Add Asar and organize CMakeLists.txt

This commit is contained in:
Justin Scofield
2022-08-04 23:14:45 +00:00
parent b488f8df3a
commit 2e8f14ee6e
4 changed files with 54 additions and 20 deletions

3
.gitmodules vendored
View File

@@ -19,3 +19,6 @@
[submodule "src/lib/SDL"]
path = src/lib/SDL
url = https://github.com/libsdl-org/SDL.git
[submodule "src/lib/asar"]
path = src/lib/asar
url = https://github.com/RPGHacker/asar.git

View File

@@ -31,5 +31,6 @@ find_package(GLEW REQUIRED)
# Project Files
add_subdirectory(src/lib/abseil-cpp)
add_subdirectory(src/lib/SDL)
add_subdirectory(src/lib/asar/src)
add_subdirectory(src)
add_subdirectory(test)

View File

@@ -1,44 +1,72 @@
include_directories(lib/cmake)
# gui libraries ---------------------------------------------------------------------------------------------------
# gui libraries ---------------------------------------------------------------
set(IMGUI_PATH "lib/imgui")
file(GLOB IMGUI_SOURCES ${IMGUI_PATH}/*.cpp)
add_library("ImGui" STATIC ${IMGUI_SOURCES})
target_include_directories("ImGui" PUBLIC ${IMGUI_PATH})
target_include_directories(ImGui PUBLIC ${SDL2_INCLUDE_DIR})
target_compile_definitions(ImGui PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
target_compile_definitions(ImGui PUBLIC
IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
set(IMGUI_FILE_DLG_PATH "lib/ImGuiFileDialog")
file(GLOB IMGUI_FILE_DLG_SOURCES ${IMGUI_FILE_DLG_PATH}/*.cpp)
add_library("ImGuiFileDialog" STATIC ${IMGUI_FILE_DLG_SOURCES})
target_include_directories(ImGuiFileDialog PUBLIC ${IMGUI_PATH})
target_compile_definitions(ImGuiFileDialog PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
target_compile_definitions(ImGuiFileDialog PUBLIC
IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
set(IMGUI_COLOR_TEXT_EDIT_PATH "lib/ImGuiColorTextEdit")
file(GLOB IMGUI_COLOR_TEXT_EDIT_SOURCES ${IMGUI_COLOR_TEXT_EDIT_PATH}/*.cpp)
add_library("ImGuiColorTextEdit" STATIC ${IMGUI_COLOR_TEXT_EDIT_SOURCES})
target_include_directories(ImGuiColorTextEdit PUBLIC ${IMGUI_PATH})
target_compile_definitions(ImGuiColorTextEdit PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
target_compile_definitions(ImGuiColorTextEdit PUBLIC
IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
# asar assembly ---------------------------------------------------------------
get_target_property(ASAR_INCLUDE_DIR asar-static INCLUDE_DIRECTORIES)
include_directories(${ASAR_INCLUDE_DIR})
# executable linkage ----------------------------------------------------------
set(
YAZE_APP_CORE_SRC
app/core/common.cc
app/core/controller.cc
)
set(
YAZE_APP_EDITOR_SRC
app/editor/assembly_editor.cc
app/editor/dungeon_editor.cc
app/editor/master_editor.cc
app/editor/overworld_editor.cc
app/editor/palette_editor.cc
app/editor/screen_editor.cc
)
set(
YAZE_APP_GFX_SRC
app/gfx/bitmap.cc
app/gfx/pseudo_vram.cc
app/gfx/snes_palette.cc
app/gfx/snes_tile.cc
)
set(
YAZE_APP_ZELDA3_SRC
app/zelda3/overworld_map.cc
app/zelda3/overworld.cc
app/zelda3/screen.cc
)
# Executable Linkage --------------------------------------------------------------------------------------
add_executable(
yaze
yaze.cc
app/core/common.cc
app/core/controller.cc
app/editor/assembly_editor.cc
app/editor/dungeon_editor.cc
app/editor/master_editor.cc
app/editor/overworld_editor.cc
app/editor/palette_editor.cc
app/editor/screen_editor.cc
app/gfx/bitmap.cc
app/gfx/pseudo_vram.cc
app/gfx/snes_palette.cc
app/gfx/snes_tile.cc
app/zelda3/overworld_map.cc
app/zelda3/overworld.cc
app/zelda3/screen.cc
${YAZE_APP_CORE_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
app/rom.cc
gui/canvas.cc
gui/input.cc
@@ -96,6 +124,7 @@ target_link_libraries(
${PNG_LIBRARIES}
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
asar-static
ImGui
)

1
src/lib/asar Submodule

Submodule src/lib/asar added at 634d6baf7a