Refactor Tile16Editor to enhance functionality with clipboard and scratch space features; implement methods for copying, pasting, saving, and loading Tile16 graphics. Update UI layout for improved editing experience and organization.

This commit is contained in:
scawful
2025-04-12 11:56:36 -04:00
parent 1d64846a37
commit 37b8b1cd3f
2 changed files with 363 additions and 106 deletions

View File

@@ -19,28 +19,7 @@ namespace yaze {
namespace editor {
using core::Renderer;
using ImGui::BeginChild;
using ImGui::BeginMenu;
using ImGui::BeginMenuBar;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::BeginTable;
using ImGui::Button;
using ImGui::Checkbox;
using ImGui::EndChild;
using ImGui::EndMenu;
using ImGui::EndMenuBar;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::EndTable;
using ImGui::GetContentRegionAvail;
using ImGui::Separator;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
using namespace ImGui;
absl::Status Tile16Editor::Initialize(
const gfx::Bitmap &tile16_blockset_bmp, const gfx::Bitmap &current_gfx_bmp,
@@ -57,6 +36,13 @@ absl::Status Tile16Editor::Initialize(
tile16_blockset_bmp_.SetPalette(tile16_blockset_bmp.palette()));
core::Renderer::GetInstance().RenderBitmap(&tile16_blockset_bmp_);
RETURN_IF_ERROR(LoadTile8());
// current_gfx_individual_ = gfx::ExtractTile8Bitmaps(
// current_gfx_bmp_, rom()->palette_group().overworld_main[0],
// current_palette_);
// for (auto &bmp : current_gfx_individual_) {
// core::Renderer::GetInstance().RenderBitmap(&bmp);
// }
// map_blockset_loaded_ = true;
ImVector<std::string> tile16_names;
for (int i = 0; i < 0x200; ++i) {
std::string str = util::HexByte(all_tiles_types_[i]);
@@ -65,16 +51,15 @@ absl::Status Tile16Editor::Initialize(
*tile8_source_canvas_.mutable_labels(0) = tile16_names;
*tile8_source_canvas_.custom_labels_enabled() = true;
gui::AddTableColumn(tile_edit_table_, "##tile16ID", [&]() {
ImGui::Text("Tile16 ID: %02X", current_tile16_);
});
gui::AddTableColumn(tile_edit_table_, "##tile16ID",
[&]() { Text("Tile16 ID: %02X", current_tile16_); });
gui::AddTableColumn(tile_edit_table_, "##tile8ID",
[&]() { ImGui::Text("Tile8 ID: %02X", current_tile8_); });
[&]() { Text("Tile8 ID: %02X", current_tile8_); });
gui::AddTableColumn(tile_edit_table_, "##tile16Flip", [&]() {
ImGui::Checkbox("X Flip", &x_flip);
ImGui::Checkbox("Y Flip", &y_flip);
ImGui::Checkbox("Priority", &priority_tile);
Checkbox("X Flip", &x_flip);
Checkbox("Y Flip", &y_flip);
Checkbox("Priority", &priority_tile);
});
return absl::OkStatus();
@@ -91,9 +76,70 @@ absl::Status Tile16Editor::Update() {
tile8_source_canvas_.custom_labels_enabled());
EndMenu();
}
if (BeginMenu("Edit")) {
if (MenuItem("Copy Current Tile16")) {
RETURN_IF_ERROR(CopyTile16ToClipboard(current_tile16_));
}
if (MenuItem("Paste to Current Tile16")) {
RETURN_IF_ERROR(PasteTile16FromClipboard());
}
Separator();
if (MenuItem("Save to Scratch Space 1")) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(0));
}
if (MenuItem("Save to Scratch Space 2")) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(1));
}
if (MenuItem("Save to Scratch Space 3")) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(2));
}
if (MenuItem("Save to Scratch Space 4")) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(3));
}
Separator();
if (MenuItem("Load from Scratch Space 1")) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(0));
}
if (MenuItem("Load from Scratch Space 2")) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(1));
}
if (MenuItem("Load from Scratch Space 3")) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(2));
}
if (MenuItem("Load from Scratch Space 4")) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(3));
}
EndMenu();
}
if (BeginMenu("Help")) {
if (MenuItem("About Tile16 Editor")) {
OpenPopup("About Tile16 Editor");
}
EndMenu();
}
EndMenuBar();
}
// About popup
if (BeginPopupModal("About Tile16 Editor", NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Tile16 Editor for Link to the Past");
Text("This editor allows you to edit 16x16 tiles used in the game.");
Text("Features:");
BulletText("Edit Tile16 graphics by placing 8x8 tiles in the quadrants");
BulletText("Copy and paste Tile16 graphics");
BulletText("Save and load Tile16 graphics to/from scratch space");
BulletText("Preview Tile16 graphics at a larger size");
Separator();
if (Button("Close")) {
CloseCurrentPopup();
}
EndPopup();
}
if (BeginTabBar("Tile16 Editor Tabs")) {
DrawTile16Editor();
RETURN_IF_ERROR(UpdateTile16Transfer());
@@ -142,7 +188,7 @@ absl::Status Tile16Editor::UpdateBlockset() {
if (notify_tile16.modified()) {
current_tile16_ = notify_tile16.get();
current_tile16_bmp_ = tile16_individual_[notify_tile16];
current_tile16_bmp_ = (*tile16_individual_)[notify_tile16];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(
current_tile16_bmp_.SetPalette(ow_main_pal_group[current_palette_]));
@@ -161,22 +207,40 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
// Adjusting for Tile16 (16x16) which contains 4 Tile8 (8x8)
int tile_index_x = static_cast<int>(click_position.x) / tile8_size;
int tile_index_y = static_cast<int>(click_position.y) / tile8_size;
std::cout << "Tile Index X: " << tile_index_x << std::endl;
std::cout << "Tile Index Y: " << tile_index_y << std::endl;
// Ensure we're within the bounds of the Tile16 (0-1 for both x and y)
tile_index_x = std::min(1, std::max(0, tile_index_x));
tile_index_y = std::min(1, std::max(0, tile_index_y));
// Calculate the pixel start position within the Tile16
ImVec2 start_position;
start_position.x = tile_index_x * 0x40;
start_position.y = tile_index_y * 0x40;
std::cout << "Start Position X: " << start_position.x << std::endl;
std::cout << "Start Position Y: " << start_position.y << std::endl;
// Each Tile8 is 8x8 pixels, so we multiply by 8 to get the pixel offset
int start_x = tile_index_x * tile8_size;
int start_y = tile_index_y * tile8_size;
// Draw the Tile8 to the correct position within the Tile16
for (int y = 0; y < tile8_size; ++y) {
for (int x = 0; x < tile8_size; ++x) {
int pixel_index =
(start_position.y + y) * tile16_size + ((start_position.x) + x);
// Calculate the pixel position in the Tile16 bitmap
int pixel_x = start_x + x;
int pixel_y = start_y + y;
int pixel_index = pixel_y * tile16_size + pixel_x;
// Calculate the pixel position in the Tile8 bitmap
int gfx_pixel_index = y * tile8_size + x;
// Apply flipping if needed
if (x_flip) {
gfx_pixel_index = y * tile8_size + (tile8_size - 1 - x);
}
if (y_flip) {
gfx_pixel_index = (tile8_size - 1 - y) * tile8_size + x;
}
if (x_flip && y_flip) {
gfx_pixel_index =
(tile8_size - 1 - y) * tile8_size + (tile8_size - 1 - x);
}
// Write the pixel to the Tile16 bitmap
current_tile16_bmp_.WriteToPixel(
pixel_index,
current_gfx_individual_[current_tile8_].data()[gfx_pixel_index]);
@@ -189,22 +253,174 @@ absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
absl::Status Tile16Editor::UpdateTile16Edit() {
auto ow_main_pal_group = rom()->palette_group().overworld_main;
if (BeginChild("Tile8 Selector", ImVec2(GetContentRegionAvail().x, 0x175),
true)) {
tile8_source_canvas_.DrawBackground();
tile8_source_canvas_.DrawContextMenu(&current_gfx_bmp_);
if (tile8_source_canvas_.DrawTileSelector(32)) {
RETURN_IF_ERROR(
current_gfx_individual_[current_tile8_].SetPaletteWithTransparent(
ow_main_pal_group[0], current_palette_));
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
// Create a more organized layout with tabs
if (BeginTabBar("Tile16EditorTabs")) {
// Main editing tab
if (BeginTabItem("Edit")) {
// Top section: Tile8 selector and Tile16 editor side by side
if (BeginTable("##Tile16EditorLayout", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
// Left column: Tile8 selector
TableSetupColumn("Tile8 Selector", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x * 0.6f);
// Right column: Tile16 editor
TableSetupColumn("Tile16 Editor", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x * 0.4f);
TableHeadersRow();
TableNextRow();
// Tile8 selector column
TableNextColumn();
if (BeginChild("Tile8 Selector", ImVec2(0, 0x175), true)) {
tile8_source_canvas_.DrawBackground();
tile8_source_canvas_.DrawContextMenu(&current_gfx_bmp_);
if (tile8_source_canvas_.DrawTileSelector(32)) {
RETURN_IF_ERROR(current_gfx_individual_[current_tile8_]
.SetPaletteWithTransparent(ow_main_pal_group[0],
current_palette_));
Renderer::GetInstance().UpdateBitmap(
&current_gfx_individual_[current_tile8_]);
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 4.0f);
tile8_source_canvas_.DrawGrid();
tile8_source_canvas_.DrawOverlay();
}
EndChild();
// Tile16 editor column
TableNextColumn();
if (BeginChild("Tile16 Editor", ImVec2(0, 0x175), true)) {
tile16_edit_canvas_.DrawBackground();
tile16_edit_canvas_.DrawContextMenu(&current_tile16_bmp_);
tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f);
if (!tile8_source_canvas_.points().empty()) {
if (tile16_edit_canvas_.DrawTilePainter(
current_gfx_individual_[current_tile8_], 16, 2.0f)) {
RETURN_IF_ERROR(DrawToCurrentTile16(
tile16_edit_canvas_.drawn_tile_position()));
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
tile16_edit_canvas_.DrawGrid();
tile16_edit_canvas_.DrawOverlay();
}
EndChild();
EndTable();
}
// Bottom section: Options and controls
Separator();
// Create a table for the options
if (BeginTable("##Tile16EditorOptions", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
// Left column: Tile properties
TableSetupColumn("Properties", ImGuiTableColumnFlags_WidthFixed,
GetContentRegionAvail().x * 0.5f);
// Right column: Actions
TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthStretch,
GetContentRegionAvail().x * 0.5f);
TableHeadersRow();
TableNextRow();
// Properties column
TableNextColumn();
Text("Tile Properties:");
gui::DrawTable(tile_edit_table_);
// Palette selector
Text("Palette:");
gui::InputHexByte("Palette", &notify_palette.edit());
notify_palette.commit();
if (notify_palette.modified()) {
auto palette = palettesets_[current_palette_].main_;
auto value = notify_palette.get();
if (notify_palette.get() > 0x04 && notify_palette.get() < 0x06) {
palette = palettesets_[current_palette_].aux1;
value -= 0x04;
} else if (notify_palette.get() > 0x06) {
palette = palettesets_[current_palette_].aux2;
value -= 0x06;
}
if (value > 0x00) {
RETURN_IF_ERROR(
current_gfx_bmp_.SetPaletteWithTransparent(palette, value));
Renderer::GetInstance().UpdateBitmap(&current_gfx_bmp_);
RETURN_IF_ERROR(
current_tile16_bmp_.SetPaletteWithTransparent(palette, value));
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
// Actions column
TableNextColumn();
Text("Actions:");
// Clipboard actions
if (Button("Copy Current Tile16")) {
RETURN_IF_ERROR(CopyTile16ToClipboard(current_tile16_));
}
SameLine();
if (Button("Paste to Current Tile16")) {
RETURN_IF_ERROR(PasteTile16FromClipboard());
}
// Scratch space actions
Separator();
Text("Scratch Space:");
// Create a grid of 4 buttons for scratch space
for (int i = 0; i < 4; i++) {
if (i > 0) SameLine();
if (scratch_space_used_[i]) {
if (Button(("Slot " + std::to_string(i)).c_str())) {
RETURN_IF_ERROR(LoadTile16FromScratchSpace(i));
}
SameLine();
if (Button(("Clear##" + std::to_string(i)).c_str())) {
RETURN_IF_ERROR(ClearScratchSpace(i));
}
} else {
if (Button(("Empty##" + std::to_string(i)).c_str())) {
RETURN_IF_ERROR(SaveTile16ToScratchSpace(i));
}
}
}
EndTable();
}
EndTabItem();
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 4.0f);
tile8_source_canvas_.DrawGrid();
tile8_source_canvas_.DrawOverlay();
// Preview tab
if (BeginTabItem("Preview")) {
if (BeginChild("Tile16Preview", ImVec2(0, 0), true)) {
// Display the current Tile16 at a larger size
auto texture = current_tile16_bmp_.texture();
if (texture) {
ImGui::Image((ImTextureID)(intptr_t)texture, ImVec2(128, 128));
}
// Display information about the current Tile16
Text("Tile16 ID: %02X", current_tile16_);
Text("Current Palette: %02X", current_palette_);
Text("X Flip: %s", x_flip ? "Yes" : "No");
Text("Y Flip: %s", y_flip ? "Yes" : "No");
Text("Priority: %s", priority_tile ? "Yes" : "No");
}
EndChild();
EndTabItem();
}
EndTabBar();
}
EndChild();
// The user selected a tile8
if (!tile8_source_canvas_.points().empty()) {
@@ -219,50 +435,6 @@ absl::Status Tile16Editor::UpdateTile16Edit() {
&current_gfx_individual_[current_tile8_]);
}
if (BeginChild("Tile16 Editor Options",
ImVec2(GetContentRegionAvail().x, 0x50), true)) {
tile16_edit_canvas_.DrawBackground();
tile16_edit_canvas_.DrawContextMenu(&current_tile16_bmp_);
tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f);
if (!tile8_source_canvas_.points().empty()) {
if (tile16_edit_canvas_.DrawTilePainter(
current_gfx_individual_[current_tile8_], 16, 2.0f)) {
RETURN_IF_ERROR(
DrawToCurrentTile16(tile16_edit_canvas_.drawn_tile_position()));
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
tile16_edit_canvas_.DrawGrid();
tile16_edit_canvas_.DrawOverlay();
}
EndChild();
Separator();
Text("Options:");
gui::InputHexByte("Palette", &notify_palette.edit());
notify_palette.commit();
if (notify_palette.modified()) {
auto palette = palettesets_[current_palette_].main_;
auto value = notify_palette.get();
if (notify_palette.get() > 0x04 && notify_palette.get() < 0x06) {
palette = palettesets_[current_palette_].aux1;
value -= 0x04;
} else if (notify_palette.get() > 0x06) {
palette = palettesets_[current_palette_].aux2;
value -= 0x06;
}
if (value > 0x00) {
RETURN_IF_ERROR(
current_gfx_bmp_.SetPaletteWithTransparent(palette, value));
Renderer::GetInstance().UpdateBitmap(&current_gfx_bmp_);
RETURN_IF_ERROR(
current_tile16_bmp_.SetPaletteWithTransparent(palette, value));
Renderer::GetInstance().UpdateBitmap(&current_tile16_bmp_);
}
}
gui::DrawTable(tile_edit_table_);
return absl::OkStatus();
}
@@ -278,9 +450,7 @@ absl::Status Tile16Editor::LoadTile8() {
// Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < 8; ty++) {
for (int tx = 0; tx < 8; tx++) {
// Current Gfx Data is 16 sheets of 8x8 tiles ordered 16 wide by 4
// tall
// Gfx is 16 sheets of 8x8 tiles ordered 16 wide by 4 tall
// Calculate the position in the tile data vector
int position = tx + (ty * 0x08);
@@ -323,7 +493,7 @@ absl::Status Tile16Editor::LoadTile8() {
absl::Status Tile16Editor::SetCurrentTile(int id) {
current_tile16_ = id;
current_tile16_bmp_ = tile16_individual_[id];
current_tile16_bmp_ = (*tile16_individual_)[id];
auto ow_main_pal_group = rom()->palette_group().overworld_main;
RETURN_IF_ERROR(
current_tile16_bmp_.SetPalette(ow_main_pal_group[current_palette_]));
@@ -361,14 +531,16 @@ absl::Status Tile16Editor::UpdateTile16Transfer() {
absl::Status Tile16Editor::UpdateTransferTileCanvas() {
// Create a button for loading another ROM
if (Button("Load ROM")) {
auto transfer_rom = std::make_unique<Rom>();
transfer_rom_ = transfer_rom.get();
auto file_name = core::FileDialogWrapper::ShowOpenFileDialog();
transfer_status_ = transfer_rom_.LoadFromFile(file_name);
transfer_status_ = transfer_rom_->LoadFromFile(file_name);
transfer_started_ = true;
}
// TODO: Implement tile16 transfer
if (transfer_started_ && !transfer_blockset_loaded_) {
ASSIGN_OR_RETURN(transfer_gfx_, LoadAllGraphicsData(transfer_rom_))
ASSIGN_OR_RETURN(transfer_gfx_, LoadAllGraphicsData(*transfer_rom_))
// Load the Link to the Past overworld.
PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
@@ -390,5 +562,75 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
return absl::OkStatus();
}
absl::Status Tile16Editor::CopyTile16ToClipboard(int tile_id) {
if (tile_id < 0 || tile_id >= zelda3::kNumTile16Individual) {
return absl::InvalidArgumentError("Invalid tile ID");
}
// Create a copy of the tile16 bitmap
clipboard_tile16_.Create(16, 16, 8, (*tile16_individual_)[tile_id].vector());
RETURN_IF_ERROR(
clipboard_tile16_.SetPalette((*tile16_individual_)[tile_id].palette()));
core::Renderer::GetInstance().RenderBitmap(&clipboard_tile16_);
clipboard_has_data_ = true;
return absl::OkStatus();
}
absl::Status Tile16Editor::PasteTile16FromClipboard() {
if (!clipboard_has_data_) {
return absl::FailedPreconditionError("Clipboard is empty");
}
// Copy the clipboard data to the current tile16
current_tile16_bmp_.Create(16, 16, 8, clipboard_tile16_.vector());
RETURN_IF_ERROR(current_tile16_bmp_.SetPalette(clipboard_tile16_.palette()));
core::Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
return absl::OkStatus();
}
absl::Status Tile16Editor::SaveTile16ToScratchSpace(int slot) {
if (slot < 0 || slot >= 4) {
return absl::InvalidArgumentError("Invalid scratch space slot");
}
// Create a copy of the current tile16 bitmap
scratch_space_[slot].Create(16, 16, 8, current_tile16_bmp_.vector());
RETURN_IF_ERROR(
scratch_space_[slot].SetPalette(current_tile16_bmp_.palette()));
core::Renderer::GetInstance().RenderBitmap(&scratch_space_[slot]);
scratch_space_used_[slot] = true;
return absl::OkStatus();
}
absl::Status Tile16Editor::LoadTile16FromScratchSpace(int slot) {
if (slot < 0 || slot >= 4) {
return absl::InvalidArgumentError("Invalid scratch space slot");
}
if (!scratch_space_used_[slot]) {
return absl::FailedPreconditionError("Scratch space slot is empty");
}
// Copy the scratch space data to the current tile16
current_tile16_bmp_.Create(16, 16, 8, scratch_space_[slot].vector());
RETURN_IF_ERROR(
current_tile16_bmp_.SetPalette(scratch_space_[slot].palette()));
core::Renderer::GetInstance().RenderBitmap(&current_tile16_bmp_);
return absl::OkStatus();
}
absl::Status Tile16Editor::ClearScratchSpace(int slot) {
if (slot < 0 || slot >= 4) {
return absl::InvalidArgumentError("Invalid scratch space slot");
}
scratch_space_used_[slot] = false;
return absl::OkStatus();
}
} // namespace editor
} // namespace yaze

View File

@@ -26,7 +26,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
public:
Tile16Editor(
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
: tile16_individual_(tile16_individual) {}
: tile16_individual_(&tile16_individual) {}
absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
@@ -46,6 +46,13 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
absl::Status LoadTile8();
absl::Status SetCurrentTile(int id);
// New methods for clipboard and scratch space
absl::Status CopyTile16ToClipboard(int tile_id);
absl::Status PasteTile16FromClipboard();
absl::Status SaveTile16ToScratchSpace(int slot);
absl::Status LoadTile16FromScratchSpace(int slot);
absl::Status ClearScratchSpace(int slot);
private:
bool map_blockset_loaded_ = false;
@@ -59,6 +66,14 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
int current_tile16_ = 0;
int current_tile8_ = 0;
uint8_t current_palette_ = 0;
// Clipboard for Tile16 graphics
gfx::Bitmap clipboard_tile16_;
bool clipboard_has_data_ = false;
// Scratch space for Tile16 graphics (4 slots)
std::array<gfx::Bitmap, 4> scratch_space_;
std::array<bool, 4> scratch_space_used_ = {false, false, false, false};
util::NotifyValue<uint32_t> notify_tile16;
util::NotifyValue<uint8_t> notify_palette;
@@ -87,7 +102,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual_;
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual_ = nullptr;
std::vector<gfx::Bitmap> current_gfx_individual_;
PaletteEditor palette_editor_;
@@ -95,7 +110,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
absl::Status status_;
Rom transfer_rom_;
Rom *transfer_rom_;
zelda3::Overworld transfer_overworld_{transfer_rom_};
std::array<gfx::Bitmap, kNumGfxSheets> transfer_gfx_;
absl::Status transfer_status_;