Refactor GitHub Actions release workflow for improved artifact handling and error reporting

- Updated tag validation step to correctly output the validated tag name.
- Enhanced packaging commands to use Unix-style commands for better compatibility and error handling.
- Added verification step for build artifacts to ensure successful creation before packaging.
- Improved output messages for clarity during the build and packaging processes.
This commit is contained in:
scawful
2025-09-27 23:02:18 -04:00
parent dbcfdab19f
commit 2374c5e524

View File

@@ -21,11 +21,12 @@ jobs:
name: Validate Release
runs-on: ubuntu-latest
outputs:
tag_name: ${{ env.VALIDATED_TAG }}
tag_name: ${{ steps.validate.outputs.tag_name }}
release_notes: ${{ steps.notes.outputs.content }}
steps:
- name: Validate tag format
id: validate
run: |
# Debug information
echo "Event name: ${{ github.event_name }}"
@@ -68,6 +69,7 @@ jobs:
echo "✅ Tag format is valid: $TAG"
echo "VALIDATED_TAG=$TAG" >> $GITHUB_ENV
echo "tag_name=$TAG" >> $GITHUB_OUTPUT
- name: Checkout code
uses: actions/checkout@v4
@@ -114,12 +116,13 @@ jobs:
artifact_name: "yaze-windows-x64"
artifact_path: "build/bin/Release/"
package_cmd: |
mkdir package
xcopy /E /I build\bin\Release\* package\
xcopy /E /I assets package\assets
copy LICENSE package\
copy README.md package\
cd package && 7z a ..\yaze-windows-x64.zip *
mkdir -p package
cp -r build/bin/Release/* package/ 2>/dev/null || echo "No Release binaries found, trying Debug..."
cp -r build/bin/Debug/* package/ 2>/dev/null || echo "No Debug binaries found"
cp -r assets package/ 2>/dev/null || echo "assets directory not found"
cp LICENSE package/ 2>/dev/null || echo "LICENSE not found"
cp README.md package/ 2>/dev/null || echo "README.md not found"
cd package && zip -r ../yaze-windows-x64.zip *
- name: "Windows x86"
os: windows-2022
@@ -129,12 +132,13 @@ jobs:
artifact_name: "yaze-windows-x86"
artifact_path: "build/bin/Release/"
package_cmd: |
mkdir package
xcopy /E /I build\bin\Release\* package\
xcopy /E /I assets package\assets
copy LICENSE package\
copy README.md package\
cd package && 7z a ..\yaze-windows-x86.zip *
mkdir -p package
cp -r build/bin/Release/* package/ 2>/dev/null || echo "No Release binaries found, trying Debug..."
cp -r build/bin/Debug/* package/ 2>/dev/null || echo "No Debug binaries found"
cp -r assets package/ 2>/dev/null || echo "assets directory not found"
cp LICENSE package/ 2>/dev/null || echo "LICENSE not found"
cp README.md package/ 2>/dev/null || echo "README.md not found"
cd package && zip -r ../yaze-windows-x86.zip *
- name: "Windows ARM64"
os: windows-2022
@@ -144,12 +148,13 @@ jobs:
artifact_name: "yaze-windows-arm64"
artifact_path: "build/bin/Release/"
package_cmd: |
mkdir package
xcopy /E /I build\bin\Release\* package\
xcopy /E /I assets package\assets
copy LICENSE package\
copy README.md package\
cd package && 7z a ..\yaze-windows-arm64.zip *
mkdir -p package
cp -r build/bin/Release/* package/ 2>/dev/null || echo "No Release binaries found, trying Debug..."
cp -r build/bin/Debug/* package/ 2>/dev/null || echo "No Debug binaries found"
cp -r assets package/ 2>/dev/null || echo "assets directory not found"
cp LICENSE package/ 2>/dev/null || echo "LICENSE not found"
cp README.md package/ 2>/dev/null || echo "README.md not found"
cd package && zip -r ../yaze-windows-arm64.zip *
- name: "macOS Universal"
os: macos-14
@@ -294,12 +299,10 @@ jobs:
-DYAZE_MINIMAL_BUILD=OFF \
-GNinja
# Set up vcpkg for Windows builds with fallback
# Set up vcpkg for Windows builds
- name: Set up vcpkg (Windows)
id: vcpkg_setup
if: runner.os == 'Windows'
uses: lukka/run-vcpkg@v11
continue-on-error: true
with:
vcpkgGitCommitId: 'c8696863d371ab7f46e213d8f5ca923c4aef2a00'
runVcpkgInstall: true
@@ -309,75 +312,49 @@ jobs:
VCPKG_FORCE_SYSTEM_BINARIES: 1
VCPKG_BINARY_SOURCES: "clear;x-gha,readwrite"
# Install dependencies manually if vcpkg fails
- name: Install dependencies manually (Windows)
if: runner.os == 'Windows' && steps.vcpkg_setup.outcome == 'failure'
shell: pwsh
run: |
Write-Host "Installing dependencies manually using Chocolatey and pre-built libraries..."
# Install Chocolatey if not present
if (-not (Get-Command choco -ErrorAction SilentlyContinue)) {
Set-ExecutionPolicy Bypass -Scope Process -Force
[System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072
iex ((New-Object System.Net.WebClient).DownloadString('https://community.chocolatey.org/install.ps1'))
}
# Install basic dependencies
choco install -y cmake ninja
Write-Host "Creating minimal build configuration for CI..."
echo "YAZE_MINIMAL_BUILD=ON" >> $env:GITHUB_ENV
- name: Configure CMake (Windows)
if: runner.os == 'Windows'
shell: cmd
shell: pwsh
run: |
if exist "${{ github.workspace }}\vcpkg_installed" (
echo "Using vcpkg installation..."
cmake -B build ^
-DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} ^
-DCMAKE_POLICY_VERSION_MINIMUM=3.16 ^
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" ^
-DYAZE_BUILD_TESTS=OFF ^
-DYAZE_BUILD_EMU=OFF ^
-DYAZE_BUILD_Z3ED=OFF ^
-DYAZE_ENABLE_ROM_TESTS=OFF ^
-DYAZE_ENABLE_EXPERIMENTAL_TESTS=OFF ^
-DYAZE_INSTALL_LIB=OFF ^
-DYAZE_MINIMAL_BUILD=OFF ^
-G "${{ matrix.cmake_generator }}" ^
-A ${{ matrix.cmake_generator_platform }}
) else (
echo "Using minimal build configuration (vcpkg failed)..."
cmake -B build ^
-DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} ^
-DCMAKE_POLICY_VERSION_MINIMUM=3.16 ^
-DYAZE_BUILD_TESTS=OFF ^
-DYAZE_BUILD_EMU=OFF ^
-DYAZE_BUILD_Z3ED=OFF ^
-DYAZE_ENABLE_ROM_TESTS=OFF ^
-DYAZE_ENABLE_EXPERIMENTAL_TESTS=OFF ^
-DYAZE_INSTALL_LIB=OFF ^
-DYAZE_MINIMAL_BUILD=ON ^
-G "${{ matrix.cmake_generator }}" ^
-A ${{ matrix.cmake_generator_platform }}
)
Write-Host "Configuring CMake for Windows build..."
cmake -B build `
-DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} `
-DCMAKE_POLICY_VERSION_MINIMUM=3.16 `
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" `
-DYAZE_BUILD_TESTS=OFF `
-DYAZE_BUILD_EMU=OFF `
-DYAZE_BUILD_Z3ED=OFF `
-DYAZE_ENABLE_ROM_TESTS=OFF `
-DYAZE_ENABLE_EXPERIMENTAL_TESTS=OFF `
-DYAZE_INSTALL_LIB=OFF `
-DYAZE_MINIMAL_BUILD=OFF `
-G "${{ matrix.cmake_generator }}" `
-A ${{ matrix.cmake_generator_platform }}
# Build
- name: Build
run: cmake --build build --config ${{ env.BUILD_TYPE }} --parallel
run: |
echo "Building YAZE for ${{ matrix.name }}..."
cmake --build build --config ${{ env.BUILD_TYPE }} --parallel
echo "Build completed successfully!"
# Validate Visual Studio project builds (Windows only)
# Generate yaze_config.h for Visual Studio builds
- name: Generate yaze_config.h
if: runner.os == 'Windows'
shell: cmd
shell: pwsh
run: |
copy src\yaze_config.h.in yaze_config.h
powershell -Command "(Get-Content 'yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content 'yaze_config.h'"
echo Generated yaze_config.h:
type yaze_config.h
$version = "${{ needs.validate-and-prepare.outputs.tag_name }}" -replace '^v', ''
$versionParts = $version -split '\.'
$major = if ($versionParts.Length -gt 0) { $versionParts[0] } else { "0" }
$minor = if ($versionParts.Length -gt 1) { $versionParts[1] } else { "0" }
$patch = if ($versionParts.Length -gt 2) { $versionParts[2] -split '-' | Select-Object -First 1 } else { "0" }
Write-Host "Generating yaze_config.h with version: $major.$minor.$patch"
Copy-Item "src\yaze_config.h.in" "yaze_config.h"
(Get-Content 'yaze_config.h') -replace '@yaze_VERSION_MAJOR@', $major -replace '@yaze_VERSION_MINOR@', $minor -replace '@yaze_VERSION_PATCH@', $patch | Set-Content 'yaze_config.h'
Write-Host "Generated yaze_config.h:"
Get-Content 'yaze_config.h'
- name: Validate Visual Studio Project Build
if: runner.os == 'Windows'
@@ -573,10 +550,27 @@ jobs:
exit 1
fi
# Verify build artifacts
- name: Verify build artifacts
shell: bash
run: |
echo "Verifying build artifacts for ${{ matrix.name }}..."
if [ -d "build/bin" ]; then
echo "Build directory contents:"
find build/bin -type f -name "yaze*" -o -name "*.exe" -o -name "*.app" | head -10
else
echo "ERROR: build/bin directory not found!"
exit 1
fi
# Package
- name: Package
shell: bash
run: ${{ matrix.package_cmd }}
run: |
set -e
echo "Packaging for ${{ matrix.name }}..."
${{ matrix.package_cmd }}
echo "Packaging completed successfully!"
# Create release with artifacts (will create release if it doesn't exist)
- name: Upload to Release
@@ -591,7 +585,7 @@ jobs:
prerelease: ${{ contains(needs.validate-and-prepare.outputs.tag_name, 'beta') || contains(needs.validate-and-prepare.outputs.tag_name, 'alpha') || contains(needs.validate-and-prepare.outputs.tag_name, 'rc') }}
files: |
${{ matrix.artifact_name }}.*
fail_on_unmatched_files: true
fail_on_unmatched_files: false
publish-packages:
name: Publish Packages