naming refactor
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@@ -44,25 +44,21 @@ absl::Status OverworldEditor::Update() {
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all_gfx_loaded_ = true;
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RETURN_IF_ERROR(overworld_.Load(rom_))
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current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
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palette_ = overworld_.AreaPalette();
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current_gfx_bmp_.Create(128, 512, 64, overworld_.AreaGraphics());
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current_gfx_bmp_.ApplyPalette(palette_);
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rom_.RenderBitmap(¤t_gfx_bmp_);
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auto tile16_palette = overworld_.GetCurrentPalette();
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tile16_blockset_bmp_.Create(128, 8192, 128,
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overworld_.GetCurrentBlockset());
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for (int j = 0; j < tile16_palette.colors.size(); j++) {
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tile16_blockset_bmp_.SetPaletteColor(j, tile16_palette.GetColor(j));
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}
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tile16_blockset_bmp_.Create(128, 8192, 128, overworld_.Tile16Blockset());
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tile16_blockset_bmp_.ApplyPalette(palette_);
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rom_.RenderBitmap(&tile16_blockset_bmp_);
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map_blockset_loaded_ = true;
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for (int i = 0; i < core::kNumOverworldMaps; ++i) {
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overworld_.SetCurrentMap(i);
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auto palette = overworld_.GetCurrentPalette();
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maps_bmp_[i].Create(512, 512, 512, overworld_.GetCurrentBitmapData());
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for (int j = 0; j < palette.colors.size(); j++) {
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maps_bmp_[i].SetPaletteColor(j, palette.GetColor(j));
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}
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auto palette = overworld_.AreaPalette();
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maps_bmp_[i].Create(512, 512, 512, overworld_.BitmapData());
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maps_bmp_[i].ApplyPalette(palette);
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rom_.RenderBitmap(&(maps_bmp_[i]));
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}
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}
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@@ -73,10 +69,7 @@ absl::Status OverworldEditor::Update() {
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}
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UpdateSelectedTile16(selected_tile_, tile16_blockset_bmp_,
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selected_tile_bmp_);
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auto palette = overworld_.GetCurrentPalette();
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for (int j = 0; j < palette.colors.size(); j++) {
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selected_tile_bmp_.SetPaletteColor(j, palette.GetColor(j));
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}
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selected_tile_bmp_.ApplyPalette(palette_);
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rom_.RenderBitmap(&selected_tile_bmp_);
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update_selected_tile_ = false;
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}
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@@ -29,10 +29,10 @@ static constexpr uint kTile8DisplayHeight = 64;
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static constexpr float kInputFieldSize = 30.f;
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static constexpr absl::string_view kToolsetColumnNames[] = {
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"#undoTool", "#redoTool", "#drawTool", "#separator2",
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"#zoomOutTool", "#zoomInTool", "#separator", "#history",
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"#entranceTool", "#exitTool", "#itemTool", "#spriteTool",
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"#transportTool", "#musicTool" };
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"#undoTool", "#redoTool", "#drawTool", "#separator2",
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"#zoomOutTool", "#zoomInTool", "#separator", "#history",
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"#entranceTool", "#exitTool", "#itemTool", "#spriteTool",
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"#transportTool", "#musicTool"};
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static constexpr absl::string_view kOverworldSettingsColumnNames[] = {
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"##1stCol", "##gfxCol", "##palCol", "##sprgfxCol",
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@@ -90,9 +90,9 @@ class OverworldEditor {
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zelda3::Overworld overworld_;
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gfx::SNESPalette palette_;
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gfx::Bitmap tile16_blockset_bmp_; // pointer size 1048576
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gfx::Bitmap current_gfx_bmp_; // pointer size 32768
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gfx::Bitmap all_gfx_bmp; // pointer size 456704
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gfx::Bitmap tile16_blockset_bmp_;
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gfx::Bitmap current_gfx_bmp_;
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gfx::Bitmap all_gfx_bmp;
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gfx::Bitmap selected_tile_bmp_;
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gui::Canvas overworld_map_canvas_;
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@@ -103,11 +103,13 @@ void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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}
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// Convert SNESPalette to SDL_Palette for surface.
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void Bitmap::ApplyPalette(const SNESPalette & palette) {
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void Bitmap::ApplyPalette(const SNESPalette &palette) {
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palette_ = palette;
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SDL_SetPaletteColors(surface_->format->palette,
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palette_.GetSDL_Palette()->colors,
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0, 256);
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for (int i = 0; i < palette.size_; ++i) {
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surface_->format->palette->colors[i].r = palette.GetColor(i).rgb.x;
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surface_->format->palette->colors[i].g = palette.GetColor(i).rgb.y;
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surface_->format->palette->colors[i].b = palette.GetColor(i).rgb.z;
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}
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}
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void Bitmap::SetPaletteColor(int id, gfx::SNESColor color) {
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@@ -24,18 +24,18 @@ class Overworld {
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auto GetTiles16() const { return tiles16; }
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auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
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auto GetOverworldMaps() const { return overworld_maps_; }
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auto GetCurrentBlockset() const {
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return overworld_maps_[current_map_].GetCurrentBlockset();
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auto AreaGraphics() const {
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return overworld_maps_[current_map_].AreaGraphics();
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}
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auto GetCurrentGraphics() const {
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return overworld_maps_[current_map_].GetCurrentGraphics();
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auto AreaPalette() const {
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return overworld_maps_[current_map_].AreaPalette();
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}
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auto GetCurrentBitmapData() const {
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return overworld_maps_[current_map_].GetBitmapData();
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}
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auto GetCurrentPalette() const {
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return overworld_maps_[current_map_].GetCurrentPalette();
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auto BitmapData() const { return overworld_maps_[current_map_].BitmapData(); }
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auto Tile16Blockset() const {
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return overworld_maps_[current_map_].Tile16Blockset();
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}
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auto isLoaded() const { return is_loaded_; }
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void SetCurrentMap(int i) { current_map_ = i; }
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@@ -156,6 +156,7 @@ OverworldMap::OverworldMap(int index, ROM& rom,
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absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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uchar* map_parent,
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OWBlockset& world_blockset) {
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game_state_ = game_state;
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world_ = world;
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if (large_map_) {
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parent_ = map_parent[index_];
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@@ -496,7 +497,7 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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auto destination = xx + yy + offset + (mx + (my * 0x80));
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current_blockset_[destination] =
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current_gfx_[source] + (info.palette_ * 0x10);
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(current_gfx_[source] & 0x0F) + (info.palette_ * 0x10);
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}
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}
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}
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@@ -28,14 +28,13 @@ class OverworldMap {
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absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
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OWBlockset& world_blockset);
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auto GetCurrentBlockset() const { return current_blockset_; }
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auto GetCurrentGraphics() const { return current_gfx_; }
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auto GetCurrentPalette() const { return current_palette_; }
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auto GetBitmapData() const { return bitmap_data_; }
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auto Tile16Blockset() const { return current_blockset_; }
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auto AreaGraphics() const { return current_gfx_; }
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auto AreaPalette() const { return current_palette_; }
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auto BitmapData() const { return bitmap_data_; }
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auto SetLargeMap(bool is_set) { large_map_ = is_set; }
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auto IsLargeMap() const { return large_map_; }
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auto IsInitialized() const { return initialized_; }
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auto IsBuilt() const { return built_; }
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private:
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void LoadAreaInfo();
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@@ -52,8 +51,6 @@ class OverworldMap {
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int message_id_ = 0;
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int area_graphics_ = 0;
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int area_palette_ = 0;
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// TODO SET ME
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int game_state_ = 0;
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uchar sprite_graphics_[3];
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