Delete Bitmap.h
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#ifndef YAZE_APPLICATION_UTILS_BITMAP_H
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#define YAZE_APPLICATION_UTILS_BITMAP_H
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#include <SDL2/SDL.h>
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#include <SDL_opengl.h>
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#include <memory>
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#include "Core/Constants.h"
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namespace yaze {
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namespace Application {
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namespace Graphics {
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class Bitmap {
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public:
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Bitmap() = default;
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Bitmap(int width, int height, char *data);
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void Create(GLuint *out_texture);
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int GetWidth();
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int GetHeight();
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bool LoadBitmapFromROM(unsigned char *texture_data, GLuint *out_texture,
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int *out_width, int *out_height);
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private:
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int width_;
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int height_;
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char *pixel_data_;
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};
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static bool isbpp3[Core::Constants::NumberOfSheets];
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int GetPCGfxAddress(char *romData, char id);
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char *CreateAllGfxDataRaw(char *romData);
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void CreateAllGfxData(char *romData, char *allgfx16Ptr);
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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#endif
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