naming refactor

This commit is contained in:
Justin Scofield
2022-09-10 21:48:49 -05:00
parent e4b802c3b0
commit 2c0bbd3457
6 changed files with 37 additions and 44 deletions

View File

@@ -24,18 +24,18 @@ class Overworld {
auto GetTiles16() const { return tiles16; }
auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
auto GetOverworldMaps() const { return overworld_maps_; }
auto GetCurrentBlockset() const {
return overworld_maps_[current_map_].GetCurrentBlockset();
auto AreaGraphics() const {
return overworld_maps_[current_map_].AreaGraphics();
}
auto GetCurrentGraphics() const {
return overworld_maps_[current_map_].GetCurrentGraphics();
auto AreaPalette() const {
return overworld_maps_[current_map_].AreaPalette();
}
auto GetCurrentBitmapData() const {
return overworld_maps_[current_map_].GetBitmapData();
}
auto GetCurrentPalette() const {
return overworld_maps_[current_map_].GetCurrentPalette();
auto BitmapData() const { return overworld_maps_[current_map_].BitmapData(); }
auto Tile16Blockset() const {
return overworld_maps_[current_map_].Tile16Blockset();
}
auto isLoaded() const { return is_loaded_; }
void SetCurrentMap(int i) { current_map_ = i; }