Remove unnecessary screen namespace declarations from dungeon_map, inventory, and title_screen files

This commit is contained in:
scawful
2025-01-02 10:06:20 -05:00
parent 3cbcb61222
commit 2909809f21
6 changed files with 3 additions and 25 deletions

View File

@@ -1,16 +1,12 @@
#ifndef YAZE_APP_ZELDA3_SCREEN_H
#define YAZE_APP_ZELDA3_SCREEN_H
#include <cstdint>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
namespace zelda3 {
namespace screen {
class TitleScreen {
public:
@@ -74,9 +70,7 @@ class TitleScreen {
gfx::Bitmap tiles8Bitmap; // 0x20000
};
} // namespace screen
} // namespace zelda3
} // namespace yaze
#endif // YAZE_APP_ZELDA3_SCREEN_H