docs: update ROM test paths and envs
This commit is contained in:
@@ -72,7 +72,7 @@ Board: docs/internal/agents/coordination-board.md (2025-12-01 ai-infra-architect
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- Agent-side test commands (`agent test run/list/status/...`) print ad-hoc logs and lack `OutputFormatter`/metadata, making automation fragile; no JSON status, exit codes, or artifacts paths surfaced.
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- Test helper tools (`tools-*/` commands, `tools/test_helpers/*`) mix stdout banners with file emission and manual path requirements; they are not discoverable via TUI or CommandRegistry-driven palettes and do not expose dry-run/plan outputs.
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- TUI/editor have no test surface: no panel to run `stable/gui/rom_dependent/experimental` suites, inspect failing cases, or attach ROM paths/presets; quick actions and history are missing.
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- Build/preset coupling is implicit—no guided flow to pick `mac-test/mac-ai/mac-dev`, enable ROM/AI flags, or attach `YAZE_TEST_ROM_PATH`; agents/humans can misconfigure and get empty test sets.
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- Build/preset coupling is implicit—no guided flow to pick `mac-test/mac-ai/mac-dev`, enable ROM/AI flags, or attach `YAZE_TEST_ROM_VANILLA`; agents/humans can misconfigure and get empty test sets.
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### Proposed Improvements
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- **Unified test CLI/TUI API**
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@@ -22,7 +22,7 @@ Board: docs/internal/agents/coordination-board.md (2025-12-01 ai-infra-architect
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## Improvement Proposals
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- **Manifest & discovery**: Generate a JSON manifest (per build) listing tests, labels, requirements (ROM path, AI runtime), and expected artifacts. Expose via `yaze_test --export-manifest <path>` and `ctest -T mem`-style option. Agents can load it instead of scraping.
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- **Structured output**: Add `--output-format {text,json,junit}` to `yaze_test` to emit summaries (pass/fail, duration, seed, artifacts) in one file; default to text for humans, JSON for automation. Wire ctest to collect the JSON and place it in a predictable directory.
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- **Requirements gating**: On startup, detect missing ROM/AI/headless support and fail fast with actionable messages and suggested CMake flags/env (e.g., `YAZE_ENABLE_ROM_TESTS`, `YAZE_TEST_ROM_PATH`). Offer a `--mock-rom-ok` mode to downgrade ROM tests when a mock is acceptable.
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- **Requirements gating**: On startup, detect missing ROM/AI/headless support and fail fast with actionable messages and suggested CMake flags/env (e.g., `YAZE_ENABLE_ROM_TESTS`, `YAZE_TEST_ROM_VANILLA`). Offer a `--mock-rom-ok` mode to downgrade ROM tests when a mock is acceptable.
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- **Filters & subsets**: Provide a unified front-end flag set (`--label stable|gui|rom_dependent|experimental`, `--gtest_filter`, `--list`) that internally routes to gtest/labels so humans/agents don’t guess. Add `--shard <N/M>` for parallel runs.
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- **Artifacts & logs**: Standardize artifact output location (`build/artifacts/tests/<run-id>/`) and name failing-test logs/screenshots accordingly. Emit paths in JSON output. Ensure GUI/agent recordings are captured when labels include `gui` or `experimental`.
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- **Preset hints**: Print which CMake preset was used to build the binary and whether ROM/AI options are compiled in. Add `--recommend-preset` helper to suggest `mac-test/mac-ai/mac-dev` based on requested labels.
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@@ -44,7 +44,7 @@ This document defines all CMake configuration flags, their interactions, and the
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| Flag | Default | Purpose | Notes |
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|------|---------|---------|-------|
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| `YAZE_ENABLE_ROM_TESTS` | OFF | Enable ROM-dependent tests | Requires `zelda3.sfc` file |
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| `YAZE_ENABLE_ROM_TESTS` | OFF | Enable ROM-dependent tests | Requires vanilla ROM (`alttp_vanilla.sfc`) via `YAZE_TEST_ROM_VANILLA` |
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| `YAZE_MINIMAL_BUILD` | OFF | Minimal CI build (skip optional features) | Used in resource-constrained CI |
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| `YAZE_SUPPRESS_WARNINGS` | ON | Suppress compiler warnings | Use OFF for verbose builds |
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@@ -21,7 +21,7 @@ Before investigating audio issues, verify these values are correct:
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# Build with ROM tests enabled
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cmake --preset mac-dbg \
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-DYAZE_ENABLE_ROM_TESTS=ON \
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-DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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-DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
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cmake --build --preset mac-dbg
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@@ -29,7 +29,7 @@ cmake --build --preset mac-dbg
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ctest --test-dir build -L audio -V
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# Run specific test with verbose output
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YAZE_TEST_ROM_PATH=~/zelda3.sfc ./build/bin/Debug/yaze_test_rom_dependent \
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YAZE_TEST_ROM_VANILLA=~/roms/alttp_vanilla.sfc ./build/bin/Debug/yaze_test_rom_dependent \
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--gtest_filter="*AudioTiming*" 2>&1 | tee audio_debug.log
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# Generate timing report
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@@ -101,7 +101,7 @@ Start yaze with debug flags for audio investigation:
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```bash
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./yaze --debug --log_file=audio_debug.log \
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--rom_file=zelda3.sfc --editor=Music
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--rom_file=roms/alttp_vanilla.sfc --editor=Music
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```
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## Test Output Files
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@@ -65,7 +65,7 @@ cmake --build build --target yaze_test
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./build/bin/yaze_test --integration
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# Run with ROM-dependent tests
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./build/bin/yaze_test --integration --rom-dependent --rom-path zelda3.sfc
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./build/bin/yaze_test --integration --rom-dependent --rom-vanilla roms/alttp_vanilla.sfc
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```
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**Coverage Areas**:
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@@ -159,7 +159,7 @@ scripts/agents/run-tests.sh mac-dbg --output-on-failure
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./build/bin/yaze_test
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# Run all tests including ROM-dependent
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./build/bin/yaze_test --rom-dependent --rom-path zelda3.sfc
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./build/bin/yaze_test --rom-dependent --rom-vanilla roms/alttp_vanilla.sfc
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# Alternative: use ctest with preset
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ctest --preset dev
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@@ -300,10 +300,10 @@ Common helpers in `test/test_utils.h`:
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**Solution**:
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```bash
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# Set ROM path environment variable
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export YAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
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export YAZE_TEST_ROM_VANILLA=/path/to/alttp_vanilla.sfc
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# Or pass directly
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./build/bin/yaze_test --rom-path /path/to/zelda3.sfc
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./build/bin/yaze_test --rom-vanilla /path/to/alttp_vanilla.sfc
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```
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#### 2. GUI Test Failures in CI
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@@ -12,7 +12,9 @@ The yaze test suite has been reorganized to improve CI performance and developer
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| `YAZE_ENABLE_ROM_TESTS` | **OFF** | Enable tests requiring ROM files | ROM-dependent tests |
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| `YAZE_ENABLE_AI_RUNTIME` | **OFF** | Enable AI runtime integration tests | Experimental AI tests |
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| `YAZE_ENABLE_BENCHMARK_TESTS` | **OFF** | Enable performance benchmarks | Benchmark suite |
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| `YAZE_TEST_ROM_PATH` | `build/bin/zelda3.sfc` | Path to test ROM file | ROM-dependent tests |
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| `YAZE_TEST_ROM_VANILLA_PATH` | *(empty)* | Path to vanilla test ROM file | ROM-dependent tests |
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| `YAZE_TEST_ROM_EXPANDED_PATH` | *(empty)* | Path to expanded test ROM file | Expanded ROM tests |
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| `YAZE_TEST_ROM_PATH` | *(legacy)* | Legacy vanilla ROM path | ROM-dependent tests |
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## Test Categories and Labels
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@@ -65,7 +67,7 @@ ctest --test-dir build -L stable
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### With ROM-Dependent Tests
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```bash
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# Configure with ROM tests enabled
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cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
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cmake --build build
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ctest --test-dir build -L rom_dependent
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```
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@@ -97,7 +99,8 @@ cmake --preset mac-dbg \
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-DYAZE_ENABLE_ROM_TESTS=ON \
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-DYAZE_ENABLE_AI_RUNTIME=ON \
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-DYAZE_ENABLE_BENCHMARK_TESTS=ON \
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-DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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-DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc \
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-DYAZE_TEST_ROM_EXPANDED_PATH=~/roms/oos168.sfc
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cmake --build build
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ctest --test-dir build
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```
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@@ -194,6 +197,6 @@ Ensure:
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### ROM Tests Failing
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Verify:
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- ROM file exists at `YAZE_TEST_ROM_PATH`
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- ROM file exists at `YAZE_TEST_ROM_VANILLA` (or `YAZE_TEST_ROM_EXPANDED` for v3 tests)
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- ROM is valid Zelda3 US version
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- Path is absolute, not relative
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- Path is absolute, not relative
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@@ -82,7 +82,7 @@ void E2ETest_DungeonEditor_PlaceSingleObject(ImGuiTestContext* ctx) {
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ctx->LogInfo("=== Test: Place Single Object on Canvas ===");
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// Setup
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gui::LoadRomInTest(ctx, "zelda3.sfc");
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gui::LoadRomInTest(ctx, yaze::test::TestRomManager::GetTestRomPath());
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gui::OpenEditorInTest(ctx, "Dungeon");
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ctx->Yield(20);
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@@ -69,7 +69,7 @@ These tests are disabled in PR/Push CI but run in nightly builds for comprehensi
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**Requirements to Run Locally:**
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- CMake flag: `-DYAZE_ENABLE_ROM_TESTS=ON`
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- ROM path: `-DYAZE_TEST_ROM_PATH=/path/to/zelda3.sfc`
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- ROM path: `-DYAZE_TEST_ROM_VANILLA_PATH=/path/to/alttp_vanilla.sfc`
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- Use `mac-dev`, `lin-dev`, `win-dev` presets or configure manually
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**Contents:**
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@@ -79,7 +79,7 @@ These tests are disabled in PR/Push CI but run in nightly builds for comprehensi
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**Run with:**
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```bash
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cmake --preset mac-dev -DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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cmake --preset mac-dev -DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
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ctest --test-dir build -L rom_dependent
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```
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@@ -246,7 +246,7 @@ ctest --test-dir build -L "stable|gui" -j4
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# Configure with ROM
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cmake --preset mac-dbg \
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-DYAZE_ENABLE_ROM_TESTS=ON \
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-DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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-DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
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# Build ROM test suite
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cmake --build --preset mac-dbg --target yaze_test_rom_dependent
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@@ -332,7 +332,7 @@ TEST(NewFeatureTest, BasicFunctionality) {
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1. Create file: `test/integration/new_feature_test.cc`
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2. Same pattern as unit tests
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3. May access ROM files via `YAZE_TEST_ROM_PATH`
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3. May access ROM files via `YAZE_TEST_ROM_VANILLA` or `TestRomManager`
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4. Automatically labeled as `stable` (unless in special subdirectory)
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### Adding ROM-Dependent Test
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@@ -345,7 +345,8 @@ TEST(NewFeatureTest, BasicFunctionality) {
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```cpp
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#ifdef YAZE_ENABLE_ROM_TESTS
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TEST(MyRomTest, EditAndSave) {
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const char* rom_path = YAZE_TEST_ROM_PATH;
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const std::string rom_path =
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yaze::test::TestRomManager::GetRomPath(yaze::test::RomRole::kVanilla);
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// ... ROM testing code
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}
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#endif
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@@ -370,7 +371,9 @@ TEST(MyRomTest, EditAndSave) {
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#include "imgui_te_engine.h"
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void E2ETest_MyGuiWorkflow(ImGuiTestContext* ctx) {
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yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
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const std::string rom_path =
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yaze::test::TestRomManager::GetRomPath(yaze::test::RomRole::kVanilla);
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yaze::test::gui::LoadRomInTest(ctx, rom_path);
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// ... GUI test code
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}
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@@ -430,8 +433,8 @@ If ROM tests fail:
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```bash
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# Verify ROM path is correct
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echo $YAZE_TEST_ROM_PATH
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file ~/zelda3.sfc
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echo $YAZE_TEST_ROM_VANILLA
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file ~/roms/alttp_vanilla.sfc
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# Check ROM-dependent tests are enabled
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cmake . | grep YAZE_ENABLE_ROM_TESTS
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@@ -152,6 +152,8 @@ z3ed test-status --format json
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### Sample Output (JSON)
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```json
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{
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"rom_vanilla": "not set",
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"rom_expanded": "not set",
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"rom_path": "not set",
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"skip_rom_tests": false,
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"ui_tests_enabled": false,
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@@ -167,7 +169,9 @@ The test commands respect these environment variables:
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| Variable | Description |
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|----------|-------------|
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| `YAZE_TEST_ROM_PATH` | Path to Zelda3 ROM for ROM-dependent tests |
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| `YAZE_TEST_ROM_VANILLA` | Path to vanilla Zelda3 ROM for ROM-dependent tests |
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| `YAZE_TEST_ROM_EXPANDED` | Path to expanded Zelda3 ROM (ZSCustom/OOS) |
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| `YAZE_TEST_ROM_PATH` | Legacy ROM path (vanilla fallback) |
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| `YAZE_SKIP_ROM_TESTS` | Set to `1` to skip ROM tests |
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| `YAZE_ENABLE_UI_TESTS` | Set to `1` to enable UI tests |
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@@ -200,7 +204,7 @@ if [ $? -eq 0 ]; then echo "All tests passed"; fi
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### With ROM Tests
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```bash
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# Set ROM path
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export YAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
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export YAZE_TEST_ROM_VANILLA=/path/to/alttp_vanilla.sfc
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# Configure with ROM tests enabled
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cmake --preset mac-dev -DYAZE_ENABLE_ROM_TESTS=ON
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@@ -108,7 +108,7 @@ The `yaze_test` executable is used to run the project's suite of unit, integrati
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./build/bin/yaze_test --unit
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# Run tests that require a ROM file
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./build/bin/yaze_test --rom-dependent --rom-path /path/to/zelda3.sfc
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./build/bin/yaze_test --rom-dependent --rom-vanilla /path/to/alttp_vanilla.sfc
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```
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- **Run GUI-based E2E Tests**:
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@@ -78,7 +78,7 @@ cmake --build build --target yaze_test
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./build/bin/yaze_test --e2e --show-gui
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# Run ROM-dependent tests
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./build/bin/yaze_test --rom-dependent --rom-path /path/to/zelda3.sfc
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./build/bin/yaze_test --rom-dependent --rom-vanilla /path/to/alttp_vanilla.sfc
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# Run by pattern
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./build/bin/yaze_test "*Asar*"
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@@ -91,7 +91,7 @@ cmake --build build --target yaze_test
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```bash
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# Configure with ROM tests
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cmake --preset mac-dev -DYAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
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cmake --preset mac-dev -DYAZE_TEST_ROM_VANILLA_PATH=/path/to/alttp_vanilla.sfc
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# Build
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cmake --build --preset mac-dev --target yaze_test
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@@ -66,8 +66,8 @@ Run the **complete test suite** before pushing if:
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# Run all tests (may take 5+ minutes)
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./build/bin/yaze_test
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# Include ROM-dependent tests (requires zelda3.sfc)
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./build/bin/yaze_test --rom-dependent --rom-path /path/to/zelda3.sfc
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# Include ROM-dependent tests (requires alttp_vanilla.sfc)
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./build/bin/yaze_test --rom-dependent --rom-vanilla /path/to/alttp_vanilla.sfc
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# Run E2E GUI tests (headless)
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./build/bin/yaze_test --e2e
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@@ -107,10 +107,10 @@ cmake --build build --target yaze_test
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**Fix**:
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```bash
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# Set environment variable
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export YAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
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export YAZE_TEST_ROM_VANILLA=/path/to/alttp_vanilla.sfc
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# Or pass directly to test runner
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./build/bin/yaze_test --rom-path /path/to/zelda3.sfc
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./build/bin/yaze_test --rom-vanilla /path/to/alttp_vanilla.sfc
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```
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### 4. E2E/GUI Test Failures
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@@ -177,7 +177,7 @@ git push
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```bash
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# Run everything including ROM tests and E2E
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./build/bin/yaze_test --rom-dependent --rom-path zelda3.sfc
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./build/bin/yaze_test --rom-dependent --rom-vanilla roms/alttp_vanilla.sfc
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./build/bin/yaze_test --e2e
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# Check code formatting
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@@ -238,7 +238,8 @@ Customize test behavior with these environment variables:
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```bash
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# Path to test ROM file
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export YAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
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export YAZE_TEST_ROM_VANILLA=/path/to/alttp_vanilla.sfc
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export YAZE_TEST_ROM_EXPANDED=/path/to/oos168.sfc
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# Skip ROM-dependent tests entirely
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export YAZE_SKIP_ROM_TESTS=1
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@@ -20,8 +20,8 @@
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**ROM Auto-Discovery**:
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- Tests now automatically discover ROMs in common locations (roms/, ../roms/, etc.)
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- Searches for common filenames: zelda3.sfc, alttp_vanilla.sfc, vanilla.sfc
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- Environment variable `YAZE_TEST_ROM_PATH` still takes precedence if set
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- Searches for common vanilla filenames: alttp_vanilla.sfc, Legend of Zelda, The - A Link to the Past (USA).sfc
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- Legacy environment variable `YAZE_TEST_ROM_PATH` is still supported as a fallback
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**Overworld Regression Tests**:
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- Added 9 new regression tests for save function version checks
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@@ -122,7 +122,7 @@ The script intelligently preserves conditional blocks (if/endif) and excludes co
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- Check for `clang-cl`, Ninja, NASM, Visual Studio workloads, and VS Code (optional).
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- Validate vcpkg bootstrap status plus `vcpkg/installed` cache contents.
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- Warn about missing ROM assets (`zelda3.sfc`, `assets/zelda3.sfc`, etc.).
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- Warn about missing ROM assets (`roms/alttp_vanilla.sfc`, etc.).
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- Offer `-FixIssues` and `-CleanCache` switches to repair Git config, resync submodules, and wipe stale build directories.
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Run the script once per machine (and rerun after major toolchain updates) to ensure presets such as `win-dbg`, `win-ai`, `mac-ai`, and `ci-windows-ai` have everything they need.
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@@ -89,9 +89,9 @@ Options:
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--cleanup Clean up test files after completion
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Examples:
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$0 zelda3.sfc
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$0 zelda3.sfc --generate-report --cleanup
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$0 /path/to/rom.sfc --skip-unit-tests
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$0 roms/alttp_vanilla.sfc
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$0 roms/alttp_vanilla.sfc --generate-report --cleanup
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$0 /path/to/alttp_vanilla.sfc --skip-unit-tests
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EOF
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}
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@@ -233,6 +233,7 @@ run_unit_tests() {
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cd "$PROJECT_ROOT"
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# Set environment variable for ROM path
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export YAZE_TEST_ROM_VANILLA="$ROM_PATH"
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export YAZE_TEST_ROM_PATH="$ROM_PATH"
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# Run unit tests
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@@ -258,6 +259,7 @@ run_integration_tests() {
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cd "$PROJECT_ROOT"
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||||
|
||||
# Set environment variable for ROM path
|
||||
export YAZE_TEST_ROM_VANILLA="$ROM_PATH"
|
||||
export YAZE_TEST_ROM_PATH="$ROM_PATH"
|
||||
|
||||
# Run integration tests
|
||||
@@ -283,6 +285,7 @@ run_e2e_tests() {
|
||||
cd "$PROJECT_ROOT"
|
||||
|
||||
# Set environment variable for ROM path
|
||||
export YAZE_TEST_ROM_VANILLA="$ROM_PATH"
|
||||
export YAZE_TEST_ROM_PATH="$ROM_PATH"
|
||||
|
||||
# Run E2E tests
|
||||
|
||||
@@ -4,11 +4,15 @@
|
||||
param(
|
||||
[string]$YazeBin = "build-windows\bin\Debug\yaze.exe",
|
||||
[string]$Z3edBin = "build-windows\bin\Debug\z3ed.exe",
|
||||
[string]$TestRom = "zelda3.sfc"
|
||||
[string]$TestRom = $env:YAZE_TEST_ROM_VANILLA
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Continue"
|
||||
|
||||
if (-not $TestRom) {
|
||||
$TestRom = "roms\alttp_vanilla.sfc"
|
||||
}
|
||||
|
||||
function Write-Header {
|
||||
Write-Host "`n╔════════════════════════════════════════════════════════════════╗" -ForegroundColor Cyan
|
||||
Write-Host "║ YAZE AI Features Test Suite (Windows) ║" -ForegroundColor Cyan
|
||||
|
||||
@@ -15,7 +15,7 @@ NC='\033[0m'
|
||||
# Configuration
|
||||
YAZE_BIN="${YAZE_BIN:-./build/bin/yaze}"
|
||||
Z3ED_BIN="${Z3ED_BIN:-./build/bin/z3ed}"
|
||||
TEST_ROM="${TEST_ROM:-./zelda3.sfc}"
|
||||
TEST_ROM="${TEST_ROM:-${YAZE_TEST_ROM_VANILLA:-./roms/alttp_vanilla.sfc}}"
|
||||
GEMINI_API_KEY="${GEMINI_API_KEY:-}"
|
||||
SCREENSHOTS_DIR="./test_screenshots"
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
set -e
|
||||
|
||||
# Configuration
|
||||
ROM_FILE="${1:-zelda3.sfc}"
|
||||
ROM_FILE="${1:-roms/alttp_vanilla.sfc}"
|
||||
BUILD_DIR="build/bin"
|
||||
LOG_FILE="dungeon_loading_test.log"
|
||||
|
||||
@@ -23,7 +23,7 @@ echo ""
|
||||
# Check if ROM file exists
|
||||
if [ ! -f "$ROM_FILE" ]; then
|
||||
echo -e "${RED}ERROR: ROM file not found: $ROM_FILE${NC}"
|
||||
echo "Usage: $0 [path/to/zelda3.sfc]"
|
||||
echo "Usage: $0 [path/to/alttp_vanilla.sfc]"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@@ -169,4 +169,3 @@ kill $YAZE_PID 2>/dev/null || true
|
||||
echo "yaze stopped."
|
||||
|
||||
exit 0
|
||||
|
||||
|
||||
@@ -91,11 +91,10 @@ echo ""
|
||||
echo "=== Ready to Test! ==="
|
||||
echo ""
|
||||
echo "To start testing:"
|
||||
echo "1. Terminal 1: ./build/bin/yaze assets/zelda3.sfc --enable-test-harness"
|
||||
echo "2. Terminal 2: export AI_PROVIDER=ollama && ./build/bin/z3ed agent chat --rom assets/zelda3.sfc"
|
||||
echo "1. Terminal 1: ./build/bin/yaze roms/alttp_vanilla.sfc --enable-test-harness"
|
||||
echo "2. Terminal 2: export AI_PROVIDER=ollama && ./build/bin/z3ed agent chat --rom roms/alttp_vanilla.sfc"
|
||||
echo "3. Try: 'What buttons are available in the Overworld editor?'"
|
||||
echo ""
|
||||
echo "Or use Gemini:"
|
||||
echo "2. Terminal 2: export AI_PROVIDER=gemini && export GEMINI_API_KEY='...' && ./build/bin/z3ed agent chat --rom assets/zelda3.sfc"
|
||||
echo "2. Terminal 2: export AI_PROVIDER=gemini && export GEMINI_API_KEY='...' && ./build/bin/z3ed agent chat --rom roms/alttp_vanilla.sfc"
|
||||
echo ""
|
||||
|
||||
|
||||
@@ -426,10 +426,10 @@ function Test-VSCode {
|
||||
function Test-RomAssets {
|
||||
Write-Status "Checking for local Zelda 3 ROM assets..." "Step"
|
||||
$romPaths = @(
|
||||
"zelda3.sfc",
|
||||
"assets/zelda3.sfc",
|
||||
"roms/alttp_vanilla.sfc",
|
||||
"roms/Legend of Zelda, The - A Link to the Past (USA).sfc",
|
||||
"assets/zelda3.yaze",
|
||||
"Roms/zelda3.sfc"
|
||||
"Roms/alttp_vanilla.sfc"
|
||||
)
|
||||
|
||||
foreach ($relativePath in $romPaths) {
|
||||
@@ -441,7 +441,7 @@ function Test-RomAssets {
|
||||
}
|
||||
}
|
||||
|
||||
Write-Status "No ROM asset detected. Place a clean 'zelda3.sfc' in the repo root or assets/ directory." "Warning"
|
||||
Write-Status "No ROM asset detected. Place a clean 'alttp_vanilla.sfc' in roms/ or set YAZE_TEST_ROM_VANILLA." "Warning"
|
||||
$script:warnings += "ROM assets missing - GUI workflows that load ROMs will fail until one is provided."
|
||||
}
|
||||
|
||||
|
||||
@@ -34,8 +34,10 @@ ctest --test-dir build -L stable
|
||||
# Run all available tests (respects your preset configuration)
|
||||
ctest --test-dir build --output-on-failure
|
||||
|
||||
# Run with ROM path for full coverage
|
||||
cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=~/zelda3.sfc
|
||||
# Run with ROM paths for full coverage
|
||||
cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON \
|
||||
-DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc \
|
||||
-DYAZE_TEST_ROM_EXPANDED_PATH=~/roms/oos168.sfc
|
||||
ctest --test-dir build
|
||||
```
|
||||
|
||||
@@ -113,7 +115,8 @@ Tests that require an actual Zelda3 ROM file. Disabled by default to avoid distr
|
||||
|
||||
**Enable with**:
|
||||
```bash
|
||||
cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
|
||||
cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON \
|
||||
-DYAZE_TEST_ROM_VANILLA_PATH=/path/to/alttp_vanilla.sfc
|
||||
cmake --build --preset mac-dbg --target yaze_test_rom_dependent
|
||||
```
|
||||
|
||||
@@ -221,7 +224,7 @@ ctest --test-dir build -L headless_gui
|
||||
# Must configure with ROM path first
|
||||
cmake --preset mac-dbg \
|
||||
-DYAZE_ENABLE_ROM_TESTS=ON \
|
||||
-DYAZE_TEST_ROM_PATH=~/zelda3.sfc
|
||||
-DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
|
||||
|
||||
# Build ROM-dependent test suite
|
||||
cmake --build --preset mac-dbg --target yaze_test_rom_dependent
|
||||
@@ -258,8 +261,12 @@ ctest --test-dir build
|
||||
These variables control test behavior:
|
||||
|
||||
```bash
|
||||
# Specify ROM for tests (if YAZE_ENABLE_ROM_TESTS=ON)
|
||||
export YAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
|
||||
# Specify ROMs for tests (if YAZE_ENABLE_ROM_TESTS=ON)
|
||||
export YAZE_TEST_ROM_VANILLA=/path/to/alttp_vanilla.sfc
|
||||
export YAZE_TEST_ROM_EXPANDED=/path/to/oos168.sfc
|
||||
export YAZE_TEST_ROM_US=/path/to/Legend\\ of\\ Zelda,\\ The\\ -\\ A\\ Link\\ to\\ the\\ Past\\ \\(USA\\).sfc
|
||||
# Legacy fallback (kept for older scripts)
|
||||
export YAZE_TEST_ROM_PATH=/path/to/alttp_vanilla.sfc
|
||||
|
||||
# Skip ROM tests (useful for CI without ROM)
|
||||
export YAZE_SKIP_ROM_TESTS=1
|
||||
@@ -274,12 +281,17 @@ The test framework automatically discovers ROMs without requiring environment va
|
||||
|
||||
**Search Paths:** `.`, `roms/`, `../roms/`, `../../roms/`
|
||||
|
||||
**ROM Filenames:** `zelda3.sfc`, `alttp_vanilla.sfc`, `vanilla.sfc`, `Legend of Zelda, The - A Link to the Past (USA).sfc`
|
||||
**ROM Filenames (vanilla only):** `alttp_vanilla.sfc`, `Legend of Zelda, The - A Link to the Past (USA).sfc`
|
||||
|
||||
This means you can simply place your ROM in the `roms/` directory and run tests without setting `YAZE_TEST_ROM_PATH`:
|
||||
Auto-discovery is intentionally limited to clean vanilla ROM names. It does not
|
||||
consider `zelda3.sfc` or `vanilla.sfc` to avoid picking up modified files. For
|
||||
expanded ROM tests, set `YAZE_TEST_ROM_EXPANDED` explicitly.
|
||||
|
||||
This means you can simply place your vanilla ROM in the `roms/` directory and
|
||||
run tests without setting `YAZE_TEST_ROM_VANILLA`:
|
||||
|
||||
```bash
|
||||
# Just works if you have roms/zelda3.sfc
|
||||
# Just works if you have roms/alttp_vanilla.sfc
|
||||
./build/bin/Debug/yaze_test_stable
|
||||
```
|
||||
|
||||
@@ -337,7 +349,7 @@ The test suite is optimized for AI agent automation:
|
||||
|
||||
4. **Provide ROM path explicitly when needed**
|
||||
```bash
|
||||
cmake . -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=/path/to/rom
|
||||
cmake . -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_VANILLA_PATH=/path/to/alttp_vanilla.sfc
|
||||
```
|
||||
|
||||
5. **Use headless mode for CI-safe GUI tests**
|
||||
@@ -385,7 +397,7 @@ These tests have no external dependencies and run fast. They're enabled by defau
|
||||
|
||||
Disabled by default because they require a Zelda3 ROM file. Enable only when needed:
|
||||
```bash
|
||||
cmake ... -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=/path/to/rom
|
||||
cmake ... -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_VANILLA_PATH=/path/to/alttp_vanilla.sfc
|
||||
```
|
||||
|
||||
**Experimental AI Suite**
|
||||
@@ -412,14 +424,16 @@ ctest --test-dir build -L "stable|gui" -j4
|
||||
ctest --test-dir build -L stable --output-on-failure
|
||||
|
||||
# Add ROM tests if modifying ROM/editor code
|
||||
cmake . -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=~/zelda3.sfc
|
||||
cmake . -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
|
||||
ctest --test-dir build -L rom_dependent --output-on-failure
|
||||
```
|
||||
|
||||
### Full Test Coverage (With All Features)
|
||||
```bash
|
||||
# AI features + ROM tests
|
||||
cmake --preset mac-dev -DYAZE_TEST_ROM_PATH=~/zelda3.sfc
|
||||
cmake --preset mac-dev \
|
||||
-DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc \
|
||||
-DYAZE_TEST_ROM_EXPANDED_PATH=~/roms/oos168.sfc
|
||||
cmake --build --preset mac-dev --target yaze_test_rom_dependent yaze_test_experimental
|
||||
ctest --test-dir build --output-on-failure
|
||||
```
|
||||
@@ -438,13 +452,13 @@ See `.github/workflows/ci.yml` for details.
|
||||
### ROM Tests Not Found
|
||||
```bash
|
||||
# Ensure ROM tests are enabled
|
||||
cmake . -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=/path/to/rom
|
||||
cmake . -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_VANILLA_PATH=/path/to/alttp_vanilla.sfc
|
||||
cmake --build . --target yaze_test_rom_dependent
|
||||
```
|
||||
|
||||
### GUI Tests Crash
|
||||
- Ensure SDL display available: `export DISPLAY=:0` on Linux
|
||||
- Check `assets/zelda3.sfc` exists if no ROM path specified
|
||||
- Check `roms/alttp_vanilla.sfc` exists if no ROM path specified
|
||||
- Run headlessly: `ctest -L headless_gui`
|
||||
|
||||
### Tests Not Discovered
|
||||
|
||||
@@ -57,7 +57,7 @@ Follow the pattern in `dungeon_editor_smoke_test.cc`:
|
||||
|
||||
void E2ETest_MyNewTest(ImGuiTestContext* ctx) {
|
||||
// Load ROM
|
||||
yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
|
||||
yaze::test::gui::LoadRomInTest(ctx, yaze::test::TestRomManager::GetTestRomPath());
|
||||
|
||||
// Open editor
|
||||
yaze::test::gui::OpenEditorInTest(ctx, "My Editor");
|
||||
@@ -130,7 +130,7 @@ test/e2e/
|
||||
### Helper Functions
|
||||
|
||||
Available in `test_utils.h`:
|
||||
- `yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc")` - Load ROM for testing
|
||||
- `yaze::test::gui::LoadRomInTest(ctx, yaze::test::TestRomManager::GetTestRomPath())` - Load ROM for testing
|
||||
- `yaze::test::gui::OpenEditorInTest(ctx, "Editor Name")` - Open an editor window
|
||||
|
||||
## Future Test Ideas
|
||||
@@ -147,7 +147,7 @@ Potential tests to add:
|
||||
## Troubleshooting
|
||||
|
||||
### Test Crashes in GUI Mode
|
||||
- Ensure ROM exists at `assets/zelda3.sfc`
|
||||
- Ensure ROM exists at `roms/alttp_vanilla.sfc` (or set `YAZE_TEST_ROM_VANILLA`)
|
||||
- Check logs for specific error messages
|
||||
- Try running without `--show-gui` first
|
||||
|
||||
@@ -173,4 +173,3 @@ Potential tests to add:
|
||||
**Current State**: E2E testing infrastructure is working with 6+ active tests.
|
||||
**Test Coverage**: Basic workflows covered; opportunity for expansion.
|
||||
**Stability**: Tests run reliably in both GUI and CI modes.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user