worked on adding tile16 for overworld support
This commit is contained in:
@@ -23,176 +23,26 @@ Bitmap::Bitmap(int width, int height, int depth, char *data)
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surface_->pixels = data;
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}
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SDL_Texture *Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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void Bitmap::Create(int width, int height, int depth, uchar *data) {
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width_ = width;
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height_ = height;
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depth_ = depth;
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pixel_data_ = (char *)data;
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surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8);
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// Default grayscale palette
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for (int i = 0; i < 8; i++) {
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surface_->format->palette->colors[i].r = i * 31;
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surface_->format->palette->colors[i].g = i * 31;
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surface_->format->palette->colors[i].b = i * 31;
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}
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surface_->pixels = pixel_data_;
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}
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void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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texture_ = SDL_CreateTextureFromSurface(renderer.get(), surface_);
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}
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int GetPCGfxAddress(char *romData, char id) {
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char **info1 = new char *[255];
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int gfxPointer1 =
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lorom_snes_to_pc((romData[core::constants::gfx_1_pointer + 1] << 8) +
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(romData[core::constants::gfx_1_pointer]),
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info1);
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int gfxPointer2 =
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lorom_snes_to_pc((romData[core::constants::gfx_2_pointer + 1] << 8) +
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(romData[core::constants::gfx_2_pointer]),
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info1);
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int gfxPointer3 =
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lorom_snes_to_pc((romData[core::constants::gfx_3_pointer + 1] << 8) +
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(romData[core::constants::gfx_3_pointer]),
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info1);
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char gfxGamePointer1 = romData[gfxPointer1 + id];
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char gfxGamePointer2 = romData[gfxPointer2 + id];
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char gfxGamePointer3 = romData[gfxPointer3 + id];
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return lorom_snes_to_pc(
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yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
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gfxGamePointer3),
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info1);
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}
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char *CreateAllGfxDataRaw(char *romData) {
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
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// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
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// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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char *buffer = new char[346624];
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int bufferPos = 0;
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char *data = new char[2048];
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unsigned int uncompressedSize = 0;
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unsigned int compressedSize = 0;
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for (int i = 0; i < core::constants::NumberOfSheets; i++) {
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isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
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(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
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(i >= 127 && i <= 217) // Compressed 3bpp sprites
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);
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// uncompressed sheets
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if (i >= 115 && i <= 126) {
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data = new char[core::constants::Uncompressed3BPPSize];
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int startAddress = GetPCGfxAddress(romData, (char)i);
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for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
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data[j] = romData[j + startAddress];
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}
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} else {
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data = alttp_decompress_gfx((char *)romData,
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GetPCGfxAddress(romData, (char)i),
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core::constants::UncompressedSheetSize,
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&uncompressedSize, &compressedSize);
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}
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for (int j = 0; j < sizeof(data); j++) {
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buffer[j + bufferPos] = data[j];
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}
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bufferPos += sizeof(data);
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}
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return buffer;
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}
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void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
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char *data = CreateAllGfxDataRaw(romData);
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char *newData = new char[0x6F800];
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uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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int sheetPosition = 0;
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// 8x8 tile
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for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
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{
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for (int j = 0; j < 4; j++) // Per Tile Line Y
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{
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for (int i = 0; i < 16; i++) // Per Tile Line X
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{
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for (int y = 0; y < 8; y++) // Per Pixel Line
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{
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if (isbpp3[s]) {
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char lineBits0 =
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data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
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char lineBits1 =
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data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
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char lineBits2 =
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data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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char pixdata = 0;
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char pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 4;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 4;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(char)((pixdata << 4) | pixdata2);
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}
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} else {
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char lineBits0 =
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data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
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char lineBits1 =
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data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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char pixdata = 0;
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char pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(char)((pixdata << 4) | pixdata2);
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}
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}
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}
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}
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}
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if (isbpp3[s]) {
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sheetPosition += core::constants::Uncompressed3BPPSize;
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} else {
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sheetPosition += core::constants::UncompressedSheetSize;
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}
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}
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char *allgfx16Data = (char *)allgfx16Ptr;
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for (int i = 0; i < 0x6F800; i++) {
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allgfx16Data[i] = newData[i];
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}
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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@@ -16,9 +16,11 @@ class Bitmap {
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Bitmap() = default;
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Bitmap(int width, int height, int depth, char *data);
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void Create(int width, int height, int depth, uchar *data);
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int GetWidth() const { return width_; }
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int GetHeight() const { return height_; }
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SDL_Texture *CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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inline SDL_Texture *GetTexture() const { return texture_; }
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private:
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int width_;
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@@ -29,12 +31,6 @@ class Bitmap {
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SDL_Texture *texture_;
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};
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static bool isbpp3[core::constants::NumberOfSheets];
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int GetPCGfxAddress(char *romData, char id);
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char *CreateAllGfxDataRaw(char *romData);
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void CreateAllGfxData(char *romData, char *allgfx16Ptr);
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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@@ -17,7 +17,6 @@
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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@@ -57,10 +56,6 @@ class Tile32 {
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: tile0_(t0), tile1_(t1), tile2_(t2), tile3_(t3) {}
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};
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void BuildTiles16Gfx();
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void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer);
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class Tile16 {
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public:
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TileInfo tile0_;
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@@ -78,6 +73,16 @@ class Tile16 {
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}
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};
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static bool isbpp3[core::constants::NumberOfSheets];
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int GetPCGfxAddress(char* romData, char id);
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char* CreateAllGfxDataRaw(char* romData);
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void CreateAllGfxData(char* romData, char* allgfx16Ptr);
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void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
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std::vector<Tile16>& allTiles);
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void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
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uchar* gfx16Pointer, uchar* gfx8Pointer);
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class TilePreset {
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public:
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TilePreset() = default;
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@@ -8,11 +8,176 @@ namespace yaze {
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namespace app {
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namespace gfx {
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void BuildTiles16Gfx(std::shared_ptr<uchar> mapblockset16,
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std::shared_ptr<uchar> currentOWgfx16Ptr,
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int GetPCGfxAddress(char *romData, char id) {
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char **info1 = new char *[255];
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int gfxPointer1 =
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lorom_snes_to_pc((romData[core::constants::gfx_1_pointer + 1] << 8) +
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(romData[core::constants::gfx_1_pointer]),
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info1);
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int gfxPointer2 =
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lorom_snes_to_pc((romData[core::constants::gfx_2_pointer + 1] << 8) +
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(romData[core::constants::gfx_2_pointer]),
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info1);
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int gfxPointer3 =
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lorom_snes_to_pc((romData[core::constants::gfx_3_pointer + 1] << 8) +
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(romData[core::constants::gfx_3_pointer]),
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info1);
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char gfxGamePointer1 = romData[gfxPointer1 + id];
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char gfxGamePointer2 = romData[gfxPointer2 + id];
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char gfxGamePointer3 = romData[gfxPointer3 + id];
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return lorom_snes_to_pc(
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yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
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gfxGamePointer3),
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info1);
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}
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char *CreateAllGfxDataRaw(char *romData) {
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
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// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
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// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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char *buffer = new char[346624];
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int bufferPos = 0;
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char *data = new char[2048];
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unsigned int uncompressedSize = 0;
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unsigned int compressedSize = 0;
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for (int i = 0; i < core::constants::NumberOfSheets; i++) {
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isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
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(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
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(i >= 127 && i <= 217) // Compressed 3bpp sprites
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);
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// uncompressed sheets
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if (i >= 115 && i <= 126) {
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data = new char[core::constants::Uncompressed3BPPSize];
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int startAddress = GetPCGfxAddress(romData, (char)i);
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for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
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data[j] = romData[j + startAddress];
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}
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} else {
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data = alttp_decompress_gfx((char *)romData,
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GetPCGfxAddress(romData, (char)i),
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core::constants::UncompressedSheetSize,
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&uncompressedSize, &compressedSize);
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}
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for (int j = 0; j < sizeof(data); j++) {
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buffer[j + bufferPos] = data[j];
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}
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bufferPos += sizeof(data);
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}
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return buffer;
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}
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void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
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char *data = CreateAllGfxDataRaw(romData);
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char *newData = new char[0x6F800];
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uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
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int sheetPosition = 0;
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// 8x8 tile
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for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
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{
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for (int j = 0; j < 4; j++) // Per Tile Line Y
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{
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for (int i = 0; i < 16; i++) // Per Tile Line X
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{
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for (int y = 0; y < 8; y++) // Per Pixel Line
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{
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if (isbpp3[s]) {
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char lineBits0 =
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data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
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char lineBits1 =
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data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
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char lineBits2 =
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data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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char pixdata = 0;
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char pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 4;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 4;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(char)((pixdata << 4) | pixdata2);
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}
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} else {
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char lineBits0 =
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data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
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char lineBits1 =
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data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
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for (int x = 0; x < 4; x++) // Per Pixel X
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{
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char pixdata = 0;
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char pixdata2 = 0;
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if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 1;
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}
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if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
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pixdata += 2;
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}
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if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 1;
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}
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if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
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pixdata2 += 2;
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}
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newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
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(char)((pixdata << 4) | pixdata2);
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}
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}
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}
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}
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}
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if (isbpp3[s]) {
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sheetPosition += core::constants::Uncompressed3BPPSize;
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} else {
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sheetPosition += core::constants::UncompressedSheetSize;
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}
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}
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char *allgfx16Data = (char *)allgfx16Ptr;
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for (int i = 0; i < 0x6F800; i++) {
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allgfx16Data[i] = newData[i];
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}
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}
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void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
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std::vector<Tile16>& allTiles) {
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auto gfx16Data = mapblockset16.get();
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auto gfx8Data = currentOWgfx16Ptr.get();
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uchar* gfx16Data = mapblockset16;
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uchar* gfx8Data = currentOWgfx16Ptr;
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const int offsets[4] = {0, 8, 1024, 1032};
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auto yy = 0;
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auto xx = 0;
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@@ -59,7 +224,7 @@ void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
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int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
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auto index = xx + yy + offset + (mx * 2) + (my * 128);
|
||||
auto pixel = gfx8Pointer[tx + (y * 64) + x];
|
||||
uchar pixel = gfx8Pointer[tx + (y * 64) + x];
|
||||
|
||||
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
|
||||
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);
|
||||
|
||||
@@ -53,18 +53,19 @@ void Overworld::Load(app::rom::ROM& rom) {
|
||||
AssembleMap16Tiles();
|
||||
DecompressAllMapTiles();
|
||||
|
||||
// Map Initialization :
|
||||
// for (int i = 0; i < 160; i++) {
|
||||
// allmaps.push_back(OverworldMap(rom_, tiles16, (uchar)i));
|
||||
// }
|
||||
// FetchLargeMaps();
|
||||
// LoadOverworldMap();
|
||||
// Map Initialization
|
||||
for (int i = 0; i < 160; i++) {
|
||||
overworld_maps_.push_back(OverworldMap(rom_, tiles16, (uchar)i));
|
||||
}
|
||||
FetchLargeMaps();
|
||||
LoadOverworldMap();
|
||||
|
||||
// auto size = tiles16.size();
|
||||
// for (int i = 0; i < 160; i++) {
|
||||
// allmaps[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
|
||||
// allmapsTilesDW, allmapsTilesSP);
|
||||
// }
|
||||
auto size = tiles16.size();
|
||||
for (int i = 0; i < 160; i++) {
|
||||
overworld_maps_[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
|
||||
allmapsTilesDW, allmapsTilesSP,
|
||||
currentOWgfx16Ptr);
|
||||
}
|
||||
|
||||
isLoaded = true;
|
||||
}
|
||||
@@ -250,7 +251,7 @@ void Overworld::FetchLargeMaps() {
|
||||
mapParent[137] = 129;
|
||||
mapParent[138] = 129;
|
||||
mapParent[136] = 136;
|
||||
allmaps[136].largeMap = false;
|
||||
overworld_maps_[136].largeMap = false;
|
||||
|
||||
bool mapChecked[64];
|
||||
for (int i = 0; i < 64; i++) {
|
||||
@@ -261,7 +262,7 @@ void Overworld::FetchLargeMaps() {
|
||||
while (true) {
|
||||
int i = xx + (yy * 8);
|
||||
if (mapChecked[i] == false) {
|
||||
if (allmaps[i].largeMap == true) {
|
||||
if (overworld_maps_[i].largeMap == true) {
|
||||
mapChecked[i] = true;
|
||||
mapParent[i] = (uchar)i;
|
||||
mapParent[i + 64] = (uchar)(i + 64);
|
||||
@@ -314,7 +315,7 @@ void Overworld::LoadOverworldMap() {
|
||||
}
|
||||
}
|
||||
|
||||
overworld_map_texture = overworldMapBitmap->CreateTexture(rom_.Renderer());
|
||||
// overworld_map_texture = overworldMapBitmap->CreateTexture(rom_.Renderer());
|
||||
}
|
||||
|
||||
} // namespace zelda3
|
||||
|
||||
@@ -23,11 +23,21 @@ class Overworld {
|
||||
~Overworld();
|
||||
|
||||
void Load(app::rom::ROM& rom);
|
||||
inline auto GetTiles16() const { return tiles16; }
|
||||
inline auto GetCurrentGfxSetPtr() { return currentOWgfx16Ptr; }
|
||||
inline auto GetMapBlockset16Ptr() { return mapblockset16; }
|
||||
|
||||
char* overworldMapPointer = new char[0x40000];
|
||||
gfx::Bitmap* overworldMapBitmap;
|
||||
|
||||
private:
|
||||
ushort GenerateTile32(int i, int k, int dimension);
|
||||
void AssembleMap32Tiles();
|
||||
void AssembleMap16Tiles();
|
||||
void DecompressAllMapTiles();
|
||||
void FetchLargeMaps();
|
||||
void LoadOverworldMap();
|
||||
|
||||
app::rom::ROM rom_;
|
||||
int gameState = 1;
|
||||
bool isLoaded = false;
|
||||
@@ -37,23 +47,19 @@ class Overworld {
|
||||
ushort** allmapsTilesDW; // 64 maps * (32*32 tiles)
|
||||
ushort** allmapsTilesSP; // 32 maps * (32*32 tiles)
|
||||
|
||||
std::vector<gfx::Tile16> tiles16;
|
||||
std::vector<gfx::Tile32> tiles32;
|
||||
std::vector<gfx::Tile32> map16tiles;
|
||||
|
||||
std::vector<OverworldMap> allmaps;
|
||||
|
||||
std::vector<ushort> tileLeftEntrance;
|
||||
std::vector<ushort> tileRightEntrance;
|
||||
|
||||
std::shared_ptr<uchar> mapblockset16;
|
||||
std::shared_ptr<uchar> currentOWgfx16Ptr;
|
||||
|
||||
gfx::Bitmap mapblockset16Bitmap;
|
||||
|
||||
uchar* mapblockset16 = new uchar[1048576];
|
||||
uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
|
||||
SDL_Texture* overworld_map_texture;
|
||||
|
||||
int map32address[4] = {
|
||||
std::vector<gfx::Tile16> tiles16;
|
||||
std::vector<gfx::Tile32> tiles32;
|
||||
std::vector<gfx::Tile32> map16tiles;
|
||||
std::vector<OverworldMap> overworld_maps_;
|
||||
|
||||
const int map32address[4] = {
|
||||
core::constants::map32TilesTL, core::constants::map32TilesTR,
|
||||
core::constants::map32TilesBL, core::constants::map32TilesBR};
|
||||
|
||||
@@ -63,13 +69,6 @@ class Overworld {
|
||||
map32TilesBL = 2,
|
||||
map32TilesBR = 3
|
||||
};
|
||||
|
||||
ushort GenerateTile32(int i, int k, int dimension);
|
||||
void AssembleMap32Tiles();
|
||||
void AssembleMap16Tiles();
|
||||
void DecompressAllMapTiles();
|
||||
void FetchLargeMaps();
|
||||
void LoadOverworldMap();
|
||||
};
|
||||
|
||||
} // namespace zelda3
|
||||
|
||||
@@ -14,8 +14,8 @@ namespace zelda3 {
|
||||
using namespace core;
|
||||
using namespace gfx;
|
||||
|
||||
OverworldMap::OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
|
||||
uchar index)
|
||||
OverworldMap::OverworldMap(app::rom::ROM& rom,
|
||||
const std::vector<gfx::Tile16> tiles16, uchar index)
|
||||
: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
|
||||
if (index != 0x80) {
|
||||
if (index <= 150) {
|
||||
@@ -111,8 +111,9 @@ OverworldMap::OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> ti
|
||||
|
||||
void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
|
||||
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
|
||||
ushort** allmapsTilesSP) {
|
||||
ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr) {
|
||||
tilesUsed = new ushort*[32];
|
||||
currentOWgfx16Ptr_ = currentOWgfx16Ptr;
|
||||
for (int i = 0; i < 32; i++) tilesUsed[i] = new ushort;
|
||||
|
||||
if (largeMap) {
|
||||
@@ -333,7 +334,7 @@ void OverworldMap::BuildTileset(int gameState) {
|
||||
staticgfx[7] = 91;
|
||||
}
|
||||
|
||||
uchar* currentmapgfx8Data = new uchar[(128 * 512) / 2];
|
||||
uchar* currentmapgfx8Data = currentOWgfx16Ptr_;
|
||||
// (uchar*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
|
||||
// // map (empty at this point)
|
||||
uchar* allgfxData = new uchar[(128 * 7136) / 2];
|
||||
|
||||
@@ -29,7 +29,7 @@ class OverworldMap {
|
||||
|
||||
int* gfxPtr = new int[512 * 512];
|
||||
int* mapblockset16 = new int[1048576];
|
||||
gfx::Bitmap mapblockset16Bitmap;
|
||||
uchar* currentOWgfx16Ptr_ = nullptr;
|
||||
gfx::Bitmap gfxBitmap;
|
||||
|
||||
uchar* staticgfx =
|
||||
@@ -42,10 +42,11 @@ class OverworldMap {
|
||||
uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
|
||||
std::vector<gfx::Tile16> tiles16_;
|
||||
|
||||
OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16, uchar index);
|
||||
OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
|
||||
uchar index);
|
||||
void BuildMap(uchar* mapParent, int count, int gameState,
|
||||
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
|
||||
ushort** allmapsTilesSP);
|
||||
ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr);
|
||||
void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
|
||||
int* sourcebmpPtr);
|
||||
void CopyTile8bpp16From8(int xP, int yP, int tileID, int* destbmpPtr,
|
||||
|
||||
@@ -37,7 +37,7 @@ void OverworldEditor::SetupROM(app::rom::ROM &rom) { rom_ = rom; }
|
||||
void OverworldEditor::Update() {
|
||||
if (rom_.isLoaded()) {
|
||||
if (!all_gfx_loaded_) {
|
||||
Loadgfx();
|
||||
LoadGraphics();
|
||||
// overworld_.Load(rom_);
|
||||
all_gfx_loaded_ = true;
|
||||
}
|
||||
@@ -134,6 +134,7 @@ void OverworldEditor::DrawToolset() {
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_UPDATE)) {
|
||||
overworld_.Load(rom_);
|
||||
LoadBlockset();
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
@@ -285,7 +286,13 @@ void OverworldEditor::DrawOverworldCanvas() {
|
||||
void OverworldEditor::DrawTileSelector() {
|
||||
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
|
||||
if (ImGui::BeginTabItem("Tile16")) {
|
||||
DrawTile16Selector();
|
||||
ImGuiStyle &style = ImGui::GetStyle();
|
||||
bool child_is_visible =
|
||||
ImGui::BeginChild("#Tile16Child", ImGui::GetContentRegionAvail(),
|
||||
true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
if (child_is_visible) DrawTile16Selector();
|
||||
|
||||
ImGui::EndChild();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
if (ImGui::BeginTabItem("Tile8")) {
|
||||
@@ -294,9 +301,7 @@ void OverworldEditor::DrawTileSelector() {
|
||||
bool child_is_visible =
|
||||
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
|
||||
ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
if (child_is_visible) // Avoid calling SetScrollHereY when running with
|
||||
// culled items
|
||||
{
|
||||
if (child_is_visible) {
|
||||
DrawTile8Selector();
|
||||
}
|
||||
float scroll_x = ImGui::GetScrollX();
|
||||
@@ -337,11 +342,19 @@ void OverworldEditor::DrawTile16Selector() {
|
||||
// Context menu (under default mouse threshold)
|
||||
ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
|
||||
if (drag_delta.x == 0.0f && drag_delta.y == 0.0f)
|
||||
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
|
||||
ImGui::OpenPopupOnItemClick("contextTile16",
|
||||
ImGuiPopupFlags_MouseButtonRight);
|
||||
if (ImGui::BeginPopup("context")) {
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (map_blockset_loaded_) {
|
||||
draw_list->AddImage((void *)(SDL_Texture *)mapblockset16Bitmap.GetTexture(),
|
||||
ImVec2(canvas_p0.x + 2, canvas_p0.y + 2),
|
||||
ImVec2(canvas_p0.x + (mapblockset16Bitmap.GetWidth() * 2),
|
||||
canvas_p0.y + (mapblockset16Bitmap.GetHeight() * 2)));
|
||||
}
|
||||
|
||||
// Draw grid + all lines in the canvas
|
||||
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
|
||||
if (opt_enable_grid) {
|
||||
@@ -434,7 +447,16 @@ void OverworldEditor::DrawChangelist() {
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void OverworldEditor::Loadgfx() {
|
||||
void OverworldEditor::LoadBlockset() {
|
||||
auto tiles = overworld_.GetTiles16();
|
||||
app::gfx::BuildTiles16Gfx(overworld_.GetMapBlockset16Ptr(),
|
||||
overworld_.GetCurrentGfxSetPtr(), tiles);
|
||||
mapblockset16Bitmap.Create(128, 8192, 128, overworld_.GetMapBlockset16Ptr());
|
||||
mapblockset16Bitmap.CreateTexture(rom_.Renderer());
|
||||
map_blockset_loaded_ = true;
|
||||
}
|
||||
|
||||
void OverworldEditor::LoadGraphics() {
|
||||
for (int i = 0; i < kNumSheetsToLoad; i++) {
|
||||
all_texture_sheet_[i] = rom_.DrawGraphicsSheet(i);
|
||||
}
|
||||
|
||||
@@ -30,11 +30,14 @@ class OverworldEditor {
|
||||
|
||||
void DrawChangelist();
|
||||
|
||||
void Loadgfx();
|
||||
void LoadBlockset();
|
||||
void LoadGraphics();
|
||||
|
||||
app::rom::ROM rom_;
|
||||
app::zelda3::Overworld overworld_;
|
||||
app::gfx::Bitmap allgfxBitmap;
|
||||
app::gfx::Bitmap mapblockset16Bitmap;
|
||||
|
||||
app::gfx::SNESPalette palette_;
|
||||
app::gfx::TilePreset current_set_;
|
||||
std::unordered_map<unsigned int, SDL_Texture *> all_texture_sheet_;
|
||||
@@ -61,6 +64,7 @@ class OverworldEditor {
|
||||
bool opt_enable_grid = true;
|
||||
bool show_changelist_ = false;
|
||||
bool all_gfx_loaded_ = false;
|
||||
bool map_blockset_loaded_ = false;
|
||||
|
||||
constexpr static int kByteSize = 3;
|
||||
constexpr static int kMessageIdSize = 5;
|
||||
|
||||
Reference in New Issue
Block a user