naming refactor
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@@ -156,6 +156,7 @@ OverworldMap::OverworldMap(int index, ROM& rom,
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absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
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uchar* map_parent,
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OWBlockset& world_blockset) {
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game_state_ = game_state;
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world_ = world;
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if (large_map_) {
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parent_ = map_parent[index_];
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@@ -496,7 +497,7 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
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auto destination = xx + yy + offset + (mx + (my * 0x80));
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current_blockset_[destination] =
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current_gfx_[source] + (info.palette_ * 0x10);
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(current_gfx_[source] & 0x0F) + (info.palette_ * 0x10);
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}
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}
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}
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