naming refactor
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@@ -24,18 +24,18 @@ class Overworld {
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auto GetTiles16() const { return tiles16; }
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auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
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auto GetOverworldMaps() const { return overworld_maps_; }
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auto GetCurrentBlockset() const {
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return overworld_maps_[current_map_].GetCurrentBlockset();
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auto AreaGraphics() const {
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return overworld_maps_[current_map_].AreaGraphics();
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}
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auto GetCurrentGraphics() const {
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return overworld_maps_[current_map_].GetCurrentGraphics();
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auto AreaPalette() const {
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return overworld_maps_[current_map_].AreaPalette();
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}
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auto GetCurrentBitmapData() const {
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return overworld_maps_[current_map_].GetBitmapData();
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}
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auto GetCurrentPalette() const {
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return overworld_maps_[current_map_].GetCurrentPalette();
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auto BitmapData() const { return overworld_maps_[current_map_].BitmapData(); }
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auto Tile16Blockset() const {
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return overworld_maps_[current_map_].Tile16Blockset();
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}
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auto isLoaded() const { return is_loaded_; }
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void SetCurrentMap(int i) { current_map_ = i; }
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