docs: update ROM test paths and envs
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@@ -65,7 +65,7 @@ cmake --build build --target yaze_test
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./build/bin/yaze_test --integration
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# Run with ROM-dependent tests
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./build/bin/yaze_test --integration --rom-dependent --rom-path zelda3.sfc
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./build/bin/yaze_test --integration --rom-dependent --rom-vanilla roms/alttp_vanilla.sfc
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```
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**Coverage Areas**:
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@@ -159,7 +159,7 @@ scripts/agents/run-tests.sh mac-dbg --output-on-failure
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./build/bin/yaze_test
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# Run all tests including ROM-dependent
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./build/bin/yaze_test --rom-dependent --rom-path zelda3.sfc
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./build/bin/yaze_test --rom-dependent --rom-vanilla roms/alttp_vanilla.sfc
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# Alternative: use ctest with preset
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ctest --preset dev
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@@ -300,10 +300,10 @@ Common helpers in `test/test_utils.h`:
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**Solution**:
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```bash
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# Set ROM path environment variable
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export YAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
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export YAZE_TEST_ROM_VANILLA=/path/to/alttp_vanilla.sfc
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# Or pass directly
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./build/bin/yaze_test --rom-path /path/to/zelda3.sfc
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./build/bin/yaze_test --rom-vanilla /path/to/alttp_vanilla.sfc
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```
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#### 2. GUI Test Failures in CI
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@@ -12,7 +12,9 @@ The yaze test suite has been reorganized to improve CI performance and developer
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| `YAZE_ENABLE_ROM_TESTS` | **OFF** | Enable tests requiring ROM files | ROM-dependent tests |
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| `YAZE_ENABLE_AI_RUNTIME` | **OFF** | Enable AI runtime integration tests | Experimental AI tests |
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| `YAZE_ENABLE_BENCHMARK_TESTS` | **OFF** | Enable performance benchmarks | Benchmark suite |
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| `YAZE_TEST_ROM_PATH` | `build/bin/zelda3.sfc` | Path to test ROM file | ROM-dependent tests |
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| `YAZE_TEST_ROM_VANILLA_PATH` | *(empty)* | Path to vanilla test ROM file | ROM-dependent tests |
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| `YAZE_TEST_ROM_EXPANDED_PATH` | *(empty)* | Path to expanded test ROM file | Expanded ROM tests |
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| `YAZE_TEST_ROM_PATH` | *(legacy)* | Legacy vanilla ROM path | ROM-dependent tests |
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## Test Categories and Labels
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@@ -65,7 +67,7 @@ ctest --test-dir build -L stable
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### With ROM-Dependent Tests
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```bash
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# Configure with ROM tests enabled
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cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
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cmake --build build
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ctest --test-dir build -L rom_dependent
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```
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@@ -97,7 +99,8 @@ cmake --preset mac-dbg \
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-DYAZE_ENABLE_ROM_TESTS=ON \
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-DYAZE_ENABLE_AI_RUNTIME=ON \
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-DYAZE_ENABLE_BENCHMARK_TESTS=ON \
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-DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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-DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc \
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-DYAZE_TEST_ROM_EXPANDED_PATH=~/roms/oos168.sfc
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cmake --build build
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ctest --test-dir build
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```
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@@ -194,6 +197,6 @@ Ensure:
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### ROM Tests Failing
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Verify:
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- ROM file exists at `YAZE_TEST_ROM_PATH`
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- ROM file exists at `YAZE_TEST_ROM_VANILLA` (or `YAZE_TEST_ROM_EXPANDED` for v3 tests)
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- ROM is valid Zelda3 US version
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- Path is absolute, not relative
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- Path is absolute, not relative
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@@ -82,7 +82,7 @@ void E2ETest_DungeonEditor_PlaceSingleObject(ImGuiTestContext* ctx) {
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ctx->LogInfo("=== Test: Place Single Object on Canvas ===");
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// Setup
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gui::LoadRomInTest(ctx, "zelda3.sfc");
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gui::LoadRomInTest(ctx, yaze::test::TestRomManager::GetTestRomPath());
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gui::OpenEditorInTest(ctx, "Dungeon");
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ctx->Yield(20);
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@@ -69,7 +69,7 @@ These tests are disabled in PR/Push CI but run in nightly builds for comprehensi
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**Requirements to Run Locally:**
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- CMake flag: `-DYAZE_ENABLE_ROM_TESTS=ON`
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- ROM path: `-DYAZE_TEST_ROM_PATH=/path/to/zelda3.sfc`
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- ROM path: `-DYAZE_TEST_ROM_VANILLA_PATH=/path/to/alttp_vanilla.sfc`
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- Use `mac-dev`, `lin-dev`, `win-dev` presets or configure manually
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**Contents:**
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@@ -79,7 +79,7 @@ These tests are disabled in PR/Push CI but run in nightly builds for comprehensi
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**Run with:**
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```bash
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cmake --preset mac-dev -DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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cmake --preset mac-dev -DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
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ctest --test-dir build -L rom_dependent
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```
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@@ -246,7 +246,7 @@ ctest --test-dir build -L "stable|gui" -j4
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# Configure with ROM
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cmake --preset mac-dbg \
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-DYAZE_ENABLE_ROM_TESTS=ON \
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-DYAZE_TEST_ROM_PATH=~/zelda3.sfc
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-DYAZE_TEST_ROM_VANILLA_PATH=~/roms/alttp_vanilla.sfc
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# Build ROM test suite
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cmake --build --preset mac-dbg --target yaze_test_rom_dependent
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@@ -332,7 +332,7 @@ TEST(NewFeatureTest, BasicFunctionality) {
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1. Create file: `test/integration/new_feature_test.cc`
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2. Same pattern as unit tests
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3. May access ROM files via `YAZE_TEST_ROM_PATH`
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3. May access ROM files via `YAZE_TEST_ROM_VANILLA` or `TestRomManager`
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4. Automatically labeled as `stable` (unless in special subdirectory)
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### Adding ROM-Dependent Test
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@@ -345,7 +345,8 @@ TEST(NewFeatureTest, BasicFunctionality) {
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```cpp
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#ifdef YAZE_ENABLE_ROM_TESTS
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TEST(MyRomTest, EditAndSave) {
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const char* rom_path = YAZE_TEST_ROM_PATH;
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const std::string rom_path =
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yaze::test::TestRomManager::GetRomPath(yaze::test::RomRole::kVanilla);
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// ... ROM testing code
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}
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#endif
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@@ -370,7 +371,9 @@ TEST(MyRomTest, EditAndSave) {
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#include "imgui_te_engine.h"
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void E2ETest_MyGuiWorkflow(ImGuiTestContext* ctx) {
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yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc");
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const std::string rom_path =
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yaze::test::TestRomManager::GetRomPath(yaze::test::RomRole::kVanilla);
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yaze::test::gui::LoadRomInTest(ctx, rom_path);
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// ... GUI test code
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}
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@@ -430,8 +433,8 @@ If ROM tests fail:
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```bash
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# Verify ROM path is correct
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echo $YAZE_TEST_ROM_PATH
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file ~/zelda3.sfc
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echo $YAZE_TEST_ROM_VANILLA
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file ~/roms/alttp_vanilla.sfc
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# Check ROM-dependent tests are enabled
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cmake . | grep YAZE_ENABLE_ROM_TESTS
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