Merge remote-tracking branch 'origin/master'

This commit is contained in:
scawful
2022-06-17 10:18:21 -04:00
36 changed files with 335 additions and 209 deletions

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@@ -16,4 +16,4 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# Project Files
add_subdirectory(src)
add_subdirectory(tests)
add_subdirectory(test)

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@@ -1,125 +0,0 @@
#include "rom.h"
#include <filesystem>
#include "Core/constants.h"
namespace yaze {
namespace Application {
namespace Data {
ROM::~ROM() {
if (loaded) {
delete[] current_rom_;
}
}
// TODO: check if the rom has a header on load
void ROM::LoadFromFile(const std::string &path) {
size_ = std::filesystem::file_size(path.c_str());
std::ifstream file(path.c_str(), std::ios::binary);
if (!file.is_open()) {
std::cout << "Error: Could not open ROM file " << path << std::endl;
return;
}
current_rom_ = new unsigned char[size_];
for (unsigned int i = 0; i < size_; i++) {
char byte_read_ = ' ';
file.read(&byte_read_, sizeof(char));
current_rom_[i] = byte_read_;
}
file.close();
memcpy(title, current_rom_ + 32704, 21);
version_ = current_rom_[27];
loaded = true;
}
std::vector<tile8> ROM::ExtractTiles(Graphics::TilePreset &preset) {
std::cout << "Extracting tiles..." << std::endl;
uint filePos = 0;
uint size_out = 0;
uint size = preset.length_;
int tilePos = preset.pc_tiles_location_;
std::vector<tile8> rawTiles;
filePos = GetRomPosition(preset, tilePos, preset.SNESTilesLocation);
std::cout << "ROM Position: " << filePos << " from "
<< preset.SNESTilesLocation << std::endl;
// decompress the graphics
auto data = (char *)malloc(sizeof(char) * size);
memcpy(data, (current_rom_ + filePos), size);
data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_);
std::cout << "size: " << size << std::endl;
std::cout << "lastCompressedSize: " << compressed_size_ << std::endl;
if (data == nullptr) {
std::cout << alttp_decompression_error << std::endl;
return rawTiles;
}
// unpack the tiles based on their depth
unsigned tileCpt = 0;
std::cout << "Unpacking tiles..." << std::endl;
for (unsigned int tilePos = 0; tilePos < size;
tilePos += preset.bits_per_pixel_ * 8) {
tile8 newTile = unpack_bpp_tile(data, tilePos, preset.bits_per_pixel_);
newTile.id = tileCpt;
rawTiles.push_back(newTile);
tileCpt++;
}
std::cout << "Done unpacking tiles" << std::endl;
free(data);
std::cout << "Done extracting tiles." << std::endl;
return rawTiles;
}
Graphics::SNESPalette ROM::ExtractPalette(Graphics::TilePreset &preset) {
unsigned int filePos = GetRomPosition(preset, preset.pc_palette_location_,
preset.SNESPaletteLocation);
std::cout << "Palette pos : " << filePos << std::endl; // TODO: make this hex
unsigned int palette_size = pow(2, preset.bits_per_pixel_); // - 1;
auto palette_data = std::make_unique<unsigned char[]>(palette_size * 2);
memcpy(palette_data.get(), current_rom_ + filePos, palette_size * 2);
// char *ab = (char *)malloc(sizeof(char) * (palette_size * 2));
// memcpy(ab, current_rom_ + filePos, palette_size * 2);
for (int i = 0; i < palette_size; i++) {
std::cout << palette_data[i];
}
std::cout << std::endl;
const unsigned char *data = palette_data.get();
Graphics::SNESPalette pal(data);
if (preset.no_zero_color_) {
Graphics::SNESColor col;
col.setRgb(ImVec4(153, 153, 153, 255));
pal.colors.push_back(col);
pal.colors.erase(pal.colors.begin(),
pal.colors.begin() + pal.colors.size() - 1);
}
return pal;
}
uint32_t ROM::GetRomPosition(const Graphics::TilePreset &preset, int directAddr,
unsigned int snesAddr) const {
unsigned int filePos = -1;
std::cout << "directAddr:" << directAddr << std::endl;
if (directAddr == -1) {
filePos = rommapping_snes_to_pc(snesAddr, type_, has_header_);
} else {
filePos = directAddr;
if (has_header_) filePos += 0x200;
}
std::cout << "filePos:" << filePos << std::endl;
return filePos;
}
int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3) {
return (addr1 << 16) | (addr2 << 8) | addr3;
}
} // namespace Data
} // namespace Application
} // namespace yaze

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@@ -32,19 +32,18 @@ add_library("NintendoCompression" STATIC ${SNESHACKING_SOURCES})
add_executable(
yaze
yaze.cc
Application/Core/controller.cc
Application/Core/renderer.cc
Application/Core/window.cc
Application/Data/rom.cc
Application/Data/OW/overworld.cc
Application/Data/OW/overworld_map.cc
Application/Graphics/bitmap.cc
Application/Graphics/tile.cc
Application/Graphics/palette.cc
Application/Graphics/style.cc
Application/Graphics/scene.cc
Application/Editor/editor.cc
Application/Editor/overworld_editor.cc
application/Core/controller.cc
application/Core/input.cc
application/Data/rom.cc
application/Data/OW/overworld.cc
application/Data/OW/overworld_map.cc
application/Graphics/bitmap.cc
application/Graphics/tile.cc
application/Graphics/palette.cc
application/Graphics/style.cc
application/Graphics/scene.cc
application/Editor/editor.cc
application/Editor/overworld_editor.cc
# GUI libraries
${IMGUI_PATH}/imgui.cpp
${IMGUI_PATH}/imgui_demo.cpp
@@ -67,7 +66,7 @@ add_executable(
target_include_directories(
yaze PUBLIC
Library/
Application/
application/
"C:/msys64/mingw64/include/libpng16"
"C:/msys64/mingw64/include/SDL2"
"C:/msys64/mingw64/include"

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@@ -21,7 +21,7 @@ using uint = unsigned int;
using uchar = unsigned char;
namespace yaze {
namespace Application {
namespace application {
namespace Core {
namespace Constants {
@@ -1226,7 +1226,7 @@ static const std::string TileTypeNames[] = {
} // namespace Constants
} // namespace Core
} // namespace Application
} // namespace application
} // namespace yaze
#endif

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@@ -11,7 +11,7 @@
#include "Editor/editor.h"
namespace yaze {
namespace Application {
namespace application {
namespace Core {
bool Controller::isActive() const { return active_; }
@@ -181,5 +181,5 @@ void Controller::CreateGuiContext() {
}
} // namespace Core
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -15,7 +15,7 @@
int main(int argc, char **argv);
namespace yaze {
namespace Application {
namespace application {
namespace Core {
class Controller {
@@ -49,7 +49,7 @@ class Controller {
};
} // namespace Core
} // namespace Application
} // namespace application
} // namespace yaze
#endif // YAZE_APPLICATION_CORE_CONTROLLER_H

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@@ -4,7 +4,7 @@
#include "controller.h"
int main(int argc, char** argv) {
yaze::Application::Core::Controller controller;
yaze::application::Core::Controller controller;
controller.onEntry();
while (controller.isActive()) {
controller.onInput();

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@@ -3,7 +3,7 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Data {
using namespace Core;
@@ -345,5 +345,5 @@ void Overworld::LoadOverworldMap() {
}
} // namespace Data
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -13,7 +13,7 @@
#include "overworld_map.h"
namespace yaze {
namespace Application {
namespace application {
namespace Data {
class Overworld {
@@ -68,7 +68,7 @@ class Overworld {
};
} // namespace Data
} // namespace Application
} // namespace application
} // namespace yaze
#endif

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@@ -4,7 +4,7 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Data {
using namespace Core;
@@ -355,5 +355,5 @@ void OverworldMap::BuildTileset(int gameState) {
}
} // namespace Data
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -8,7 +8,7 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Data {
using ushort = unsigned short;
@@ -73,5 +73,5 @@ class OverworldMap {
};
} // namespace Data
} // namespace Application
} // namespace application
} // namespace yaze

246
src/application/Data/rom.cc Normal file
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@@ -0,0 +1,246 @@
#include "rom.h"
#include <filesystem>
#include "Core/constants.h"
namespace yaze {
namespace application {
namespace Data {
ROM::~ROM() {
if (loaded) {
delete[] current_rom_;
}
}
// TODO: check if the rom has a header on load
void ROM::LoadFromFile(const std::string &path) {
size_ = std::filesystem::file_size(path.c_str());
std::ifstream file(path.c_str(), std::ios::binary);
if (!file.is_open()) {
std::cout << "Error: Could not open ROM file " << path << std::endl;
return;
}
current_rom_ = new unsigned char[size_];
for (unsigned int i = 0; i < size_; i++) {
char byte_read_ = ' ';
file.read(&byte_read_, sizeof(char));
current_rom_[i] = byte_read_;
}
file.close();
memcpy(title, current_rom_ + 32704, 21);
version_ = current_rom_[27];
loaded = true;
}
std::vector<tile8> ROM::ExtractTiles(Graphics::TilePreset &preset) {
std::cout << "Extracting tiles..." << std::endl;
uint filePos = 0;
uint size_out = 0;
uint size = preset.length_;
int tilePos = preset.pc_tiles_location_;
std::vector<tile8> rawTiles;
filePos = GetRomPosition(tilePos, preset.SNESTilesLocation);
std::cout << "ROM Position: " << filePos << " from "
<< preset.SNESTilesLocation << std::endl;
// decompress the graphics
auto data = (char *)malloc(sizeof(char) * size);
memcpy(data, (current_rom_ + filePos), size);
data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_);
std::cout << "size: " << size << std::endl;
std::cout << "lastCompressedSize: " << compressed_size_ << std::endl;
if (data == nullptr) {
std::cout << alttp_decompression_error << std::endl;
return rawTiles;
}
// data = Decompress(filePos);
// unpack the tiles based on their depth
unsigned tileCpt = 0;
std::cout << "Unpacking tiles..." << std::endl;
for (unsigned int tilePos = 0; tilePos < size;
tilePos += preset.bits_per_pixel_ * 8) {
tile8 newTile = unpack_bpp_tile(data, tilePos, preset.bits_per_pixel_);
newTile.id = tileCpt;
rawTiles.push_back(newTile);
tileCpt++;
}
std::cout << "Done unpacking tiles" << std::endl;
free(data);
std::cout << "Done extracting tiles." << std::endl;
return rawTiles;
}
Graphics::SNESPalette ROM::ExtractPalette(Graphics::TilePreset &preset) {
uint filePos =
GetRomPosition(preset.pc_palette_location_, preset.SNESPaletteLocation);
std::cout << "Palette pos : " << filePos << std::endl; // TODO: make this hex
uint palette_size = pow(2, preset.bits_per_pixel_); // - 1;
auto palette_data = std::make_unique<unsigned char[]>(palette_size * 2);
memcpy(palette_data.get(), current_rom_ + filePos, palette_size * 2);
// char *ab = (char *)malloc(sizeof(char) * (palette_size * 2));
// memcpy(ab, current_rom_ + filePos, palette_size * 2);
for (int i = 0; i < palette_size; i++) {
std::cout << palette_data[i];
}
std::cout << std::endl;
const unsigned char *data = palette_data.get();
Graphics::SNESPalette pal(data);
if (preset.no_zero_color_) {
Graphics::SNESColor col;
col.setRgb(ImVec4(153, 153, 153, 255));
pal.colors.push_back(col);
pal.colors.erase(pal.colors.begin(),
pal.colors.begin() + pal.colors.size() - 1);
}
return pal;
}
uint32_t ROM::GetRomPosition(int direct_addr, uint snes_addr) const {
unsigned int filePos = -1;
std::cout << "directAddr:" << direct_addr << std::endl;
if (direct_addr == -1) {
filePos = rommapping_snes_to_pc(snes_addr, type_, has_header_);
} else {
filePos = direct_addr;
if (has_header_) filePos += 0x200;
}
std::cout << "filePos:" << filePos << std::endl;
return filePos;
}
// unsigned char *sheetBuffer = (unsigned char *)malloc(0x1000);
// unsigned char bitmask[8] = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
// void SNES3bppTo8bppSheet() // 128x32
// {
// char *buffer = new char[0x800];
// int xx = 0; // positions where we are at on the sheet
// int yy = 0;
// int pos = 0;
// int ypos = 0;
// for (int i = 0; i < 64; i++) // for each tiles //16 per lines
// {
// for (int y = 0; y < 8; y++) // for each lines
// {
// //[0] + [1] + [16]
// for (int x = 0; x < 8; x++) {
// unsigned char b1 =
// (unsigned char)((buffer[(y * 2) + (24 * pos)] & (bitmask[x])));
// unsigned char b2 =
// (unsigned char)(buffer[((y * 2) + (24 * pos)) + 1] &
// (bitmask[x]));
// unsigned char b3 =
// (unsigned char)(buffer[(16 + y) + (24 * pos)] & (bitmask[x]));
// unsigned char b = 0;
// if (b1 != 0) {
// b |= 1;
// };
// if (b2 != 0) {
// b |= 2;
// };
// if (b3 != 0) {
// b |= 4;
// };
// sheetBuffer[x + (xx) + (y * 128) + (yy * 1024)] = b;
// }
// }
// pos++;
// ypos++;
// xx += 8;
// if (ypos >= 16) {
// yy++;
// xx = 0;
// ypos = 0;
// }
// }
// }
char *ROM::Decompress(int pos, bool reversed) {
char *buffer = new char[0x800];
for (int i = 0; i < 0x800; i++) {
buffer[i] = 0;
}
unsigned int bufferPos = 0;
unsigned char cmd = 0;
unsigned int length = 0;
unsigned char databyte = (unsigned char)current_rom_[pos];
while (true) {
databyte = (unsigned char)current_rom_[pos];
if (databyte == 0xFF) // End of decompression
{
break;
}
if ((databyte & 0xE0) == 0xE0) // Expanded Command
{
cmd = (unsigned char)((databyte >> 2) & 0x07);
length =
(unsigned short)(((current_rom_[pos] << 8) | current_rom_[pos + 1]) &
0x3FF);
pos += 2; // Advance 2 bytes in ROM
} else // Normal Command
{
cmd = (unsigned char)((databyte >> 5) & 0x07);
length = (unsigned char)(databyte & 0x1F);
pos += 1; // Advance 1 byte in ROM
}
length += 1; // Every commands are at least 1 size even if 00
switch (cmd) {
case 00: // Direct Copy (Could be replaced with a MEMCPY)
for (int i = 0; i < length; i++) {
buffer[bufferPos++] = (unsigned char)current_rom_[pos++];
}
// Do not advance in the ROM
break;
case 01: // Byte Fill
for (int i = 0; i < length; i++) {
buffer[bufferPos++] = (unsigned char)current_rom_[pos];
}
pos += 1; // Advance 1 byte in the ROM
break;
case 02: // Word Fill
for (int i = 0; i < length; i += 2) {
buffer[bufferPos++] = (unsigned char)current_rom_[pos];
buffer[bufferPos++] = (unsigned char)current_rom_[pos + 1];
}
pos += 2; // Advance 2 byte in the ROM
break;
case 03: // Increasing Fill
{
unsigned char incByte = (unsigned char)current_rom_[pos];
for (int i = 0; i < (unsigned int)length; i++) {
buffer[bufferPos++] = (unsigned char)incByte++;
}
pos += 1; // Advance 1 byte in the ROM
} break;
case 04: // Repeat (Reversed byte order for maps)
{
unsigned short s1 = ((current_rom_[pos + 1] & 0xFF) << 8);
unsigned short s2 = ((current_rom_[pos] & 0xFF));
unsigned short Addr = (unsigned short)(s1 | s2);
for (int i = 0; i < length; i++) {
buffer[bufferPos] = (unsigned char)buffer[Addr + i];
bufferPos++;
}
pos += 2; // Advance 2 bytes in the ROM
} break;
}
}
return buffer;
}
int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3) {
return (addr1 << 16) | (addr2 << 8) | addr3;
}
} // namespace Data
} // namespace application
} // namespace yaze

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@@ -17,25 +17,27 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Data {
int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3);
class ROM {
public:
ROM() = default;
~ROM();
void LoadFromFile(const std::string& path);
std::vector<tile8> ExtractTiles(Graphics::TilePreset& preset);
Graphics::SNESPalette ExtractPalette(Graphics::TilePreset& preset);
uint32_t GetRomPosition(const Graphics::TilePreset& preset, int directAddr,
unsigned int snesAddr) const;
uint32_t GetRomPosition(int direct_addr, uint snes_addr) const;
inline uchar* GetRawData() { return current_rom_; }
const uchar* getTitle() const { return title; }
long int getSize() const { return size_; }
char getVersion() const { return version_; }
bool isLoaded() const { return loaded; }
char* Decompress(int pos, bool reversed = false);
private:
bool loaded = false;
@@ -48,10 +50,14 @@ class ROM {
uint compress_size_;
long int size_;
enum rom_type type_ = LoROM;
std::shared_ptr<uchar> rom_ptr_;
std::unordered_map<unsigned int, std::shared_ptr<uchar[2048]>>
decompressed_sheets;
};
} // namespace Data
} // namespace Application
} // namespace application
} // namespace yaze
#endif

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@@ -4,7 +4,7 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Editor {
using namespace Core;
@@ -266,14 +266,14 @@ void Editor::DrawSurface() {
tile8 tile = arranged_tiles_[j][i];
// SDL_PIXELFORMAT_RGB888 ?
SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(
0, 8, 8, SDL_BITSPERPIXEL(3), SDL_PIXELFORMAT_RGB444);
0, 8, 8, SDL_BITSPERPIXEL(4), SDL_PIXELFORMAT_RGB444);
if (surface == nullptr) {
SDL_Log("SDL_CreateRGBSurfaceWithFormat() failed: %s", SDL_GetError());
exit(1);
}
SDL_PixelFormat *format = surface->format;
format->palette = current_palette_.GetSDL_Palette();
char *ptr = (char *)surface->pixels;
uchar *ptr = (uchar *)surface->pixels;
for (int k = 0; k < 8; k++) {
for (int l = 0; l < 8; l++) {
@@ -341,7 +341,7 @@ void Editor::DrawProjectEditor() {
ImGui::Image((void *)(SDL_Texture *)texture, ImVec2(32, 32));
if (i != 16) {
ImGui::SameLine();
} else if ( i == 16 ) {
} else if (i == 16) {
i = 0;
}
i++;
@@ -506,5 +506,5 @@ void Editor::DrawScreenEditor() {
}
} // namespace Editor
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -15,7 +15,7 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Editor {
class Editor {
@@ -65,7 +65,7 @@ class Editor {
};
} // namespace Editor
} // namespace Application
} // namespace application
} // namespace yaze
#endif // YAZE_APPLICATION_VIEW_EDITOR_H

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@@ -27,7 +27,7 @@
// have an overworld map viewer, in less than few hours if are able to
// understand the data quickly
namespace yaze {
namespace Application {
namespace application {
namespace Editor {
void OverworldEditor::Update() {
if (rom_.isLoaded()) {
@@ -286,5 +286,5 @@ void OverworldEditor::DrawChangelist() {
}
} // namespace Editor
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -10,7 +10,7 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Editor {
static constexpr unsigned int k4BPP = 4;
@@ -70,7 +70,7 @@ class OverworldEditor {
bool opt_enable_grid = true;
};
} // namespace Editor
} // namespace Application
} // namespace application
} // namespace yaze
#endif

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@@ -1,10 +1,10 @@
#include "tile_editor.h"
namespace yaze {
namespace Application {
namespace application {
namespace Editor {
void TileEditor::UpdateScreen() {}
} // namespace Editor
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -2,14 +2,14 @@
#define YAZE_APPLICATION_EDITOR_TILEEDITOR_H
namespace yaze {
namespace Application {
namespace application {
namespace Editor {
class TileEditor {
public:
void UpdateScreen();
};
} // namespace Editor
} // namespace Application
} // namespace application
} // namespace yaze
#endif

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@@ -5,7 +5,7 @@
#include "Data/rom.h"
namespace yaze {
namespace Application {
namespace application {
namespace Graphics {
int GetPCGfxAddress(char *romData, char id) {
@@ -174,5 +174,5 @@ void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
}
} // namespace Graphics
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -6,7 +6,7 @@
#include "Core/constants.h"
namespace yaze {
namespace Application {
namespace application {
namespace Graphics {
class Bitmap {
@@ -31,7 +31,7 @@ char *CreateAllGfxDataRaw(char *romData);
void CreateAllGfxData(char *romData, char *allgfx16Ptr);
} // namespace Graphics
} // namespace Application
} // namespace application
} // namespace yaze
#endif

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@@ -1696,7 +1696,7 @@
#define ICON_MD_SET_MEAL "\xef\x87\xaa" // U+f1ea
#define ICON_MD_SETTINGS "\xee\xa2\xb8" // U+e8b8
#define ICON_MD_SETTINGS_ACCESSIBILITY "\xef\x81\x9d" // U+f05d
#define ICON_MD_SETTINGS_APPLICATIONS "\xee\xa2\xb9" // U+e8b9
#define ICON_MD_SETTINGS_applicationS "\xee\xa2\xb9" // U+e8b9
#define ICON_MD_SETTINGS_BACKUP_RESTORE "\xee\xa2\xba" // U+e8ba
#define ICON_MD_SETTINGS_BLUETOOTH "\xee\xa2\xbb" // U+e8bb
#define ICON_MD_SETTINGS_BRIGHTNESS "\xee\xa2\xbd" // U+e8bd

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@@ -4,7 +4,7 @@
#include <cstring>
namespace yaze {
namespace Application {
namespace application {
namespace Graphics {
SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {}
@@ -109,5 +109,5 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
}
} // namespace Graphics
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -12,7 +12,7 @@
#include <vector>
namespace yaze {
namespace Application {
namespace application {
namespace Graphics {
struct SNESColor {
@@ -44,7 +44,7 @@ class SNESPalette {
};
} // namespace Graphics
} // namespace Application
} // namespace application
} // namespace yaze
#endif // YAZE_APPLICATION_GRAPHICS_PALETTE_H

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@@ -9,7 +9,7 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Graphics {
void Scene::buildSurface(const std::vector<tile8>& tiles, SNESPalette& mPalette,
@@ -74,5 +74,5 @@ void Scene::setTilesZoom(unsigned int tileZoom) {
void Scene::setTilesPattern(TilesPattern tp) { tilesPattern = tp; }
} // namespace Graphics
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -10,7 +10,7 @@
#include "Graphics/tile.h"
namespace yaze {
namespace Application {
namespace application {
namespace Graphics {
class Scene {
@@ -33,7 +33,7 @@ class Scene {
};
} // namespace Graphics
} // namespace Application
} // namespace application
} // namespace yaze
#endif

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@@ -4,7 +4,7 @@
#include "imgui/imgui_internal.h"
namespace yaze {
namespace Application {
namespace application {
namespace Core {
namespace Style {
@@ -109,5 +109,5 @@ void ColorsYaze() {
}
} // namespace Style
} // namespace Core
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -5,7 +5,7 @@
#include <imgui/imgui_internal.h>
namespace yaze {
namespace Application {
namespace application {
namespace Core {
namespace Style {
@@ -13,7 +13,7 @@ void ColorsYaze();
} // namespace Style
} // namespace Core
} // namespace Application
} // namespace application
} // namespace yaze
#endif

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@@ -9,7 +9,7 @@
#include <regex>
namespace yaze {
namespace Application {
namespace application {
namespace Graphics {
TilesPattern::TilesPattern() {
@@ -149,5 +149,5 @@ std::vector<std::vector<tile8> > TilesPattern::transform(
}
} // namespace Graphics
} // namespace Application
} // namespace application
} // namespace yaze

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@@ -12,7 +12,7 @@
#include "Graphics/palette.h"
namespace yaze {
namespace Application {
namespace application {
namespace Graphics {
// vhopppcc cccccccc
@@ -100,7 +100,7 @@ class TilePreset {
};
} // namespace Graphics
} // namespace Application
} // namespace application
} // namespace yaze
#endif

View File

@@ -1,7 +1,7 @@
#ifndef YAZE_YAZE_H
#define YAZE_YAZE_H
#include "Application/Core/controller.h"
#include "Application/Core/entry_point.h"
#include "application/Core/controller.h"
#include "application/Core/entry_point.h"
#endif // YAZE_YAZE_H

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@@ -17,10 +17,10 @@ add_executable(
yaze_test
yaze_test.cc
rom_test.cc
../src/Application/Data/rom.cc
../src/Application/Graphics/tile.cc
../src/Application/Graphics/tile.cc
../src/Application/Graphics/palette.cc
../src/application/Data/rom.cc
../src/application/Graphics/tile.cc
../src/application/Graphics/tile.cc
../src/application/Graphics/palette.cc
${SNESHACKING_PATH}/compressions/alttpcompression.c
${SNESHACKING_PATH}/compressions/stdnintendo.c
${SNESHACKING_PATH}/tile.c
@@ -33,7 +33,7 @@ add_executable(
target_include_directories(
yaze_test PUBLIC
../src/Library/
../src/Application/
../src/application/
${SNESHACKING_PATH}
)

View File

@@ -35,8 +35,8 @@ class DecompressionTest : public ::testing::Test {
void TearDown() override {}
unsigned int c_size_;
yaze::Application::Data::ROM rom_;
yaze::Application::Graphics::TilePreset tile_preset_;
yaze::application::Data::ROM rom_;
yaze::application::Graphics::TilePreset tile_preset_;
};
TEST_F(DecompressionTest, test_valid_command_decompress) {
@@ -93,11 +93,11 @@ TEST_F(DecompressionTest, test_compress_decompress) {
TEST_F(DecompressionTest, basic_test) {
rom_.LoadFromFile("assets/alttp.sfc");
tile_preset_.bpp = 4;
tile_preset_.length = 28672;
tile_preset_.pcTilesLocation = 0x80000;
tile_preset_.bits_per_pixel_ = 4;
tile_preset_.length_ = 28672;
tile_preset_.pc_tiles_location_ = 0x80000;
tile_preset_.SNESTilesLocation = 0x0000;
tile_preset_.pcPaletteLocation = 0xDD326;
tile_preset_.pc_palette_location_ = 0xDD326;
tile_preset_.SNESPaletteLocation = 0x0000;
auto tiles_ = rom_.ExtractTiles(tile_preset_);
auto current_palette_ = rom_.ExtractPalette(tile_preset_);

View File

@@ -3,7 +3,7 @@
namespace YazeTests {
TEST(YazeApplicationTests, TemplateTest) {
TEST(YazeapplicationTests, TemplateTest) {
int i = 0;
ASSERT_EQ(i, 0);
}