update getting started
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
# Getting Started with YAZE
|
||||
|
||||
This software allows you to modify the classic SNES game "The Legend of Zelda: A Link to the Past" by editing its ROM file. With this editor, you can change various aspects of the game, such as the maps, sprites, items, and more.
|
||||
This software allows you to modify "The Legend of Zelda: A Link to the Past".
|
||||
|
||||
This editor is built to be compatible with ZScream projects.
|
||||
|
||||
Please note that this project is currently a work in progress, and some features may not be fully implemented or may be subject to change.
|
||||
|
||||
@@ -10,14 +12,7 @@ Before you start using YAZE, make sure you have the following:
|
||||
- A copy of "The Legend of Zelda: A Link to the Past" ROM file (US or JP)
|
||||
- Basic knowledge of hexadecimal and binary data
|
||||
|
||||
## Usage
|
||||
To use the Link to the Past ROM Editor, follow these steps:
|
||||
## General Tips
|
||||
|
||||
Open the ROM file using the "File" menu.
|
||||
|
||||
...
|
||||
|
||||
Save your changes using the "File" menu.
|
||||
Backup files are enabled by default. Each save will produce a timestamped copy of your ROM before you last saved.
|
||||
|
||||
That's it! With these instructions, you should be able to get started with using YAZE. Happy editing!
|
||||
- Experiment flags determine whether certain features are enabled or not. To change your flags, go to File -> Options -> Experiment Flags or open the SettingsEditor tab.
|
||||
- Backup files are enabled by default. Each save will produce a timestamped copy of your ROM before you last saved.
|
||||
Reference in New Issue
Block a user