naming refactor
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@@ -28,14 +28,13 @@ class OverworldMap {
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absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
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OWBlockset& world_blockset);
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auto GetCurrentBlockset() const { return current_blockset_; }
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auto GetCurrentGraphics() const { return current_gfx_; }
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auto GetCurrentPalette() const { return current_palette_; }
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auto GetBitmapData() const { return bitmap_data_; }
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auto Tile16Blockset() const { return current_blockset_; }
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auto AreaGraphics() const { return current_gfx_; }
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auto AreaPalette() const { return current_palette_; }
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auto BitmapData() const { return bitmap_data_; }
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auto SetLargeMap(bool is_set) { large_map_ = is_set; }
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auto IsLargeMap() const { return large_map_; }
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auto IsInitialized() const { return initialized_; }
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auto IsBuilt() const { return built_; }
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private:
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void LoadAreaInfo();
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@@ -52,8 +51,6 @@ class OverworldMap {
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int message_id_ = 0;
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int area_graphics_ = 0;
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int area_palette_ = 0;
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// TODO SET ME
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int game_state_ = 0;
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uchar sprite_graphics_[3];
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