Remove unnecessary screen namespace declarations from dungeon_map, inventory, and title_screen files

This commit is contained in:
scawful
2025-01-02 10:06:20 -05:00
parent 3cbcb61222
commit 2909809f21
6 changed files with 3 additions and 25 deletions

View File

@@ -10,7 +10,6 @@
namespace yaze {
namespace zelda3 {
namespace screen {
constexpr int kDungeonMapRoomsPtr = 0x57605; // 14 pointers of map data
constexpr int kDungeonMapFloors = 0x575D9; // 14 words values
@@ -58,9 +57,7 @@ absl::Status LoadDungeonMapGfxFromBinary(Rom &rom,
gfx::Tilesheet &tile16_sheet,
std::vector<uint8_t> &gfx_bin_data);
} // namespace screen
} // namespace zelda3
} // namespace yaze
#endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H