Enhance Windows build configuration and architecture detection

- Added architecture detection in CMakeLists.txt for Windows, defining appropriate compile flags for ARM64, x64, and x86 platforms.
- Updated yaze.vcxproj to include Debug and Release configurations for ARM64, ensuring proper setup for ARM64 builds.
- Modified GitHub Actions workflow to support packaging for Windows ARM64, creating artifacts for both x64 and ARM64 builds.
This commit is contained in:
scawful
2025-09-27 22:22:51 -04:00
parent 77b9f79755
commit 3040302247
4 changed files with 90 additions and 3 deletions

View File

@@ -136,6 +136,21 @@ jobs:
copy README.md package\
cd package && 7z a ..\yaze-windows-x86.zip *
- name: "Windows ARM64"
os: windows-2022
vcpkg_triplet: arm64-windows
cmake_generator: "Visual Studio 17 2022"
cmake_generator_platform: ARM64
artifact_name: "yaze-windows-arm64"
artifact_path: "build/bin/Release/"
package_cmd: |
mkdir package
xcopy /E /I build\bin\Release\* package\
xcopy /E /I assets package\assets
copy LICENSE package\
copy README.md package\
cd package && 7z a ..\yaze-windows-arm64.zip *
- name: "macOS Universal"
os: macos-14
vcpkg_triplet: arm64-osx

View File

@@ -98,6 +98,20 @@ elseif(YAZE_PLATFORM_MACOS)
elseif(YAZE_PLATFORM_WINDOWS)
include(cmake/vcpkg.cmake)
target_compile_definitions(yaze_common INTERFACE WINDOWS)
# Windows-specific architecture detection and configuration
if(CMAKE_SYSTEM_PROCESSOR MATCHES "ARM64|aarch64")
target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_ARM64)
message(STATUS "Building for Windows ARM64")
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "AMD64|x86_64")
target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_X64)
message(STATUS "Building for Windows x64")
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "i386|i686|x86")
target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_X86)
message(STATUS "Building for Windows x86")
else()
message(WARNING "Unknown Windows architecture: ${CMAKE_SYSTEM_PROCESSOR}")
endif()
endif()
# Compiler-specific settings

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@@ -3,16 +3,29 @@
add_definitions("-DMICROSOFT_WINDOWS_WINBASE_H_DEFINE_INTERLOCKED_CPLUSPLUS_OVERLOADS=0")
# vcpkg settings
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE dynamic)
# Enable vcpkg manifest mode for automatic dependency management
set(VCPKG_MANIFEST_MODE ON)
# Configure vcpkg triplet (defaults to x64-windows)
# Auto-detect target architecture and set vcpkg triplet
if(NOT DEFINED VCPKG_TARGET_TRIPLET)
set(VCPKG_TARGET_TRIPLET "x64-windows" CACHE STRING "vcpkg target triplet")
if(CMAKE_SYSTEM_PROCESSOR MATCHES "ARM64|aarch64")
set(VCPKG_TARGET_TRIPLET "arm64-windows" CACHE STRING "vcpkg target triplet")
set(VCPKG_TARGET_ARCHITECTURE arm64)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "AMD64|x86_64")
set(VCPKG_TARGET_TRIPLET "x64-windows" CACHE STRING "vcpkg target triplet")
set(VCPKG_TARGET_ARCHITECTURE x64)
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "i386|i686|x86")
set(VCPKG_TARGET_TRIPLET "x86-windows" CACHE STRING "vcpkg target triplet")
set(VCPKG_TARGET_ARCHITECTURE x86)
else()
# Fallback to x64 if architecture detection fails
set(VCPKG_TARGET_TRIPLET "x64-windows" CACHE STRING "vcpkg target triplet")
set(VCPKG_TARGET_ARCHITECTURE x64)
message(WARNING "Could not detect target architecture, defaulting to x64")
endif()
endif()
# Set vcpkg installation directory if not already set
@@ -21,6 +34,7 @@ if(NOT DEFINED VCPKG_INSTALLED_DIR)
endif()
message(STATUS "vcpkg configuration:")
message(STATUS " Target architecture: ${VCPKG_TARGET_ARCHITECTURE}")
message(STATUS " Target triplet: ${VCPKG_TARGET_TRIPLET}")
message(STATUS " Installed directory: ${VCPKG_INSTALLED_DIR}")
message(STATUS " Manifest mode: ${VCPKG_MANIFEST_MODE}")

View File

@@ -17,6 +17,14 @@
<Configuration>Release</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
@@ -30,6 +38,7 @@
<VcpkgManifestInstall>true</VcpkgManifestInstall>
<VcpkgTriplet Condition="'$(Platform)'=='Win32'">x86-windows</VcpkgTriplet>
<VcpkgTriplet Condition="'$(Platform)'=='x64'">x64-windows</VcpkgTriplet>
<VcpkgTriplet Condition="'$(Platform)'=='ARM64'">arm64-windows</VcpkgTriplet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -76,6 +85,27 @@
<VcpkgTriplet>x86-windows</VcpkgTriplet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<VcpkgEnabled>true</VcpkgEnabled>
<VcpkgManifestInstall>true</VcpkgManifestInstall>
<VcpkgTriplet>arm64-windows</VcpkgTriplet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<VcpkgEnabled>true</VcpkgEnabled>
<VcpkgManifestInstall>true</VcpkgManifestInstall>
<VcpkgTriplet>arm64-windows</VcpkgTriplet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -130,6 +160,20 @@
<TargetName>yaze</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)build\bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>yaze</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)build\bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\</IntDir>
<TargetName>yaze</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>