Update library directories and improve string handling in source files

- Added 'absl::numeric' to the AdditionalLibraryDirectories in yaze.vcxproj for enhanced functionality.
- Refactored string handling in multiple source files to use std::strncpy for safer string copying and prevent buffer overflows.
- Cleaned up unnecessary whitespace and improved code readability across various files.
This commit is contained in:
scawful
2025-09-27 21:55:01 -04:00
parent a9f1a1637d
commit 332f050cf6
6 changed files with 73 additions and 58 deletions

View File

@@ -276,7 +276,7 @@ std::vector<std::string> FileDialogWrapper::GetSubdirectoriesInFolder(
if (findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
if (strcmp(findFileData.cFileName, ".") != 0 &&
strcmp(findFileData.cFileName, "..") != 0) {
subdirectories.push_back(findFileData.cFileName);
subdirectories.emplace_back(findFileData.cFileName);
}
}
} while (FindNextFile(hFind, &findFileData) != 0);
@@ -293,7 +293,7 @@ std::vector<std::string> FileDialogWrapper::GetFilesInFolder(
if (hFind != INVALID_HANDLE_VALUE) {
do {
if (!(findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
files.push_back(findFileData.cFileName);
files.emplace_back(findFileData.cFileName);
}
} while (FindNextFile(hFind, &findFileData) != 0);
FindClose(hFind);

View File

@@ -1,6 +1,7 @@
#include "dungeon_object_selector.h"
#include <iterator>
#include <cstring>
#include "app/core/window.h"
#include "app/gfx/arena.h"
@@ -1045,7 +1046,8 @@ void DungeonObjectSelector::DrawCompactPropertiesEditor() {
static int music_id = 0;
// Copy current values
strncpy(room_name, properties.name.c_str(), sizeof(room_name) - 1);
std::strncpy(room_name, properties.name.c_str(), sizeof(room_name) - 1);
room_name[sizeof(room_name) - 1] = '\0';
dungeon_id = properties.dungeon_id;
floor_level = properties.floor_level;
is_boss_room = properties.is_boss_room;

View File

@@ -1,6 +1,7 @@
#include "editor_manager.h"
#include <chrono>
#include <cstring>
#include "absl/status/status.h"
#include "absl/strings/match.h"
@@ -2253,7 +2254,8 @@ void EditorManager::DrawSessionSwitcher() {
ImGui::SameLine();
if (ImGui::Button("Rename")) {
session_to_rename_ = i;
strncpy(session_rename_buffer_, session.GetDisplayName().c_str(), sizeof(session_rename_buffer_) - 1);
std::strncpy(session_rename_buffer_, session.GetDisplayName().c_str(), sizeof(session_rename_buffer_) - 1);
session_rename_buffer_[sizeof(session_rename_buffer_) - 1] = '\0';
show_session_rename_dialog_ = true;
}
@@ -2429,7 +2431,8 @@ void EditorManager::DrawSessionManager() {
ImGui::SameLine();
if (ImGui::Button("Rename")) {
session_to_rename_ = i;
strncpy(session_rename_buffer_, session.GetDisplayName().c_str(), sizeof(session_rename_buffer_) - 1);
std::strncpy(session_rename_buffer_, session.GetDisplayName().c_str(), sizeof(session_rename_buffer_) - 1);
session_rename_buffer_[sizeof(session_rename_buffer_) - 1] = '\0';
show_session_rename_dialog_ = true;
}

View File

@@ -4,6 +4,7 @@
#include <fstream>
#include <set>
#include <sstream>
#include <cstring>
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
@@ -1777,9 +1778,12 @@ void ThemeManager::ShowSimpleThemeEditor(bool* p_open) {
ImGui::SameLine();
if (ImGui::Button("Reset to Current")) {
edit_theme = current_theme_;
strncpy(theme_name, current_theme_.name.c_str(), sizeof(theme_name));
strncpy(theme_description, current_theme_.description.c_str(), sizeof(theme_description));
strncpy(theme_author, current_theme_.author.c_str(), sizeof(theme_author));
std::strncpy(theme_name, current_theme_.name.c_str(), sizeof(theme_name) - 1);
theme_name[sizeof(theme_name) - 1] = '\0';
std::strncpy(theme_description, current_theme_.description.c_str(), sizeof(theme_description) - 1);
theme_description[sizeof(theme_description) - 1] = '\0';
std::strncpy(theme_author, current_theme_.author.c_str(), sizeof(theme_author) - 1);
theme_author[sizeof(theme_author) - 1] = '\0';
// Reset backup state since we're back to current theme
if (theme_backup_made) {

View File

@@ -1,9 +1,9 @@
#include "yaze.h"
#include <cstring>
#include <iostream>
#include <memory>
#include <sstream>
#include <cstring>
#include <stdexcept>
#include "app/core/controller.h"
@@ -21,7 +21,7 @@ DEFINE_FLAG(std::string, rom_file, "",
// Static variables for library state
static bool g_library_initialized = false;
int yaze_app_main(int argc, char **argv) {
int yaze_app_main(int argc, char** argv) {
yaze::util::FlagParser parser(yaze::util::global_flag_registry());
RETURN_IF_EXCEPTION(parser.Parse(argc, argv));
std::string rom_filename = "";
@@ -52,7 +52,7 @@ yaze_status yaze_library_init() {
if (g_library_initialized) {
return YAZE_OK;
}
// Initialize SDL and other subsystems if needed
g_library_initialized = true;
return YAZE_OK;
@@ -62,7 +62,7 @@ void yaze_library_shutdown() {
if (!g_library_initialized) {
return;
}
// Cleanup subsystems
g_library_initialized = false;
@@ -111,17 +111,17 @@ yaze_status yaze_init(yaze_editor_context* context, const char* rom_filename) {
if (context == nullptr) {
return YAZE_ERROR_INVALID_ARG;
}
if (!g_library_initialized) {
yaze_status init_status = yaze_library_init();
if (init_status != YAZE_OK) {
return init_status;
}
}
context->rom = nullptr;
context->error_message = nullptr;
if (rom_filename != nullptr && strlen(rom_filename) > 0) {
context->rom = yaze_load_rom(rom_filename);
if (context->rom == nullptr) {
@@ -137,12 +137,12 @@ yaze_status yaze_shutdown(yaze_editor_context* context) {
if (context == nullptr) {
return YAZE_ERROR_INVALID_ARG;
}
if (context->rom != nullptr) {
yaze_unload_rom(context->rom);
context->rom = nullptr;
}
context->error_message = nullptr;
return YAZE_OK;
}
@@ -151,7 +151,7 @@ zelda3_rom* yaze_load_rom(const char* filename) {
if (filename == nullptr || strlen(filename) == 0) {
return nullptr;
}
auto internal_rom = std::make_unique<yaze::Rom>();
if (!internal_rom->LoadFromFile(filename).ok()) {
return nullptr;
@@ -171,7 +171,7 @@ void yaze_unload_rom(zelda3_rom* rom) {
if (rom == nullptr) {
return;
}
if (rom->impl != nullptr) {
delete static_cast<yaze::Rom*>(rom->impl);
rom->impl = nullptr;
@@ -184,27 +184,24 @@ int yaze_save_rom(zelda3_rom* rom, const char* filename) {
if (rom == nullptr || filename == nullptr) {
return YAZE_ERROR_INVALID_ARG;
}
if (rom->impl == nullptr) {
return YAZE_ERROR_NOT_INITIALIZED;
}
auto* internal_rom = static_cast<yaze::Rom*>(rom->impl);
auto status = internal_rom->SaveToFile(yaze::Rom::SaveSettings{
.backup = true,
.save_new = false,
.filename = filename
});
.backup = true, .save_new = false, .filename = filename});
if (!status.ok()) {
return YAZE_ERROR_IO;
}
rom->is_modified = false;
return YAZE_OK;
}
yaze_bitmap yaze_load_bitmap(const char *filename) {
yaze_bitmap yaze_load_bitmap(const char* filename) {
yaze_bitmap bitmap;
bitmap.width = 0;
bitmap.height = 0;
@@ -213,7 +210,7 @@ yaze_bitmap yaze_load_bitmap(const char *filename) {
return bitmap;
}
snes_color yaze_get_color_from_paletteset(const zelda3_rom *rom,
snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
int palette_set, int palette,
int color) {
snes_color color_struct;
@@ -222,7 +219,7 @@ snes_color yaze_get_color_from_paletteset(const zelda3_rom *rom,
color_struct.blue = 0;
if (rom->impl) {
yaze::Rom *internal_rom = static_cast<yaze::Rom *>(rom->impl);
yaze::Rom* internal_rom = static_cast<yaze::Rom*>(rom->impl);
auto get_color =
internal_rom->palette_group()
.get_group(yaze::gfx::kPaletteGroupAddressesKeys[palette_set])
@@ -235,21 +232,21 @@ snes_color yaze_get_color_from_paletteset(const zelda3_rom *rom,
return color_struct;
}
zelda3_overworld *yaze_load_overworld(const zelda3_rom *rom) {
zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom) {
if (rom->impl == nullptr) {
return nullptr;
}
yaze::Rom *internal_rom = static_cast<yaze::Rom *>(rom->impl);
yaze::Rom* internal_rom = static_cast<yaze::Rom*>(rom->impl);
auto internal_overworld = new yaze::zelda3::Overworld(internal_rom);
if (!internal_overworld->Load(internal_rom).ok()) {
return nullptr;
}
zelda3_overworld *overworld = new zelda3_overworld();
zelda3_overworld* overworld = new zelda3_overworld();
overworld->impl = internal_overworld;
int map_id = 0;
for (const auto &ow_map : internal_overworld->overworld_maps()) {
for (const auto& ow_map : internal_overworld->overworld_maps()) {
overworld->maps[map_id] = new zelda3_overworld_map();
overworld->maps[map_id]->id = map_id;
map_id++;
@@ -257,20 +254,21 @@ zelda3_overworld *yaze_load_overworld(const zelda3_rom *rom) {
return overworld;
}
zelda3_dungeon_room *yaze_load_all_rooms(const zelda3_rom *rom) {
zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom) {
if (rom->impl == nullptr) {
return nullptr;
}
yaze::Rom *internal_rom = static_cast<yaze::Rom *>(rom->impl);
zelda3_dungeon_room *rooms = new zelda3_dungeon_room[256];
yaze::Rom* internal_rom = static_cast<yaze::Rom*>(rom->impl);
zelda3_dungeon_room* rooms = new zelda3_dungeon_room[256];
return rooms;
}
yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages, int* message_count) {
yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages,
int* message_count) {
if (rom == nullptr || messages == nullptr || message_count == nullptr) {
return YAZE_ERROR_INVALID_ARG;
}
if (rom->impl == nullptr) {
return YAZE_ERROR_NOT_INITIALIZED;
}
@@ -279,23 +277,25 @@ yaze_status yaze_load_messages(const zelda3_rom* rom, zelda3_message** messages,
// Use LoadAllTextData from message_data.h
std::vector<yaze::editor::MessageData> message_data =
yaze::editor::ReadAllTextData(rom->data, 0);
*message_count = static_cast<int>(message_data.size());
*messages = new zelda3_message[*message_count];
for (size_t i = 0; i < message_data.size(); ++i) {
const auto& msg = message_data[i];
(*messages)[i].id = msg.ID;
(*messages)[i].rom_address = msg.Address;
(*messages)[i].length = static_cast<uint16_t>(msg.RawString.length());
// Allocate and copy string data
(*messages)[i].raw_data = new uint8_t[msg.Data.size()];
std::memcpy((*messages)[i].raw_data, msg.Data.data(), msg.Data.size());
(*messages)[i].parsed_text = new char[msg.ContentsParsed.length() + 1];
std::strcpy((*messages)[i].parsed_text, msg.ContentsParsed.c_str());
std::strncpy((*messages)[i].parsed_text, msg.ContentsParsed.c_str(),
msg.ContentsParsed.length());
(*messages)[i].parsed_text[msg.ContentsParsed.length()] = '\0';
(*messages)[i].is_compressed = false; // TODO: Detect compression
(*messages)[i].encoding_type = 0; // TODO: Detect encoding
}
@@ -321,31 +321,36 @@ void yaze_free_bitmap(yaze_bitmap* bitmap) {
yaze_bitmap yaze_create_bitmap(int width, int height, uint8_t bpp) {
yaze_bitmap bitmap = {};
if (width <= 0 || height <= 0 || (bpp != 1 && bpp != 2 && bpp != 4 && bpp != 8)) {
if (width <= 0 || height <= 0 ||
(bpp != 1 && bpp != 2 && bpp != 4 && bpp != 8)) {
return bitmap; // Return empty bitmap on invalid args
}
bitmap.width = width;
bitmap.height = height;
bitmap.bpp = bpp;
bitmap.data = new uint8_t[width * height]();
return bitmap;
}
snes_color yaze_rgb_to_snes_color(uint8_t r, uint8_t g, uint8_t b) {
snes_color color = {};
color.red = r; // Store full 8-bit values (existing code expects this)
color.red = r; // Store full 8-bit values (existing code expects this)
color.green = g;
color.blue = b;
return color;
}
void yaze_snes_color_to_rgb(snes_color color, uint8_t* r, uint8_t* g, uint8_t* b) {
if (r != nullptr) *r = static_cast<uint8_t>(color.red);
if (g != nullptr) *g = static_cast<uint8_t>(color.green);
if (b != nullptr) *b = static_cast<uint8_t>(color.blue);
void yaze_snes_color_to_rgb(snes_color color, uint8_t* r, uint8_t* g,
uint8_t* b) {
if (r != nullptr)
*r = static_cast<uint8_t>(color.red);
if (g != nullptr)
*g = static_cast<uint8_t>(color.green);
if (b != nullptr)
*b = static_cast<uint8_t>(color.blue);
}
// Version detection functions
@@ -353,7 +358,7 @@ zelda3_version zelda3_detect_version(const uint8_t* rom_data, size_t size) {
if (rom_data == nullptr || size < 0x100000) {
return ZELDA3_VERSION_UNKNOWN;
}
// TODO: Implement proper version detection based on ROM header
return ZELDA3_VERSION_US; // Default assumption
}
@@ -375,7 +380,8 @@ const char* zelda3_version_to_string(zelda3_version version) {
}
}
const zelda3_version_pointers* zelda3_get_version_pointers(zelda3_version version) {
const zelda3_version_pointers* zelda3_get_version_pointers(
zelda3_version version) {
switch (version) {
case ZELDA3_VERSION_US:
return &zelda3_us_pointers;

View File

@@ -146,7 +146,7 @@
<AdditionalDependencies Condition="'$(VcpkgEnabled)' == 'true'">SDL2.lib;SDL2main.lib;zlibd.lib;libpng16d.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(VcpkgEnabled)' != 'true'">SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x64-windows\debug\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' != 'true'">src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' != 'true'">src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;src\lib\abseil-cpp\absl\numeric;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PreBuildEvent>
<Command>copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
@@ -182,7 +182,7 @@ if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"
<AdditionalDependencies Condition="'$(VcpkgEnabled)' == 'true'">SDL2.lib;SDL2main.lib;zlib.lib;libpng16.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(VcpkgEnabled)' != 'true'">SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' == 'true'">$(VcpkgRoot)installed\x64-windows\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' != 'true'">src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(VcpkgEnabled)' != 'true'">src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;src\lib\abseil-cpp\absl\numeric;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PreBuildEvent>
<Command>copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"