Remove unnecessary screen namespace declarations from dungeon_map, inventory, and title_screen files

This commit is contained in:
scawful
2025-01-02 10:06:20 -05:00
parent 3cbcb61222
commit 2909809f21
6 changed files with 3 additions and 25 deletions

View File

@@ -3,12 +3,10 @@
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
namespace yaze {
namespace zelda3 {
namespace screen {
using core::Renderer;
@@ -90,7 +88,5 @@ absl::Status Inventory::BuildTileset() {
return absl::OkStatus();
}
} // namespace screen
} // namespace zelda3
} // namespace yaze
} // namespace yaze