naming refactor

This commit is contained in:
Justin Scofield
2022-09-10 21:48:49 -05:00
parent e4b802c3b0
commit 2c0bbd3457
6 changed files with 37 additions and 44 deletions

View File

@@ -28,14 +28,13 @@ class OverworldMap {
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
OWBlockset& world_blockset);
auto GetCurrentBlockset() const { return current_blockset_; }
auto GetCurrentGraphics() const { return current_gfx_; }
auto GetCurrentPalette() const { return current_palette_; }
auto GetBitmapData() const { return bitmap_data_; }
auto Tile16Blockset() const { return current_blockset_; }
auto AreaGraphics() const { return current_gfx_; }
auto AreaPalette() const { return current_palette_; }
auto BitmapData() const { return bitmap_data_; }
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() const { return large_map_; }
auto IsInitialized() const { return initialized_; }
auto IsBuilt() const { return built_; }
private:
void LoadAreaInfo();
@@ -52,8 +51,6 @@ class OverworldMap {
int message_id_ = 0;
int area_graphics_ = 0;
int area_palette_ = 0;
// TODO SET ME
int game_state_ = 0;
uchar sprite_graphics_[3];