Refactor Tile16Editor to enhance functionality with clipboard and scratch space features; implement methods for copying, pasting, saving, and loading Tile16 graphics. Update UI layout for improved editing experience and organization.

This commit is contained in:
scawful
2025-04-12 11:56:36 -04:00
parent 1d64846a37
commit 37b8b1cd3f
2 changed files with 363 additions and 106 deletions

View File

@@ -26,7 +26,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
public:
Tile16Editor(
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
: tile16_individual_(tile16_individual) {}
: tile16_individual_(&tile16_individual) {}
absl::Status Initialize(const gfx::Bitmap &tile16_blockset_bmp,
const gfx::Bitmap &current_gfx_bmp,
std::array<uint8_t, 0x200> &all_tiles_types);
@@ -46,6 +46,13 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
absl::Status LoadTile8();
absl::Status SetCurrentTile(int id);
// New methods for clipboard and scratch space
absl::Status CopyTile16ToClipboard(int tile_id);
absl::Status PasteTile16FromClipboard();
absl::Status SaveTile16ToScratchSpace(int slot);
absl::Status LoadTile16FromScratchSpace(int slot);
absl::Status ClearScratchSpace(int slot);
private:
bool map_blockset_loaded_ = false;
@@ -59,6 +66,14 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
int current_tile16_ = 0;
int current_tile8_ = 0;
uint8_t current_palette_ = 0;
// Clipboard for Tile16 graphics
gfx::Bitmap clipboard_tile16_;
bool clipboard_has_data_ = false;
// Scratch space for Tile16 graphics (4 slots)
std::array<gfx::Bitmap, 4> scratch_space_;
std::array<bool, 4> scratch_space_used_ = {false, false, false, false};
util::NotifyValue<uint32_t> notify_tile16;
util::NotifyValue<uint8_t> notify_palette;
@@ -87,7 +102,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
gui::Table tile_edit_table_{"##TileEditTable", 3, ImGuiTableFlags_Borders};
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual_;
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> *tile16_individual_ = nullptr;
std::vector<gfx::Bitmap> current_gfx_individual_;
PaletteEditor palette_editor_;
@@ -95,7 +110,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
absl::Status status_;
Rom transfer_rom_;
Rom *transfer_rom_;
zelda3::Overworld transfer_overworld_{transfer_rom_};
std::array<gfx::Bitmap, kNumGfxSheets> transfer_gfx_;
absl::Status transfer_status_;