type cleaning and housekeeping
This commit is contained in:
@@ -16,7 +16,7 @@
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ImGui::EndMenuBar(); \
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}
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using byte = unsigned char;
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namespace yaze {
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namespace Application {
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@@ -11,18 +11,19 @@ using namespace Graphics;
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Overworld::~Overworld() {
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if (isLoaded) {
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for (int i = 0; i < (int)tiles32.size(); i++) {
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free(allmapsTilesLW[i]);
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free(allmapsTilesDW[i]);
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free(allmapsTilesSP[i]);
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}
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free(allmapsTilesLW);
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free(allmapsTilesDW);
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free(allmapsTilesSP);
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delete[] overworldMapPointer;
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delete[] owactualMapPointer;
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for (int i = 0; i < (int) tiles32.size(); i++) {
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free(allmapsTilesLW[i]);
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free(allmapsTilesDW[i]);
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free(allmapsTilesSP[i]);
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}
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free(allmapsTilesLW);
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free(allmapsTilesDW);
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free(allmapsTilesSP);
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delete[] overworldMapPointer;
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delete[] owactualMapPointer;
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}
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}
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static TileInfo GetTilesInfo(ushort tile) {
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@@ -31,7 +32,7 @@ static TileInfo GetTilesInfo(ushort tile) {
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ushort v = 0;
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ushort h = 0;
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ushort tid = (ushort)(tile & 0x3FF);
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byte p = (byte)((tile >> 10) & 0x07);
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uchar p = (uchar)((tile >> 10) & 0x07);
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o = (ushort)((tile & 0x2000) >> 13);
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h = (ushort)((tile & 0x4000) >> 14);
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@@ -56,7 +57,7 @@ void Overworld::Load(Data::ROM rom) {
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// Map Initialization :
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for (int i = 0; i < 160; i++) {
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allmaps.push_back(OverworldMap(rom_, tiles16, (byte)i));
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allmaps.push_back(OverworldMap(rom_, tiles16, (uchar)i));
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}
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FetchLargeMaps();
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LoadOverworldMap();
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@@ -264,24 +265,24 @@ void Overworld::FetchLargeMaps() {
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if (mapChecked[i] == false) {
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if (allmaps[i].largeMap == true) {
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mapChecked[i] = true;
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mapParent[i] = (byte)i;
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mapParent[i + 64] = (byte)(i + 64);
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mapParent[i] = (uchar)i;
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mapParent[i + 64] = (uchar)(i + 64);
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mapChecked[i + 1] = true;
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mapParent[i + 1] = (byte)i;
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mapParent[i + 65] = (byte)(i + 64);
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mapParent[i + 1] = (uchar)i;
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mapParent[i + 65] = (uchar)(i + 64);
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mapChecked[i + 8] = true;
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mapParent[i + 8] = (byte)i;
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mapParent[i + 72] = (byte)(i + 64);
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mapParent[i + 8] = (uchar)i;
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mapParent[i + 72] = (uchar)(i + 64);
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mapChecked[i + 9] = true;
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mapParent[i + 9] = (byte)i;
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mapParent[i + 73] = (byte)(i + 64);
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mapParent[i + 9] = (uchar)i;
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mapParent[i + 73] = (uchar)(i + 64);
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xx++;
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} else {
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mapParent[i] = (byte)i;
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mapParent[i + 64] = (byte)(i + 64);
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mapParent[i] = (uchar)i;
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mapParent[i + 64] = (uchar)(i + 64);
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mapChecked[i] = true;
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}
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}
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@@ -16,9 +16,6 @@ namespace yaze {
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namespace Application {
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namespace Data {
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using ushort = unsigned short;
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using byte = unsigned char;
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class Overworld {
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public:
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Overworld() = default;
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@@ -36,7 +33,7 @@ class Overworld {
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Data::ROM rom_;
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int gameState = 1;
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bool isLoaded = false;
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byte mapParent[160];
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uchar mapParent[160];
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ushort** allmapsTilesLW; // 64 maps * (32*32 tiles)
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ushort** allmapsTilesDW; // 64 maps * (32*32 tiles)
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@@ -12,7 +12,7 @@ using namespace Graphics;
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OverworldMap::OverworldMap(Data::ROM rom,
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const std::vector<Graphics::Tile16> tiles16,
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byte index)
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uchar index)
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: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
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if (index != 0x80) {
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if (index <= 150) {
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@@ -106,7 +106,7 @@ OverworldMap::OverworldMap(Data::ROM rom,
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}
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}
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void OverworldMap::BuildMap(byte* mapParent, int count, int gameState,
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void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP) {
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tilesUsed = new ushort*[32];
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@@ -157,10 +157,10 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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int sourceX = (tile) - ((sourceY)*8);
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int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
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((tile / 8) * 2048); //(sourceX * 16) + (sourceY * 128);
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byte* sourcePtr = (byte*)sourcebmpPtr;
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uchar* sourcePtr = (uchar*)sourcebmpPtr;
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int destPtrPos = (x + (y * 512));
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byte* destPtr = (byte*)destbmpPtr;
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uchar* destPtr = (uchar*)destbmpPtr;
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for (int ystrip = 0; ystrip < 16; ystrip++) {
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for (int xstrip = 0; xstrip < 16; xstrip++) {
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@@ -172,7 +172,7 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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int* destbmpPtr, int* sourcebmpPtr) {
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auto gfx16Data = (byte*)destbmpPtr;
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auto gfx16Data = (uchar*)destbmpPtr;
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auto gfx8Data = currentOWgfx16Ptr;
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@@ -193,8 +193,8 @@ void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID,
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}
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void OverworldMap::BuildTiles16Gfx(int count) {
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byte* gfx16Data = (byte*)mapblockset16;
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byte* gfx8Data = currentOWgfx16Ptr;
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uchar* gfx16Data = (uchar*)mapblockset16;
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uchar* gfx8Data = currentOWgfx16Ptr;
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int offsets[] = {0, 8, 1024, 1032};
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auto yy = 0;
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@@ -226,12 +226,12 @@ void OverworldMap::BuildTiles16Gfx(int count) {
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}
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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TileInfo tile, byte* gfx16Pointer,
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byte* gfx8Pointer) // map,current
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TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer) // map,current
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{
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int mx = x;
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int my = y;
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byte r = 0;
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uchar r = 0;
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if (tile.horizontal_mirror_ != 0) {
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mx = 3 - x;
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@@ -246,17 +246,17 @@ void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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auto index = xx + yy + offset + (mx * 2) + (my * 128);
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auto pixel = gfx8Pointer[tx + (y * 64) + x];
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gfx16Pointer[index + r ^ 1] = (byte)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (byte)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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TileInfo tile, byte* gfx16Pointer,
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byte* gfx8Pointer) // map,current
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TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer) // map,current
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{
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int mx = x;
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int my = y;
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byte r = 0;
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uchar r = 0;
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if (tile.horizontal_mirror_ != 0) {
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mx = 3 - x;
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@@ -271,8 +271,8 @@ void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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auto index = xx + (yy * 512) + offset + (mx * 2) + (my * 512);
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auto pixel = gfx8Pointer[tx + (y * 64) + x];
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gfx16Pointer[index + r ^ 1] = (byte)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (byte)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
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gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
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}
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void OverworldMap::BuildTileset(int gameState) {
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@@ -292,7 +292,7 @@ void OverworldMap::BuildTileset(int gameState) {
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staticgfx[11] = 115 + 7;
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for (int i = 0; i < 4; i++) {
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staticgfx[12 + i] =
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(byte)(rom_.GetRawData()[Constants::sprite_blockset_pointer +
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(uchar)(rom_.GetRawData()[Constants::sprite_blockset_pointer +
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(sprgfx[gameState] * 4) + i] +
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115);
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}
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@@ -330,16 +330,16 @@ void OverworldMap::BuildTileset(int gameState) {
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staticgfx[7] = 91;
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}
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byte* currentmapgfx8Data = new byte[(128 * 512) / 2];
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// (byte*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
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uchar* currentmapgfx8Data = new uchar[(128 * 512) / 2];
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// (uchar*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
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// // map (empty at this point)
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byte* allgfxData = new byte[(128 * 7136) / 2];
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// (byte*)GFX.allgfx16Ptr
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// .ToPointer(); // all gfx of the game pack of 2048 bytes (4bpp)
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uchar* allgfxData = new uchar[(128 * 7136) / 2];
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// (uchar*)GFX.allgfx16Ptr
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// .ToPointer(); // all gfx of the game pack of 2048 uchars (4bpp)
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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byte mapByte = allgfxData[j + (staticgfx[i] * 2048)];
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uchar mapByte = allgfxData[j + (staticgfx[i] * 2048)];
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switch (i) {
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case 0:
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case 3:
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@@ -1,5 +1,6 @@
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#include <imgui/imgui.h>
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#include <cstddef>
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#include <memory>
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#include "Data/rom.h"
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@@ -10,41 +11,40 @@ namespace yaze {
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namespace Application {
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namespace Data {
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using byte = unsigned char;
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using ushort = unsigned short;
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class OverworldMap {
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public:
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byte parent = 0;
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byte index = 0;
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byte gfx = 0;
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byte palette = 0;
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uchar parent = 0;
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uchar index = 0;
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uchar gfx = 0;
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uchar palette = 0;
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bool firstLoad = false;
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short messageID = 0;
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bool largeMap = false;
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byte sprgfx[3];
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byte sprpalette[3];
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byte musics[4];
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uchar sprgfx[3];
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uchar sprpalette[3];
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uchar musics[4];
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int* gfxPtr = new int[512 * 512];
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int* mapblockset16 = new int[1048576];
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Graphics::Bitmap mapblockset16Bitmap;
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Graphics::Bitmap gfxBitmap;
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byte* staticgfx =
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new byte[16]; // Need to be used to display map and not pre render it!
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uchar* staticgfx =
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new uchar[16]; // Need to be used to display map and not pre render it!
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ushort** tilesUsed;
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bool needRefresh = false;
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Data::ROM rom_;
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byte* currentOWgfx16Ptr = new byte[(128 * 512) / 2];
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uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
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std::vector<Graphics::Tile16> tiles16_;
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OverworldMap(Data::ROM rom, const std::vector<Graphics::Tile16> tiles16,
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byte index);
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void BuildMap(byte* mapParent, int count, int gameState,
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uchar index);
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void BuildMap(uchar* mapParent, int count, int gameState,
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ushort** allmapsTilesLW, ushort** allmapsTilesDW,
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ushort** allmapsTilesSP);
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void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
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@@ -57,10 +57,11 @@ class OverworldMap {
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// void ReloadPalettes() { LoadPalette(); }
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void CopyTile(int x, int y, int xx, int yy, int offset,
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Graphics::TileInfo tile, byte* gfx16Pointer, byte* gfx8Pointer);
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Graphics::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer);
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void CopyTileToMap(int x, int y, int xx, int yy, int offset,
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Graphics::TileInfo tile, byte* gfx16Pointer,
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byte* gfx8Pointer);
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Graphics::TileInfo tile, uchar* gfx16Pointer,
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uchar* gfx8Pointer);
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void LoadPalette();
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@@ -102,7 +102,7 @@ Graphics::SNESPalette ROM::ExtractPalette(Graphics::TilePreset &preset) {
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}
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uint32_t ROM::GetRomPosition(const Graphics::TilePreset &preset, int directAddr,
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unsigned int snesAddr) {
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unsigned int snesAddr) const {
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unsigned int filePos = -1;
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enum rom_type rType = LoROM;
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std::cout << "directAddr:" << directAddr << std::endl;
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@@ -116,7 +116,7 @@ uint32_t ROM::GetRomPosition(const Graphics::TilePreset &preset, int directAddr,
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return filePos;
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}
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int AddressFromBytes(byte addr1, byte addr2, byte addr3) {
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int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3) {
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return (addr1 << 16) | (addr2 << 8) | addr3;
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}
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@@ -20,9 +20,7 @@ namespace yaze {
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namespace Application {
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namespace Data {
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using byte = unsigned char;
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int AddressFromBytes(byte addr1, byte addr2, byte addr3);
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int AddressFromBytes(uchar addr1, uchar addr2, uchar addr3);
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class ROM {
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public:
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@@ -31,9 +29,9 @@ class ROM {
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void LoadFromFile(const std::string& path);
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std::vector<tile8> ExtractTiles(Graphics::TilePreset& preset);
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Graphics::SNESPalette ExtractPalette(Graphics::TilePreset& preset);
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uint32_t GetRomPosition(const Graphics::TilePreset& preset,
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int directAddr, unsigned int snesAddr);
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inline byte* GetRawData() { return current_rom_; }
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uint32_t GetRomPosition(const Graphics::TilePreset& preset, int directAddr,
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unsigned int snesAddr) const;
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inline uchar* GetRawData() { return current_rom_; }
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const unsigned char* getTitle() const { return title; }
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long int getSize() const { return size_; }
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char getVersion() const { return version_; }
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@@ -43,7 +41,7 @@ class ROM {
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bool loaded = false;
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bool rom_has_header_ = false;
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byte* current_rom_;
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uchar* current_rom_;
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char* data_;
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long int size_;
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@@ -252,8 +252,6 @@ void Editor::DrawHelpMenu() const {
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}
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void Editor::DrawProjectEditor() {
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static bool inited = false;
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if (ImGui::BeginTabItem("Project")) {
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if (ImGui::BeginTable("##projectTable", 2,
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ImGuiTableFlags_SizingStretchSame)) {
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@@ -263,7 +261,7 @@ void Editor::DrawProjectEditor() {
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ImGui::TableNextColumn();
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ImGui::Text("Title: %s", rom_.getTitle());
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ImGui::Text("Version: %d", rom_.getVersion());
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ImGui::Text("ROM Size: %u", rom_.getSize());
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ImGui::Text("ROM Size: %ld", rom_.getSize());
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ImGui::InputInt("PC Tile Location", ¤t_set_.pcTilesLocation);
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// 1, 100, ImGuiInputTextFlags_CharsHexadecimal
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@@ -13,8 +13,6 @@ namespace yaze {
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namespace Application {
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namespace Editor {
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using byte = unsigned char;
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static constexpr unsigned int k4BPP = 4;
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class OverworldEditor {
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@@ -45,7 +43,7 @@ class OverworldEditor {
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int allgfx_width = 0;
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int allgfx_height = 0;
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byte *allGfx16Ptr = new byte[(128 * 7136) / 2];
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uchar *allGfx16Ptr = new uchar[(128 * 7136) / 2];
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ImGuiTableFlags toolset_table_flags = ImGuiTableFlags_SizingFixedFit;
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ImGuiTableFlags ow_map_settings_flags = ImGuiTableFlags_Borders;
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@@ -1,4 +1,4 @@
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#include "Palette.h"
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#include "palette.h"
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#include <cstdlib>
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#include <cstring>
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@@ -7,17 +7,13 @@ namespace yaze {
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||||
namespace Application {
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namespace Graphics {
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||||
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SNESColor::SNESColor() {
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rgb = ImVec4(0.f, 0.f, 0.f, 0.f);
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snes = 0;
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}
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SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {}
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||||
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SNESColor::SNESColor(ImVec4 val) {
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rgb = val;
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SNESColor::SNESColor(ImVec4 val) : rgb(val) {
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m_color col;
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col.red = val.x;
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col.blue = val.y;
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||||
col.green = val.z;
|
||||
col.red = (uchar)val.x;
|
||||
col.blue = (uchar)val.y;
|
||||
col.green = (uchar)val.z;
|
||||
snes = convertcolor_rgb_to_snes(col);
|
||||
}
|
||||
|
||||
@@ -36,10 +32,7 @@ void SNESColor::setSNES(uint16_t val) {
|
||||
rgb = ImVec4(col.red, col.green, col.blue, 1.f);
|
||||
}
|
||||
|
||||
SNESPalette::SNESPalette() { size = 0; }
|
||||
|
||||
SNESPalette::SNESPalette(uint8_t mSize) {
|
||||
size = mSize;
|
||||
SNESPalette::SNESPalette(uint8_t mSize) : size(mSize) {
|
||||
for (unsigned int i = 0; i < mSize; i++) {
|
||||
SNESColor col;
|
||||
colors.push_back(col);
|
||||
@@ -84,9 +77,9 @@ SDL_Palette* SNESPalette::GetSDL_Palette() {
|
||||
result->ncolors = size;
|
||||
SDL_Color* sdl_colors = new SDL_Color[size];
|
||||
for (int i = 0; i < size; i++) {
|
||||
sdl_colors[i].r = (uint8_t) colors[i].rgb.x * 100;
|
||||
sdl_colors[i].g = (uint8_t) colors[i].rgb.y * 100;
|
||||
sdl_colors[i].b = (uint8_t) colors[i].rgb.z * 100;
|
||||
sdl_colors[i].r = (uint8_t)colors[i].rgb.x * 100;
|
||||
sdl_colors[i].g = (uint8_t)colors[i].rgb.y * 100;
|
||||
sdl_colors[i].b = (uint8_t)colors[i].rgb.z * 100;
|
||||
}
|
||||
result->colors = sdl_colors;
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Graphics {
|
||||
struct SNESColor {
|
||||
SNESColor();
|
||||
explicit SNESColor(ImVec4);
|
||||
uint16_t snes;
|
||||
uint16_t snes = 0;
|
||||
ImVec4 rgb;
|
||||
void setRgb(ImVec4);
|
||||
void setSNES(uint16_t);
|
||||
@@ -27,7 +27,7 @@ struct SNESColor {
|
||||
|
||||
class SNESPalette {
|
||||
public:
|
||||
SNESPalette();
|
||||
SNESPalette()=default;
|
||||
explicit SNESPalette(uint8_t mSize);
|
||||
explicit SNESPalette(char* snesPal);
|
||||
explicit SNESPalette(std::vector<ImVec4>);
|
||||
@@ -35,7 +35,7 @@ class SNESPalette {
|
||||
char* encode();
|
||||
SDL_Palette* GetSDL_Palette();
|
||||
|
||||
uint8_t size;
|
||||
uint8_t size = 0;
|
||||
std::vector<SNESColor> colors;
|
||||
std::vector<SDL_Palette*> sdl_palettes_;
|
||||
std::vector<SDL_Color*> colors_arrays_;
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace yaze {
|
||||
namespace Application {
|
||||
namespace Graphics {
|
||||
|
||||
using byte = unsigned char;
|
||||
|
||||
using ushort = unsigned short;
|
||||
using uint = unsigned int;
|
||||
|
||||
@@ -26,9 +26,9 @@ class TileInfo {
|
||||
ushort over_;
|
||||
ushort vertical_mirror_;
|
||||
ushort horizontal_mirror_;
|
||||
byte palette_;
|
||||
uchar palette_;
|
||||
TileInfo() {}
|
||||
TileInfo(ushort id, byte palette, ushort v, ushort h, ushort o)
|
||||
TileInfo(ushort id, uchar palette, ushort v, ushort h, ushort o)
|
||||
: id_(id),
|
||||
palette_(palette),
|
||||
vertical_mirror_(v),
|
||||
|
||||
Reference in New Issue
Block a user