naming refactor

This commit is contained in:
Justin Scofield
2022-09-10 21:48:49 -05:00
parent e4b802c3b0
commit 2c0bbd3457
6 changed files with 37 additions and 44 deletions

View File

@@ -44,25 +44,21 @@ absl::Status OverworldEditor::Update() {
all_gfx_loaded_ = true;
RETURN_IF_ERROR(overworld_.Load(rom_))
current_gfx_bmp_.Create(128, 512, 64, overworld_.GetCurrentGraphics());
palette_ = overworld_.AreaPalette();
current_gfx_bmp_.Create(128, 512, 64, overworld_.AreaGraphics());
current_gfx_bmp_.ApplyPalette(palette_);
rom_.RenderBitmap(&current_gfx_bmp_);
auto tile16_palette = overworld_.GetCurrentPalette();
tile16_blockset_bmp_.Create(128, 8192, 128,
overworld_.GetCurrentBlockset());
for (int j = 0; j < tile16_palette.colors.size(); j++) {
tile16_blockset_bmp_.SetPaletteColor(j, tile16_palette.GetColor(j));
}
tile16_blockset_bmp_.Create(128, 8192, 128, overworld_.Tile16Blockset());
tile16_blockset_bmp_.ApplyPalette(palette_);
rom_.RenderBitmap(&tile16_blockset_bmp_);
map_blockset_loaded_ = true;
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
overworld_.SetCurrentMap(i);
auto palette = overworld_.GetCurrentPalette();
maps_bmp_[i].Create(512, 512, 512, overworld_.GetCurrentBitmapData());
for (int j = 0; j < palette.colors.size(); j++) {
maps_bmp_[i].SetPaletteColor(j, palette.GetColor(j));
}
auto palette = overworld_.AreaPalette();
maps_bmp_[i].Create(512, 512, 512, overworld_.BitmapData());
maps_bmp_[i].ApplyPalette(palette);
rom_.RenderBitmap(&(maps_bmp_[i]));
}
}
@@ -73,10 +69,7 @@ absl::Status OverworldEditor::Update() {
}
UpdateSelectedTile16(selected_tile_, tile16_blockset_bmp_,
selected_tile_bmp_);
auto palette = overworld_.GetCurrentPalette();
for (int j = 0; j < palette.colors.size(); j++) {
selected_tile_bmp_.SetPaletteColor(j, palette.GetColor(j));
}
selected_tile_bmp_.ApplyPalette(palette_);
rom_.RenderBitmap(&selected_tile_bmp_);
update_selected_tile_ = false;
}

View File

@@ -29,10 +29,10 @@ static constexpr uint kTile8DisplayHeight = 64;
static constexpr float kInputFieldSize = 30.f;
static constexpr absl::string_view kToolsetColumnNames[] = {
"#undoTool", "#redoTool", "#drawTool", "#separator2",
"#zoomOutTool", "#zoomInTool", "#separator", "#history",
"#entranceTool", "#exitTool", "#itemTool", "#spriteTool",
"#transportTool", "#musicTool" };
"#undoTool", "#redoTool", "#drawTool", "#separator2",
"#zoomOutTool", "#zoomInTool", "#separator", "#history",
"#entranceTool", "#exitTool", "#itemTool", "#spriteTool",
"#transportTool", "#musicTool"};
static constexpr absl::string_view kOverworldSettingsColumnNames[] = {
"##1stCol", "##gfxCol", "##palCol", "##sprgfxCol",
@@ -90,9 +90,9 @@ class OverworldEditor {
zelda3::Overworld overworld_;
gfx::SNESPalette palette_;
gfx::Bitmap tile16_blockset_bmp_; // pointer size 1048576
gfx::Bitmap current_gfx_bmp_; // pointer size 32768
gfx::Bitmap all_gfx_bmp; // pointer size 456704
gfx::Bitmap tile16_blockset_bmp_;
gfx::Bitmap current_gfx_bmp_;
gfx::Bitmap all_gfx_bmp;
gfx::Bitmap selected_tile_bmp_;
gui::Canvas overworld_map_canvas_;

View File

@@ -103,11 +103,13 @@ void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
}
// Convert SNESPalette to SDL_Palette for surface.
void Bitmap::ApplyPalette(const SNESPalette & palette) {
void Bitmap::ApplyPalette(const SNESPalette &palette) {
palette_ = palette;
SDL_SetPaletteColors(surface_->format->palette,
palette_.GetSDL_Palette()->colors,
0, 256);
for (int i = 0; i < palette.size_; ++i) {
surface_->format->palette->colors[i].r = palette.GetColor(i).rgb.x;
surface_->format->palette->colors[i].g = palette.GetColor(i).rgb.y;
surface_->format->palette->colors[i].b = palette.GetColor(i).rgb.z;
}
}
void Bitmap::SetPaletteColor(int id, gfx::SNESColor color) {

View File

@@ -24,18 +24,18 @@ class Overworld {
auto GetTiles16() const { return tiles16; }
auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
auto GetOverworldMaps() const { return overworld_maps_; }
auto GetCurrentBlockset() const {
return overworld_maps_[current_map_].GetCurrentBlockset();
auto AreaGraphics() const {
return overworld_maps_[current_map_].AreaGraphics();
}
auto GetCurrentGraphics() const {
return overworld_maps_[current_map_].GetCurrentGraphics();
auto AreaPalette() const {
return overworld_maps_[current_map_].AreaPalette();
}
auto GetCurrentBitmapData() const {
return overworld_maps_[current_map_].GetBitmapData();
}
auto GetCurrentPalette() const {
return overworld_maps_[current_map_].GetCurrentPalette();
auto BitmapData() const { return overworld_maps_[current_map_].BitmapData(); }
auto Tile16Blockset() const {
return overworld_maps_[current_map_].Tile16Blockset();
}
auto isLoaded() const { return is_loaded_; }
void SetCurrentMap(int i) { current_map_ = i; }

View File

@@ -156,6 +156,7 @@ OverworldMap::OverworldMap(int index, ROM& rom,
absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
uchar* map_parent,
OWBlockset& world_blockset) {
game_state_ = game_state;
world_ = world;
if (large_map_) {
parent_ = map_parent[index_];
@@ -496,7 +497,7 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
auto destination = xx + yy + offset + (mx + (my * 0x80));
current_blockset_[destination] =
current_gfx_[source] + (info.palette_ * 0x10);
(current_gfx_[source] & 0x0F) + (info.palette_ * 0x10);
}
}
}

View File

@@ -28,14 +28,13 @@ class OverworldMap {
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
OWBlockset& world_blockset);
auto GetCurrentBlockset() const { return current_blockset_; }
auto GetCurrentGraphics() const { return current_gfx_; }
auto GetCurrentPalette() const { return current_palette_; }
auto GetBitmapData() const { return bitmap_data_; }
auto Tile16Blockset() const { return current_blockset_; }
auto AreaGraphics() const { return current_gfx_; }
auto AreaPalette() const { return current_palette_; }
auto BitmapData() const { return bitmap_data_; }
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() const { return large_map_; }
auto IsInitialized() const { return initialized_; }
auto IsBuilt() const { return built_; }
private:
void LoadAreaInfo();
@@ -52,8 +51,6 @@ class OverworldMap {
int message_id_ = 0;
int area_graphics_ = 0;
int area_palette_ = 0;
// TODO SET ME
int game_state_ = 0;
uchar sprite_graphics_[3];