feat: Enhance Logging and Buffer Management in ROM and Editor Components

- Added critical logging for graphics buffer management in LoadAllGraphicsData to prevent data corruption during ROM loads.
- Updated logging levels from INFO to DEBUG across various components for consistency and to reduce log verbosity.
- Refactored texture creation and palette application logic to allow editors to manage their own rendering, improving flexibility and user experience.
- Improved background buffer handling to ensure fresh bitmap creation only when necessary, optimizing performance.
- Enhanced debugging output for canvas and performance tracking, aiding in better diagnostics during development.
This commit is contained in:
scawful
2025-10-07 11:56:53 -04:00
parent 167dc86819
commit 33f64f38a5
14 changed files with 132 additions and 119 deletions

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@@ -127,7 +127,7 @@ absl::Status YazeProject::Open(const std::string& project_path) {
#ifdef YAZE_ENABLE_JSON_PROJECT_FORMAT
if (first_char == '{') {
LOG_INFO("Project", "Detected JSON format project file");
LOG_DEBUG("Project", "Detected JSON format project file");
return LoadFromJsonFormat(project_path);
}
#endif
@@ -889,19 +889,19 @@ absl::Status YazeProject::InitializeEmbeddedLabels() {
resource_labels = zelda3::Zelda3Labels::ToResourceLabels();
use_embedded_labels = true;
LOG_INFO("Project", "Initialized embedded labels:");
LOG_INFO("Project", " - %d room names", resource_labels["room"].size());
LOG_INFO("Project", " - %d entrance names", resource_labels["entrance"].size());
LOG_INFO("Project", " - %d sprite names", resource_labels["sprite"].size());
LOG_INFO("Project", " - %d overlord names", resource_labels["overlord"].size());
LOG_INFO("Project", " - %d item names", resource_labels["item"].size());
LOG_INFO("Project", " - %d music names", resource_labels["music"].size());
LOG_INFO("Project", " - %d graphics names", resource_labels["graphics"].size());
LOG_INFO("Project", " - %d room effect names", resource_labels["room_effect"].size());
LOG_INFO("Project", " - %d room tag names", resource_labels["room_tag"].size());
LOG_INFO("Project", " - %d tile type names", resource_labels["tile_type"].size());
LOG_INFO("Project", " - %d overlord names", resource_labels["overlord"].size());
LOG_INFO("Project", " - %d item names", resource_labels["item"].size());
LOG_DEBUG("Project", "Initialized embedded labels:");
LOG_DEBUG("Project", " - %d room names", resource_labels["room"].size());
LOG_DEBUG("Project", " - %d entrance names", resource_labels["entrance"].size());
LOG_DEBUG("Project", " - %d sprite names", resource_labels["sprite"].size());
LOG_DEBUG("Project", " - %d overlord names", resource_labels["overlord"].size());
LOG_DEBUG("Project", " - %d item names", resource_labels["item"].size());
LOG_DEBUG("Project", " - %d music names", resource_labels["music"].size());
LOG_DEBUG("Project", " - %d graphics names", resource_labels["graphics"].size());
LOG_DEBUG("Project", " - %d room effect names", resource_labels["room_effect"].size());
LOG_DEBUG("Project", " - %d room tag names", resource_labels["room_tag"].size());
LOG_DEBUG("Project", " - %d tile type names", resource_labels["tile_type"].size());
LOG_DEBUG("Project", " - %d overlord names", resource_labels["overlord"].size());
LOG_DEBUG("Project", " - %d item names", resource_labels["item"].size());
return absl::OkStatus();
} catch (const std::exception& e) {

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@@ -6,9 +6,6 @@
#include "util/sdl_deleter.h"
#include "app/gfx/arena.h"
#include "app/gui/style.h"
#include "app/gui/theme_manager.h"
#include "app/test/test_manager.h"
#include "util/log.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
@@ -59,15 +56,6 @@ absl::Status CreateWindow(Window& window, int flags) {
// Apply original YAZE colors as fallback, then try to load theme system
gui::ColorsYaze();
// Try to initialize theme system (will fallback to ColorsYaze if files fail)
auto& theme_manager = gui::ThemeManager::Get();
auto status = theme_manager.LoadTheme("YAZE Classic");
if (!status.ok()) {
// Theme system failed, stick with original ColorsYaze()
LOG_WARN("Window", "Theme system failed, using original ColorsYaze(): %s",
status.message().data());
}
const int audio_frequency = 48000;
SDL_AudioSpec want, have;
SDL_memset(&want, 0, sizeof(want));

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@@ -7,6 +7,7 @@
#include "app/gui/canvas.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "util/log.h"
#include "app/zelda3/dungeon/object_drawer.h"
#include "app/zelda3/dungeon/object_renderer.h"
#include "app/zelda3/dungeon/room.h"
@@ -106,13 +107,8 @@ void DungeonCanvasViewer::DrawDungeonCanvas(int room_id) {
auto& bg1_bitmap = room.bg1_buffer().bitmap();
bool needs_render = !bg1_bitmap.is_active() || bg1_bitmap.width() == 0;
printf("[DrawCanvas] Room %d: needs_render=%d, bg1_active=%d, blocks=%zu, objects=%zu\n",
room_id, needs_render, bg1_bitmap.is_active(),
room.blocks().size(), room.GetTileObjects().size());
// Render immediately if needed
if (needs_render) {
printf("[DrawCanvas] Rendering room %d graphics...\n", room_id);
(void)LoadAndRenderRoomGraphics(room_id);
}
@@ -683,30 +679,20 @@ void DungeonCanvasViewer::RenderRoomBackgroundLayers(int room_id) {
auto& bg1_bitmap = room.bg1_buffer().bitmap();
auto& bg2_bitmap = room.bg2_buffer().bitmap();
printf("[RenderLayers] Room %d: BG1 active=%d, texture=%p\n",
room_id, bg1_bitmap.is_active(), (void*)bg1_bitmap.texture());
if (bg1_bitmap.is_active() && bg1_bitmap.width() > 0 && bg1_bitmap.height() > 0) {
if (!bg1_bitmap.texture()) {
printf("[RenderLayers] Creating BG1 texture...\n");
core::Renderer::Get().RenderBitmap(&bg1_bitmap);
}
printf("[RenderLayers] Drawing BG1 bitmap: %dx%d, texture=%p\n",
bg1_bitmap.width(), bg1_bitmap.height(), (void*)bg1_bitmap.texture());
// DEBUG: Check SDL texture format
Uint32 format;
int access, w, h;
if (SDL_QueryTexture(bg1_bitmap.texture(), &format, &access, &w, &h) == 0) {
printf("[RenderLayers] BG1 texture format: %s (%u), access: %d, size: %dx%d\n",
SDL_GetPixelFormatName(format), format, access, w, h);
const char* format_name_cstr = SDL_GetPixelFormatName(format);
}
canvas_.DrawBitmap(bg1_bitmap, 0, 0, 1.0f, 255);
} else {
printf("[RenderLayers] BG1 not ready: active=%d, w=%d, h=%d\n",
bg1_bitmap.is_active(), bg1_bitmap.width(), bg1_bitmap.height());
}
}
if (bg2_bitmap.is_active() && bg2_bitmap.width() > 0 && bg2_bitmap.height() > 0) {
if (!bg2_bitmap.texture()) {

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@@ -40,7 +40,7 @@ absl::Status DungeonRoomLoader::LoadAllRooms(std::array<zelda3::Room, 0x128>& ro
static_cast<int>(std::thread::hardware_concurrency()));
const int rooms_per_thread = (kTotalRooms + max_concurrency - 1) / max_concurrency;
LOG_INFO("Dungeon", "Loading %d dungeon rooms using %d threads (%d rooms per thread)",
LOG_DEBUG("Dungeon", "Loading %d dungeon rooms using %d threads (%d rooms per thread)",
kTotalRooms, max_concurrency, rooms_per_thread);
// Thread-safe data structures for collecting results

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@@ -682,7 +682,7 @@ absl::Status EditorManager::Update() {
// Ensure TestManager always has the current ROM
static Rom* last_test_rom = nullptr;
if (last_test_rom != current_rom_) {
LOG_INFO("EditorManager",
LOG_DEBUG("EditorManager",
"EditorManager::Update - ROM changed, updating TestManager: %p -> "
"%p",
(void*)last_test_rom, (void*)current_rom_);
@@ -2039,7 +2039,7 @@ absl::Status EditorManager::LoadRom() {
for (auto& session : sessions_) {
if (!session.rom.is_loaded()) {
target_session = &session;
LOG_INFO("EditorManager", "Found empty session to populate with ROM: %s",
LOG_DEBUG("EditorManager", "Found empty session to populate with ROM: %s",
file_name.c_str());
break;
}
@@ -2067,7 +2067,7 @@ absl::Status EditorManager::LoadRom() {
// Update test manager with current ROM for ROM-dependent tests (only when tests are enabled)
#ifdef YAZE_ENABLE_TESTING
LOG_INFO("EditorManager", "Setting ROM in TestManager - %p ('%s')",
LOG_DEBUG("EditorManager", "Setting ROM in TestManager - %p ('%s')",
(void*)current_rom_,
current_rom_ ? current_rom_->title().c_str() : "null");
test::TestManager::Get().SetCurrentRom(current_rom_);
@@ -2113,7 +2113,7 @@ absl::Status EditorManager::LoadAssets() {
auto end_time = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(
end_time - start_time);
LOG_INFO("EditorManager", "ROM assets loaded in %lld ms", duration.count());
LOG_DEBUG("EditorManager", "ROM assets loaded in %lld ms", duration.count());
return absl::OkStatus();
}
@@ -2273,7 +2273,7 @@ absl::Status EditorManager::OpenProject() {
// Update test manager with current ROM for ROM-dependent tests (only when tests are enabled)
#ifdef YAZE_ENABLE_TESTING
LOG_INFO("EditorManager", "Setting ROM in TestManager - %p ('%s')",
LOG_DEBUG("EditorManager", "Setting ROM in TestManager - %p ('%s')",
(void*)current_rom_,
current_rom_ ? current_rom_->title().c_str() : "null");
test::TestManager::Get().SetCurrentRom(current_rom_);
@@ -2537,7 +2537,7 @@ void EditorManager::RemoveSession(size_t index) {
sessions_[index].custom_name = "[CLOSED SESSION]";
sessions_[index].filepath = "";
LOG_INFO("EditorManager", "Marked session as closed: %s (index %zu)",
LOG_DEBUG("EditorManager", "Marked session as closed: %s (index %zu)",
session_name.c_str(), index);
toast_manager_.Show(
absl::StrFormat("Session marked as closed: %s", session_name),

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@@ -78,7 +78,7 @@ void OverworldEditor::Initialize() {
absl::Status OverworldEditor::Load() {
gfx::ScopedTimer timer("OverworldEditor::Load");
LOG_INFO("OverworldEditor", "Loading overworld.");
LOG_DEBUG("OverworldEditor", "Loading overworld.");
if (!rom_ || !rom_->is_loaded()) {
return absl::FailedPreconditionError("ROM not loaded");
}
@@ -100,7 +100,7 @@ absl::Status OverworldEditor::Load() {
// Force refresh of the current overworld map to show changes
RefreshOverworldMap();
LOG_INFO("OverworldEditor", "Overworld editor refreshed after Tile16 changes");
LOG_DEBUG("OverworldEditor", "Overworld editor refreshed after Tile16 changes");
return absl::OkStatus();
});
@@ -807,7 +807,7 @@ void OverworldEditor::CheckForOverworldEdits() {
auto tile_data = gfx::GetTilemapData(tile16_blockset_, tile16_id);
if (!tile_data.empty()) {
RenderUpdatedMapBitmap(tile_position, tile_data);
LOG_INFO("OverworldEditor",
LOG_DEBUG("OverworldEditor",
"CheckForOverworldEdits: Updated bitmap at position (%d,%d) "
"with tile16_id=%d",
x, y, tile16_id);
@@ -824,7 +824,7 @@ void OverworldEditor::CheckForOverworldEdits() {
// This is commented out for now, will come back to later.
// ow_map_canvas_.mutable_selected_tiles()->clear();
// ow_map_canvas_.mutable_points()->clear();
LOG_INFO("OverworldEditor",
LOG_DEBUG("OverworldEditor",
"CheckForOverworldEdits: Rectangle selection applied and cleared");
}
}
@@ -1469,7 +1469,7 @@ absl::Status OverworldEditor::Save() {
absl::Status OverworldEditor::LoadGraphics() {
gfx::ScopedTimer timer("LoadGraphics");
LOG_INFO("OverworldEditor", "Loading overworld.");
LOG_DEBUG("OverworldEditor", "Loading overworld.");
// Load the Link to the Past overworld.
{
gfx::ScopedTimer load_timer("Overworld::Load");
@@ -1477,7 +1477,7 @@ absl::Status OverworldEditor::LoadGraphics() {
}
palette_ = overworld_.current_area_palette();
LOG_INFO("OverworldEditor", "Loading overworld graphics (optimized).");
LOG_DEBUG("OverworldEditor", "Loading overworld graphics (optimized).");
// Phase 1: Create bitmaps without textures for faster loading
// This avoids blocking the main thread with GPU texture creation
@@ -1488,7 +1488,7 @@ absl::Status OverworldEditor::LoadGraphics() {
current_gfx_bmp_, palette_);
}
LOG_INFO("OverworldEditor", "Loading overworld tileset (deferred textures).");
LOG_DEBUG("OverworldEditor", "Loading overworld tileset (deferred textures).");
{
gfx::ScopedTimer tileset_timer("CreateBitmapWithoutTexture_Tileset");
Renderer::Get().CreateBitmapWithoutTexture(
@@ -1499,7 +1499,7 @@ absl::Status OverworldEditor::LoadGraphics() {
// Copy the tile16 data into individual tiles.
auto tile16_blockset_data = overworld_.tile16_blockset_data();
LOG_INFO("OverworldEditor", "Loading overworld tile16 graphics.");
LOG_DEBUG("OverworldEditor", "Loading overworld tile16 graphics.");
{
gfx::ScopedTimer tilemap_timer("CreateTilemap");
@@ -1517,7 +1517,7 @@ absl::Status OverworldEditor::LoadGraphics() {
constexpr int kSpecialWorldEssential =
zelda3::kSpecialWorldMapIdStart + kEssentialMapsPerWorld;
LOG_INFO("OverworldEditor",
LOG_DEBUG("OverworldEditor",
"Creating bitmaps for essential maps only (first %d maps per world)",
kEssentialMapsPerWorld);
@@ -2049,7 +2049,7 @@ void OverworldEditor::ForceRefreshGraphics(int map_index) {
// Clear blockset cache
current_blockset_ = 0xFF;
LOG_INFO("OverworldEditor", "ForceRefreshGraphics: Map %d marked for refresh", map_index);
LOG_DEBUG("OverworldEditor", "ForceRefreshGraphics: Map %d marked for refresh", map_index);
}
}
@@ -2097,7 +2097,7 @@ void OverworldEditor::RefreshSiblingMapGraphics(int map_index, bool include_self
// Call RefreshChildMapOnDemand() directly instead of RefreshOverworldMapOnDemand()
RefreshChildMapOnDemand(sibling);
LOG_INFO("OverworldEditor", "RefreshSiblingMapGraphics: Refreshed sibling map %d", sibling);
LOG_DEBUG("OverworldEditor", "RefreshSiblingMapGraphics: Refreshed sibling map %d", sibling);
}
}
}
@@ -2520,7 +2520,7 @@ absl::Status OverworldEditor::ApplyZSCustomOverworldASM(int target_version) {
"ROM is already version %d or higher", current_version));
}
LOG_INFO("OverworldEditor", "Applying ZSCustomOverworld ASM v%d to ROM...",
LOG_DEBUG("OverworldEditor", "Applying ZSCustomOverworld ASM v%d to ROM...",
target_version);
// Initialize Asar wrapper
@@ -2540,7 +2540,7 @@ absl::Status OverworldEditor::ApplyZSCustomOverworldASM(int target_version) {
// Use GetResourcePath to handle app bundles and various deployment scenarios
std::string asm_file_path = util::GetResourcePath(asm_file_name);
LOG_INFO("OverworldEditor", "Using ASM file: %s", asm_file_path.c_str());
LOG_DEBUG("OverworldEditor", "Using ASM file: %s", asm_file_path.c_str());
// Verify file exists
if (!std::filesystem::exists(asm_file_path)) {
@@ -2581,17 +2581,17 @@ absl::Status OverworldEditor::ApplyZSCustomOverworldASM(int target_version) {
RETURN_IF_ERROR(UpdateROMVersionMarkers(target_version));
// Log symbols found during patching
LOG_INFO("OverworldEditor", "ASM patch applied successfully. Found %zu symbols:",
LOG_DEBUG("OverworldEditor", "ASM patch applied successfully. Found %zu symbols:",
result.symbols.size());
for (const auto& symbol : result.symbols) {
LOG_INFO("OverworldEditor", " %s @ $%06X", symbol.name.c_str(),
LOG_DEBUG("OverworldEditor", " %s @ $%06X", symbol.name.c_str(),
symbol.address);
}
// Refresh overworld data to reflect changes
RETURN_IF_ERROR(overworld_.Load(rom_));
LOG_INFO("OverworldEditor", "ZSCustomOverworld v%d successfully applied to ROM",
LOG_DEBUG("OverworldEditor", "ZSCustomOverworld v%d successfully applied to ROM",
target_version);
return absl::OkStatus();
@@ -2618,7 +2618,7 @@ absl::Status OverworldEditor::UpdateROMVersionMarkers(int target_version) {
(*rom_)[zelda3::OverworldCustomAreaSpecificBGEnabled] = 0x01;
(*rom_)[zelda3::OverworldCustomMainPaletteEnabled] = 0x01;
LOG_INFO("OverworldEditor", "Enabled v2+ features: Custom BG colors, Main palettes");
LOG_DEBUG("OverworldEditor", "Enabled v2+ features: Custom BG colors, Main palettes");
}
if (target_version >= 3) {
@@ -2628,7 +2628,7 @@ absl::Status OverworldEditor::UpdateROMVersionMarkers(int target_version) {
(*rom_)[zelda3::OverworldCustomTileGFXGroupEnabled] = 0x01;
(*rom_)[zelda3::OverworldCustomMosaicEnabled] = 0x01;
LOG_INFO("OverworldEditor",
LOG_DEBUG("OverworldEditor",
"Enabled v3+ features: Subscreen overlays, Animated GFX, Tile GFX "
"groups, Mosaic");
@@ -2652,11 +2652,11 @@ absl::Status OverworldEditor::UpdateROMVersionMarkers(int target_version) {
}
}
LOG_INFO("OverworldEditor", "Initialized area size data for %zu areas",
LOG_DEBUG("OverworldEditor", "Initialized area size data for %zu areas",
large_areas.size());
}
LOG_INFO("OverworldEditor", "ROM version markers updated to v%d", target_version);
LOG_DEBUG("OverworldEditor", "ROM version markers updated to v%d", target_version);
return absl::OkStatus();
}

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@@ -384,7 +384,7 @@ void SettingsEditor::DrawAIAgentSettings() {
std::filesystem::path path(log_file_path);
if (std::filesystem::exists(path)) {
std::filesystem::remove(path);
LOG_INFO("Settings", "Log file cleared: %s", log_file_path);
LOG_DEBUG("Settings", "Log file cleared: %s", log_file_path);
}
}
}

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@@ -40,6 +40,25 @@ void BackgroundBuffer::DrawTile(const TileInfo& tile, uint8_t* canvas,
int tile_x = (tile.id_ % 16) * 8; // 16 tiles per row, 8 pixels per tile
int tile_y = (tile.id_ / 16) * 8; // Each row is 16 tiles
// DEBUG: For floor tiles, check what we're actually reading
static int debug_count = 0;
if (debug_count < 4 && (tile.id_ == 0xEC || tile.id_ == 0xED || tile.id_ == 0xFC || tile.id_ == 0xFD)) {
printf("[DrawTile] Floor tile 0x%02X at sheet pos (%d,%d), palette=%d, mirror=(%d,%d)\n",
tile.id_, tile_x, tile_y, tile.palette_, tile.horizontal_mirror_, tile.vertical_mirror_);
printf("[DrawTile] First row (8 pixels): ");
for (int i = 0; i < 8; i++) {
int src_index = tile_y * 128 + (tile_x + i);
printf("%d ", tiledata[src_index]);
}
printf("\n[DrawTile] Second row (8 pixels): ");
for (int i = 0; i < 8; i++) {
int src_index = (tile_y + 1) * 128 + (tile_x + i);
printf("%d ", tiledata[src_index]);
}
printf("\n");
debug_count++;
}
// Dungeon graphics are 3BPP: 8 colors per palette (0-7, 8-15, 16-23, etc.)
// NOT 4BPP which would be 16 colors per palette!
// Clamp palette to 0-10 (90 colors / 8 = 11.25, so max palette is 10)
@@ -78,32 +97,33 @@ void BackgroundBuffer::DrawBackground(std::span<uint8_t> gfx16_data) {
buffer_.resize(tiles_w * tiles_h);
}
// CRITICAL: Always create a fresh bitmap for each DrawBackground call
// This ensures we're rendering the current tilemap state, not stale data
printf("[BG:DrawBackground] Creating fresh bitmap for rendering\n");
bitmap_.Create(width_, height_, 8, std::vector<uint8_t>(width_ * height_, 0));
// DEBUG: Check if gfx16_data has actual graphics
if (gfx16_data.size() < 100) {
printf("[BG:DrawBackground] WARNING: gfx16_data is too small (%zu bytes)\n", gfx16_data.size());
} else {
// Sample first 32 bytes
printf("[BG:DrawBackground] gfx16_data size=%zu, first 32 bytes: ", gfx16_data.size());
for (size_t i = 0; i < 32 && i < gfx16_data.size(); i++) {
printf("%02X ", gfx16_data[i]);
}
printf("\n");
// NEVER recreate bitmap here - it should be created by DrawFloor or initialized earlier
// If bitmap doesn't exist, create it ONCE with zeros
if (!bitmap_.is_active() || bitmap_.width() == 0) {
bitmap_.Create(width_, height_, 8, std::vector<uint8_t>(width_ * height_, 0));
}
// For each tile on the tile buffer
int drawn_count = 0;
int skipped_count = 0;
int non_floor_count = 0;
for (int yy = 0; yy < tiles_h; yy++) {
for (int xx = 0; xx < tiles_w; xx++) {
uint16_t word = buffer_[xx + yy * tiles_w];
// Prevent draw if tile == 0xFFFF since it's 0 indexed
if (word == 0xFFFF) continue;
if (word == 0xFFFF) {
skipped_count++;
continue;
}
auto tile = gfx::WordToTileInfo(word);
// Count floor tiles vs non-floor
if (tile.id_ >= 0xEE && tile.id_ <= 0xFF) {
// This looks like a floor tile (based on DrawFloor's 14EE pattern)
} else if (word != 0) {
non_floor_count++;
}
// Calculate pixel offset for tile position (xx, yy) in the 512x512 bitmap
// Each tile is 8x8, so pixel Y = yy * 8, pixel X = xx * 8
// Linear offset = (pixel_y * width) + pixel_x = (yy * 8 * 512) + (xx * 8)
@@ -124,6 +144,11 @@ void BackgroundBuffer::DrawBackground(std::span<uint8_t> gfx16_data) {
void BackgroundBuffer::DrawFloor(const std::vector<uint8_t>& rom_data,
int tile_address, int tile_address_floor,
uint8_t floor_graphics) {
// Create bitmap ONCE at the start if it doesn't exist
if (!bitmap_.is_active() || bitmap_.width() == 0) {
bitmap_.Create(width_, height_, 8, std::vector<uint8_t>(width_ * height_, 0));
}
auto f = (uint8_t)(floor_graphics << 4);
// Create floor tiles from ROM data
@@ -155,7 +180,6 @@ void BackgroundBuffer::DrawFloor(const std::vector<uint8_t>& rom_data,
uint16_t word6 = gfx::TileInfoToWord(floorTile6);
uint16_t word7 = gfx::TileInfoToWord(floorTile7);
uint16_t word8 = gfx::TileInfoToWord(floorTile8);
for (int xx = 0; xx < 16; xx++) {
for (int yy = 0; yy < 32; yy++) {
SetTileAt((xx * 4), (yy * 2), word1);

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@@ -7,6 +7,7 @@
#include <sstream>
#include "app/gfx/memory_pool.h"
#include "util/log.h"
namespace yaze {
namespace gfx {
@@ -43,7 +44,7 @@ void PerformanceProfiler::EndTimer(const std::string& operation_name) {
if (timer_iter == active_timers_.end()) {
// During shutdown, silently ignore missing timers to avoid log spam
if (!is_shutting_down_) {
SDL_Log("Warning: EndTimer called for operation '%s' that was not started",
LOG_DEBUG("PerformanceProfiler", "EndTimer called for operation '%s' that was not started",
operation_name.c_str());
}
return;

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@@ -22,7 +22,7 @@ void CanvasPerformanceIntegration::Initialize(const std::string& canvas_id) {
// Initialize performance profiler integration
dashboard_ = &gfx::PerformanceDashboard::Get();
LOG_INFO("CanvasPerformance",
LOG_DEBUG("CanvasPerformance",
"Initialized performance integration for canvas: %s",
canvas_id_.c_str());
}
@@ -34,7 +34,7 @@ void CanvasPerformanceIntegration::StartMonitoring() {
frame_timer_active_ = true;
frame_timer_ = std::make_unique<gfx::ScopedTimer>("canvas_frame_" + canvas_id_);
LOG_INFO("CanvasPerformance", "Started performance monitoring for canvas: %s",
LOG_DEBUG("CanvasPerformance", "Started performance monitoring for canvas: %s",
canvas_id_.c_str());
}
@@ -57,7 +57,7 @@ void CanvasPerformanceIntegration::StopMonitoring() {
frame_timer_active_ = false;
}
LOG_INFO("CanvasPerformance", "Stopped performance monitoring for canvas: %s",
LOG_DEBUG("CanvasPerformance", "Stopped performance monitoring for canvas: %s",
canvas_id_.c_str());
}
@@ -363,12 +363,12 @@ void CanvasPerformanceIntegration::AnalyzePerformance() {
// Log trends
if (std::abs(frame_time_trend) > 1.0) {
LOG_INFO("CanvasPerformance", "Canvas %s: Frame time trend: %.2f ms/sample",
LOG_DEBUG("CanvasPerformance", "Canvas %s: Frame time trend: %.2f ms/sample",
canvas_id_.c_str(), frame_time_trend);
}
if (std::abs(memory_trend) > 1.0) {
LOG_INFO("CanvasPerformance", "Canvas %s: Memory trend: %.2f MB/sample",
LOG_DEBUG("CanvasPerformance", "Canvas %s: Memory trend: %.2f MB/sample",
canvas_id_.c_str(), memory_trend);
}
}
@@ -536,7 +536,7 @@ void CanvasPerformanceManager::RegisterIntegration(
const std::string& canvas_id,
std::shared_ptr<CanvasPerformanceIntegration> integration) {
integrations_[canvas_id] = integration;
LOG_INFO("CanvasPerformance",
LOG_DEBUG("CanvasPerformance",
"Registered performance integration for canvas: %s",
canvas_id.c_str());
}
@@ -604,7 +604,7 @@ void CanvasPerformanceManager::ClearAllIntegrations() {
integration->StopMonitoring();
}
integrations_.clear();
LOG_INFO("CanvasPerformance", "Cleared all canvas performance integrations");
LOG_DEBUG("CanvasPerformance", "Cleared all canvas performance integrations");
}
} // namespace canvas

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@@ -31,7 +31,7 @@ void CanvasUsageTracker::SetUsageMode(CanvasUsage usage) {
// Record mode change interaction
RecordInteraction(CanvasInteraction::kModeChange, GetUsageModeName(usage));
LOG_INFO("CanvasUsage", "Canvas %s: Usage mode changed to %s",
LOG_DEBUG("CanvasUsage", "Canvas %s: Usage mode changed to %s",
canvas_id_.c_str(), GetUsageModeName(usage).c_str());
}
}
@@ -267,7 +267,7 @@ void CanvasUsageTracker::EndSession() {
// Save final stats
SaveCurrentStats();
LOG_INFO("CanvasUsage", "Canvas %s: Session ended. Duration: %s, Operations: %d",
LOG_DEBUG("CanvasUsage", "Canvas %s: Session ended. Duration: %s, Operations: %d",
canvas_id_.c_str(),
FormatDuration(std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - session_start_)).c_str(),
@@ -352,7 +352,7 @@ CanvasUsageManager& CanvasUsageManager::Get() {
void CanvasUsageManager::RegisterTracker(const std::string& canvas_id,
std::shared_ptr<CanvasUsageTracker> tracker) {
trackers_[canvas_id] = tracker;
LOG_INFO("CanvasUsage", "Registered usage tracker for canvas: %s", canvas_id.c_str());
LOG_DEBUG("CanvasUsage", "Registered usage tracker for canvas: %s", canvas_id.c_str());
}
std::shared_ptr<CanvasUsageTracker> CanvasUsageManager::GetTracker(const std::string& canvas_id) {
@@ -421,7 +421,7 @@ void CanvasUsageManager::ClearAllTrackers() {
tracker->ClearHistory();
}
trackers_.clear();
LOG_INFO("CanvasUsage", "Cleared all canvas usage trackers");
LOG_DEBUG("CanvasUsage", "Cleared all canvas usage trackers");
}
} // namespace canvas

View File

@@ -85,7 +85,7 @@ bool LoadROMPaletteGroups(Rom* rom, CanvasPaletteManager& palette_manager) {
}
palette_manager.palettes_loaded = true;
LOG_INFO("Canvas", "Loaded %zu ROM palette groups",
LOG_DEBUG("Canvas", "Loaded %zu ROM palette groups",
palette_manager.rom_palette_groups.size());
return true;
@@ -116,7 +116,7 @@ bool ApplyPaletteGroup(gfx::Bitmap* bitmap,
}
Renderer::Get().UpdateBitmap(bitmap);
LOG_INFO("Canvas", "Applied palette group %d, index %d to bitmap",
LOG_DEBUG("Canvas", "Applied palette group %d, index %d to bitmap",
group_index, palette_index);
return true;

View File

@@ -23,6 +23,7 @@
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/snes.h"
#include "util/log.h"
#include "util/hex.h"
#include "util/log.h"
#include "util/macro.h"
@@ -178,6 +179,11 @@ absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> LoadAllGraphicsData(
SDL_Renderer *renderer = Renderer::Get().renderer();
const bool renderer_ready = renderer != nullptr;
// CRITICAL: Clear the graphics buffer before loading to prevent corruption!
// Without this, multiple ROM loads would accumulate corrupted data.
rom.mutable_graphics_buffer()->clear();
LOG_DEBUG("Graphics", "Cleared graphics buffer, loading %d sheets", kNumGfxSheets);
for (uint32_t i = 0; i < kNumGfxSheets; i++) {
if (i >= 115 && i <= 126) { // uncompressed sheets
sheet.resize(Uncompressed3BPPSize);
@@ -201,22 +207,30 @@ absl::StatusOr<std::array<gfx::Bitmap, kNumGfxSheets>> LoadAllGraphicsData(
if (bpp3) {
auto converted_sheet = gfx::SnesTo8bppSheet(sheet, 3);
graphics_sheets[i].Create(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
gfx::kTilesheetDepth, converted_sheet);
if (graphics_sheets[i].is_active()) {
if (i > 115) {
// Apply sprites palette
graphics_sheets[i].SetPaletteWithTransparent(
rom.palette_group().global_sprites[0], 0);
} else {
graphics_sheets[i].SetPaletteWithTransparent(
rom.palette_group().dungeon_main[0], 0);
}
}
// DON'T apply palettes here! Each editor (Dungeon, Graphics, GfxGroup)
// should apply its own palette when displaying sheets.
// This allows users to preview sheets with different palettes in each editor.
// The bitmap data is stored as indexed (8bpp), and palettes are applied
// at texture creation time by each editor.
// if (graphics_sheets[i].is_active()) {
// if (i > 115) {
// graphics_sheets[i].SetPaletteWithTransparent(
// rom.palette_group().global_sprites[0], 0);
// } else {
// graphics_sheets[i].SetPaletteWithTransparent(
// rom.palette_group().dungeon_main[0], 0);
// }
// }
if (!defer_render && renderer_ready) {
graphics_sheets[i].CreateTexture(renderer);
}
// Don't create textures here either - let editors create them with their palettes
// if (!defer_render && renderer_ready) {
// graphics_sheets[i].CreateTexture(renderer);
// }
for (int j = 0; j < graphics_sheets[i].size(); ++j) {
rom.mutable_graphics_buffer()->push_back(graphics_sheets[i].at(j));

View File

@@ -273,7 +273,7 @@ absl::Status Overworld::ConfigureMultiAreaMap(int parent_index, AreaSizeEnum siz
"Wide and Tall areas require ZSCustomOverworld v3+");
}
LOG_INFO("Overworld", "ConfigureMultiAreaMap: parent=%d, current_size=%d, new_size=%d, version=%d",
LOG_DEBUG("Overworld", "ConfigureMultiAreaMap: parent=%d, current_size=%d, new_size=%d, version=%d",
parent_index, static_cast<int>(overworld_maps_[parent_index].area_size()),
static_cast<int>(size), asm_version);
@@ -383,7 +383,7 @@ absl::Status Overworld::ConfigureMultiAreaMap(int parent_index, AreaSizeEnum siz
}
}
LOG_INFO("Overworld", "Configured %s area: parent=%d, old_siblings=%zu, new_siblings=%zu",
LOG_DEBUG("Overworld", "Configured %s area: parent=%d, old_siblings=%zu, new_siblings=%zu",
(size == AreaSizeEnum::LargeArea) ? "Large" :
(size == AreaSizeEnum::WideArea) ? "Wide" :
(size == AreaSizeEnum::TallArea) ? "Tall" : "Small",