namespace housekeeping
This commit is contained in:
@@ -38,9 +38,9 @@ add_executable(
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application/Data/rom.cc
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application/Data/OW/overworld.cc
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application/Data/OW/overworld_map.cc
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application/Graphics/bitmap.cc
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application/Graphics/tile.cc
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application/Graphics/palette.cc
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application/gfx/bitmap.cc
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application/gfx/tile.cc
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application/gfx/palette.cc
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application/Editor/editor.cc
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application/Editor/overworld_editor.cc
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# GUI libraries
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@@ -1,13 +1,13 @@
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#include "overworld.h"
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#include "Graphics/tile.h"
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#include "gfx/tile.h"
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namespace yaze {
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namespace application {
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namespace Data {
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using namespace core;
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using namespace Graphics;
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using namespace gfx;
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Overworld::~Overworld() {
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if (isLoaded) {
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@@ -8,8 +8,8 @@
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#include "Core/constants.h"
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#include "Data/rom.h"
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#include "Graphics/bitmap.h"
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#include "Graphics/tile.h"
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#include "gfx/bitmap.h"
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#include "gfx/tile.h"
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#include "overworld_map.h"
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namespace yaze {
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@@ -24,10 +24,10 @@ class Overworld {
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void Load(Data::ROM & rom);
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char* overworldMapPointer = new char[0x40000];
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Graphics::Bitmap* overworldMapBitmap;
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gfx::Bitmap* overworldMapBitmap;
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char* owactualMapPointer = new char[0x40000];
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Graphics::Bitmap* owactualMapBitmap;
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gfx::Bitmap* owactualMapBitmap;
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private:
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Data::ROM rom_;
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@@ -39,9 +39,9 @@ class Overworld {
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ushort** allmapsTilesDW; // 64 maps * (32*32 tiles)
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ushort** allmapsTilesSP; // 32 maps * (32*32 tiles)
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std::vector<Graphics::Tile16> tiles16;
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std::vector<Graphics::Tile32> tiles32;
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std::vector<Graphics::Tile32> map16tiles;
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std::vector<gfx::Tile16> tiles16;
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std::vector<gfx::Tile32> tiles32;
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std::vector<gfx::Tile32> map16tiles;
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std::vector<OverworldMap> allmaps;
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@@ -1,17 +1,17 @@
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#include "overworld_map.h"
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#include "Data/rom.h"
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#include "Graphics/tile.h"
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#include "gfx/tile.h"
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namespace yaze {
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namespace application {
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namespace Data {
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using namespace Core;
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using namespace Graphics;
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using namespace core;
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using namespace gfx;
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OverworldMap::OverworldMap(Data::ROM & rom,
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const std::vector<Graphics::Tile16> tiles16,
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const std::vector<gfx::Tile16> tiles16,
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uchar index)
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: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
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if (index != 0x80) {
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@@ -4,8 +4,8 @@
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#include <memory>
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#include "Data/rom.h"
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#include "Graphics/bitmap.h"
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#include "Graphics/tile.h"
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#include "gfx/bitmap.h"
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#include "gfx/tile.h"
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namespace yaze {
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namespace application {
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@@ -29,8 +29,8 @@ class OverworldMap {
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int* gfxPtr = new int[512 * 512];
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int* mapblockset16 = new int[1048576];
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Graphics::Bitmap mapblockset16Bitmap;
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Graphics::Bitmap gfxBitmap;
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gfx::Bitmap mapblockset16Bitmap;
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gfx::Bitmap gfxBitmap;
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uchar* staticgfx =
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new uchar[16]; // Need to be used to display map and not pre render it!
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@@ -40,9 +40,9 @@ class OverworldMap {
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Data::ROM rom_;
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uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
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std::vector<Graphics::Tile16> tiles16_;
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std::vector<gfx::Tile16> tiles16_;
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OverworldMap(Data::ROM & rom, const std::vector<Graphics::Tile16> tiles16,
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OverworldMap(Data::ROM & rom, const std::vector<gfx::Tile16> tiles16,
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uchar index);
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void BuildMap(uchar* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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@@ -57,10 +57,10 @@ class OverworldMap {
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// void ReloadPalettes() { LoadPalette(); }
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void CopyTile(int x, int y, int xx, int yy, int offset,
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Graphics::TileInfo tile, uchar* gfx16Pointer,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer);
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void CopyTileToMap(int x, int y, int xx, int yy, int offset,
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Graphics::TileInfo tile, uchar* gfx16Pointer,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer);
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void LoadPalette();
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@@ -44,7 +44,7 @@ void ROM::LoadFromFile(const std::string &path) {
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loaded = true;
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}
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std::vector<tile8> ROM::ExtractTiles(Graphics::TilePreset &preset) {
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std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
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std::cout << "Extracting tiles..." << std::endl;
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uint filePos = 0;
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uint size_out = 0;
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@@ -55,7 +55,7 @@ std::vector<tile8> ROM::ExtractTiles(Graphics::TilePreset &preset) {
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std::cout << "ROM Position: " << filePos << " from "
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<< preset.SNESTilesLocation << std::endl;
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// decompress the graphics
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// decompress the gfx
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auto data = (char *)malloc(sizeof(char) * size);
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memcpy(data, (current_rom_ + filePos), size);
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data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_);
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@@ -82,7 +82,7 @@ std::vector<tile8> ROM::ExtractTiles(Graphics::TilePreset &preset) {
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return rawTiles;
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}
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Graphics::SNESPalette ROM::ExtractPalette(Graphics::TilePreset &preset) {
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gfx::SNESPalette ROM::ExtractPalette(gfx::TilePreset &preset) {
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uint filePos =
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GetRomPosition(preset.pc_palette_location_, preset.SNESPaletteLocation);
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std::cout << "Palette pos : " << filePos << std::endl; // TODO: make this hex
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@@ -100,9 +100,9 @@ Graphics::SNESPalette ROM::ExtractPalette(Graphics::TilePreset &preset) {
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std::cout << std::endl;
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const unsigned char *data = palette_data.get();
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Graphics::SNESPalette pal(data);
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gfx::SNESPalette pal(data);
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if (preset.no_zero_color_) {
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Graphics::SNESColor col;
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gfx::SNESColor col;
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col.setRgb(ImVec4(153, 153, 153, 255));
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pal.colors.push_back(col);
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@@ -255,7 +255,7 @@ uchar *ROM::SNES3bppTo8bppSheet(uchar *buffer_in,
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return sheet_buffer_out;
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}
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SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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SDL_Texture *ROM::DrawgfxSheet(int offset) {
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SDL_Surface *surface =
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SDL_CreateRGBSurfaceWithFormat(0, 128, 32, 8, SDL_PIXELFORMAT_INDEX8);
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std::cout << "Drawing surface #" << offset << std::endl;
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@@ -14,7 +14,7 @@
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#include <vector>
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#include "Core/constants.h"
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#include "Graphics/tile.h"
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#include "gfx/tile.h"
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namespace yaze {
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namespace application {
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@@ -28,12 +28,12 @@ class ROM {
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void LoadFromFile(const std::string& path);
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std::vector<tile8> ExtractTiles(Graphics::TilePreset& preset);
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Graphics::SNESPalette ExtractPalette(Graphics::TilePreset& preset);
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std::vector<tile8> ExtractTiles(gfx::TilePreset& preset);
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gfx::SNESPalette ExtractPalette(gfx::TilePreset& preset);
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uint32_t GetRomPosition(int direct_addr, uint snes_addr) const;
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char* Decompress(int pos, int size = 0x800, bool reversed = false);
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0);
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SDL_Texture* DrawGraphicsSheet(int offset);
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SDL_Texture* DrawgfxSheet(int offset);
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inline uchar* GetRawData() { return current_rom_; }
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const uchar* getTitle() const { return title; }
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@@ -9,8 +9,8 @@
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#include "Core/constants.h"
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#include "Data/rom.h"
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#include "Editor/overworld_editor.h"
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#include "Graphics/palette.h"
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#include "Graphics/tile.h"
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#include "gfx/palette.h"
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#include "gfx/tile.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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@@ -117,7 +117,7 @@ void Editor::UpdateScreen() {
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DrawProjectEditor();
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DrawOverworldEditor();
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DrawDungeonEditor();
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DrawGraphicsEditor();
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DrawgfxEditor();
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DrawSpriteEditor();
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DrawScreenEditor();
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DrawHUDEditor();
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@@ -280,7 +280,7 @@ void Editor::DrawHelpMenu() const {
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}
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}
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void Editor::DrawGraphicsSheet(int offset) {
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void Editor::DrawgfxSheet(int offset) {
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SDL_Surface *surface =
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SDL_CreateRGBSurfaceWithFormat(0, 128, 32, 8, SDL_PIXELFORMAT_INDEX8);
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std::cout << "Drawing surface" << std::endl;
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@@ -345,9 +345,9 @@ void Editor::DrawProjectEditor() {
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}
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ImGui::SetNextItemWidth(100.f);
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ImGui::InputInt("Tilesheet Offset", &tilesheet_offset);
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BASIC_BUTTON("Retrieve Graphics") {
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BASIC_BUTTON("Retrieve gfx") {
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if (rom_.isLoaded()) {
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DrawGraphicsSheet(tilesheet_offset);
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DrawgfxSheet(tilesheet_offset);
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loaded_image = true;
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}
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}
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@@ -496,8 +496,8 @@ void Editor::DrawDungeonEditor() {
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}
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}
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void Editor::DrawGraphicsEditor() {
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if (ImGui::BeginTabItem("Graphics")) {
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void Editor::DrawgfxEditor() {
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if (ImGui::BeginTabItem("gfx")) {
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ImGui::EndTabItem();
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}
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}
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@@ -10,7 +10,7 @@
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#include "Core/constants.h"
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#include "Data/rom.h"
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#include "Editor/overworld_editor.h"
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#include "Graphics/tile.h"
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#include "gfx/tile.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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@@ -32,12 +32,12 @@ class Editor {
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void DrawViewMenu();
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void DrawHelpMenu() const;
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void DrawGraphicsSheet(int offset = 0);
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void DrawgfxSheet(int offset = 0);
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void DrawProjectEditor();
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void DrawOverworldEditor();
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void DrawDungeonEditor();
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void DrawGraphicsEditor();
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void DrawgfxEditor();
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void DrawSpriteEditor();
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void DrawScreenEditor();
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void DrawHUDEditor();
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@@ -58,7 +58,7 @@ class Editor {
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OverworldEditor overworld_editor_;
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ImVec4 current_palette_[8];
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Graphics::TilePreset current_set_;
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gfx::TilePreset current_set_;
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ImGuiWindowFlags main_editor_flags_ =
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
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@@ -4,11 +4,12 @@
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#include <cmath>
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#include "Graphics/bitmap.h"
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#include "Graphics/icons.h"
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#include "Graphics/tile.h"
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#include "gfx/bitmap.h"
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#include "gfx/tile.h"
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#include "gui/icons.h"
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// first step would be to decompress all graphics data from the game
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// first step would be to decompress all gfx data from the game
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// (in alttp that's easy they're all located in the same location all the
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// same sheet size 128x32) have a code that convert PC address to SNES and
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// vice-versa
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@@ -34,10 +35,10 @@ void OverworldEditor::SetupROM(Data::ROM &rom) { rom_ = rom; }
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void OverworldEditor::Update() {
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if (rom_.isLoaded()) {
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if (!all_graphics_loaded_) {
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LoadGraphics();
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//overworld_.Load(rom_);
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all_graphics_loaded_ = true;
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if (!all_gfx_loaded_) {
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Loadgfx();
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// overworld_.Load(rom_);
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all_gfx_loaded_ = true;
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}
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}
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@@ -275,8 +276,9 @@ void OverworldEditor::DrawTileSelector() {
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if (ImGui::BeginTabItem("Tile8")) {
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ImGuiStyle &style = ImGui::GetStyle();
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ImGuiID child_id = ImGui::GetID((void *)(intptr_t)1);
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bool child_is_visible = ImGui::BeginChild(
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child_id, ImGui::GetContentRegionAvail(), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
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bool child_is_visible =
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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if (child_is_visible) // Avoid calling SetScrollHereY when running with
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// culled items
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{
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@@ -328,7 +330,7 @@ void OverworldEditor::DrawTile8Selector() {
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ImGui::EndPopup();
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}
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if (all_graphics_loaded_) {
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if (all_gfx_loaded_) {
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for (const auto &[key, value] : all_texture_sheet_) {
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int offset = 64 * (key + 1);
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int top_left_y = canvas_p0.y + 2;
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@@ -369,9 +371,9 @@ void OverworldEditor::DrawChangelist() {
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ImGui::End();
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}
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void OverworldEditor::LoadGraphics() {
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void OverworldEditor::Loadgfx() {
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for (int i = 0; i < kNumSheetsToLoad; i++) {
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all_texture_sheet_[i] = rom_.DrawGraphicsSheet(i);
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all_texture_sheet_[i] = rom_.DrawgfxSheet(i);
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}
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}
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@@ -4,8 +4,8 @@
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#include <imgui/imgui.h>
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#include "Data/OW/overworld.h"
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#include "Graphics/palette.h"
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#include "Graphics/tile.h"
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#include "gfx/palette.h"
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#include "gfx/tile.h"
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#include "gui/icons.h"
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@@ -28,13 +28,13 @@ class OverworldEditor {
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void DrawTile8Selector();
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void DrawChangelist();
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void LoadGraphics();
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void Loadgfx();
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Data::ROM rom_;
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Data::Overworld overworld_;
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Graphics::Bitmap allgfxBitmap;
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Graphics::SNESPalette palette_;
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Graphics::TilePreset current_set_;
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gfx::Bitmap allgfxBitmap;
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gfx::SNESPalette palette_;
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gfx::TilePreset current_set_;
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std::unordered_map<unsigned int, SDL_Texture *> all_texture_sheet_;
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SDL_Texture *gfx_texture = nullptr;
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@@ -58,7 +58,7 @@ class OverworldEditor {
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bool doneLoaded = false;
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bool opt_enable_grid = true;
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bool show_changelist_ = false;
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bool all_graphics_loaded_ = false;
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bool all_gfx_loaded_ = false;
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constexpr static int kByteSize = 3;
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constexpr static int kMessageIdSize = 5;
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@@ -82,7 +82,7 @@ constexpr int NumberOfOWSprites = 352;
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constexpr int NumberOfColors = 3143;
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// ===========================================================================================
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// Graphics
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// gfx
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// ===========================================================================================
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constexpr int tile_address = 0x1B52; // JP = Same
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@@ -934,7 +934,7 @@ static const std::string Type3RoomObjectNames[] = {
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"Bar bottles",
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"Arrow game hole (west)",
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"Arrow game hole (east)",
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"Vitreous goo graphics",
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"Vitreous goo gfx",
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"Fake pressure plate",
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"Medusa head",
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"4-way shooter block",
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@@ -6,7 +6,7 @@
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namespace yaze {
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namespace application {
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namespace Graphics {
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namespace gfx {
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int GetPCGfxAddress(char *romData, char id) {
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char **info1 = new char *[255];
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@@ -173,6 +173,6 @@ void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
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}
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}
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} // namespace Graphics
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} // namespace gfx
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} // namespace application
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} // namespace yaze
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@@ -7,7 +7,7 @@
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namespace yaze {
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namespace application {
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namespace Graphics {
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namespace gfx {
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class Bitmap {
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public:
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@@ -30,7 +30,7 @@ int GetPCGfxAddress(char *romData, char id);
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char *CreateAllGfxDataRaw(char *romData);
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void CreateAllGfxData(char *romData, char *allgfx16Ptr);
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||||
} // namespace Graphics
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||||
} // namespace gfx
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||||
} // namespace application
|
||||
} // namespace yaze
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||||
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||||
@@ -5,7 +5,7 @@
|
||||
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||||
namespace yaze {
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||||
namespace application {
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||||
namespace Graphics {
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||||
namespace gfx {
|
||||
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||||
SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {}
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||||
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||||
@@ -108,6 +108,6 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
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||||
return sdl_palette.get();
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}
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||||
|
||||
} // namespace Graphics
|
||||
} // namespace gfx
|
||||
} // namespace application
|
||||
} // namespace yaze
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef YAZE_APPLICATION_GRAPHICS_PALETTE_H
|
||||
#define YAZE_APPLICATION_GRAPHICS_PALETTE_H
|
||||
#ifndef YAZE_APPLICATION_gfx_PALETTE_H
|
||||
#define YAZE_APPLICATION_gfx_PALETTE_H
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <imgui/imgui.h>
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
namespace yaze {
|
||||
namespace application {
|
||||
namespace Graphics {
|
||||
namespace gfx {
|
||||
|
||||
struct SNESColor {
|
||||
SNESColor();
|
||||
@@ -43,8 +43,8 @@ class SNESPalette {
|
||||
std::vector<SDL_Color*> colors_arrays_;
|
||||
};
|
||||
|
||||
} // namespace Graphics
|
||||
} // namespace gfx
|
||||
} // namespace application
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APPLICATION_GRAPHICS_PALETTE_H
|
||||
#endif // YAZE_APPLICATION_gfx_PALETTE_H
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
namespace yaze {
|
||||
namespace application {
|
||||
namespace Graphics {
|
||||
namespace gfx {
|
||||
|
||||
TilesPattern::TilesPattern() {
|
||||
tiles_per_row_ = 16;
|
||||
@@ -108,6 +108,6 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
|
||||
return pattern.transform(tiles);
|
||||
}
|
||||
|
||||
} // namespace Graphics
|
||||
} // namespace gfx
|
||||
} // namespace application
|
||||
} // namespace yaze
|
||||
@@ -9,11 +9,11 @@
|
||||
#include <vector>
|
||||
|
||||
#include "Core/constants.h"
|
||||
#include "Graphics/palette.h"
|
||||
#include "gfx/palette.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace application {
|
||||
namespace Graphics {
|
||||
namespace gfx {
|
||||
|
||||
// vhopppcc cccccccc
|
||||
// [0, 1]
|
||||
@@ -96,7 +96,7 @@ class TilePreset {
|
||||
int SNESPaletteLocation = 0;
|
||||
};
|
||||
|
||||
} // namespace Graphics
|
||||
} // namespace gfx
|
||||
} // namespace application
|
||||
} // namespace yaze
|
||||
|
||||
@@ -17,9 +17,9 @@ add_executable(
|
||||
yaze_test
|
||||
yaze_test.cc
|
||||
../src/application/Data/rom.cc
|
||||
../src/application/Graphics/tile.cc
|
||||
../src/application/Graphics/tile.cc
|
||||
../src/application/Graphics/palette.cc
|
||||
../src/application/gfx/tile.cc
|
||||
../src/application/gfx/tile.cc
|
||||
../src/application/gfx/palette.cc
|
||||
${SNESHACKING_PATH}/compressions/alttpcompression.c
|
||||
${SNESHACKING_PATH}/compressions/stdnintendo.c
|
||||
${SNESHACKING_PATH}/tile.c
|
||||
|
||||
Reference in New Issue
Block a user