worked on adding tile16 for overworld support

This commit is contained in:
Justin Scofield
2022-06-20 19:21:41 -04:00
parent f11e8f2aac
commit 367fe3552f
10 changed files with 276 additions and 232 deletions

View File

@@ -23,176 +23,26 @@ Bitmap::Bitmap(int width, int height, int depth, char *data)
surface_->pixels = data;
}
SDL_Texture *Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
void Bitmap::Create(int width, int height, int depth, uchar *data) {
width_ = width;
height_ = height;
depth_ = depth;
pixel_data_ = (char *)data;
surface_ = SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
SDL_PIXELFORMAT_INDEX8);
// Default grayscale palette
for (int i = 0; i < 8; i++) {
surface_->format->palette->colors[i].r = i * 31;
surface_->format->palette->colors[i].g = i * 31;
surface_->format->palette->colors[i].b = i * 31;
}
surface_->pixels = pixel_data_;
}
void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
texture_ = SDL_CreateTextureFromSurface(renderer.get(), surface_);
}
int GetPCGfxAddress(char *romData, char id) {
char **info1 = new char *[255];
int gfxPointer1 =
lorom_snes_to_pc((romData[core::constants::gfx_1_pointer + 1] << 8) +
(romData[core::constants::gfx_1_pointer]),
info1);
int gfxPointer2 =
lorom_snes_to_pc((romData[core::constants::gfx_2_pointer + 1] << 8) +
(romData[core::constants::gfx_2_pointer]),
info1);
int gfxPointer3 =
lorom_snes_to_pc((romData[core::constants::gfx_3_pointer + 1] << 8) +
(romData[core::constants::gfx_3_pointer]),
info1);
char gfxGamePointer1 = romData[gfxPointer1 + id];
char gfxGamePointer2 = romData[gfxPointer2 + id];
char gfxGamePointer3 = romData[gfxPointer3 + id];
return lorom_snes_to_pc(
yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
gfxGamePointer3),
info1);
}
char *CreateAllGfxDataRaw(char *romData) {
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
char *buffer = new char[346624];
int bufferPos = 0;
char *data = new char[2048];
unsigned int uncompressedSize = 0;
unsigned int compressedSize = 0;
for (int i = 0; i < core::constants::NumberOfSheets; i++) {
isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
(i >= 127 && i <= 217) // Compressed 3bpp sprites
);
// uncompressed sheets
if (i >= 115 && i <= 126) {
data = new char[core::constants::Uncompressed3BPPSize];
int startAddress = GetPCGfxAddress(romData, (char)i);
for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
data[j] = romData[j + startAddress];
}
} else {
data = alttp_decompress_gfx((char *)romData,
GetPCGfxAddress(romData, (char)i),
core::constants::UncompressedSheetSize,
&uncompressedSize, &compressedSize);
}
for (int j = 0; j < sizeof(data); j++) {
buffer[j + bufferPos] = data[j];
}
bufferPos += sizeof(data);
}
return buffer;
}
void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
char *data = CreateAllGfxDataRaw(romData);
char *newData = new char[0x6F800];
uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
int sheetPosition = 0;
// 8x8 tile
for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
{
for (int j = 0; j < 4; j++) // Per Tile Line Y
{
for (int i = 0; i < 16; i++) // Per Tile Line X
{
for (int y = 0; y < 8; y++) // Per Pixel Line
{
if (isbpp3[s]) {
char lineBits0 =
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
char lineBits1 =
data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
char lineBits2 =
data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
char pixdata = 0;
char pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 4;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 4;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
} else {
char lineBits0 =
data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
char lineBits1 =
data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
char pixdata = 0;
char pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
}
}
}
}
if (isbpp3[s]) {
sheetPosition += core::constants::Uncompressed3BPPSize;
} else {
sheetPosition += core::constants::UncompressedSheetSize;
}
}
char *allgfx16Data = (char *)allgfx16Ptr;
for (int i = 0; i < 0x6F800; i++) {
allgfx16Data[i] = newData[i];
}
}
} // namespace gfx
} // namespace app
} // namespace yaze

View File

@@ -16,9 +16,11 @@ class Bitmap {
Bitmap() = default;
Bitmap(int width, int height, int depth, char *data);
void Create(int width, int height, int depth, uchar *data);
int GetWidth() const { return width_; }
int GetHeight() const { return height_; }
SDL_Texture *CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
inline SDL_Texture *GetTexture() const { return texture_; }
private:
int width_;
@@ -29,12 +31,6 @@ class Bitmap {
SDL_Texture *texture_;
};
static bool isbpp3[core::constants::NumberOfSheets];
int GetPCGfxAddress(char *romData, char id);
char *CreateAllGfxDataRaw(char *romData);
void CreateAllGfxData(char *romData, char *allgfx16Ptr);
} // namespace gfx
} // namespace app
} // namespace yaze

View File

@@ -17,7 +17,6 @@
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
namespace gfx {
@@ -57,10 +56,6 @@ class Tile32 {
: tile0_(t0), tile1_(t1), tile2_(t2), tile3_(t3) {}
};
void BuildTiles16Gfx();
void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
uchar* gfx16Pointer, uchar* gfx8Pointer);
class Tile16 {
public:
TileInfo tile0_;
@@ -78,6 +73,16 @@ class Tile16 {
}
};
static bool isbpp3[core::constants::NumberOfSheets];
int GetPCGfxAddress(char* romData, char id);
char* CreateAllGfxDataRaw(char* romData);
void CreateAllGfxData(char* romData, char* allgfx16Ptr);
void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
std::vector<Tile16>& allTiles);
void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
uchar* gfx16Pointer, uchar* gfx8Pointer);
class TilePreset {
public:
TilePreset() = default;

View File

@@ -8,11 +8,176 @@ namespace yaze {
namespace app {
namespace gfx {
void BuildTiles16Gfx(std::shared_ptr<uchar> mapblockset16,
std::shared_ptr<uchar> currentOWgfx16Ptr,
int GetPCGfxAddress(char *romData, char id) {
char **info1 = new char *[255];
int gfxPointer1 =
lorom_snes_to_pc((romData[core::constants::gfx_1_pointer + 1] << 8) +
(romData[core::constants::gfx_1_pointer]),
info1);
int gfxPointer2 =
lorom_snes_to_pc((romData[core::constants::gfx_2_pointer + 1] << 8) +
(romData[core::constants::gfx_2_pointer]),
info1);
int gfxPointer3 =
lorom_snes_to_pc((romData[core::constants::gfx_3_pointer + 1] << 8) +
(romData[core::constants::gfx_3_pointer]),
info1);
char gfxGamePointer1 = romData[gfxPointer1 + id];
char gfxGamePointer2 = romData[gfxPointer2 + id];
char gfxGamePointer3 = romData[gfxPointer3 + id];
return lorom_snes_to_pc(
yaze::app::rom::AddressFromBytes(gfxGamePointer1, gfxGamePointer2,
gfxGamePointer3),
info1);
}
char *CreateAllGfxDataRaw(char *romData) {
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
char *buffer = new char[346624];
int bufferPos = 0;
char *data = new char[2048];
unsigned int uncompressedSize = 0;
unsigned int compressedSize = 0;
for (int i = 0; i < core::constants::NumberOfSheets; i++) {
isbpp3[i] = ((i >= 0 && i <= 112) || // Compressed 3bpp bg
(i >= 115 && i <= 126) || // Uncompressed 3bpp sprites
(i >= 127 && i <= 217) // Compressed 3bpp sprites
);
// uncompressed sheets
if (i >= 115 && i <= 126) {
data = new char[core::constants::Uncompressed3BPPSize];
int startAddress = GetPCGfxAddress(romData, (char)i);
for (int j = 0; j < core::constants::Uncompressed3BPPSize; j++) {
data[j] = romData[j + startAddress];
}
} else {
data = alttp_decompress_gfx((char *)romData,
GetPCGfxAddress(romData, (char)i),
core::constants::UncompressedSheetSize,
&uncompressedSize, &compressedSize);
}
for (int j = 0; j < sizeof(data); j++) {
buffer[j + bufferPos] = data[j];
}
bufferPos += sizeof(data);
}
return buffer;
}
void CreateAllGfxData(char *romData, char *allgfx16Ptr) {
char *data = CreateAllGfxDataRaw(romData);
char *newData = new char[0x6F800];
uchar *mask = new uchar[]{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01};
int sheetPosition = 0;
// 8x8 tile
for (int s = 0; s < core::constants::NumberOfSheets; s++) // Per Sheet
{
for (int j = 0; j < 4; j++) // Per Tile Line Y
{
for (int i = 0; i < 16; i++) // Per Tile Line X
{
for (int y = 0; y < 8; y++) // Per Pixel Line
{
if (isbpp3[s]) {
char lineBits0 =
data[(y * 2) + (i * 24) + (j * 384) + sheetPosition];
char lineBits1 =
data[(y * 2) + (i * 24) + (j * 384) + 1 + sheetPosition];
char lineBits2 =
data[(y) + (i * 24) + (j * 384) + 16 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
char pixdata = 0;
char pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits2 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 4;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
if ((lineBits2 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 4;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
} else {
char lineBits0 =
data[(y * 2) + (i * 16) + (j * 256) + sheetPosition];
char lineBits1 =
data[(y * 2) + (i * 16) + (j * 256) + 1 + sheetPosition];
for (int x = 0; x < 4; x++) // Per Pixel X
{
char pixdata = 0;
char pixdata2 = 0;
if ((lineBits0 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 1;
}
if ((lineBits1 & mask[(x * 2)]) == mask[(x * 2)]) {
pixdata += 2;
}
if ((lineBits0 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 1;
}
if ((lineBits1 & mask[(x * 2) + 1]) == mask[(x * 2) + 1]) {
pixdata2 += 2;
}
newData[(y * 64) + (x) + (i * 4) + (j * 512) + (s * 2048)] =
(char)((pixdata << 4) | pixdata2);
}
}
}
}
}
if (isbpp3[s]) {
sheetPosition += core::constants::Uncompressed3BPPSize;
} else {
sheetPosition += core::constants::UncompressedSheetSize;
}
}
char *allgfx16Data = (char *)allgfx16Ptr;
for (int i = 0; i < 0x6F800; i++) {
allgfx16Data[i] = newData[i];
}
}
void BuildTiles16Gfx(uchar* mapblockset16, uchar* currentOWgfx16Ptr,
std::vector<Tile16>& allTiles) {
auto gfx16Data = mapblockset16.get();
auto gfx8Data = currentOWgfx16Ptr.get();
uchar* gfx16Data = mapblockset16;
uchar* gfx8Data = currentOWgfx16Ptr;
const int offsets[4] = {0, 8, 1024, 1032};
auto yy = 0;
auto xx = 0;
@@ -59,7 +224,7 @@ void CopyTile16(int x, int y, int xx, int yy, int offset, TileInfo tile,
int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4);
auto index = xx + yy + offset + (mx * 2) + (my * 128);
auto pixel = gfx8Pointer[tx + (y * 64) + x];
uchar pixel = gfx8Pointer[tx + (y * 64) + x];
gfx16Pointer[index + r ^ 1] = (uchar)((pixel & 0x0F) + tile.palette_ * 16);
gfx16Pointer[index + r] = (uchar)(((pixel >> 4) & 0x0F) + tile.palette_ * 16);

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@@ -53,18 +53,19 @@ void Overworld::Load(app::rom::ROM& rom) {
AssembleMap16Tiles();
DecompressAllMapTiles();
// Map Initialization :
// for (int i = 0; i < 160; i++) {
// allmaps.push_back(OverworldMap(rom_, tiles16, (uchar)i));
// }
// FetchLargeMaps();
// LoadOverworldMap();
// Map Initialization
for (int i = 0; i < 160; i++) {
overworld_maps_.push_back(OverworldMap(rom_, tiles16, (uchar)i));
}
FetchLargeMaps();
LoadOverworldMap();
// auto size = tiles16.size();
// for (int i = 0; i < 160; i++) {
// allmaps[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
// allmapsTilesDW, allmapsTilesSP);
// }
auto size = tiles16.size();
for (int i = 0; i < 160; i++) {
overworld_maps_[i].BuildMap(mapParent, size, gameState, allmapsTilesLW,
allmapsTilesDW, allmapsTilesSP,
currentOWgfx16Ptr);
}
isLoaded = true;
}
@@ -250,7 +251,7 @@ void Overworld::FetchLargeMaps() {
mapParent[137] = 129;
mapParent[138] = 129;
mapParent[136] = 136;
allmaps[136].largeMap = false;
overworld_maps_[136].largeMap = false;
bool mapChecked[64];
for (int i = 0; i < 64; i++) {
@@ -261,7 +262,7 @@ void Overworld::FetchLargeMaps() {
while (true) {
int i = xx + (yy * 8);
if (mapChecked[i] == false) {
if (allmaps[i].largeMap == true) {
if (overworld_maps_[i].largeMap == true) {
mapChecked[i] = true;
mapParent[i] = (uchar)i;
mapParent[i + 64] = (uchar)(i + 64);
@@ -314,7 +315,7 @@ void Overworld::LoadOverworldMap() {
}
}
overworld_map_texture = overworldMapBitmap->CreateTexture(rom_.Renderer());
// overworld_map_texture = overworldMapBitmap->CreateTexture(rom_.Renderer());
}
} // namespace zelda3

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@@ -23,11 +23,21 @@ class Overworld {
~Overworld();
void Load(app::rom::ROM& rom);
inline auto GetTiles16() const { return tiles16; }
inline auto GetCurrentGfxSetPtr() { return currentOWgfx16Ptr; }
inline auto GetMapBlockset16Ptr() { return mapblockset16; }
char* overworldMapPointer = new char[0x40000];
gfx::Bitmap* overworldMapBitmap;
private:
ushort GenerateTile32(int i, int k, int dimension);
void AssembleMap32Tiles();
void AssembleMap16Tiles();
void DecompressAllMapTiles();
void FetchLargeMaps();
void LoadOverworldMap();
app::rom::ROM rom_;
int gameState = 1;
bool isLoaded = false;
@@ -37,23 +47,19 @@ class Overworld {
ushort** allmapsTilesDW; // 64 maps * (32*32 tiles)
ushort** allmapsTilesSP; // 32 maps * (32*32 tiles)
std::vector<gfx::Tile16> tiles16;
std::vector<gfx::Tile32> tiles32;
std::vector<gfx::Tile32> map16tiles;
std::vector<OverworldMap> allmaps;
std::vector<ushort> tileLeftEntrance;
std::vector<ushort> tileRightEntrance;
std::shared_ptr<uchar> mapblockset16;
std::shared_ptr<uchar> currentOWgfx16Ptr;
gfx::Bitmap mapblockset16Bitmap;
uchar* mapblockset16 = new uchar[1048576];
uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
SDL_Texture* overworld_map_texture;
int map32address[4] = {
std::vector<gfx::Tile16> tiles16;
std::vector<gfx::Tile32> tiles32;
std::vector<gfx::Tile32> map16tiles;
std::vector<OverworldMap> overworld_maps_;
const int map32address[4] = {
core::constants::map32TilesTL, core::constants::map32TilesTR,
core::constants::map32TilesBL, core::constants::map32TilesBR};
@@ -63,13 +69,6 @@ class Overworld {
map32TilesBL = 2,
map32TilesBR = 3
};
ushort GenerateTile32(int i, int k, int dimension);
void AssembleMap32Tiles();
void AssembleMap16Tiles();
void DecompressAllMapTiles();
void FetchLargeMaps();
void LoadOverworldMap();
};
} // namespace zelda3

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@@ -14,8 +14,8 @@ namespace zelda3 {
using namespace core;
using namespace gfx;
OverworldMap::OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
uchar index)
OverworldMap::OverworldMap(app::rom::ROM& rom,
const std::vector<gfx::Tile16> tiles16, uchar index)
: rom_(rom), index(index), tiles16_(tiles16), parent(index) {
if (index != 0x80) {
if (index <= 150) {
@@ -111,8 +111,9 @@ OverworldMap::OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> ti
void OverworldMap::BuildMap(uchar* mapParent, int count, int gameState,
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
ushort** allmapsTilesSP) {
ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr) {
tilesUsed = new ushort*[32];
currentOWgfx16Ptr_ = currentOWgfx16Ptr;
for (int i = 0; i < 32; i++) tilesUsed[i] = new ushort;
if (largeMap) {
@@ -333,7 +334,7 @@ void OverworldMap::BuildTileset(int gameState) {
staticgfx[7] = 91;
}
uchar* currentmapgfx8Data = new uchar[(128 * 512) / 2];
uchar* currentmapgfx8Data = currentOWgfx16Ptr_;
// (uchar*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current
// // map (empty at this point)
uchar* allgfxData = new uchar[(128 * 7136) / 2];

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@@ -29,7 +29,7 @@ class OverworldMap {
int* gfxPtr = new int[512 * 512];
int* mapblockset16 = new int[1048576];
gfx::Bitmap mapblockset16Bitmap;
uchar* currentOWgfx16Ptr_ = nullptr;
gfx::Bitmap gfxBitmap;
uchar* staticgfx =
@@ -42,10 +42,11 @@ class OverworldMap {
uchar* currentOWgfx16Ptr = new uchar[(128 * 512) / 2];
std::vector<gfx::Tile16> tiles16_;
OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16, uchar index);
OverworldMap(app::rom::ROM& rom, const std::vector<gfx::Tile16> tiles16,
uchar index);
void BuildMap(uchar* mapParent, int count, int gameState,
ushort** allmapsTilesLW, ushort** allmapsTilesDW,
ushort** allmapsTilesSP);
ushort** allmapsTilesSP, uchar* currentOWgfx16Ptr);
void CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr,
int* sourcebmpPtr);
void CopyTile8bpp16From8(int xP, int yP, int tileID, int* destbmpPtr,