deletions

View File

@@ -2,6 +2,7 @@
#define YAZE_APP_CORE_EDITOR_H
#include <array>
#include <cstddef>
#include <vector>
#include <functional>
@@ -16,12 +17,67 @@
namespace yaze {
// Forward declarations
class Rom;
namespace gfx {
class Renderer;
}
/**
* @namespace yaze::editor
* @brief Editors are the view controllers for the application.
*/
namespace editor {
// Forward declarations
class EditorCardRegistry;
class ToastManager;
class UserSettings;
/**
* @struct EditorDependencies
* @brief Unified dependency container for all editor types
*
* This struct encapsulates all dependencies that editors might need,
* providing a clean interface for dependency injection. It supports
* both standard editors and specialized ones (emulator, dungeon) that
* need additional dependencies like renderers.
*
* Design Philosophy:
* - Single point of dependency management
* - Type-safe for common dependencies
* - Extensible via custom_data for editor-specific needs
* - Session-aware for multi-session support
*
* Usage:
* ```cpp
* EditorDependencies deps;
* deps.rom = current_rom;
* deps.card_registry = &card_registry_;
* deps.session_id = session_index;
*
* // Standard editor
* OverworldEditor editor(deps);
*
* // Specialized editor with renderer
* deps.renderer = renderer_;
* DungeonEditor dungeon_editor(deps);
* ```
*/
struct EditorDependencies {
Rom* rom = nullptr;
EditorCardRegistry* card_registry = nullptr;
ToastManager* toast_manager = nullptr;
PopupManager* popup_manager = nullptr;
ShortcutManager* shortcut_manager = nullptr;
UserSettings* user_settings = nullptr;
size_t session_id = 0;
// Optional dependencies for specialized editors
gfx::Renderer* renderer = nullptr; // For emulator, dungeon editor
void* custom_data = nullptr; // Type-erased for editor-specific needs
};
struct EditorContext {
CommandManager command_manager;
ExtensionManager extension_manager;

View File

@@ -33,6 +33,7 @@ set(
app/editor/sprite/sprite_editor.cc
app/editor/system/command_manager.cc
app/editor/system/command_palette.cc
app/editor/system/editor_card_registry.cc
app/editor/system/editor_registry.cc
app/editor/system/extension_manager.cc
app/editor/system/menu_orchestrator.cc

View File

@@ -137,7 +137,7 @@ EditorManager::EditorManager()
// Initialize MenuOrchestrator after SessionCoordinator is created
menu_orchestrator_ = std::make_unique<MenuOrchestrator>(
menu_builder_, rom_file_manager_, project_manager_, editor_registry_,
this, menu_builder_, rom_file_manager_, project_manager_, editor_registry_,
*session_coordinator_, toast_manager_);
// Initialize UICoordinator after all other components are created
@@ -215,7 +215,11 @@ void EditorManager::Initialize(gfx::IRenderer* renderer,
// Register global sidebar toggle shortcut (Ctrl+B)
context_.shortcut_manager.RegisterShortcut(
"global.toggle_sidebar", {ImGuiKey_LeftCtrl, ImGuiKey_B},
[this]() { show_card_sidebar_ = !show_card_sidebar_; });
[this]() {
if (ui_coordinator_) {
ui_coordinator_->ToggleCardSidebar();
}
});
// Register emulator cards early (emulator Initialize might not be called)
auto& card_manager = gui::EditorCardManager::Get();
@@ -463,17 +467,17 @@ void EditorManager::Initialize(gfx::IRenderer* renderer,
welcome_screen_.SetNewProjectCallback([this]() {
status_ = CreateNewProject();
if (status_.ok()) {
show_welcome_screen_ = false;
welcome_screen_manually_closed_ = true;
if (status_.ok() && ui_coordinator_) {
ui_coordinator_->SetWelcomeScreenVisible(false);
ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
}
});
welcome_screen_.SetOpenProjectCallback([this](const std::string& filepath) {
status_ = OpenRomOrProject(filepath);
if (status_.ok()) {
show_welcome_screen_ = false;
welcome_screen_manually_closed_ = true;
if (status_.ok() && ui_coordinator_) {
ui_coordinator_->SetWelcomeScreenVisible(false);
ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
}
});
@@ -542,10 +546,18 @@ void EditorManager::Initialize(gfx::IRenderer* renderer,
// Command Palette and Global Search
context_.shortcut_manager.RegisterShortcut(
"Command Palette", {ImGuiKey_P, ImGuiMod_Ctrl, ImGuiMod_Shift},
[this]() { show_command_palette_ = true; });
[this]() {
if (ui_coordinator_) {
ui_coordinator_->ShowCommandPalette();
}
});
context_.shortcut_manager.RegisterShortcut(
"Global Search", {ImGuiKey_K, ImGuiMod_Ctrl, ImGuiMod_Shift},
[this]() { show_global_search_ = true; });
[this]() {
if (ui_coordinator_) {
ui_coordinator_->ShowGlobalSearch();
}
});
context_.shortcut_manager.RegisterShortcut(
"Load Last ROM", {ImGuiKey_R, ImGuiMod_Ctrl}, [this]() {
@@ -594,12 +606,20 @@ void EditorManager::Initialize(gfx::IRenderer* renderer,
// Editor Selection Dialog shortcut
context_.shortcut_manager.RegisterShortcut(
"Editor Selection", {ImGuiKey_E, ImGuiMod_Ctrl},
[this]() { show_editor_selection_ = true; });
[this]() {
if (ui_coordinator_) {
ui_coordinator_->ShowEditorSelection();
}
});
// Card Browser shortcut
context_.shortcut_manager.RegisterShortcut(
"Card Browser", {ImGuiKey_B, ImGuiMod_Ctrl, ImGuiMod_Shift},
[this]() { show_card_browser_ = true; });
[this]() {
if (ui_coordinator_) {
ui_coordinator_->ShowCardBrowser();
}
});
// === SIMPLIFIED CARD SHORTCUTS - Use Card Browser instead of individual shortcuts ===
// Individual card shortcuts removed to prevent hash table overflow
@@ -664,7 +684,11 @@ void EditorManager::Initialize(gfx::IRenderer* renderer,
[this]() { CloseCurrentSession(); });
context_.shortcut_manager.RegisterShortcut(
"Session Switcher", std::vector<ImGuiKey>{ImGuiKey_Tab, ImGuiMod_Ctrl},
[this]() { show_session_switcher_ = true; });
[this]() {
if (ui_coordinator_) {
ui_coordinator_->ShowSessionSwitcher();
}
});
context_.shortcut_manager.RegisterShortcut(
"Save Layout",
std::vector<ImGuiKey>{ImGuiKey_S, ImGuiMod_Ctrl, ImGuiMod_Shift},
@@ -759,14 +783,22 @@ absl::Status EditorManager::Update() {
ExecuteShortcuts(context_.shortcut_manager);
toast_manager_.Draw();
// Draw editor selection dialog
if (show_editor_selection_) {
editor_selection_dialog_.Show(&show_editor_selection_);
// Draw editor selection dialog (managed by UICoordinator)
if (ui_coordinator_ && ui_coordinator_->IsEditorSelectionVisible()) {
bool show = true;
editor_selection_dialog_.Show(&show);
if (!show) {
ui_coordinator_->SetEditorSelectionVisible(false);
}
}
// Draw card browser
if (show_card_browser_) {
gui::EditorCardManager::Get().DrawCardBrowser(&show_card_browser_);
// Draw card browser (managed by UICoordinator)
if (ui_coordinator_ && ui_coordinator_->IsCardBrowserVisible()) {
bool show = true;
gui::EditorCardManager::Get().DrawCardBrowser(&show);
if (!show) {
ui_coordinator_->SetCardBrowserVisible(false);
}
}
#ifdef YAZE_WITH_GRPC
@@ -830,20 +862,13 @@ absl::Status EditorManager::Update() {
// Check if ROM is loaded before allowing editor updates
if (!current_editor_set_) {
// Show welcome screen when no session is active, but only if not manually closed
if (sessions_.empty() && !welcome_screen_manually_closed_) {
show_welcome_screen_ = true;
}
// Don't auto-show here, let the manual control handle it
// Note: Welcome screen auto-show is now handled by UICoordinator
return absl::OkStatus();
}
// Check if current ROM is valid
if (!current_rom_) {
// Only show welcome screen for truly empty state, not when ROM is loaded but current_rom_ is null
if (sessions_.empty() && !welcome_screen_manually_closed_) {
show_welcome_screen_ = true;
}
// Note: Welcome screen auto-show is now handled by UICoordinator
return absl::OkStatus();
}
@@ -934,7 +959,7 @@ absl::Status EditorManager::Update() {
}
}
if (show_performance_dashboard_) {
if (ui_coordinator_ && ui_coordinator_->IsPerformanceDashboardVisible()) {
gfx::PerformanceDashboard::Get().Render();
}
@@ -949,7 +974,7 @@ absl::Status EditorManager::Update() {
#endif
// Draw unified sidebar LAST so it appears on top of all other windows
if (show_card_sidebar_ && current_editor_set_) {
if (ui_coordinator_ && ui_coordinator_->IsCardSidebarVisible() && current_editor_set_) {
auto& card_manager = gui::EditorCardManager::Get();
// Collect all active card-based editors
@@ -998,7 +1023,9 @@ absl::Status EditorManager::Update() {
};
auto collapse_callback = [this]() {
show_card_sidebar_ = false;
if (ui_coordinator_) {
ui_coordinator_->SetCardSidebarVisible(false);
}
};
card_manager.DrawSidebar(sidebar_category, active_categories,
@@ -1143,12 +1170,12 @@ void EditorManager::DrawMenuBar() {
// Project file editor
project_file_editor_.Draw();
if (show_performance_dashboard_) {
if (ui_coordinator_ && ui_coordinator_->IsPerformanceDashboardVisible()) {
gfx::PerformanceDashboard::Get().SetVisible(true);
gfx::PerformanceDashboard::Get().Update();
gfx::PerformanceDashboard::Get().Render();
if (!gfx::PerformanceDashboard::Get().IsVisible()) {
show_performance_dashboard_ = false;
ui_coordinator_->SetPerformanceDashboardVisible(false);
}
}
@@ -1168,9 +1195,9 @@ void EditorManager::DrawMenuBar() {
// Agent chat history popup (left side)
agent_chat_history_popup_.Draw();
// Welcome screen (accessible from View menu)
if (show_welcome_screen_) {
DrawWelcomeScreen();
// Welcome screen (managed by UICoordinator)
if (ui_coordinator_) {
ui_coordinator_->DrawWelcomeScreen();
}
// Emulator is now card-based - it creates its own windows
@@ -1178,14 +1205,15 @@ void EditorManager::DrawMenuBar() {
emulator_.Run(current_rom_);
}
// Enhanced Command Palette UI with Fuzzy Search
if (show_command_palette_) {
// Enhanced Command Palette UI with Fuzzy Search (managed by UICoordinator)
if (ui_coordinator_ && ui_coordinator_->IsCommandPaletteVisible()) {
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(),
ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(800, 600), ImGuiCond_FirstUseEver);
bool show_palette = true;
if (Begin(absl::StrFormat("%s Command Palette", ICON_MD_SEARCH).c_str(),
&show_command_palette_, ImGuiWindowFlags_NoCollapse)) {
&show_palette, ImGuiWindowFlags_NoCollapse)) {
// Search input with focus management
static char query[256] = {};
@@ -1296,7 +1324,9 @@ void EditorManager::DrawMenuBar() {
auto it = shortcuts.find(command_name);
if (it != shortcuts.end() && it->second.callback) {
it->second.callback();
show_command_palette_ = false;
if (ui_coordinator_) {
ui_coordinator_->SetCommandPaletteVisible(false);
}
}
}
ImGui::PopID();
@@ -1335,17 +1365,23 @@ void EditorManager::DrawMenuBar() {
ImGui::TextDisabled("| ↑↓=Navigate | Enter=Execute | Esc=Close");
}
End();
// Update visibility state
if (!show_palette && ui_coordinator_) {
ui_coordinator_->SetCommandPaletteVisible(false);
}
}
// Enhanced Global Search UI
if (show_global_search_) {
// Enhanced Global Search UI (managed by UICoordinator)
if (ui_coordinator_ && ui_coordinator_->IsGlobalSearchVisible()) {
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(),
ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
ImGui::SetNextWindowSize(ImVec2(800, 600), ImGuiCond_FirstUseEver);
bool show_search = true;
if (Begin(
absl::StrFormat("%s Global Search", ICON_MD_MANAGE_SEARCH).c_str(),
&show_global_search_, ImGuiWindowFlags_NoCollapse)) {
&show_search, ImGuiWindowFlags_NoCollapse)) {
// Enhanced search input with focus management
static char query[256] = {};
@@ -1413,7 +1449,9 @@ void EditorManager::DrawMenuBar() {
ImGui::PushID(file.c_str());
if (ImGui::Button("Open")) {
status_ = OpenRomOrProject(file);
show_global_search_ = false;
if (ui_coordinator_) {
ui_coordinator_->SetGlobalSearchVisible(false);
}
}
ImGui::PopID();
}
@@ -1498,7 +1536,9 @@ void EditorManager::DrawMenuBar() {
.c_str())) {
if (!is_current) {
SwitchToSession(i);
show_global_search_ = false;
if (ui_coordinator_) {
ui_coordinator_->SetGlobalSearchVisible(false);
}
}
}
@@ -1518,6 +1558,11 @@ void EditorManager::DrawMenuBar() {
ImGui::Text("%s Global search across all YAZE data", ICON_MD_INFO);
}
End();
// Update visibility state
if (!show_search && ui_coordinator_) {
ui_coordinator_->SetGlobalSearchVisible(false);
}
}
if (show_palette_editor_ && current_editor_set_) {
@@ -1793,11 +1838,11 @@ absl::Status EditorManager::LoadRom() {
RETURN_IF_ERROR(LoadAssets());
// Hide welcome screen when ROM is successfully loaded - don't reset manual close state
show_welcome_screen_ = false;
ui_coordinator_->SetWelcomeScreenVisible(false);
// Clear recent editors for fresh start with new ROM and show editor selection dialog
editor_selection_dialog_.ClearRecentEditors();
show_editor_selection_ = true;
ui_coordinator_->SetEditorSelectionVisible(true);
return absl::OkStatus();
}
@@ -1933,9 +1978,9 @@ absl::Status EditorManager::OpenRomOrProject(const std::string& filename) {
RETURN_IF_ERROR(LoadAssets());
// Hide welcome screen and show editor selection when ROM is loaded
show_welcome_screen_ = false;
ui_coordinator_->SetWelcomeScreenVisible(false);
editor_selection_dialog_.ClearRecentEditors();
show_editor_selection_ = true;
ui_coordinator_->SetEditorSelectionVisible(true);
}
return absl::OkStatus();
}
@@ -2013,9 +2058,9 @@ absl::Status EditorManager::OpenProject() {
RETURN_IF_ERROR(LoadAssets());
// Hide welcome screen and show editor selection when project ROM is loaded
show_welcome_screen_ = false;
ui_coordinator_->SetWelcomeScreenVisible(false);
editor_selection_dialog_.ClearRecentEditors();
show_editor_selection_ = true;
ui_coordinator_->SetEditorSelectionVisible(true);
}
// Apply workspace settings
@@ -2515,9 +2560,9 @@ void EditorManager::LoadUserSettings() {
ImGui::GetIO().FontGlobalScale = user_settings_.prefs().font_global_scale;
// Apply welcome screen preference
if (!user_settings_.prefs().show_welcome_on_startup) {
show_welcome_screen_ = false;
welcome_screen_manually_closed_ = true;
if (ui_coordinator_ && !user_settings_.prefs().show_welcome_on_startup) {
ui_coordinator_->SetWelcomeScreenVisible(false);
ui_coordinator_->SetWelcomeScreenManuallyClosed(true);
}
}

View File

@@ -186,8 +186,14 @@ class EditorManager {
static bool IsCardBasedEditor(EditorType type);
static std::string GetEditorCategory(EditorType type);
static EditorType GetEditorTypeFromCategory(const std::string& category);
bool IsSidebarVisible() const { return show_card_sidebar_; }
void SetSidebarVisible(bool visible) { show_card_sidebar_ = visible; }
bool IsSidebarVisible() const {
return ui_coordinator_ ? ui_coordinator_->IsCardSidebarVisible() : false;
}
void SetSidebarVisible(bool visible) {
if (ui_coordinator_) {
ui_coordinator_->SetCardSidebarVisible(visible);
}
}
// Clean up cards when switching editors
void HideCurrentEditorCards();
@@ -220,6 +226,19 @@ class EditorManager {
bool HasDuplicateSession(const std::string& filepath);
void RenameSession(size_t index, const std::string& new_name);
// ROM and Project operations (public for MenuOrchestrator)
absl::Status LoadRom();
absl::Status SaveRom();
absl::Status SaveRomAs(const std::string& filename);
absl::Status OpenRomOrProject(const std::string& filename);
absl::Status CreateNewProject(const std::string& template_name = "Basic ROM Hack");
absl::Status OpenProject();
absl::Status SaveProject();
absl::Status SaveProjectAs();
absl::Status ImportProject(const std::string& project_path);
absl::Status RepairCurrentProject();
void ShowProjectHelp();
private:
void DrawWelcomeScreen();
absl::Status DrawRomSelector();
@@ -229,21 +248,7 @@ class EditorManager {
void DrawLayoutPresets();
void DrawSessionRenameDialog();
absl::Status LoadRom();
absl::Status LoadAssets();
absl::Status SaveRom();
absl::Status SaveRomAs(const std::string& filename);
absl::Status OpenRomOrProject(const std::string& filename);
// Project and session management
absl::Status CreateNewProject(
const std::string& template_name = "Basic ROM Hack");
absl::Status OpenProject();
absl::Status SaveProject();
absl::Status SaveProjectAs();
absl::Status ImportProject(const std::string& project_path);
absl::Status RepairCurrentProject();
void ShowProjectHelp();
// Testing system
void InitializeTestSuites();
@@ -258,26 +263,15 @@ class EditorManager {
bool show_imgui_demo_ = false;
bool show_palette_editor_ = false;
bool show_resource_label_manager = false;
// Workspace dialog flags (managed by EditorManager, not UI)
bool show_workspace_layout = false;
bool show_save_workspace_preset_ = false;
bool show_load_workspace_preset_ = false;
bool show_session_switcher_ = false;
bool show_session_manager_ = false;
bool show_layout_presets_ = false;
bool show_homepage_ = true;
bool show_command_palette_ = false;
bool show_global_search_ = false;
bool show_session_rename_dialog_ = false;
bool show_welcome_screen_ = false;
bool welcome_screen_manually_closed_ = false;
bool show_card_browser_ = false;
bool show_card_sidebar_ = true; // VSCode-style sidebar for editor cards (toggle with Ctrl+B)
size_t session_to_rename_ = 0;
char session_rename_buffer_[256] = {};
// Testing interface
bool show_test_dashboard_ = false;
bool show_performance_dashboard_ = false;
// Note: Most UI visibility flags have been moved to UICoordinator
// Access via ui_coordinator_->IsXxxVisible() or SetXxxVisible()
// Agent proposal drawer
ProposalDrawer proposal_drawer_;
@@ -294,11 +288,9 @@ class EditorManager {
// Project file editor
ProjectFileEditor project_file_editor_;
// Editor selection dialog
// Note: Editor selection dialog and welcome screen are now managed by UICoordinator
// Kept here for backward compatibility during transition
EditorSelectionDialog editor_selection_dialog_;
bool show_editor_selection_ = false;
// Welcome screen
WelcomeScreen welcome_screen_;
#ifdef YAZE_WITH_GRPC

View File

@@ -0,0 +1,888 @@
#include "app/editor/system/editor_card_registry.h"
#include <algorithm>
#include <cstdio>
#include "absl/strings/str_format.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/theme_manager.h"
#include "imgui/imgui.h"
namespace yaze {
namespace editor {
// ============================================================================
// Session Lifecycle Management
// ============================================================================
void EditorCardRegistry::RegisterSession(size_t session_id) {
if (session_cards_.find(session_id) == session_cards_.end()) {
session_cards_[session_id] = std::vector<std::string>();
session_card_mapping_[session_id] = std::unordered_map<std::string, std::string>();
UpdateSessionCount();
printf("[EditorCardRegistry] Registered session %zu (total: %zu)\n",
session_id, session_count_);
}
}
void EditorCardRegistry::UnregisterSession(size_t session_id) {
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
UnregisterSessionCards(session_id);
session_cards_.erase(it);
session_card_mapping_.erase(session_id);
UpdateSessionCount();
// Reset active session if it was the one being removed
if (active_session_ == session_id) {
active_session_ = 0;
if (!session_cards_.empty()) {
active_session_ = session_cards_.begin()->first;
}
}
printf("[EditorCardRegistry] Unregistered session %zu (total: %zu)\n",
session_id, session_count_);
}
}
void EditorCardRegistry::SetActiveSession(size_t session_id) {
if (session_cards_.find(session_id) != session_cards_.end()) {
active_session_ = session_id;
printf("[EditorCardRegistry] Set active session to %zu\n", session_id);
}
}
// ============================================================================
// Card Registration
// ============================================================================
void EditorCardRegistry::RegisterCard(size_t session_id, const CardInfo& base_info) {
RegisterSession(session_id); // Ensure session exists
std::string prefixed_id = MakeCardId(session_id, base_info.card_id);
// Check if already registered to avoid duplicates
if (cards_.find(prefixed_id) != cards_.end()) {
printf("[EditorCardRegistry] WARNING: Card '%s' already registered, skipping duplicate\n",
prefixed_id.c_str());
return;
}
// Create new CardInfo with prefixed ID
CardInfo prefixed_info = base_info;
prefixed_info.card_id = prefixed_id;
// If no visibility_flag provided, create centralized one
if (!prefixed_info.visibility_flag) {
centralized_visibility_[prefixed_id] = false; // Hidden by default
prefixed_info.visibility_flag = &centralized_visibility_[prefixed_id];
}
// Register the card
cards_[prefixed_id] = prefixed_info;
// Track in our session mapping
session_cards_[session_id].push_back(prefixed_id);
session_card_mapping_[session_id][base_info.card_id] = prefixed_id;
printf("[EditorCardRegistry] Registered card %s -> %s for session %zu\n",
base_info.card_id.c_str(), prefixed_id.c_str(), session_id);
}
void EditorCardRegistry::RegisterCard(size_t session_id,
const std::string& card_id,
const std::string& display_name,
const std::string& icon,
const std::string& category,
const std::string& shortcut_hint,
int priority,
std::function<void()> on_show,
std::function<void()> on_hide,
bool visible_by_default) {
CardInfo info;
info.card_id = card_id;
info.display_name = display_name;
info.icon = icon;
info.category = category;
info.shortcut_hint = shortcut_hint;
info.priority = priority;
info.visibility_flag = nullptr; // Will be created in RegisterCard
info.on_show = on_show;
info.on_hide = on_hide;
RegisterCard(session_id, info);
// Set initial visibility if requested
if (visible_by_default) {
ShowCard(session_id, card_id);
}
}
void EditorCardRegistry::UnregisterCard(size_t session_id, const std::string& base_card_id) {
std::string prefixed_id = GetPrefixedCardId(session_id, base_card_id);
if (prefixed_id.empty()) {
return;
}
auto it = cards_.find(prefixed_id);
if (it != cards_.end()) {
printf("[EditorCardRegistry] Unregistered card: %s\n", prefixed_id.c_str());
cards_.erase(it);
centralized_visibility_.erase(prefixed_id);
// Remove from session tracking
auto& session_card_list = session_cards_[session_id];
session_card_list.erase(
std::remove(session_card_list.begin(), session_card_list.end(), prefixed_id),
session_card_list.end());
session_card_mapping_[session_id].erase(base_card_id);
}
}
void EditorCardRegistry::UnregisterCardsWithPrefix(const std::string& prefix) {
std::vector<std::string> to_remove;
// Find all cards with the given prefix
for (const auto& [card_id, card_info] : cards_) {
if (card_id.find(prefix) == 0) { // Starts with prefix
to_remove.push_back(card_id);
}
}
// Remove them
for (const auto& card_id : to_remove) {
cards_.erase(card_id);
centralized_visibility_.erase(card_id);
printf("[EditorCardRegistry] Unregistered card with prefix '%s': %s\n",
prefix.c_str(), card_id.c_str());
}
// Also clean up session tracking
for (auto& [session_id, card_list] : session_cards_) {
card_list.erase(
std::remove_if(card_list.begin(), card_list.end(),
[&prefix](const std::string& id) {
return id.find(prefix) == 0;
}),
card_list.end());
}
}
void EditorCardRegistry::ClearAllCards() {
cards_.clear();
centralized_visibility_.clear();
session_cards_.clear();
session_card_mapping_.clear();
session_count_ = 0;
printf("[EditorCardRegistry] Cleared all cards\n");
}
// ============================================================================
// Card Control (Programmatic, No GUI)
// ============================================================================
bool EditorCardRegistry::ShowCard(size_t session_id, const std::string& base_card_id) {
std::string prefixed_id = GetPrefixedCardId(session_id, base_card_id);
if (prefixed_id.empty()) {
return false;
}
auto it = cards_.find(prefixed_id);
if (it != cards_.end()) {
if (it->second.visibility_flag) {
*it->second.visibility_flag = true;
}
if (it->second.on_show) {
it->second.on_show();
}
return true;
}
return false;
}
bool EditorCardRegistry::HideCard(size_t session_id, const std::string& base_card_id) {
std::string prefixed_id = GetPrefixedCardId(session_id, base_card_id);
if (prefixed_id.empty()) {
return false;
}
auto it = cards_.find(prefixed_id);
if (it != cards_.end()) {
if (it->second.visibility_flag) {
*it->second.visibility_flag = false;
}
if (it->second.on_hide) {
it->second.on_hide();
}
return true;
}
return false;
}
bool EditorCardRegistry::ToggleCard(size_t session_id, const std::string& base_card_id) {
std::string prefixed_id = GetPrefixedCardId(session_id, base_card_id);
if (prefixed_id.empty()) {
return false;
}
auto it = cards_.find(prefixed_id);
if (it != cards_.end() && it->second.visibility_flag) {
bool new_state = !(*it->second.visibility_flag);
*it->second.visibility_flag = new_state;
if (new_state && it->second.on_show) {
it->second.on_show();
} else if (!new_state && it->second.on_hide) {
it->second.on_hide();
}
return true;
}
return false;
}
bool EditorCardRegistry::IsCardVisible(size_t session_id, const std::string& base_card_id) const {
std::string prefixed_id = GetPrefixedCardId(session_id, base_card_id);
if (prefixed_id.empty()) {
return false;
}
auto it = cards_.find(prefixed_id);
if (it != cards_.end() && it->second.visibility_flag) {
return *it->second.visibility_flag;
}
return false;
}
bool* EditorCardRegistry::GetVisibilityFlag(size_t session_id, const std::string& base_card_id) {
std::string prefixed_id = GetPrefixedCardId(session_id, base_card_id);
if (prefixed_id.empty()) {
return nullptr;
}
auto it = cards_.find(prefixed_id);
if (it != cards_.end()) {
return it->second.visibility_flag;
}
return nullptr;
}
// ============================================================================
// Batch Operations
// ============================================================================
void EditorCardRegistry::ShowAllCardsInSession(size_t session_id) {
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
for (const auto& prefixed_card_id : it->second) {
auto card_it = cards_.find(prefixed_card_id);
if (card_it != cards_.end() && card_it->second.visibility_flag) {
*card_it->second.visibility_flag = true;
if (card_it->second.on_show) {
card_it->second.on_show();
}
}
}
}
}
void EditorCardRegistry::HideAllCardsInSession(size_t session_id) {
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
for (const auto& prefixed_card_id : it->second) {
auto card_it = cards_.find(prefixed_card_id);
if (card_it != cards_.end() && card_it->second.visibility_flag) {
*card_it->second.visibility_flag = false;
if (card_it->second.on_hide) {
card_it->second.on_hide();
}
}
}
}
}
void EditorCardRegistry::ShowAllCardsInCategory(size_t session_id, const std::string& category) {
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
for (const auto& prefixed_card_id : it->second) {
auto card_it = cards_.find(prefixed_card_id);
if (card_it != cards_.end() && card_it->second.category == category) {
if (card_it->second.visibility_flag) {
*card_it->second.visibility_flag = true;
}
if (card_it->second.on_show) {
card_it->second.on_show();
}
}
}
}
}
void EditorCardRegistry::HideAllCardsInCategory(size_t session_id, const std::string& category) {
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
for (const auto& prefixed_card_id : it->second) {
auto card_it = cards_.find(prefixed_card_id);
if (card_it != cards_.end() && card_it->second.category == category) {
if (card_it->second.visibility_flag) {
*card_it->second.visibility_flag = false;
}
if (card_it->second.on_hide) {
card_it->second.on_hide();
}
}
}
}
}
void EditorCardRegistry::ShowOnlyCard(size_t session_id, const std::string& base_card_id) {
// First get the category of the target card
std::string prefixed_id = GetPrefixedCardId(session_id, base_card_id);
if (prefixed_id.empty()) {
return;
}
auto target_it = cards_.find(prefixed_id);
if (target_it == cards_.end()) {
return;
}
std::string category = target_it->second.category;
// Hide all cards in the same category
HideAllCardsInCategory(session_id, category);
// Show the target card
ShowCard(session_id, base_card_id);
}
// ============================================================================
// Query Methods
// ============================================================================
std::vector<std::string> EditorCardRegistry::GetCardsInSession(size_t session_id) const {
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
return it->second;
}
return {};
}
std::vector<CardInfo> EditorCardRegistry::GetCardsInCategory(size_t session_id,
const std::string& category) const {
std::vector<CardInfo> result;
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
for (const auto& prefixed_card_id : it->second) {
auto card_it = cards_.find(prefixed_card_id);
if (card_it != cards_.end() && card_it->second.category == category) {
result.push_back(card_it->second);
}
}
}
// Sort by priority
std::sort(result.begin(), result.end(),
[](const CardInfo& a, const CardInfo& b) {
return a.priority < b.priority;
});
return result;
}
std::vector<std::string> EditorCardRegistry::GetAllCategories(size_t session_id) const {
std::vector<std::string> categories;
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
for (const auto& prefixed_card_id : it->second) {
auto card_it = cards_.find(prefixed_card_id);
if (card_it != cards_.end()) {
if (std::find(categories.begin(), categories.end(),
card_it->second.category) == categories.end()) {
categories.push_back(card_it->second.category);
}
}
}
}
return categories;
}
const CardInfo* EditorCardRegistry::GetCardInfo(size_t session_id,
const std::string& base_card_id) const {
std::string prefixed_id = GetPrefixedCardId(session_id, base_card_id);
if (prefixed_id.empty()) {
return nullptr;
}
auto it = cards_.find(prefixed_id);
if (it != cards_.end()) {
return &it->second;
}
return nullptr;
}
std::vector<std::string> EditorCardRegistry::GetAllCategories() const {
std::vector<std::string> categories;
for (const auto& [card_id, card_info] : cards_) {
if (std::find(categories.begin(), categories.end(),
card_info.category) == categories.end()) {
categories.push_back(card_info.category);
}
}
return categories;
}
// ============================================================================
// View Menu Integration
// ============================================================================
void EditorCardRegistry::DrawViewMenuSection(size_t session_id, const std::string& category) {
auto cards = GetCardsInCategory(session_id, category);
if (cards.empty()) {
return;
}
if (ImGui::BeginMenu(category.c_str())) {
for (const auto& card : cards) {
DrawCardMenuItem(card);
}
ImGui::EndMenu();
}
}
void EditorCardRegistry::DrawViewMenuAll(size_t session_id) {
auto categories = GetAllCategories(session_id);
for (const auto& category : categories) {
DrawViewMenuSection(session_id, category);
}
}
// ============================================================================
// VSCode-Style Sidebar
// ============================================================================
void EditorCardRegistry::DrawSidebar(size_t session_id,
const std::string& category,
const std::vector<std::string>& active_categories,
std::function<void(const std::string&)> on_category_switch,
std::function<void()> on_collapse) {
// Get cards for this session and category
auto cards = GetCardsInCategory(session_id, category);
if (cards.empty()) {
return;
}
// Sidebar window
ImGui::SetNextWindowSize(ImVec2(GetSidebarWidth() + 220, 0), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(0, ImGui::GetFrameHeightWithSpacing()), ImGuiCond_Always);
ImGui::Begin("##CardSidebar", nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
// Draw category tabs on the left
ImGui::BeginChild("CategoryTabs", ImVec2(GetSidebarWidth(), 0), true);
for (const auto& cat : active_categories) {
bool is_active = (cat == category);
if (is_active) {
ImGui::PushStyleColor(ImGuiCol_Button, gui::GetPrimaryVec4());
}
if (ImGui::Button(cat.substr(0, 1).c_str(), ImVec2(GetSidebarWidth() - 8, 40))) {
if (on_category_switch) {
on_category_switch(cat);
}
}
if (is_active) {
ImGui::PopStyleColor();
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", cat.c_str());
}
}
ImGui::EndChild();
ImGui::SameLine();
// Draw cards on the right
ImGui::BeginChild("Cards", ImVec2(0, 0), true);
ImGui::Text("%s %s", ICON_MD_DASHBOARD, category.c_str());
ImGui::Separator();
for (const auto& card : cards) {
DrawCardInSidebar(card, IsCardVisible(session_id, card.card_id));
}
ImGui::EndChild();
ImGui::End();
}
// ============================================================================
// Compact Controls for Menu Bar
// ============================================================================
void EditorCardRegistry::DrawCompactCardControl(size_t session_id, const std::string& category) {
auto cards = GetCardsInCategory(session_id, category);
if (cards.empty()) {
return;
}
// Compact dropdown
if (ImGui::BeginCombo("##CardControl", absl::StrFormat("%s Cards", ICON_MD_DASHBOARD).c_str())) {
for (const auto& card : cards) {
bool visible = card.visibility_flag ? *card.visibility_flag : false;
if (ImGui::MenuItem(absl::StrFormat("%s %s", card.icon.c_str(),
card.display_name.c_str()).c_str(),
nullptr, visible)) {
ToggleCard(session_id, card.card_id);
}
}
ImGui::EndCombo();
}
}
void EditorCardRegistry::DrawInlineCardToggles(size_t session_id, const std::string& category) {
auto cards = GetCardsInCategory(session_id, category);
size_t visible_count = 0;
for (const auto& card : cards) {
if (card.visibility_flag && *card.visibility_flag) {
visible_count++;
}
}
ImGui::Text("(%zu/%zu)", visible_count, cards.size());
}
// ============================================================================
// Card Browser UI
// ============================================================================
void EditorCardRegistry::DrawCardBrowser(size_t session_id, bool* p_open) {
ImGui::SetNextWindowSize(ImVec2(800, 600), ImGuiCond_FirstUseEver);
if (ImGui::Begin(absl::StrFormat("%s Card Browser", ICON_MD_DASHBOARD).c_str(),
p_open)) {
static char search_filter[256] = "";
static std::string category_filter = "All";
// Search bar
ImGui::SetNextItemWidth(300);
ImGui::InputTextWithHint("##Search", absl::StrFormat("%s Search cards...",
ICON_MD_SEARCH).c_str(),
search_filter, sizeof(search_filter));
ImGui::SameLine();
// Category filter
if (ImGui::BeginCombo("##CategoryFilter", category_filter.c_str())) {
if (ImGui::Selectable("All", category_filter == "All")) {
category_filter = "All";
}
auto categories = GetAllCategories(session_id);
for (const auto& cat : categories) {
if (ImGui::Selectable(cat.c_str(), category_filter == cat)) {
category_filter = cat;
}
}
ImGui::EndCombo();
}
ImGui::Separator();
// Card table
if (ImGui::BeginTable("##CardTable", 4,
ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg |
ImGuiTableFlags_Borders)) {
ImGui::TableSetupColumn("Visible", ImGuiTableColumnFlags_WidthFixed, 60);
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Category", ImGuiTableColumnFlags_WidthFixed, 120);
ImGui::TableSetupColumn("Shortcut", ImGuiTableColumnFlags_WidthFixed, 100);
ImGui::TableHeadersRow();
auto cards = (category_filter == "All")
? GetCardsInSession(session_id)
: std::vector<std::string>{};
if (category_filter != "All") {
auto cat_cards = GetCardsInCategory(session_id, category_filter);
for (const auto& card : cat_cards) {
cards.push_back(card.card_id);
}
}
for (const auto& card_id : cards) {
auto card_it = cards_.find(card_id);
if (card_it == cards_.end()) continue;
const auto& card = card_it->second;
// Apply search filter
std::string search_str = search_filter;
if (!search_str.empty()) {
std::string card_lower = card.display_name;
std::transform(card_lower.begin(), card_lower.end(), card_lower.begin(), ::tolower);
std::transform(search_str.begin(), search_str.end(), search_str.begin(), ::tolower);
if (card_lower.find(search_str) == std::string::npos) {
continue;
}
}
ImGui::TableNextRow();
// Visibility toggle
ImGui::TableNextColumn();
if (card.visibility_flag) {
bool visible = *card.visibility_flag;
if (ImGui::Checkbox(absl::StrFormat("##vis_%s", card.card_id.c_str()).c_str(),
&visible)) {
*card.visibility_flag = visible;
if (visible && card.on_show) {
card.on_show();
} else if (!visible && card.on_hide) {
card.on_hide();
}
}
}
// Name with icon
ImGui::TableNextColumn();
ImGui::Text("%s %s", card.icon.c_str(), card.display_name.c_str());
// Category
ImGui::TableNextColumn();
ImGui::Text("%s", card.category.c_str());
// Shortcut
ImGui::TableNextColumn();
ImGui::TextDisabled("%s", card.shortcut_hint.c_str());
}
ImGui::EndTable();
}
}
ImGui::End();
}
// ============================================================================
// Workspace Presets
// ============================================================================
void EditorCardRegistry::SavePreset(const std::string& name, const std::string& description) {
WorkspacePreset preset;
preset.name = name;
preset.description = description;
// Collect all visible cards across all sessions
for (const auto& [card_id, card_info] : cards_) {
if (card_info.visibility_flag && *card_info.visibility_flag) {
preset.visible_cards.push_back(card_id);
}
}
presets_[name] = preset;
SavePresetsToFile();
printf("[EditorCardRegistry] Saved preset: %s (%zu cards)\n",
name.c_str(), preset.visible_cards.size());
}
bool EditorCardRegistry::LoadPreset(const std::string& name) {
auto it = presets_.find(name);
if (it == presets_.end()) {
return false;
}
// First hide all cards
for (auto& [card_id, card_info] : cards_) {
if (card_info.visibility_flag) {
*card_info.visibility_flag = false;
}
}
// Then show preset cards
for (const auto& card_id : it->second.visible_cards) {
auto card_it = cards_.find(card_id);
if (card_it != cards_.end() && card_it->second.visibility_flag) {
*card_it->second.visibility_flag = true;
if (card_it->second.on_show) {
card_it->second.on_show();
}
}
}
printf("[EditorCardRegistry] Loaded preset: %s\n", name.c_str());
return true;
}
void EditorCardRegistry::DeletePreset(const std::string& name) {
presets_.erase(name);
SavePresetsToFile();
}
std::vector<EditorCardRegistry::WorkspacePreset> EditorCardRegistry::GetPresets() const {
std::vector<WorkspacePreset> result;
for (const auto& [name, preset] : presets_) {
result.push_back(preset);
}
return result;
}
// ============================================================================
// Quick Actions
// ============================================================================
void EditorCardRegistry::ShowAll(size_t session_id) {
ShowAllCardsInSession(session_id);
}
void EditorCardRegistry::HideAll(size_t session_id) {
HideAllCardsInSession(session_id);
}
void EditorCardRegistry::ResetToDefaults(size_t session_id) {
// Hide all cards first
HideAllCardsInSession(session_id);
// TODO: Load default visibility from config file or hardcoded defaults
printf("[EditorCardRegistry] Reset to defaults for session %zu\n", session_id);
}
// ============================================================================
// Statistics
// ============================================================================
size_t EditorCardRegistry::GetVisibleCardCount(size_t session_id) const {
size_t count = 0;
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
for (const auto& prefixed_card_id : it->second) {
auto card_it = cards_.find(prefixed_card_id);
if (card_it != cards_.end() && card_it->second.visibility_flag) {
if (*card_it->second.visibility_flag) {
count++;
}
}
}
}
return count;
}
// ============================================================================
// Session Prefixing Utilities
// ============================================================================
std::string EditorCardRegistry::MakeCardId(size_t session_id, const std::string& base_id) const {
if (ShouldPrefixCards()) {
return absl::StrFormat("s%zu.%s", session_id, base_id);
}
return base_id;
}
// ============================================================================
// Helper Methods (Private)
// ============================================================================
void EditorCardRegistry::UpdateSessionCount() {
session_count_ = session_cards_.size();
}
std::string EditorCardRegistry::GetPrefixedCardId(size_t session_id,
const std::string& base_id) const {
auto session_it = session_card_mapping_.find(session_id);
if (session_it != session_card_mapping_.end()) {
auto card_it = session_it->second.find(base_id);
if (card_it != session_it->second.end()) {
return card_it->second;
}
}
// Fallback: try unprefixed ID (for single session or direct access)
if (cards_.find(base_id) != cards_.end()) {
return base_id;
}
return ""; // Card not found
}
void EditorCardRegistry::UnregisterSessionCards(size_t session_id) {
auto it = session_cards_.find(session_id);
if (it != session_cards_.end()) {
for (const auto& prefixed_card_id : it->second) {
cards_.erase(prefixed_card_id);
centralized_visibility_.erase(prefixed_card_id);
}
}
}
void EditorCardRegistry::SavePresetsToFile() {
// TODO: Implement file I/O for presets
printf("[EditorCardRegistry] SavePresetsToFile() - not yet implemented\n");
}
void EditorCardRegistry::LoadPresetsFromFile() {
// TODO: Implement file I/O for presets
printf("[EditorCardRegistry] LoadPresetsFromFile() - not yet implemented\n");
}
void EditorCardRegistry::DrawCardMenuItem(const CardInfo& info) {
bool visible = info.visibility_flag ? *info.visibility_flag : false;
std::string label = absl::StrFormat("%s %s", info.icon.c_str(),
info.display_name.c_str());
const char* shortcut = info.shortcut_hint.empty() ? nullptr : info.shortcut_hint.c_str();
if (ImGui::MenuItem(label.c_str(), shortcut, visible)) {
if (info.visibility_flag) {
*info.visibility_flag = !visible;
if (*info.visibility_flag && info.on_show) {
info.on_show();
} else if (!*info.visibility_flag && info.on_hide) {
info.on_hide();
}
}
}
}
void EditorCardRegistry::DrawCardInSidebar(const CardInfo& info, bool is_active) {
if (is_active) {
ImGui::PushStyleColor(ImGuiCol_Button, gui::GetPrimaryVec4());
}
if (ImGui::Button(absl::StrFormat("%s %s", info.icon.c_str(),
info.display_name.c_str()).c_str(),
ImVec2(-1, 0))) {
if (info.visibility_flag) {
*info.visibility_flag = !*info.visibility_flag;
if (*info.visibility_flag && info.on_show) {
info.on_show();
} else if (!*info.visibility_flag && info.on_hide) {
info.on_hide();
}
}
}
if (is_active) {
ImGui::PopStyleColor();
}
}
} // namespace editor
} // namespace yaze

View File

@@ -0,0 +1,406 @@
#ifndef YAZE_APP_EDITOR_SYSTEM_EDITOR_CARD_REGISTRY_H_
#define YAZE_APP_EDITOR_SYSTEM_EDITOR_CARD_REGISTRY_H_
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "imgui/imgui.h"
namespace yaze {
namespace editor {
// Forward declaration
class EditorCard;
/**
* @struct CardInfo
* @brief Metadata for an editor card
*
* Describes a registerable UI card that can be shown/hidden,
* organized by category, and controlled programmatically.
*/
struct CardInfo {
std::string card_id; // Unique identifier (e.g., "dungeon.room_selector")
std::string display_name; // Human-readable name (e.g., "Room Selector")
std::string icon; // Material icon
std::string category; // Category (e.g., "Dungeon", "Graphics", "Palette")
std::string shortcut_hint; // Display hint (e.g., "Ctrl+Shift+R")
bool* visibility_flag; // Pointer to bool controlling visibility
EditorCard* card_instance; // Pointer to actual card (optional)
std::function<void()> on_show; // Callback when card is shown
std::function<void()> on_hide; // Callback when card is hidden
int priority; // Display priority for menus (lower = higher)
};
/**
* @class EditorCardRegistry
* @brief Central registry for all editor cards with session awareness and dependency injection
*
* This class combines the functionality of EditorCardManager (global card management)
* and SessionCardRegistry (session-aware prefixing) into a single, dependency-injected
* component that can be passed to editors.
*
* Design Philosophy:
* - Dependency injection (no singleton pattern)
* - Session-aware card ID prefixing for multi-session support
* - Centralized visibility management
* - View menu integration
* - Workspace preset system
* - No direct GUI dependency in registration logic
*
* Session-Aware Card IDs:
* - Single session: "dungeon.room_selector"
* - Multiple sessions: "s0.dungeon.room_selector", "s1.dungeon.room_selector"
*
* Usage:
* ```cpp
* // In EditorManager:
* EditorCardRegistry card_registry;
* EditorDependencies deps;
* deps.card_registry = &card_registry;
*
* // In Editor:
* deps.card_registry->RegisterCard(deps.session_id, {
* .card_id = "dungeon.room_selector",
* .display_name = "Room Selector",
* .icon = ICON_MD_LIST,
* .category = "Dungeon",
* .on_show = []() { }
* });
*
* // Programmatic control:
* deps.card_registry->ShowCard(deps.session_id, "dungeon.room_selector");
* ```
*/
class EditorCardRegistry {
public:
EditorCardRegistry() = default;
~EditorCardRegistry() = default;
// Non-copyable, non-movable (manages pointers and callbacks)
EditorCardRegistry(const EditorCardRegistry&) = delete;
EditorCardRegistry& operator=(const EditorCardRegistry&) = delete;
EditorCardRegistry(EditorCardRegistry&&) = delete;
EditorCardRegistry& operator=(EditorCardRegistry&&) = delete;
// ============================================================================
// Session Lifecycle Management
// ============================================================================
/**
* @brief Register a new session in the registry
* @param session_id Unique session identifier
*
* Creates internal tracking structures for the session.
* Must be called before registering cards for a session.
*/
void RegisterSession(size_t session_id);
/**
* @brief Unregister a session and all its cards
* @param session_id Session identifier to remove
*
* Automatically unregisters all cards associated with the session.
*/
void UnregisterSession(size_t session_id);
/**
* @brief Set the currently active session
* @param session_id Session to make active
*
* Used for determining whether to apply card ID prefixing.
*/
void SetActiveSession(size_t session_id);
// ============================================================================
// Card Registration
// ============================================================================
/**
* @brief Register a card for a specific session
* @param session_id Session this card belongs to
* @param base_info Card metadata (ID will be automatically prefixed if needed)
*
* The card_id in base_info should be the unprefixed ID. This method
* automatically applies session prefixing when multiple sessions exist.
*/
void RegisterCard(size_t session_id, const CardInfo& base_info);
/**
* @brief Register a card with inline parameters (convenience method)
*/
void RegisterCard(size_t session_id,
const std::string& card_id,
const std::string& display_name,
const std::string& icon,
const std::string& category,
const std::string& shortcut_hint = "",
int priority = 50,
std::function<void()> on_show = nullptr,
std::function<void()> on_hide = nullptr,
bool visible_by_default = false);
/**
* @brief Unregister a specific card
* @param session_id Session the card belongs to
* @param base_card_id Unprefixed card ID
*/
void UnregisterCard(size_t session_id, const std::string& base_card_id);
/**
* @brief Unregister all cards with a given prefix
* @param prefix Prefix to match (e.g., "s0" or "s1.dungeon")
*
* Useful for cleaning up session cards or category cards.
*/
void UnregisterCardsWithPrefix(const std::string& prefix);
/**
* @brief Remove all registered cards (use with caution)
*/
void ClearAllCards();
// ============================================================================
// Card Control (Programmatic, No GUI)
// ============================================================================
/**
* @brief Show a card programmatically
* @param session_id Session the card belongs to
* @param base_card_id Unprefixed card ID
* @return true if card was found and shown
*/
bool ShowCard(size_t session_id, const std::string& base_card_id);
/**
* @brief Hide a card programmatically
*/
bool HideCard(size_t session_id, const std::string& base_card_id);
/**
* @brief Toggle a card's visibility
*/
bool ToggleCard(size_t session_id, const std::string& base_card_id);
/**
* @brief Check if a card is currently visible
*/
bool IsCardVisible(size_t session_id, const std::string& base_card_id) const;
/**
* @brief Get visibility flag pointer for a card
* @return Pointer to bool controlling card visibility (for passing to EditorCard::Begin)
*/
bool* GetVisibilityFlag(size_t session_id, const std::string& base_card_id);
// ============================================================================
// Batch Operations
// ============================================================================
/**
* @brief Show all cards in a specific session
*/
void ShowAllCardsInSession(size_t session_id);
/**
* @brief Hide all cards in a specific session
*/
void HideAllCardsInSession(size_t session_id);
/**
* @brief Show all cards in a category for a session
*/
void ShowAllCardsInCategory(size_t session_id, const std::string& category);
/**
* @brief Hide all cards in a category for a session
*/
void HideAllCardsInCategory(size_t session_id, const std::string& category);
/**
* @brief Show only one card, hiding all others in its category
*/
void ShowOnlyCard(size_t session_id, const std::string& base_card_id);
// ============================================================================
// Query Methods
// ============================================================================
/**
* @brief Get all cards registered for a session
* @return Vector of prefixed card IDs
*/
std::vector<std::string> GetCardsInSession(size_t session_id) const;
/**
* @brief Get cards in a specific category for a session
*/
std::vector<CardInfo> GetCardsInCategory(size_t session_id, const std::string& category) const;
/**
* @brief Get all categories for a session
*/
std::vector<std::string> GetAllCategories(size_t session_id) const;
/**
* @brief Get card metadata
* @param session_id Session the card belongs to
* @param base_card_id Unprefixed card ID
*/
const CardInfo* GetCardInfo(size_t session_id, const std::string& base_card_id) const;
/**
* @brief Get all registered categories across all sessions
*/
std::vector<std::string> GetAllCategories() const;
// ============================================================================
// View Menu Integration
// ============================================================================
/**
* @brief Draw view menu section for a category
*/
void DrawViewMenuSection(size_t session_id, const std::string& category);
/**
* @brief Draw all categories as view menu submenus
*/
void DrawViewMenuAll(size_t session_id);
// ============================================================================
// VSCode-Style Sidebar
// ============================================================================
/**
* @brief Draw sidebar for a category with session filtering
*/
void DrawSidebar(size_t session_id,
const std::string& category,
const std::vector<std::string>& active_categories = {},
std::function<void(const std::string&)> on_category_switch = nullptr,
std::function<void()> on_collapse = nullptr);
static constexpr float GetSidebarWidth() { return 48.0f; }
// ============================================================================
// Compact Controls for Menu Bar
// ============================================================================
/**
* @brief Draw compact card control for active editor's cards
*/
void DrawCompactCardControl(size_t session_id, const std::string& category);
/**
* @brief Draw minimal inline card toggles
*/
void DrawInlineCardToggles(size_t session_id, const std::string& category);
// ============================================================================
// Card Browser UI
// ============================================================================
/**
* @brief Draw visual card browser/toggler
*/
void DrawCardBrowser(size_t session_id, bool* p_open);
// ============================================================================
// Workspace Presets
// ============================================================================
struct WorkspacePreset {
std::string name;
std::vector<std::string> visible_cards; // Card IDs
std::string description;
};
void SavePreset(const std::string& name, const std::string& description = "");
bool LoadPreset(const std::string& name);
void DeletePreset(const std::string& name);
std::vector<WorkspacePreset> GetPresets() const;
// ============================================================================
// Quick Actions
// ============================================================================
void ShowAll(size_t session_id);
void HideAll(size_t session_id);
void ResetToDefaults(size_t session_id);
// ============================================================================
// Statistics
// ============================================================================
size_t GetCardCount() const { return cards_.size(); }
size_t GetVisibleCardCount(size_t session_id) const;
size_t GetSessionCount() const { return session_count_; }
// ============================================================================
// Session Prefixing Utilities
// ============================================================================
/**
* @brief Generate session-aware card ID
* @param session_id Session identifier
* @param base_id Unprefixed card ID
* @return Prefixed ID if multiple sessions, otherwise base ID
*
* Examples:
* - Single session: "dungeon.room_selector" → "dungeon.room_selector"
* - Multi-session: "dungeon.room_selector" → "s0.dungeon.room_selector"
*/
std::string MakeCardId(size_t session_id, const std::string& base_id) const;
/**
* @brief Check if card IDs should be prefixed
* @return true if session_count > 1
*/
bool ShouldPrefixCards() const { return session_count_ > 1; }
private:
// Core card storage (prefixed IDs → CardInfo)
std::unordered_map<std::string, CardInfo> cards_;
// Centralized visibility flags for cards without external flags
std::unordered_map<std::string, bool> centralized_visibility_;
// Session tracking
size_t session_count_ = 0;
size_t active_session_ = 0;
// Maps session_id → vector of prefixed card IDs registered for that session
std::unordered_map<size_t, std::vector<std::string>> session_cards_;
// Maps session_id → (base_card_id → prefixed_card_id)
std::unordered_map<size_t, std::unordered_map<std::string, std::string>> session_card_mapping_;
// Workspace presets
std::unordered_map<std::string, WorkspacePreset> presets_;
// Active category tracking
std::string active_category_;
std::vector<std::string> recent_categories_;
static constexpr size_t kMaxRecentCategories = 5;
// Helper methods
void UpdateSessionCount();
std::string GetPrefixedCardId(size_t session_id, const std::string& base_id) const;
void UnregisterSessionCards(size_t session_id);
void SavePresetsToFile();
void LoadPresetsFromFile();
// UI drawing helpers (internal)
void DrawCardMenuItem(const CardInfo& info);
void DrawCardInSidebar(const CardInfo& info, bool is_active);
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_SYSTEM_EDITOR_CARD_REGISTRY_H_

View File

@@ -2,25 +2,28 @@
#include "absl/strings/str_format.h"
#include "app/editor/editor.h"
#include "app/editor/editor_manager.h"
#include "app/editor/system/editor_registry.h"
#include "app/editor/system/project_manager.h"
#include "app/editor/system/rom_file_manager.h"
#include "app/editor/system/session_coordinator.h"
#include "app/editor/system/toast_manager.h"
#include "app/editor/ui/menu_builder.h"
#include "app/editor/system/session_coordinator.h"
#include "app/gui/core/icons.h"
namespace yaze {
namespace editor {
MenuOrchestrator::MenuOrchestrator(
EditorManager* editor_manager,
MenuBuilder& menu_builder,
RomFileManager& rom_manager,
ProjectManager& project_manager,
EditorRegistry& editor_registry,
SessionCoordinator& session_coordinator,
ToastManager& toast_manager)
: menu_builder_(menu_builder),
: editor_manager_(editor_manager),
menu_builder_(menu_builder),
rom_manager_(rom_manager),
project_manager_(project_manager),
editor_registry_(editor_registry),
@@ -39,6 +42,9 @@ void MenuOrchestrator::BuildMainMenu() {
BuildWindowMenu();
BuildHelpMenu();
// Draw the constructed menu
menu_builder_.Draw();
menu_needs_refresh_ = false;
}
@@ -312,20 +318,28 @@ void MenuOrchestrator::RefreshMenu() {
// Menu item callbacks - delegate to appropriate managers
void MenuOrchestrator::OnOpenRom() {
auto status = rom_manager_.LoadRom();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to load ROM: %s", status.message()),
ToastType::kError);
// Delegate to EditorManager's LoadRom which handles session management
if (editor_manager_) {
auto status = editor_manager_->LoadRom();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to load ROM: %s", status.message()),
ToastType::kError);
}
}
}
void MenuOrchestrator::OnSaveRom() {
auto status = rom_manager_.SaveRom();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to save ROM: %s", status.message()),
ToastType::kError);
// Delegate to EditorManager's SaveRom which handles editor data saving
if (editor_manager_) {
auto status = editor_manager_->SaveRom();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to save ROM: %s", status.message()),
ToastType::kError);
} else {
toast_manager_.Show("ROM saved successfully", ToastType::kSuccess);
}
}
}
@@ -335,58 +349,75 @@ void MenuOrchestrator::OnSaveRomAs() {
}
void MenuOrchestrator::OnCreateProject() {
auto status = project_manager_.CreateNewProject();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to create project: %s", status.message()),
ToastType::kError);
// Delegate to EditorManager which handles the full project creation flow
if (editor_manager_) {
auto status = editor_manager_->CreateNewProject();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to create project: %s", status.message()),
ToastType::kError);
}
}
}
void MenuOrchestrator::OnOpenProject() {
auto status = project_manager_.OpenProject();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to open project: %s", status.message()),
ToastType::kError);
// Delegate to EditorManager which handles ROM loading and session creation
if (editor_manager_) {
auto status = editor_manager_->OpenProject();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to open project: %s", status.message()),
ToastType::kError);
}
}
}
void MenuOrchestrator::OnSaveProject() {
auto status = project_manager_.SaveProject();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to save project: %s", status.message()),
ToastType::kError);
// Delegate to EditorManager which updates project with current state
if (editor_manager_) {
auto status = editor_manager_->SaveProject();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to save project: %s", status.message()),
ToastType::kError);
} else {
toast_manager_.Show("Project saved successfully", ToastType::kSuccess);
}
}
}
void MenuOrchestrator::OnSaveProjectAs() {
auto status = project_manager_.SaveProjectAs();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to save project as: %s", status.message()),
ToastType::kError);
// Delegate to EditorManager
if (editor_manager_) {
auto status = editor_manager_->SaveProjectAs();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to save project as: %s", status.message()),
ToastType::kError);
}
}
}
// Editor-specific menu actions
void MenuOrchestrator::OnSwitchToEditor(EditorType editor_type) {
editor_registry_.SwitchToEditor(editor_type);
toast_manager_.Show(
absl::StrFormat("Switched to %s",
editor_registry_.GetEditorDisplayName(editor_type)),
ToastType::kInfo);
// Delegate to EditorManager which manages editor switching
if (editor_manager_) {
editor_manager_->SwitchToEditor(editor_type);
}
}
void MenuOrchestrator::OnShowEditorSelection() {
// TODO: Show editor selection dialog
toast_manager_.Show("Editor Selection", ToastType::kInfo);
// Delegate to EditorManager
if (editor_manager_) {
editor_manager_->ShowEditorSelection();
}
}
void MenuOrchestrator::OnShowDisplaySettings() {
// TODO: Show display settings dialog
toast_manager_.Show("Display Settings", ToastType::kInfo);
// Delegate to EditorManager
if (editor_manager_) {
editor_manager_->ShowDisplaySettings();
}
}
// Session management menu actions
@@ -408,28 +439,38 @@ void MenuOrchestrator::OnSwitchToSession(size_t session_index) {
// Window management menu actions
void MenuOrchestrator::OnShowAllWindows() {
// TODO: Delegate to WindowDelegate
toast_manager_.Show("Show All Windows", ToastType::kInfo);
// Delegate to EditorManager
if (editor_manager_) {
editor_manager_->ShowAllWindows();
}
}
void MenuOrchestrator::OnHideAllWindows() {
// TODO: Delegate to WindowDelegate
toast_manager_.Show("Hide All Windows", ToastType::kInfo);
// Delegate to EditorManager
if (editor_manager_) {
editor_manager_->HideAllWindows();
}
}
void MenuOrchestrator::OnResetWorkspaceLayout() {
// TODO: Delegate to WindowDelegate
toast_manager_.Show("Reset Workspace Layout", ToastType::kInfo);
// Delegate to EditorManager
if (editor_manager_) {
editor_manager_->ResetWorkspaceLayout();
}
}
void MenuOrchestrator::OnSaveWorkspaceLayout() {
// TODO: Delegate to WindowDelegate
toast_manager_.Show("Save Workspace Layout", ToastType::kInfo);
// Delegate to EditorManager
if (editor_manager_) {
editor_manager_->SaveWorkspaceLayout();
}
}
void MenuOrchestrator::OnLoadWorkspaceLayout() {
// TODO: Delegate to WindowDelegate
toast_manager_.Show("Load Workspace Layout", ToastType::kInfo);
// Delegate to EditorManager
if (editor_manager_) {
editor_manager_->LoadWorkspaceLayout();
}
}
// Tool menu actions

View File

@@ -38,7 +38,8 @@ class ToastManager;
class MenuOrchestrator {
public:
// Constructor takes references to the managers it coordinates with
MenuOrchestrator(MenuBuilder& menu_builder,
MenuOrchestrator(EditorManager* editor_manager,
MenuBuilder& menu_builder,
RomFileManager& rom_manager,
ProjectManager& project_manager,
EditorRegistry& editor_registry,
@@ -103,6 +104,7 @@ class MenuOrchestrator {
private:
// References to coordinated managers
EditorManager* editor_manager_;
MenuBuilder& menu_builder_;
RomFileManager& rom_manager_;
ProjectManager& project_manager_;

View File

@@ -41,8 +41,54 @@ UICoordinator::UICoordinator(
toast_manager_(toast_manager),
popup_manager_(popup_manager) {
// Initialize welcome screen
// Initialize welcome screen with proper callbacks
welcome_screen_ = std::make_unique<WelcomeScreen>();
// Wire welcome screen callbacks to EditorManager
welcome_screen_->SetOpenRomCallback([this]() {
if (editor_manager_) {
auto status = editor_manager_->LoadRom();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to load ROM: %s", status.message()),
ToastType::kError);
} else {
// Hide welcome screen on successful ROM load
show_welcome_screen_ = false;
welcome_screen_manually_closed_ = true;
}
}
});
welcome_screen_->SetNewProjectCallback([this]() {
if (editor_manager_) {
auto status = editor_manager_->CreateNewProject();
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to create project: %s", status.message()),
ToastType::kError);
} else {
// Hide welcome screen on successful project creation
show_welcome_screen_ = false;
welcome_screen_manually_closed_ = true;
}
}
});
welcome_screen_->SetOpenProjectCallback([this](const std::string& filepath) {
if (editor_manager_) {
auto status = editor_manager_->OpenRomOrProject(filepath);
if (!status.ok()) {
toast_manager_.Show(
absl::StrFormat("Failed to open project: %s", status.message()),
ToastType::kError);
} else {
// Hide welcome screen on successful project open
show_welcome_screen_ = false;
welcome_screen_manually_closed_ = true;
}
}
});
}
void UICoordinator::DrawAllUI() {
@@ -217,10 +263,28 @@ void UICoordinator::DrawLayoutPresets() {
}
void UICoordinator::DrawWelcomeScreen() {
// Auto-show welcome screen when no ROM is loaded (unless manually closed)
if (!show_welcome_screen_ && !welcome_screen_manually_closed_) {
// Check with EditorManager if we should show welcome screen
if (editor_manager_ && editor_manager_->GetActiveSessionCount() == 0) {
show_welcome_screen_ = true;
}
}
if (!show_welcome_screen_) return;
if (welcome_screen_) {
// Update recent projects before showing
welcome_screen_->RefreshRecentProjects();
bool was_open = show_welcome_screen_;
welcome_screen_->Show(&show_welcome_screen_);
// Check if the welcome screen was manually closed via the close button
if (was_open && !show_welcome_screen_) {
welcome_screen_manually_closed_ = true;
welcome_screen_->MarkManuallyClosed();
}
}
}
@@ -247,19 +311,11 @@ void UICoordinator::HidePopup(const std::string& popup_name) {
popup_manager_.Hide(popup_name.c_str());
}
void UICoordinator::ShowEditorSelection() {
show_editor_selection_ = true;
}
void UICoordinator::ShowDisplaySettings() {
show_display_settings_ = true;
ShowPopup("Display Settings");
}
void UICoordinator::ShowSessionSwitcher() {
show_session_switcher_ = true;
}
void UICoordinator::HideCurrentEditorCards() {
// TODO: Implement card hiding logic
// This would hide cards for the current editor

View File

@@ -78,26 +78,44 @@ class UICoordinator {
void HidePopup(const std::string& popup_name);
// UI state management
void ShowEditorSelection();
void ShowEditorSelection() { show_editor_selection_ = true; }
void ShowDisplaySettings();
void ShowSessionSwitcher();
void ShowSessionSwitcher() { show_session_switcher_ = true; }
void HideCurrentEditorCards();
void ToggleCardSidebar() { show_card_sidebar_ = !show_card_sidebar_; }
void ShowGlobalSearch() { show_global_search_ = true; }
void ShowCommandPalette() { show_command_palette_ = true; }
void ShowCardBrowser() { show_card_browser_ = true; }
// Window visibility management
void ShowAllWindows();
void HideAllWindows();
// UI state queries
// UI state queries (EditorManager can check these)
bool IsEditorSelectionVisible() const { return show_editor_selection_; }
bool IsDisplaySettingsVisible() const { return show_display_settings_; }
bool IsSessionSwitcherVisible() const { return show_session_switcher_; }
bool IsWelcomeScreenVisible() const { return show_welcome_screen_; }
bool IsWelcomeScreenManuallyClosed() const { return welcome_screen_manually_closed_; }
bool IsGlobalSearchVisible() const { return show_global_search_; }
bool IsPerformanceDashboardVisible() const { return show_performance_dashboard_; }
bool IsCardBrowserVisible() const { return show_card_browser_; }
bool IsCommandPaletteVisible() const { return show_command_palette_; }
bool IsCardSidebarVisible() const { return show_card_sidebar_; }
// UI state setters
// UI state setters (for programmatic control)
void SetEditorSelectionVisible(bool visible) { show_editor_selection_ = visible; }
void SetDisplaySettingsVisible(bool visible) { show_display_settings_ = visible; }
void SetSessionSwitcherVisible(bool visible) { show_session_switcher_ = visible; }
void SetWelcomeScreenVisible(bool visible) { show_welcome_screen_ = visible; }
void SetWelcomeScreenManuallyClosed(bool closed) { welcome_screen_manually_closed_ = closed; }
void SetGlobalSearchVisible(bool visible) { show_global_search_ = visible; }
void SetPerformanceDashboardVisible(bool visible) { show_performance_dashboard_ = visible; }
void SetCardBrowserVisible(bool visible) { show_card_browser_ = visible; }
void SetCommandPaletteVisible(bool visible) { show_command_palette_ = visible; }
void SetCardSidebarVisible(bool visible) { show_card_sidebar_ = visible; }
void SetImGuiDemoVisible(bool visible) { show_imgui_demo_ = visible; }
void SetImGuiMetricsVisible(bool visible) { show_imgui_metrics_ = visible; }
// Theme and styling helpers
void ApplyMaterialDesignStyling();
@@ -115,16 +133,25 @@ class UICoordinator {
ToastManager& toast_manager_;
PopupManager& popup_manager_;
// UI state flags
// UI state flags (UICoordinator owns all UI visibility state)
bool show_editor_selection_ = false;
bool show_display_settings_ = false;
bool show_session_switcher_ = false;
bool show_welcome_screen_ = true;
bool welcome_screen_manually_closed_ = false;
bool show_global_search_ = false;
bool show_performance_dashboard_ = false;
bool show_imgui_demo_ = false;
bool show_imgui_metrics_ = false;
bool show_test_dashboard_ = false;
bool show_card_browser_ = false;
bool show_command_palette_ = false;
bool show_emulator_ = false;
bool show_memory_editor_ = false;
bool show_asm_editor_ = false;
bool show_palette_editor_ = false;
bool show_resource_label_manager_ = false;
bool show_card_sidebar_ = false;
// Welcome screen component
std::unique_ptr<WelcomeScreen> welcome_screen_;