Remove unnecessary screen namespace declarations from dungeon_map, inventory, and title_screen files
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@@ -10,7 +10,6 @@
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namespace yaze {
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namespace zelda3 {
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namespace screen {
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constexpr int kDungeonMapRoomsPtr = 0x57605; // 14 pointers of map data
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constexpr int kDungeonMapFloors = 0x575D9; // 14 words values
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@@ -58,9 +57,7 @@ absl::Status LoadDungeonMapGfxFromBinary(Rom &rom,
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gfx::Tilesheet &tile16_sheet,
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std::vector<uint8_t> &gfx_bin_data);
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} // namespace screen
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} // namespace zelda3
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} // namespace yaze
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#endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
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